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Fandom Star Wars: Fate of the Force(Rebooted)

Yes on three one more jedi, always accepting new characters, and other types of force sensitives besides sith of course
 
Newtype said:
Yes on three one more jedi, always accepting new characters, and other types of force sensitives besides sith of course
Alright, I'll be posting my profile shortly of my Jedi character, also will it be okay he has a squad of clones with him still? Ones that didn't turn in order 66. How much are we talking? About 10 and their one ATTE tank.
 
Well if you read the overview he would have to join with the White Knights so 2-4 clones would be better as well as mini bios and maybe explaining how they resisted the chemical induced trance that caused clones to turn during Order 66. The tank wouldn't fit on the White Mare but as something they have to have air delivered whenever they are operating with the support of a cruiser would be ok.


Other words: 3 clones would be ideal and the tank would be available only when the White Knightd are supported by a larger class ship.
 
Newtype said:
Well if you read the overview he would have to join with the White Knights so 2-4 clones would be better as well as mini bios and maybe explaining how they resisted the chemical induced trance that caused clones to turn during Order 66. The tank wouldn't fit on the White Mare but as something they have to have air delivered whenever they are operating with the support of a cruiser would be ok.
Other words: 3 clones would be ideal and the tank would be available only when the White Knightd are supported by a larger class ship.
I can do that, Vulkin still has his own ship, but it's a personal star fighter and is one manned, though he still has contacts ranging from his species, the Takloree, as well as others such as the Kaleesh (very few), Trandoshans, and even the Chistori. I'll say it now I'll be playing as Vulkin, his backstory is going to be, different, than what you may be expecting.
 
[QUOTE="Vulkin Zephoore]I can do that, Vulkin still has his own ship, but it's a personal star fighter and is one manned, though he still has contacts ranging from his species, the Takloree, as well as others such as the Kaleesh (very few), Trandoshans, and even the Chistori. I'll say it now I'll be playing as Vulkin, his backstory is going to be, different, than what you may be expecting.

[/QUOTE]
Post him then we can talk further once I know what exactly I may be saying no to and what I may be saying yes to. As unlikely as it may sound, I may be willing to accept all ten clones.
 
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Name: Vulkin Zephoore


Nickname: - N/A -


Species: Takloree


Age: (Lets see... was about 87 in the Clone Wars...about somewear in his early 100's? His species lives to be 380.)


Sexuality: Straight


Force Sensitive: Yes - Titled and ranked a Arc Sentinel in Takloree Traditions, in Jedi Terms, that is equivalent to a Jedi Master.


Rank: General


Position: Yet to be known.


Personality: He has a more serious personality, not one to see much of a laugh of things, though his humor is occasionally seen.


Weapons and Equipment: Lightsaber.


Attributes:


Force Capabilities


Trained to Survive of the land


Brilliant mind of tactics and war


Excellency in Unharmed Combat and Close Range


Excellency in Marksman


Other: Call him a Dinosaur or Triceratops and you're better off going to a gang neighborhood and shouting out the You-Know-What word, and it's not Nagger.


Story -


So where does Vulkin's Story begin? We will have to go back to Zuvmbian, the homeworld of the Takloree. Zuvmbian is a very harsh and unforgiving planet, from the endless deserts to the forever scaring deep canyons, to its ocean of jagged mountains, all while the blazing sun beats down with unforgiving heat, Zuvmbian, is a hell. But it is on this hell, there are several creatures that strive here, the natives however, are the Takloree. Despite the brutal and harsh climates, as well as the constant loss of life from the Takloree, they remain here and strive.


Life on Zuvmbian is not easy, Vulkin has lived a very harsh life but it is common for his species to live through what he did, for in order to reach adulthood, in order to live here, you must survive what it has to offer. At the age of 7 he was given a rifle and sent out on his first hunting quest. He wasn't a untrained child, otherwise he would've died within the hour. But he was gone for 6 days on his own in the mountains and came home with a small game, a creature the size of a medium dog, it was something to last his small family several days. It was his first of many hunting trips, but to be gone in blazing heat of rough mountains for six days alone when you are seven, it's punishing.


