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Fandom Starwars Black Cell-77 Recruit/Sign-up

xcSkullycx

New Member
WIP

"Crush the Rebellion, bring Peace and Order to a galaxy in chaos."



The Galactic Empire, having formed from an unsuspecting Galactic Republic following the purge of the Jedi Order, has taken over the galaxy in one fell swoop. Entire star systems have pledged loyalty out of fear of a vengeful new Emperor, and those who resisted were summarily crushed in a grandiose display of the fledgling Empire's strength. With their iron grip tightening with each passing year, more worlds have been seeding quiet rebellion in attempt to free themselves of the tyranny. The Empire's response? Fighting fire with fire. With the emergent rebellion operating under stealth and guerrilla tactics and standard infantry forces unable to completely wipe them out, the Empire turns to highly classified, lethally effective special operations teams to get the jobs ordinary stormtroopers can't. Join today and prove your worth to the Empire and bring about order to a galaxy cracking under the pressure!

The Scenario

You are a part of an exceptionally talented group of Imperial commandos operating under the designation of Black Cell 77, or "Nomad Squadron" A bit of an enigma even among special forces, Black Cell members are identified early in their training at Imperial Academies across the galaxy for their useful skills. Some members never even underwent basic Imperial training, instead being hand-picked from young vagrant children on poorer worlds where they could be given an opportunity to escape to 'better' conditions by serving the Empire. Strangely, some prospective candidates were aliens, which was in contrast to the humancentric doctrine of the Imperial Military, even if some aliens still served in standard military units. A very small number were even force sensitive, but were considered too weak to undergo Inquisitor training and instead placed in Black Cells so their innate force abilities could be harnessed. However, because of the danger force sensitives pose to the Empire in any capacity if trained, only extremely high ranking officials tied to the Black Cells know of the force sensitives, and not even the individuals themselves know. All they know is that they are better at some things than others are, which is credited to their intense training regimen. But candidacy did not guarantee a spot on any special forces team, and most were sent back home before training was even completed, whereas others lost their lives before graduation or shortly after due to the intensity of the operations assigned.

The Nomad Squadron lives up to its name by constantly moving. Its members rarely get much down-time between assignments, and spend a lot of time cut off from any major Imperial resources. The special forces cell typically operates on their own, receiving assignments via encrypted holo-communication devices, and are permitted special clearance that allows them to utilize most, if not all, of the resources the Empire has to offer in order to complete their mission. But the point of Nomad Squadron (and many other cells like it) is to be able to operate semi-independently and execute operations in a quick and quiet manner unless other options are to their tactical advantage.

So what happens when the Empire turns its back against one of its most effective death squads? Do they give up? Do they keep fighting? But how? Their entire life they've been told the Empire is indestructible and almighty; that it can't be brought down. Maybe that rebellion they've been fighting against wasn't so bad after all..

~
So a portion of the RP is going to revolve around the squad doing missions for the Empire until they are, lo and behold, left for dead/betrayed/disenfranchised/etc. After, they will be forced to go on the run, and potentially join the Rebellion in the hopes of stopping the Empire. This is the general plot line and I am fully accepting ideas for side plots!

