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Stellar Legions

Correcting now.
Scholar World: Means all commanding officers know tricks and triggers/tactics/strategies that help win battles and overall war efforts. When things start up get prompted to select something that makes a front easier to deal with, sometimes it is constantly though.

3: Bio Ware: Can geentically alter soldiers, have clone troops with extra features, or uplift local animals to sapient status as soldiers. Can also just make up your own creature troopers as well. (And yeah made a bioware list almost as big as cyberware.)

6: Magic!: Below pick the three magic systems you wish to employ. Each is different to make things, interesting.


Schools: Dungeons and Dragons style.

Reality Spheres; Mage style.

Elements: Channeling raw element power of nature and universe.

Symbolism: Basically have a system that casters make up heir own spells, within reason.

Wild Magic: Good luck as your spell caster in question is having mind invaded by random spells at all times, sometimes even life threatening, but wide range of effects.



Nature: Shaman/Druid/Preserver/Defiler deal. One way or another tampering with natures energy based on planet.

Alchemy: Altering things through symbols and ingredients.

Runes: Language of the Sacred Ancestors which great power comes forth. There are limits to how many runes at a time, unlike most magic here there is no level limit requirement, can access all from start, just less abilities that cannot be upgraded.

Pact Magic: Frowned upon but in this case spell caster made a deal, with something not all that kosher. Interesting magic though.

Tech Magic: It is cheating but your spell caster is not really making up magic. Rather has a device that provides the power effects as caster does calculations for machine to put into action.

Genius Disciplines: Reality altering super science. Works by sheer belief and knowledge. Magic, not super science. Though they believe it as science.

Chi: Have skills in chi flow/martial arts mastery or kung fu. So leader/hero types extra handy in a struggle. (Will post whole starting army list when magic selection is done.)

*- Get the Hero type "Sensei" for now.

Teleporting; it is dangerous, but it makes for interesting hit and run tactics. Dice must not fudge up though or could lose people.

Current Forces:

Troops:
Goliath Squad: 30 foot tall troopers with macro weapons to serve humanity.

Uplifted: Local animals, made to be like people. Drafted into the war.

Servants: Totally created minions from human/critter experiments. Includes half human/half dinosaur stuff. Though note the Church hates artificial life. Robotic and biological.

Seed: The combat hero unit for now, young (20-early thirties) who were brought up on war as toddlers, with advanced combat, studies, and altered biology. They are typical action heroes.

Bio Troopers: Space Marines, clone space marines with selectable flesh stuff.

Last one for now (Until Magic decides hero types)

Dire Troops; Basically Uplifted troops, who can evolve into a gigantic version of their beastly assets to engage in brutal melee combat.

So this is the info for my faction? I notice only 3 and 6 are mentioned (What of 11 and 18?). Just a bit confused.
 
all of the 40k models im looking for are inaccessible because face punch closed their forums or something, and there's only one in sfmlab, but it requires winzip, an extraction software (which i dont trust) this makes it hard for me to drop sfm bombs on here, rip
 

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