There was more to him though, on his hunting trips he began to discover the gift he was born with, he was force sensitive. Though he had no mentor to train him, not for a long while, for his first 27 years he trained himself with his abilities, he grew up surviving, hunting, fighting. He was 33 when he joined the military of his people, and unlike other cultures, this military requires you bring your own rifle, they see your skill and test your knowledge and then assign you your position. Takloree are not stupid, but they know what every Takloree are at least capable of, for every adult is a basic survivor of Zuvmbian.


He first began fighting in the Coyle and Takloree War, he was fast and brilliant, he knew where to be and when to be there, he alone strategized the battle field in his favor. For someone knew to the battlefield, he had a gift for it. It was when he explained the abilities he was born with, they had a elder come to him, teach him what he holds. They didn't care for his age but at the time he was being trained, he had the skills to something of a near Jedi Knight, after having been training himself for little over 25 years.


He was trained and sharped for 5 years then returned to the battlefield but as a new rank, he was commander of a squadron of tanks, which he held that position for 4 years before he returned to training of his abilities, improving himself all the more. He spent 40 more years in combat and mastering his skills. And by the time he was 73 he had become the title, of Arc Sentinel, in Takloree meaning, he is a very noble warrior, a General and a Jedi Master. It was several months later they were greeted in the Clone wars, by the Separatists and shortly after, the Republic. The war was never brought to them, it is unwise to attack Zuvmbian, Takloree may lack numbers but greatly make up for in skill.


It was then Vulkin and 4 Higher Takloree Warlords (chiefs/leader) Gathered to meet with the Separatists and General Grievous himself, to hear what they had to offer before going to the Republic and hearing their side. They were disappointed in both, neither would agree to come together to talk in a professional manner nor would they allow their locations to be revealed to the other side, they say this as weakness and fear. They also had no interest in this war, both sides wanted to begin mining on Zuvmbian and open trade routes, but what do the Takloree get? Money? Protection? It was clear that a Blind man can see the Takloree needed neither. What about alliances with other systems? They never needed or wanted that to begin with, why start now? They can aid in their current war, yet they are doing just fine on their own. Many offerings were offered to the Takloree people but they didn't need or want anything they had, but it was Up to Vulkin to decide the factor, two Warlord sided with the Separatists because o General Grievous, they had a large amount of respect for him, as the Takloree know the Kaleesh and are already allies with them. The other two sided with the Republic for they will fight for the other systems. Vulkin disapproves of both sides, he respects the Jedi and Grievous, but either he allows a alliance to be made with one or remain neutral.


Either the Republic who approves of creating life to fight their battles for them or Separatists who create machines to fight their battles for them. There was a lot he had to think on, but in the end, he came to a conclusion. His people will remain neutral in this war, but he personally, will go to fight for the Republic. Thus a battle begun on him home world with the Separatists unhappy with the final decision. Takloree and Republic defended against the droids but Takloree knew these lands and also were excellent marksman, it was a slaughter for the Separatists, but as this battle occurred, Vulkin was fighting General Grievous. The two battled and clashed, Takloree against Kaleesh, General against General, Arc Sentinel of the Takloree against General of the Droid Army. It was a intense battle, one Vulkin nearly lost though when Republic troops arrived and began to open fire, General Grievous was forced to retreat and the Separatists forces retreated.


With Zuvmbian now under Republic "safety" and after this battle had now happened, Vulkin came to agree the Republic will be allowed to mine here, but it will be kept to a limit. Vulkin and any other willing Takloree was allowed to fight in the war, and thus the alliance began.