  1. All RP Nation rules apply (sexual content etc)
  2. One character per person (Exceptions may occur if all spots aren't filled by the time we want to start rping)
  3. If you want to play anything other than a human that's fine, but if its an OG alien species run it through me first just don't play aliens like Jawas please.
  4. No overpowered characters, and that goes for Mary sues and Gary sues, no one is perfect
  5. Romance is allowed but it isn't the main plot, so if you and another persons characters are having a romantic relationship don't let it interfere too much with the main plot.
  6. Please at the top of your posts mark clearly who your characters are interacting with during the rp (I'll have an example done)
  7. I hope to have the overall tone for the thread a bit darker than typical star wars stories, without a bunch of flashy lightsabers and heroic save-the-day themes. Only because I'd rather have everyone's character start out as ordinary, non Jedi individuals so as to not give any one person "the spotlight" of the story just because they've got a lightsaber and can move rocks. (Not to say I don't love Jedi and Sith). So I would just keep that in mind going through the RP, since not everything they do will surely mean success. In the words of Master Yoda, the greatest teacher failure is.
  8. Force sensitives exist in Black Cells (one of their classified, defining traits), however they were deemed too weak in sensitivity to be able to do much other than improve their natural skills. For example, a force sensitive engineer might have an intuitive understanding of machines and technology to the point that they might not need any prior understanding of the machine in question in order to work with it, but they can't go around lifting rocks. Some are so weak that all they can do is pick up on danger as a sort of enhanced instinct. Because Force Sensitives are so rare nowadays, I will only permit up to three of them in the squad, and remember they have no idea they are force sensitive and their powers are limited, so think of them as a tactical upgrade to some skills.
  9. If you're going to have a force sensitivity keep in mind what kind of character you're playing as, as well as alien in terms of their own weaknesses and what-nots to keep things fair and balanced.
  10. All Black Cell members have an operating number to identify themselves in the instance they need to prove it. Names, callsigns, or even titles are not used for verification as a way to prevent identity theft if they're compromised. Also in the instance they are meeting with Empire personnel who do not know them by face, they can run their numbers to verify. Each operative remembers their numbers by heart and they are not kept on them. Operating numbers all follow the same format: CP-#### (CP meaning Classified Personnel). Also, all Black Cell operatives have a rank of Lieutenant.
  11. Black Cell members can be of any species. I'd prefer them to all be of a biological species (as in not a droid), however I am completely willing to open up another slot specifically for a droid character if anyone desires, however I wasn't sure how popular the option would be so for now I've left it out. But let me know if you'd like to (droids can be important and relevant too!).
  12. I'm not picky with the plot, if you've got an idea for something that's going on or for just another thing entirely don't be afraid to ask. I'll usually be able to work it in somehow if it fits. But please ask before you start doing anything like that. People helping with the plot always helps make it more interesting to everyone if they've had a part in shaping it in my opinion.
  13. This is my first time in a long while leading a thread so excuse me if I seem a bit scatterbrained sometimes.
  14. Discrimination (on race, sexuality, religion, etc), rude behavior, or anything of the like is unacceptable. Any problems between members need to come to my attention so I can assist, unless you decide to fix it yourselves. Refusing to compromise doesn't give you any points either. If you read this, what's your favorite color.
  15. Cursing is allowed, but since the site has a wide age range let's keep F-bombs and the C-word in our heads (If you want I'll allow you to star out most of the word).
  16. Please try and be semi advanced, you don't need multiple paragraphs but make your post easy to respond to, please no one liners.

Black Cell 77, "Nomad Squadron"


The Nomad Squadron is comprised of six commandos all specializing in a different area to increase the overall versatility of the team. However members are typically given basic instruction in other fields to make them more well-rounded operatives and not completely helpless if their designated specialist is unavailable.

(closed) The Commander—The voice of the squadron, they have a particular aptitude for negotiation and interrogation. When the Empire needs to put on a face of good faith, the Commander will do just that. When the Empire needs a decisive and efficient killer, the Commander can perform. Their natural leadership makes them the "face" of the squad, which is basically just the one who has to know how to play politics every once in a while and who takes the blame when the squadron screws up. They are the main communicator between the squadron and their superiors, and also know how to play to their squad's strengths. But while most people could take control of a Black Cell quite easily after having worked with the small group for years, the Commander is one hell of a soldier and an unseen paragon. They dutifully carry out the will of the Empire and have proven time and time again they are the best at battle strategy. The Commander is also in charge of making sure his team stays in top shape, and in times when there are little assignments to be done, they may take them through training regimens and battle scenarios to keep them sharp. In all, the Commander is the glue of the squadron.

(closed- Dozeji) The Combat Medic—Keeping people alive as best they can with the best medical equipment the Empire has to offer. Suffice to say the medic is one of the most important members of the squad. Not every operation is on an Imperial home world, which means access to medical services are limited, and where the medic's skills come in handy when they're lightyears away from the nearest Imperial hospital. The medic may be at their full potential in the comfort of a sterilized medical laboratory, but a diverse set of tools at their disposal make stabilizing a fallen comrade on the field an easy task. They had the hardest amount of work to push through to graduate into the team due to the sheer amount of medical training—including cybernetic implementation and upkeep—on top of combat instruction.

(closed- Krill) The Saboteur—An infiltration specialist, the saboteur's primary function is to disrupt the enemy's forces through precise but indirect attacks. Whether it's sneaking into a fortified base and opening the front door to causing a systems meltdown, the Saboteur has one of the most dangerous roles in the squad since much of what they do requires them breaking off from the squad and venturing alone into risky situations. As such, stealth is key to their survival, even more so than the rest of the squad, and sometimes they may not even come into physical contact with the squad during some missions until after its been completed.

(open) The Technician—Works with technology and machines, the technician is a cyber specialist, engineer, and weapons tech rolled all into one. They often have the most advanced, and useful, gadgets of the team ranging from code breakers to portable deflector shields. Although these are not exclusive to their person, they just seem to have more use for them. They upgrade and repair the tech and weapons the team employs when it is needed, but also maintains their ship's systems. They are also the primary pilot for the team's ship. The technician can be the most versatile member of the group, ranging from a support archetype with shield equipment, to masters of mayhem with portable turrets and their own combat ability.

