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Fantasy Surviving the End - Hero or Faction RP

Bello

New Member
Quick Summary: Every 5 turns, this high-fantasy world will continue to fall apart from multiple threats. You must either play as a hero—a person with unique skills to to help against the rising threats—or as the leader of a group (kingdom, town, mage tower, etc.) that can supply heroes with items, equipment, troops, and more, while also protecting your own people.

Each turn, you can choose to either grow your power in some way or go out and vanquish threats before they come too large and threaten to overrule these lands.

This is a game I hosted in other places and decided to bring it here to see if there's any interest.
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Heroes

An individual who can contribute to pushing back against these threats.

The skills they possess do not have to be purely combative. These heroes can be warriors, magicians, spies, merchants, teachers, researchers, etc. Any role is fine.

As a hero, you can help nurture the groups you decide to support. Whether by bringing back resources from the wild, collecting rare artifacts, or training the soldiers recruited by other players, these groups can, in turn, provide you with the gear and backup you desperately need. However, this is not an ironclad rule. This is an RP, so feel free to explore other options.

Each turn, you can choose to train or learn new skills, or set out into the wilds to destroy a threat.

Faction

This player controls a local group on the map, such as a city, town, tribe, tower, etc. You can choose to either RP as the leader of this group or just as a general member of the group (the civilians, soldiers, merchants, etc.). If you want to RP only as the leader, that is fine; anyone else is just extra flavor.

You can be placed anywhere on the map, controlling only ONE city (all your other cities have already been destroyed by threats).

Each turn, you can build/upgrade buildings, muster new troops, research new technology, etc. However, the cost of some of these actions will require resources that can only be found in the wild. You must have a fighting force and/or a hero to go out into the wild and bring back resources to grow your location.

(Factions do NOT inherently need heroes. It is perfectly valid to beat this game by yourself.)
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Character Sheets

Name:
Image/Description:
Lore: (Try to fill out some strengths/weaknesses/talents/etc. More detailed info would help make traits.)

--- (Do not fill the bottom)
Level: 1
Equipment:
Skills:
Traits:


________

(Based on your lore, you will be given multiple choices in your equipment/skills/traits.)
Equipment/Level - Self-explanatory.
Skills - General skills/magic that anyone can learn. (EX : Sword(1) Fire Magic (2))
Traits - Unique traits that only this character possess. (EX: Spymaster - Can use action to gather a large amount of information of nearby threats. Boost other spy actions.)
Leader's Name :
Leader's Description :

Faction's Name :
Faction's Lore: (Try to fill out some strengths/weaknesses/talents/etc. More detailed info would help make traits.)
--- (Do not fill the bottom)
Population :
Resources :
Buildings (0/2) :
Tech :
Military:
Traits :

Disclaimer : You can be as creative as you want with your faction. Merchant tribe, mage tower, crumbling city. The only condition is that they can not be any bigger than one city. If your faction ruled multiple cities then assume that all other cities have been lost to threats.
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Gameplay


Every turn, each hero/Faction can do 2 actions.

Example )
Hero - Train in sword skills and teach other soldiers in combat.
Result :
Sword Mastery 1 -> Sword Mastery 2
Basic Soldier [1 AP] - > Trained Soldier [2 AP]

Faction - Build a new farm. Research Fire Silver Weapons with the new fire ingot.
Result:
+Building: Farm 1
+Resources: +2 Food

Fire Silver Weapon 1/3 (1 out of 3 turns needed to finish research)

Diplomacy, trading goods, just talking in general does not require actions. Promote as much RP interactions as possible.
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Important Info
This is an RP first and a game second. This means that the session is meant to be fun for everyone. This doesn't mean I am discouraging behaviors aimed at trying to win. In fact, this game is going to be very hard, and everyone will struggle. There won't be enough resources or food for everyone, and your population will suffer.

What I'm trying to say is that, in my experience, the most fun players have is when they try to win but also roll with the punches.
Your grand city got destroyed by a dragon? Instead of being mad about it, gather your survivors and RP that your people swear vengeance against the dragon and rise from the ashes.
Character lost a limb? Find ways to improve your character and have an arc where they still try to grow despite this setback.

Struggles are hard, but rising against them in an RP is fun.
 
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Setting New
Setting :
High fantasy. I'd discover giving players a lot of freedom in their nations/heroes give the best dynamic in this game. Just read these points.

Current Situation:

Right before the start of the game, multiple threats appeared out of nowhere and destroyed most of the lands in this world. Big and strong nations are now reduced to only 1 city. Resources are tight and the people suffer from the countless of deaths. Each threat has a [Nest] that will be displayed in the map. If these [Nests] are not destroyed soon they will grow bigger and bigger until it becomes too much to handle.

Because of this disaster, every nation is struggling in resources. Soon there won't be enough food to provide for everyone. Without a proper plan, people will soon die from the loss of food than the threats outside.

Threats:
Common threats are - undead, monsters, horrors, uncontrolled artifacts, etc. There will be more unique threats. [Nests] will be displayed in the map but you will need to investigate what type of creatures lies in those nests. When a nest is big enough, they will send raids to nearby cities.

Map:
Will post map based on interest. Factions/heroes can decide where they choose to start. Heroes can start inside a faction's location as long as they have the player's approval.
 
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I wonder if it would be easier for people if people can just pick heroes and there's only one town that's semi-controlled by me.

Heroes will need to gather resources to progress the town and choose buildings/research/troops or play as healers/researchers/crafters etc.
 

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