Gaius Danius Griinia
Apparently Infamous
Yeah I do....Gaius Danius Griinia righty then, well, saying this from the start would have been a good step.
GMing is a pretty intensive part of a game to do right, no two ways around it. You're telling a story with but also for other people, you need to lay down a world and other characters and paths for people to interact with while at the same time accomodating the players, letting them do the things they want to do and give those things tangible effects, you have to roll with and adapt to what they do. It's difficult and it's, ideally, not a position you take to glorify your own characters because then you render the other players secondary and no one likes that. If it's happened to you, then you know how bad it is when you can't actually do anything you'd like to do.
It's not about being bad or good at these things so much as making the effort to change them and take them into account. Instead of just using a picture of a place, think of where it is in the world you want to lay down, what is it connected to, how far away is it from other things, why is it significant. Location and distance are important portions of real life, aren't they? A lot of the times, just asking yourself questions about the stuff you're writing leads to excellent development if you actually work to answer them, then the picture becomes a bonus to your writing.
Character interactions is iffy, but my honest advice would be to take less inspiration from bogstandard, popular anime and manga. Read more good books, watch more good movies, hell just go outside and watch people interact when you're in the bus or whatever, you'll see just how bad a lot of anime interaction is and how it uses poor writing to justify itself in an attempt to add drama or look cool. You don't need to do that, sometimes just asking yourself "okay but how would people take this?" helps. Would you be okay if your leader dragged you to fight a dangerous creature then carelessly friendly-fired out of the blue to try and get the kill credit? Probably not.
If you shove all responsibility on co-GMs, who btw don't even seem particularly into being official co-GMs, then they are effectively the GMs rather than just helping. By the same token, if the GM doesn't have anything planned and doesn't share the plans and plots and ways to go about developing the game world with the co-GMs then the co-GMs have nothing to work with. They're effectively left to either do everything themselves or do nothing effectively, the first is doing everything for you and the second makes them meaningless.
Do you understand these things?