(closed-SpazTheButcher) The Heavy—When you need something destroyed, look no further than the team's heavy. An expert in all things big, angry, and destructive, the heavy has a knack for having the biggest arsenal and knowing how to achieve maximum obliteration with them. Give them a huge cannon to rain fire on their enemies? No problem. Give them a flamethrower so they can burn their enemies to a crisp? Sure thing. If you need to know how to use a death machine, the technician may be able to figure that out, but the heavy can put it to good use. Some heavies will go a step further than big guns to having bulky, hard-to-pierce armor to act like a bulldozer in close range. This usually makes the heavy slower, but harder to kill, since getting too close means they're about to hammer you into the dirt.

(closed- Krill) The Marksman—The Marksman' specialty lies in weapons, blasters specifically. The Heavy may want to rain hell with a ton of explosives on the masses, but the Sharpshooter prefers precision kills with a trusty blaster of their expertise. Usually well-versed in many weapons, the sharpshooter will put a bolt in between your eyes (metaphorically-ish speaking) with whatever blaster they can get their hands on. They're that extra bit of firepower you need to get the job done right.

(non-playable) Droid/s/ K-2SO and BB-8K-2SO an Imperial security droid programmed specifically for the squads use in multiple areas from combat, strategy, it can even preform minor medical assistance. It is a black droid standing at 7ft towering above most beings it is not one for stealth missions but its versatility makes it a handy droid to have. BB-8 is an imperial standard astromech programmed and designed for the squad, though it is not built for combat or is able to preform minor medical assistance it is effective at hacking, flight, and stealth where K-2SO falls short. These two droids help the squad preform tasks they may not be able to do physically.

Nomad Squadron also employs the use of a Black Cell specialized Loronar E-9 Explorer named the Auditor. The starship is technically classified as a corvette, however it is smaller than typical corvettes, but too large to be considered a standard starfighter and is built much like a classic warship. It possess an impressive array of defense cannons on its outer hull that are capable of going toe-to-toe with any larger corvette in terms of firepower, but it's smaller size allows it to maneuver the battlefield with ease and can outrun any pursuing frigates and cruisers. Although its defenses act as a safeguard if the ship is suddenly dropped into combat by surprise, the main function of the Auditor is to be able to remain unseen or make quick escapes with the assistance of an advanced stealth drive when outnumbered. Despite its size, another special quality of the corvette is the ability for the corvette to operate on a small crew, and can be maintained and operated by a single pilot on its bridge, although a co-pilot seat exists. It is large enough for small individual cabins for each crew member, along with two manually operated blaster cannons on the underside of its hull for the crew to use when necessary. The Auditor boasts an impressive laboratory for use in biological an technological analysis as well as technical repairs, as well as a top-of-the-line medbay complete with a bacta tank, there is even a small exercise room full of equipment to help keep the squad in shape during long flights. Although the rooms are somewhat small due to the ship's smaller total area. When charged with a new mission (or an incoming transmission), the team typically meets in the war room to discuss.

Code:
Picture here


FULL NAME HERE
• Nicknames(?):
• Operating Number: xx
— Callsign:
• Species:
• Homeworld: (optional)
• Gender: xx
— Preferred Pronouns:
• Age: xx


[color=black]ARSENAL[/color]
• Role:
• Gear/Equipment:
— Weapon(s):
• Armor (optional):
• Skills:
• Force Sensitive?:
— If so, abilities:


[color=black]HEALTH[/color]
• Physical Health:
— Any Cybernetics?:
— Body type:
— Birthmarks/Scars:
• Mental Health:


[color=black]PERSONALITY[/color]
ANSWER HERE
• Sexual Orientation: xx
• RELATIONSHIP STATUS: xx
— Crush:
— Family:
• History: (optional)
• OTHER: xx
— Plot ideas: (optional)
[center][/center]
DPoU2C9UQAgB-CE2.jpg
Jyn Nuall

• Nicknames(?): ---
• Operating Number: CP-8634
— Callsign: Canine
• Species:
(Basic info)The Utdrainiac are a small isolated race with them only found in one place in their home solar system located at the end of the empires ever stretching boarders. Very few know the location of the quiet single planet solar system as they tend to keep to themselves and remain out of others conflicts. However, the few utdrainiacs that are found outside their home are often captured and sold off as (pleasure/pet/servant) slaves due to their unique looks and naturally occurring markings. Often refereed as the Dogs of space this illusive race have an average life span of roughly 130 human years with their prime beginning as early as 20 years old. Along with their unique looks their body physically matures much faster than humans with them typically being fully grown at the age of 12.