Vulkin was assigned a battalion of clones, 5 tanks and 80 men, and this group he treated like his very family, he saw to the protection and success of his soldiers. They went through many battles but slowly one by one he lost his soldiers and tanks. It was near the end of the war he was assigned to Kashyyyk, being the closest ship there he took his remaining 40 troops and 4 tanks to the surface, he was to hold off separatists until Master Yoda arrived. The battles he encountered there costed him a lot, on his first battle he lost 4 clones and one tank, later on he fought through more encounters will little to no losses, that was, until they encountered a Droid Brawler Tank. It was a prototype, and it devastated his forces and took a lot to bring down, it was only then they were ambushed by a droid battalion once the tank was destroyed. In the end, they succeeded, but only with a dozen soldiers and one tank. Vulkin was wounded and barely able to fight and as was most of the soldiers. They still had a command center to destroy and odds were slim but they proceeded on.


That night they began their attack on the droid command center, having made a daring move of using the tank as artillery, while he and 8 others infiltrate the base from behind and do what damage they can. The battle was fierce and he lost 4 more clones but somehow, he succeeded. Two died in combat, the other two sealed themselves inside the base and detonated the charges, sacrificing themselves to destroy the base and win this battle. Forces of the Separatists were weakened, the battle on Kashyyyk should be a easier victory now. He and his remaining men were called back to report back to Coruscant. He and his remaining men fought bravely, they succeeded because of each other, Vulkin showed respect to them as he always have and treated them like sons. Sadly, he could not stay to his promise. He promised they all will come home together, dead, or alive, but he left two behind, the two who allowed victory, but every other clone who died in combat, he brought back with him. Maybe this was why when order 66 was ordered on their way back, the clones took aim, but Vulkin simply spoke, allowing them to. He told them it was their choice, and he would not blame them, but in the end, they lowered their weapons. It was not from a malfunction they had, it was their great level of trust to Vulkin that made them not pull the trigger.


They made their escape, knowing they cannot return back to the Coruscant, but they arrived there, only board onto a Takloree gunship that had been docked there for sometime. They took the tank and he brought his clones with him and made way back to Zuvmbian. There they were safe, the Empire dared not to attack the Takloree, whom shut down their mines and fueling centers, in respect that the war was over, so their deed is done. hostile action never took place.


----


Once Vulkin learned of this new cause to take down the Empire, he and his men still have plenty of fight left in them. He's trained his clones to be more than what they knew. He thought them the ways of the Takloree, to survive, to live off the land, to beat the harsh and unforgiving climates. He trained them like he did his sons, he turned them into something more than just clones. And in due time, two of those clones even found themselves a Takloree Wife. Which isn't easy being that when a female Takloree sees interest in you, to prove your worth you have to best them in a fight, which is even more so, not easy.


But when this cause began, he saw to find and aid it. He has contacts with the Trandoshans and still with the Kaleesh, though very few. Let alone he knows of a few Chistori that may be of aid, knowing certain people that can lend over some supplies. And the still have their tank along with it's crew.
 
Okay the only part I'd have to say is the part about him talking the clones down, the clones committed order 66 because it was code present in Organic Chips installed into their brain it placed them in a trance like state. So maybe he unconsciously somehow disabled their chips over the long time they fought together.


Another thing I like all members of the White Knights on one ship because it allows for more character interactions. Don't worry about the tank we'll have a larger ship with us on most of our missions.


If these clones he has are super clones then I can let you have 4 but they can only pilot the tank and other supportive roles like that and will sort of be like the other outside of the team assets like our soon to be acquired Star Dreadnought. Though I may ask some of these clones to jump into active roles as well sometimes.


If you agree to these terms then welcome to the RP, its nice to have a Jedi Master along maybe at one point he can teach the other jedi members a thing or two. Maybe they can as a team aid in the training of Sun our untrained force sensitive in the group.
 
Newtype said:
Okay the only part I'd have to say is the part about him talking the clones down, the clones committed order 66 because it was code present in Organic Chips installed into their brain it placed them in a trance like state. So maybe he unconsciously somehow disabled their chips over the long time they fought together.
Another thing I like all members of the White Knights on one ship because it allows for more character interactions. Don't worry about the tank we'll have a larger ship with us on most of our missions.


