cyl
Creepy smile
A & B could persuade each other to adopt a "desired behavior"... I also disagree with the "social immunity" the PCs have, because they don't have the same immunity in combat... they bleed and they take wounds... so should they in social combat.
While only one of A & B has to have an agenda for the other (if not... well there's no point in social combat), both should be able to affect each other through the debate.
But you know, you could create similar rules to physical combat... damage, soak, HLs, I thought about that at first, but finally dropped it because it made no sense (especially the soak and HLs part). And the best I've come up with does not seem to satisfy your needs... so maybe you could focus more on your needs and desires so we help you build what you're gunning for.
So if someone wants to get out of Social Combat, he just needs to spend as much as his Temperance in WP to close the debate.
While only one of A & B has to have an agenda for the other (if not... well there's no point in social combat), both should be able to affect each other through the debate.
But you know, you could create similar rules to physical combat... damage, soak, HLs, I thought about that at first, but finally dropped it because it made no sense (especially the soak and HLs part). And the best I've come up with does not seem to satisfy your needs... so maybe you could focus more on your needs and desires so we help you build what you're gunning for.
Well that was the intention behind the "stress condition" in my mod, once one has made significant efforts of denying the other any ground, and has done so at the best of his Temperance virtue... then one starts loosing patience, which consequences are up to the ST.Looking at it now, any good revision has to have a way to get out of social combat without resorting to actual combat, but I have no good ideas on the matter.
So if someone wants to get out of Social Combat, he just needs to spend as much as his Temperance in WP to close the debate.