(Physical info) As with most of the species the females are often short and slender but well built usually no taller than a humans 5'6" and no heavier than 145lbs with a tail(1.5"-2.5" long) and sharp canines, where the males are often over 6ft 200lbs with their slender build packed full of flexible muscles. They have distinct black hair, black eyes surrounding a dark red iris. They have natural long thick nails that are sharp often coming to a point perfect for hand to hand combat, these nails mixed with their sharp teeth make them feared in combat. Each Utdrainiac is born with unique black markings over their skin, some mimicking human tattoos, others being random symmetrical marks across the body.



(Reproductive habits)The Utdrainiacs are one of the few intelligent races that "mate" for life never breaking their vows even if their partner dies. Unlike humans they have specified reproductive seasons occurring once every four years, meaning every generation is four years apart in age.



(Other info)By those that know of their existence they are referred to as the dogs of the universe by them due to the species pack tendencies, extreme loyalty, and aggressive fighting style when provoked.



Key features:

-Red eyes (Helps them see in the dark sensitives to bright lights)

-Tail (Used for aesthetic purposes in attracting a life partner)

-Canines/fangs/sharp teeth (Helps easily shred through flesh)

-Sharp talons/claws/nails (Sturdy and good in hand to hand combat)

-Slender/small bodies (Makes sneaking/fitting through small places easy makes it tough to take down larger enemies)

-Sense of smell (Better than normal humans but not as good as a dogs)

-Lack pain sensors (They have about half the amount of pain receptors as average humans making them good for battles, but often die due to mortal wounds they didn't realize they had.)

-Strong stomachs (Since they have harsh living conditions on their home planet they have developed very complex digestive system allowing them to eat almost anything especially raw or rotten meats)

-Hibernate (With the harsh living conditions and mainly having their cities located semi/completely under ground in the large caverns, winters are even harsher forcing most into hibernation. Any cold temperatures will start to cause them to be drowsy, if it gets cold enough their body will simply shut down temporarily.
• Homeworld: Drainac
• Gender: Female
— Preferred Pronouns: she, her
• Age: 29


ARSENAL
• Role: Commandar
• Gear/Equipment:
— Weapon(s):
  • Single hand vibroblade,
    vibro%2Bblade.jpg
  • Type-12A anti-personnel rocket
• Armor (optional):
Custom shadow trooper armor - To allow room for cybernetic left arm plates are missing, custom internal heating system is implemented
Undercover armor/clothing sets, one is made to mimic rebel uniforms, one for typical civilian situations, one dancer dress for infiltrating if needed
• Skills:
-Sturdy mind, can endure most harsh torture methods much longer than most
-Interrogation, much how she was trained to endure torture she was trained to inflict it for information
-Agile both on two legs or all fours
-Enhanced sense of smell
-Acting, went through acting training for better infiltration
-
• Force Sensitive?: No
— If so, abilities: n/a


HEALTH
• Physical Health:
— Any Cybernetics?: Entire left arm up to the elbow is a cybernetic that is removable. Has no specific abilities that makes it special other than being a portal energy shield acting as an arm.
— Body type: Endomorph
— Birthmarks/Scars: Has lash scars from a whip all across her back from her past
• Mental Health: Stable


PERSONALITY
ANSWER HERE
• Sexual Orientation: Heterosexual
• RELATIONSHIP STATUS: Single
— Crush: n/a
— Family: Deceased
• History: She was kidnapped during a family pilgrimage to a neighboring solar system with her family, her parents were killed in the raid, she and her brother were transported and sold as slaves. She was sold to a labor camp where she was abused in multiple ways and lashed from multiple escape attempts. She was rescued by the Handler personally when the labor camp she was sold to was taken down for having rebel activity inside the neighboring town. Since then she has devoted her life to the Handler and the Empire.
• OTHER: xx
— Plot ideas: (optional)
wookie_by_peter83-dabzn17.jpg

Yindyu
• Nicknames(?):
• Operating Number: CP-8756
— Callsign: Beast
• Species: Wookiee
• Homeworld: (optional)
• Gender: Male
— Preferred Pronouns: He/him
• Age: 48


ARSENAL
• Role: Technician
• Gear/Equipment:
— Weapon(s):
• Armor (optional):
• Skills:
• Force Sensitive?: n/a
— If so, abilities:


HEALTH
• Physical Health:
— Any Cybernetics?: n/a
— Body type: Tall, broad
— Birthmarks/Scars: Can't tell under all the fur
• Mental Health: Stable


PERSONALITY
ANSWER HERE
• Sexual Orientation: Bisexual
• RELATIONSHIP STATUS: Single
— Crush: n/a
— Family: n/a
• History: (optional)
• OTHER: xx
— Plot ideas: (optional)
tumblr_opx3x0aYCA1vgg2bmo1_500.jpg

• Nicknames(?): None

— Callsign: The Magistrate

• Species: Human

• Homeworld: Coruscant

• Gender: Male

— Preferred Pronouns: He, Him, His

• Age: Late 40s





ARSENAL

• Role: The Handler for the team

• Gear/Equipment: None, though always travels within the company of bodyguards.