If these clones he has are super clones then I can let you have 4 but they can only pilot the tank and other supportive roles like that and will sort of be like the other outside of the team assets like our soon to be acquired Star Dreadnought. Though I may ask some of these clones to jump into active roles as well sometimes.


If you agree to these terms then welcome to the RP, its nice to have a Jedi Master along maybe at one point he can teach the other jedi members a thing or two. Maybe they can as a team aid in the training of Sun our untrained force sensitive in the group.
Well, They're not really "super" clones, they just gave more training in natural survival and know how to live off the land as well as conserving ammo, basically they know how to hunt dangerous game and survive in the wilderness...


And I can definitely play out each of the clones, would seem reasonable not all go, all 8 can be in RP and mentioned at times, but keep about 4 around with the mission while person four stay behind to see to it things stay well and continue their training, or what the case may be. Also, keeping in mind Vulkin does wield the "dark" sides of the force. Then again there is no good or bad, just depends on how you look at it. Anyways, he's very controlled and noble, despite at times he may have dark fighting styles and a fierce appearance, it's not uncommon for someone to judge him to be a Sith, which he calls racist on that.


Also, the images of him are made by me, that's what he looks like and the saber he wields.
 
[QUOTE="Vulkin Zephoore]Well, They're not really "super" clones, they just gave more training in natural survival and know how to live off the land as well as conserving ammo, basically they know how to hunt dangerous game and survive in the wilderness...
And I can definitely play out each of the clones, would seem reasonable not all go, all 8 can be in RP and mentioned at times, but keep about 4 around with the mission while person four stay behind to see to it things stay well and continue their training, or what the case may be. Also, keeping in mind Vulkin does wield the "dark" sides of the force. Then again there is no good or bad, just depends on how you look at it. Anyways, he's very controlled and noble, despite at times he may have dark fighting styles and a fierce appearance, it's not uncommon for someone to judge him to be a Sith, which he calls racist on that.


Also, the images of him are made by me, that's what he looks like and the saber he wields.

[/QUOTE]
The reason I still wouldn't want the clones in active roles is so they don't overshadow the other marksman like Kath(btw is a clone too) and Jahvazu. Our characters except the ones who from the 501st who are splitting of with Revan are apart of one team so mashing putting two teams together is a little much. All 8 can be in the RP and likes I said they can do support roles involving vehicles and ships, while sometimes(as in when I say they can) jump into activate roles such as rescuing the knights when they are stuck between a rock and a hard place. I don't mind him wielding darkside powers as well.


I knew the images were self made


So agree or further negotiation needed?
 
Newtype said:
The reason I still wouldn't want the clones in active roles is so they don't overshadow the other marksman like Kath(btw is a clone too) and Jahvazu. Our characters except the ones who from the 501st who are splitting of with Revan are apart of one team so mashing putting two teams together is a little much. All 8 can be in the RP and likes I said they can do support roles involving vehicles and ships, while sometimes(as in when I say they can) jump into activate roles such as rescuing the knights when they are stuck between a rock and a hard place. I don't mind him wielding darkside powers as well.
I knew the images were self made


So agree or further negotiation needed?
Of course I can work with that, I planned on making the clones side characters to begin with, I'll be honest I've also never thought of their appearances except for a few, despite I've developed this for a while now. Though they have their names and as said, two now have wives, one with a child on the way (no questions) so there will be some story and even for me this will be new since from here it's a alternate path with what actually happen to them.
 
Good then you can hop in right now, to bring you up to speed the 501st are with the Alliance along with a defected imperial fleet under the command of Admiral Yularen. Now we're preparing to capture the Executor Class Star Dreadnought. Currently we're in the hangar of Yularen's flagship and my character is waiting by our ship the White Mare for the new team members.


@Vulkin Zephoore
 
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Skylerclauz92 said:
Any spots left for Jedi? Or no?
Full fledged jedi from before the Jedi Purge no, everything else except sith lord or something crazy very welcome xD
 
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