They say history's just a product of geography. Nowhere is this more true than in our world of Celestis. A gas giant, our world is made up of a network of floating islands, continents, and rocks that swirl around the Great Storm. The core of the planet, filled with supercooled metals known as "superconductors' that create a stunning amount of magnetism radiating from the center naturally threw up asteroids containing high amounts of magnetic metal into a sort of half-orbit. The winds of the world push around continents holding anywhere between a mere fifty to a hundred million people across the vast expanses of the sky.
Life on Celestis is a harsh competition of resources, as oil is virtually nonexistent and coal and charcoal are hardly cheap. Food and arable land is limited, except for on the big and populous continents. It is in this brutal world that separate societies started to develop.
The Great Kingdoms follow feudal traditions and are ignorant, religious, and go to war with eachother. They live off aristocracy and a structured social order and are stagnant and economically weak, but very populous, formed on the big continents where warfare between Knights is the norm.
The most developed areas of the world are around the Great Storm, much like the Eye of Jupiter, a storm that generates a great circular wind that keeps most of the landmasses in circular rotation around it.
Taking advantage of the superconductor magnetism of the world, great sky fleets have formed and carry equipment from place to place.
Conflict is brewing between two central powers around the Great Storm. Over the past sixty years, the ultra-efficient industrial barons of the Volkarine Union, a series of smaller islands joined together, have conquered four other industrial cities, leaving only one, the greatest Industrial Barony of them all, Aeterna, standing.
But the Aeternans have become decadent and slow in their years. The wealth of the oligarchs multiplies as the common people suffer. Convincing themselves that their ancient city which, unlike the other industrial baronies, has maintained its chivalry and honor, would never fall, they delude themselves into exposing their own weakness.
Down in the Kingdoms, Forlorn areas, and trade cities, however, the recent wars between the industrial cities have been a disaster as a pervasive set of proxy wars with more powerful weapons than ever has killed millions. Entire kingdoms are up in flames and the ancient trade network of the old empires, built on the system of appointing governors of numerous trade outposts to raid for slaves, has been destroyed by Volkarine attacks.
But new secrets are starting to emerge which might permanently once again tip the balance of the world. In many outlying areas, some people are starting to develop special powers, magic, control over nature, the elements, or even physics in small areas. Journeying to the Forlorn, and especially the mysterious and undiscovered areas, has become for many a way to gain and expand powers.
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Lemme know if anyone's interested or what yall think and if a ton should be changed. Thanks!
Honestly everything has to have some big conflict so I'n thinking of adding a mage villain on top of the conflict between the main powers. That begs a bigger question: magic yes/no?
Edit: This is our thread
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