— Weapon(s): A simple blaster pistol

• Armor: Same as appearance

• Skills: Expert marksman, hand-to-hand combat, political manipulation and influencing, resource management

• Force Sensitive?: No

— If so, abilities: N/A





HEALTH

• Physical Health: Healthy

— Any Cybernetics?: None

— Body type: mesomorph

— Birthmarks/Scars: None

• Mental Health: Healthy





PERSONALITY

The Magistrate is a complex man. On one hand, he is devoted to the Empire and believes in its very foundation, but he has a bit of an ego and constantly looks for ways to consolidate power. An enigmatic individual, not much is known about his true place in the Empire's hierarchy, or what his function is other than to supervise the various Black Cells. The one thing anyone can tell from the Magistrate is his ambition, something that is somehow very well controlled but unsatisfied. He simply wishes to ascend further and become more of an important figure. He takes a great deal of pride in his Black Cell program and his role as its administrator, even seeing to it that its operatives training are personally inspected on a regular basis. Although despite the great deal of respect he has for his operatives and their deadly efficiency, he is always the manipulative man and paints himself as someone who truly takes value in their wellbeing and service. However some few operatives have legitimately gained his respect and some degree of admiration, but he continues to utilize them as instruments in his political game. Regardless of however he may feel about any operative or cell, the Magistrate would easily sacrifice and entire team if it was for the security of the Empire.

• Sexual Orientation: Heterosexual

— Romantic Orientation: Heteromantic

• RELATIONSHIP STATUS: Married

— Crush: None

— Family: Unknown

• History: Nothing is really known about his history, other than that at some point he proposed his Black Cell program and, with great reluctance from many superiors, was allowed to go forward with it. His personal stake in the program was shown in its earliest stages where he would personally train younger cadets until he recieved enough funding to bring in instructors. The continued success of his program in the early stages allowed him to direct more of the funding into the training and equipment, thus furthering him from the overall process but still inspecting graduating cadets and training procedures from time to time. Despite appearing to have no fighting experience, the Magistrate has proven to some few that have question otherwise that he did not just become in charge of an entire special operations organization because he had money.

• OTHER: None
 
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  • Nicknames: Aimless, No-Scope, etc.
  • Operating Number: CP-1905
  • Callsign: Wight
  • Species: Human
  • Homeworld: Serenno
  • Gender: Male
  • Preferred Pronouns: He/Him
  • Age: 24

ARSENAL
  • Role: Marksman
  • Gear/Equipment:
    • Weapon(s):
      • Modified Adventurer slugthrower rifle with bayonet and concealed blade in hilt
      • Modified MK sniper rifle with ascension cable functionality and concealed blade in hilt
      • Standard-issue scout blaster
  • Armor (optional):
    • Helmet with retractable infrared visor
    • Minimal lightweight armour on body and limbs to facilitate maximum mobility
    • Studded boots and high-friction gloves to facilitate climbing
  • Skills:
    • Impeccable aim - the man doesn't miss
    • Trained in hand-to-hand combat and knife melee
    • Excels at mobility, including use of ascension cables and climbing to gain the high ground; also considerably agile/quick-reflexed in melee
    • Trained in flight of single-pilot fighter ships
    • Trained in use of ship-bound manual targeting weapons (eg. most gunner's cockpit weapons)
  • Force Sensitive?: Yes (very mildly, completely unsuspected; however, the force sensitivity is secretly the reason that he was taken from Serenno and placed in the academy)
    • His force sensitivity manifests itself in an intuitive awareness of where people are and how they move. He uses this most frequently to get the jump on targets, by knowing when they will turn a corner, or pop up their head, or enter his zone of fire; to him, and anyone watching, it just looks like he has insanely fast reflexes.
    • Additionally, his force sensitivity (not a natural in-born human superiority, as he believes) is what makes him favour shooting by sight alone, without the aid of technology or targeting systems to aim.

