Field Marshall
Eight Thousand Club
Yes
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Yes on both accounts?Newtype said:
Alright, I'll be posting my profile shortly of my Jedi character, also will it be okay he has a squad of clones with him still? Ones that didn't turn in order 66. How much are we talking? About 10 and their one ATTE tank.Newtype said:Yes on three one more jedi, always accepting new characters, and other types of force sensitives besides sith of course
I can do that, Vulkin still has his own ship, but it's a personal star fighter and is one manned, though he still has contacts ranging from his species, the Takloree, as well as others such as the Kaleesh (very few), Trandoshans, and even the Chistori. I'll say it now I'll be playing as Vulkin, his backstory is going to be, different, than what you may be expecting.Newtype said:Well if you read the overview he would have to join with the White Knights so 2-4 clones would be better as well as mini bios and maybe explaining how they resisted the chemical induced trance that caused clones to turn during Order 66. The tank wouldn't fit on the White Mare but as something they have to have air delivered whenever they are operating with the support of a cruiser would be ok.
Other words: 3 clones would be ideal and the tank would be available only when the White Knightd are supported by a larger class ship.
Well, They're not really "super" clones, they just gave more training in natural survival and know how to live off the land as well as conserving ammo, basically they know how to hunt dangerous game and survive in the wilderness...Newtype said:Okay the only part I'd have to say is the part about him talking the clones down, the clones committed order 66 because it was code present in Organic Chips installed into their brain it placed them in a trance like state. So maybe he unconsciously somehow disabled their chips over the long time they fought together.
Another thing I like all members of the White Knights on one ship because it allows for more character interactions. Don't worry about the tank we'll have a larger ship with us on most of our missions.
If these clones he has are super clones then I can let you have 4 but they can only pilot the tank and other supportive roles like that and will sort of be like the other outside of the team assets like our soon to be acquired Star Dreadnought. Though I may ask some of these clones to jump into active roles as well sometimes.
If you agree to these terms then welcome to the RP, its nice to have a Jedi Master along maybe at one point he can teach the other jedi members a thing or two. Maybe they can as a team aid in the training of Sun our untrained force sensitive in the group.
Of course I can work with that, I planned on making the clones side characters to begin with, I'll be honest I've also never thought of their appearances except for a few, despite I've developed this for a while now. Though they have their names and as said, two now have wives, one with a child on the way (no questions) so there will be some story and even for me this will be new since from here it's a alternate path with what actually happen to them.Newtype said:The reason I still wouldn't want the clones in active roles is so they don't overshadow the other marksman like Kath(btw is a clone too) and Jahvazu. Our characters except the ones who from the 501st who are splitting of with Revan are apart of one team so mashing putting two teams together is a little much. All 8 can be in the RP and likes I said they can do support roles involving vehicles and ships, while sometimes(as in when I say they can) jump into activate roles such as rescuing the knights when they are stuck between a rock and a hard place. I don't mind him wielding darkside powers as well.
I knew the images were self made
So agree or further negotiation needed?
Full fledged jedi from before the Jedi Purge no, everything else except sith lord or something crazy very welcome xDSkylerclauz92 said:Any spots left for Jedi? Or no?