Kyeudo
One Thousand Club
Why add so many social health levels to the system? 7 as a base is good enough for regular combat, why insist on what could be as many as 13 health levels for social combat?
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So you mean here that you automatically have 6 HLs (3 intimacy + 3 compulsion) in social combat.Under my existing system, yes. The first bit of social damage to land would create an Intimacy.Note: if someone already has an intimacy supporting the compulsion, then you could create the compulsion directly, right ?!
No. Under the system as I envisioned it, the Compulsion is formed as soon as one level of social damage lands on someone with an Intimacy that would support it. So if you have no Intimacies, you only have 3 health levels. If you are opposed to the idea, then you have 6 health levels. If you already have an Intimacy to the idea, you are on your last legs in Social Combat, easily convinced by the first argument to get past your guard.cyl said:Hmm I'm confused...
So you mean here that you automatically have 6 HLs (3 intimacy + 3 compulsion) in social combat.
Wow... that's... a bit too easy don't you think ?No. Under the system as I envisioned it, the Compulsion is formed as soon as one level of social damage lands on someone with an Intimacy that would support it. So if you have no Intimacies, you only have 3 health levels. If you are opposed to the idea, then you have 6 health levels. If you already have an Intimacy to the idea, you are on your last legs in Social Combat, easily convinced by the first argument to get past your guard.
Somehow 7 health levels works out to a challenge in regular combat, and that's with Great Swords and Grand Goremauls being swung around. Social damage is going to be comparatively small.cyl said:Wow... that's... a bit too easy don't you think ?
I mean 1/3/6... there's not much of a challenge.
Uh, no, that's not what I was suggesting. I was thinking about "distracting the attacker", much like re establishing surprise you know... "I hid away, you can't find me, so you can't attack me !".Kyeudo said:Well, let's say we do implement a Change Topic action. What prevents the opponent from changing the topic back? What makes this the end of the conversation?
Same logic applies to social combat, if you do not know something is coming your way you are caught off guard.I'm not sure unexpected social attacks make sense. Unexpected attacks make sense because if you don't know a knife is coming, you can't react to it. However, a social attack has to be reacted to to have any effect (since if you don't comprehend an argument, you can't be moved by it).
... because you have no social soak with the canon... but with your system, we do, so I don't see the problem.That's just a very good social attack. An argument backed with proof is always better than just an argument. An unexpected attack allows no defense, just whatever soak you have, so even a poor one will usually still have an effect, which isn't something that goes well with social combat.
That's because he brainwashed her into believing he was incapable of evil (following your system intimacy + compulsion), and also because she's a moron ! :lol:Take a look at Hinamori and Aizen. He stabbed her and she still believes Gin brainwashed him into doing it.
I was talking about how just because you decide to suddenly tell the king his wife is sleeping with the head general of the army in the middle of a conversation about the price of salt doesn't mean the king should suddenly start to think it might be true. The social attack is unnexpected and no matter the king's social soak he'll still take at least one die of social damage because of that and probably more, since base social damge is rougly equal to social soak. Why can the king not just disbelieve it entirely (as represented by his dodge MDV)? I can see him not being able to make a counter argument (he's stunned speachless that someone would say such a thing), but not that he suddenly believes everything.cyl said:... because you have no social soak with the canon... but with your system, we do, so I don't see the problem.