HEALTH
  • Physical Health:
    • Any Cybernetics?: None - only alien scum needs technology to make up for their natural insufficiencies.
    • Body type: Ectomorph
    • Birthmarks/Scars: Nothing significant
  • Mental Health: Stable

PERSONALITY
Professional, curt, confident. When needed, quiet and methodical. On topics that interest him - or about which he is passionate - he is eager to engage not in lecture, but conversation.
  • Sexual Orientation: Undefined
  • Relationship Status: Single
  • Crush: n/a
  • Family: If the marksman has any family that survived on Serenno, he doesn't know. If you asked him, he would be clear: he doesn't care.
  • History: Serenno was a Separatist stronghold - and the backer of other Separatist cells - well into the period of the Galactic Empire's supremacy. When the Empire at last consolidated itself enough to quash what remained of dissent, it did not hesitate to make an example of Serenno. The planet's settlements were razed; its culture criminalized; its rulers executed and its people massacred or enslaved. One young boy, however, was plucked out in the midst of the carnage, whisked away on a shuttle directly to one of the Empire's facilities.
    Years later, this young boy became a young man, and one of the finest recruits the Academy had churned out to date. Obedient to a tee, eager to serve his Empire, passionate about his ideals and progressively bold in his opinions; he was a darling of the Imperial elite. His election into Black Cell 77 was no accident.
  • OTHER: The marksman is an exemplar of the Empire's xenophobic doctrine; had he been stationed in a public unit, he would have been the posterchild of Imperial propaganda. Naturally talented, loyally regimented, devastatingly practical. He is not ashamed of his superiority, either; the race of man has demonstrated its superiority time and time again in the history of the galaxy. Was it not humans who founded Coruscant, most successful of all the worlds? Was it not a human template that produced the finest army the galaxy had ever known? Was it not humans who were pre-eminent in every record and field of achievement? The marksman is not blind, though, and certainly not a fool. He can see and recognize that not all alien species are equally inferior; and no species is without its remarkable individuals. And he is more than willing to work with some of these... curiosities. It will be a pleasure to observe the best that the lesser races can muster.
    The marksman is also a strong adherent to the Empire's theories of cultural superiority, especially with regards to the failures of cultures from undeveloped backwater worlds, and the necessity for the Empire's intervention in these cultures to ensure progress.
  • Plot ideas:
    • Assassination of an overly-ambitious Imperial magistrate who, if they stay on their current course, may try to have their sector secede from the Empire. Such discord cannot be tolerated.
    • Similarly, assassination of a senator whose criticisms of the Empire have garnered too wide an audience.
    • Elimination/subduing of a pirate/crime lord whose faction has gained too much traction in the outer rim and now threatens to upset stability there by challenging the Imperial rule of law.
    • Hunting a rogue Kaminoan faction that fled Kamino before the Imperial massacre and has now produced a unit of unchipped, augmented clones.
    • Capture of a dark acolyte who has emerged on a remote planet and poses an immediate threat to local Imperial forces; if they aren't apprehended immediately, they may grow in their Force abilities and come to pose a threat to the Empire more broadly. But they must be captured alive, so the Emperor can still make use of them.
    • Small flotilla of Imperial defectors who have sided with the fledgling Rebels. The cell must make a lesson of them before their story spreads too far. The real reason for their defection, though, might be quite a surprise.
    • Rebel terrorists have seized an Imperial command centre on the planet ________. The cell must retake the command centre, eliminate all of the rebel terrorists without prejudice, and recover any valuable hostages - all before allowing the rebels can send any privileged data packets to their friends on the outside.

A few questions:
  • What is the exact time period for this RP?​
 
// Yes we're gonna be part of the Empire at the beginning! Eventually the the plan will be that the Empire will betray us and we join the rebels, but I don't want that happening too soon in the rp! Theres a few things I want to touch up on, but the form and stuff you can start filling out!

Potatodude_12 Potatodude_12 are you still interested?
 
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// Sorry for the double post, just saw your question Krill Krill the time period is will be kind of a mixture of different ones, but most of the stuff will be around the first movie where the Empire is the strongest, but before the Death star is finished.
 
I am incredibly interested in this. Always wondered what star wars operators would be like.
 
Josh Ray Person
• Nicknames(?): "Ray" "Hangman" "The Barman"
• Operating Number: CP-1776
— Callsign: Hangman
• Species: Human
• Homeworld: Cadia
• Gender: Male
— Preferred Pronouns: he/his
• Age: 32


ARSENAL
• Role: Heavy
• Gear/Equipment:
— Weapon(s): T-21 Heavy Blaster, DC-15
• Armor (optional): Black and Red Phase II Heavy Clone Armor, with a Skull Mouth painted on the face
• Skills:
-Wound Shrugger
-Bad Humor
-Radio Experience

HEALTH
• Physical Health: Peak
— Body type: Muscular bordering Slim
— Birthmarks/Scars: Blaster burn on right shoulder
• Mental Health: Unavailable(No Psychologists have been able to get anything out of him)


PERSONALITY
A bit on the darker side of humor, he doesn't take anything seriously except for his job. This jokester attitude has almost gotten him reprimanded several times, but his expertise and combat efficiency has made him perfect in combat.
• Sexual Orientation: Bisexual
• RELATIONSHIP STATUS: None
— Crush: None
— Family: None
• History: His father being a clone deserter, he was raised in the art of combat at a young age. His homeworld was renown for producing food rations for Imperial troops. When he was 18 he was drafted by the planet to join the Imperial Army, where he served with distinction. When he was 21 he was allowed leave back to his homeworld, which he found scorched by guerrilla extremists and his family dead. It was here that he was recruited for black ops, his first assignment in the Dark troopers. Eventually he rose to squad command, and was then assigned to Black Cell 77.
• OTHER: Aforementioned, his humor is not considered very "by the book", but his excellent combat skills have made him very valuable. it is also to be noted that he uses such humor to make Imperial doctors angry at him, thus resulting in his current mental condition.
 
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(The first RP I noticed once I came back to this site was yours, so might as well try my chances. Will try to cook up something today)

(Also a question on one key thing: Are clones from the Clone Wars allowed into the ranks of the Squadron?)
 
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CLONE TROOPER 4721
• Nicknames(?): Patch, Labrat, The Kamirat
• Operating Number: CP-1724
— Callsign: Patch
• Species: Clone Trooper
• Homeworld: Kamino
• Gender: Male
— Preferred Pronouns: He/him
• Age: 35


ARSENAL
• Role: Combat Medic
• Gear/Equipment:
— Weapon(s):

- An old DC-15a blaster pistol outfitted with a small thermal scope

- A small laser knife for melee combat and field operations. Its blade is white in order to act as an impromptu lighter, though it barely illuminates anything

• Armor (optional):

- Allowed to keep his old gen 2 clone trooper armor, which was quite tough, but not beskar tough. By the years in which the Nomad Squadron saw its biggest actions, the armor had lost some of its shine, but it still kept most of its resistance to blaster bolts. No matter that, any sniper bolt from any range will be enough to pierce the armor, as well as any higher energy energy bolts from heavy caliber rifles and blasters.

A Ist gen clone helmet with a mounted macrobinocular set, though the gadget is mostly out of commission due to damage over the years. The helmet overall is somewhat worn, though it's maintained somewhat decently by Patch, who grew fond of it, preferring it to the newer, II gen and stormtrooper helmets.

• Skills:
Bread with combat training in mind

Large resistance to exhaustion, slightly more so than a regular clone trooper due to him being expected to help carry wounded teammates to safety.

• Force Sensitive?: Clones were not bread with Force in mind. Jango Fett was not proven to have had Force abilities, nor did his son, Boba.


HEALTH
• Physical Health:
— Any Cybernetics?: Apart from the inhibitor chip, Patch has not installed any cybernetic upgrades in order to enhance himself
— Body type: Human
— Birthmarks/Scars: A scar on his chin from a blaster bolt shot by a Confederacy B1 Battle Droid in 19 BBY during the Battle of Kashyyyk
• Mental Health:

Malfunction in the inhibitor chip's core might cause permanent damage to the clone's ability to think clearly, causing nightmares and a sharp drop in combat effectiveness, rendering the clone unfit for duty and requiring immediate termination. Due to the injury sustained during the Battle of Kashyyyk, clone trooper number 4721 had not triggered the desired response. As a result, his inhibitor chip is fully intact and still hardwired into his neural system. Any damage to it might render the clone braindead, though the experiments proved the chip might withstand blunt force trauma at a satisfactory rate


PERSONALITY
ANSWER HERE
• Sexual Orientation: Straight
• RELATIONSHIP STATUS: None
— Family: Clones had no family apart from their brothers, whom they always trusted in battle.
• History:

Bred on a Republic-controlled planet of Kamino in 33 BBY, CT - 4721 was designated for a new, experimental task - He of course went through the rigorous combat training that was required of a clone in order to take part in the future battles of the Clone Wars, but he was augmented with a different set of ideals and tasks to perform. Alongside combat preparedness, Patch was taught extensively on field medical operations, making him incredibly skilled in a role of a human healer droid, equipped with many vital combat tools to perform his job effectively along with a few doses of anastheatics for field operations and medpacs. He was assigned to a Pelta-class frigate TB-92 , which partook in multiple combat actions in the Clone Wars. Patch's most influential assignment was on two planets - Geonosis, where during the second battle, trapped in the midst of a vicious pocket, he was able to successfully cover multiple wounded clones as well as assist in the rescuing of the Jedi Master Obi Wan Kenobi, managing to use the main gun of one of the fallen AT-TE's to repell the Confederate AAT's while two clone troopers were on their way to a fallen LAAT Gunship that carried the wounded Jedi.

The second and most important event in CT 4721's life was the battle of Kashyyyk, during which a blaster bolt to his chin immobilized the clone trooper. Due to this, the trooper's inhibitor chip was not fired off, which prevented it from assisting in the murder of the Jedi Master Yoda, potentially saving the clone trooper's life.


After the end of the Clone Wars and the establishment of the First Galactic Empire, Patch lost contact with the 212th battalion and was reassigned - temporarily - to the 501st Legion. There he developed a few friendships with the clones already there, but due to his involvement in the medical freighter he was mostly reclusive and didn't interact with the human recruits of the Empire, deeming them completely useless.

Though the trooper was considered obsolete by most of the Empire's higher ups, his skills as a potent combat medic earned him the ability to remain in the Imperial forces. He also was assigned as a potential Nomad Squadron's recruit.

• OTHER: xx
— Plot ideas: (might add something later on, if I have something in mind)

(First time writing an OC in a while, so please ask questions if I missed something that you'd like to know.)

 
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Dozeji Dozeji I like the character I don't have issues with what you have! Though, I am a bit concerned with your character being a paraplegic. From what I read I understand that your character is completely immobilized from the waist down? Does he have mobility of his arms? I also noticed you don't have any cybernetics for him, have you thought of a way for him to move around if he can't move his legs? I do plan on this thread being largely action based with a lot of moving around, I just want to make sure we cover all grounds to ensure you and your character are an equal part of the rp, it wouldn't be much fun if yours was always left behind on the ship or only brought on less dangerous missions. I simply gathered what I did doing a quick reading over your form, if I am mistaken please correct me!

SpazTheButcher SpazTheButcher I see you only have parts of the form, could you use the whole form I provided? If you're having issues accessing the whole thing I can post it without the coder if you need

Krill Krill You are accepted btw!
 
(By immobilised I mean physically prevented from being on by that wound and thus from being able to execute order 66. He is alright when it comes to movement. Should've worded myself better, my bad. Not a native English speaker)
 
Dozeji Dozeji I like the character I don't have issues with what you have! Though, I am a bit concerned with your character being a paraplegic. From what I read I understand that your character is completely immobilized from the waist down? Does he have mobility of his arms? I also noticed you don't have any cybernetics for him, have you thought of a way for him to move around if he can't move his legs? I do plan on this thread being largely action based with a lot of moving around, I just want to make sure we cover all grounds to ensure you and your character are an equal part of the rp, it wouldn't be much fun if yours was always left behind on the ship or only brought on less dangerous missions. I simply gathered what I did doing a quick reading over your form, if I am mistaken please correct me!

SpazTheButcher SpazTheButcher I see you only have parts of the form, could you use the whole form I provided? If you're having issues accessing the whole thing I can post it without the coder if you need

Krill Krill You are accepted btw!
Yes I need it without code
 
That's perfectly fine, that makes more sense now. Don't worry about your english, I'm a native speaker and I can terrible at it too lol. With that cleared up you're accepted!

Here's the form! Let me know if you still have trouble.
FULL NAME HERE
• Nicknames(?):
• Operating Number: xx
— Callsign:
• Species:
• Homeworld: (optional)
• Gender: xx
— Preferred Pronouns:
• Age: xx


ARSENAL
• Role:
• Gear/Equipment:
— Weapon(s):
• Armor (optional):
• Skills:
• Force Sensitive?:
— If so, abilities:


HEALTH
• Physical Health:
— Any Cybernetics?:
— Body type:
— Birthmarks/Scars:
• Mental Health:


PERSONALITY
ANSWER HERE
• Sexual Orientation: xx
• RELATIONSHIP STATUS: xx
— Crush:
— Family:
• History: (optional)
• OTHER: xx
— Plot ideas: (optional)
 
(Thanks! I am glad to slowly start coming around to this site after the two years I've been gone. I am in GMT +1, just want to put this out here)
 
I'm fairly new to this site since the last one I was apart of fell through because of covid, but I'm glad you're choosing my thread to get back into the swing of things! Hope you stay around. Oh, as for my time, I'm an American living in EST so its currently around 4:30pm for me.
 
// Alright, everything looks good. Just don't forget the CP- for the operating number, that is a important part of it. Otherwise, accepted! If any of you know anyone who may be interested in this thread send them over! If we don't have the last two positions filled in the next couple days I don't mind having you guys take up another character if you wanted to.
 
Yes, I would prefer to have all spots filled. If neither of them respond by tomorrow Ill let you guys make a second character if you'd like to. Meanwhile I'm working on the rp thread and should have that up soon.
 

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