LecternOfJasper
Breathe gold. Think light.
Action 1: The Better to Learn With
Following the Golden Mounds academic interests and enablement of Deals in Honey to continue his experimentation on the public, a school is quickly built to establish some standardization of learning and education in the realm. It is... fine. Nothing special, as these things go, and not a particularly grand structure, but it gets the job done. What academics that are in the Moundlands now have a place to share their ideas with the public in a sound environment.
However, all is not well. The main problem with this program is that, well, there's just one of them. People from all over the Moundlands have come to the founding chapter of this experiment in the hopes that they or their children might attend this novel construction, and the infrastructure of the city it dwells in simply isn't there to sustain this population level. While some have taken advantage of the sudden increase in demand, most of the locals see all this new congestion and prices increases to be a bad thing. Material investment to develop more schools around the domain would alleviate this issue, but for now, unrest has risen.
Gain: 1 Learned Laborer per turn (a resource that can aid in development and construction)
Lost: +1 unrest until a greater number of schools are constructed. (Materials Required)
Action 2: The Roads Very Much Taken
The Moundlands are an idyllic place. It was, of course, somewhat difficult to get around between the various highly defensible hubs. The Golden Mound sought to change that. Gleaming stone paths were erected, soon muddied by the migration of the masses. The traders of the Moundlands now had easier access to one another's villages and markets, and to the world abroad.
The only issue is, their markets were all fairly similar, and the domains around them were either dark or never returned from. When a proper trade deal is formed, the roads will be sure to aid in such matters, but for now, they're going mostly unused.
Gain: +1 to Trade Related Matters. (this will likely be treated as a bonus good available from trade actions taken)
Free: The Honeymonger's Menagerie
Hospital Research Log, excerpt 1: Volunteer offered a brace of Rattlesharks. Symptoms of high energy and advanced cravings explained before transaction completed. Said he lacked an appetite anyways. Results: Arrested 10 days later for butchering the neighbor's cow without permission. One leg was picked clean. No sign of fire or cookware found at the barn. Volunteer kept supervised at infirmary, reasonable diet maintained. Cravings persist, though brought to manageable levels.
Gain: +1 Unrest, and....
The Honeymonger offers these three products (Pick One):
1.) 2 Units of Red Honey (Strong Pleasant Hallucinations)
2.) 2 Units of Solid Sunlight (Positivity Booster, High Elation in large area, potential for blindness)
3.) 1 Unit of Blood Honey (Strong Restorative/Regenerative Properties)
Following the Golden Mounds academic interests and enablement of Deals in Honey to continue his experimentation on the public, a school is quickly built to establish some standardization of learning and education in the realm. It is... fine. Nothing special, as these things go, and not a particularly grand structure, but it gets the job done. What academics that are in the Moundlands now have a place to share their ideas with the public in a sound environment.
However, all is not well. The main problem with this program is that, well, there's just one of them. People from all over the Moundlands have come to the founding chapter of this experiment in the hopes that they or their children might attend this novel construction, and the infrastructure of the city it dwells in simply isn't there to sustain this population level. While some have taken advantage of the sudden increase in demand, most of the locals see all this new congestion and prices increases to be a bad thing. Material investment to develop more schools around the domain would alleviate this issue, but for now, unrest has risen.
Gain: 1 Learned Laborer per turn (a resource that can aid in development and construction)
Lost: +1 unrest until a greater number of schools are constructed. (Materials Required)
Action 2: The Roads Very Much Taken
The Moundlands are an idyllic place. It was, of course, somewhat difficult to get around between the various highly defensible hubs. The Golden Mound sought to change that. Gleaming stone paths were erected, soon muddied by the migration of the masses. The traders of the Moundlands now had easier access to one another's villages and markets, and to the world abroad.
The only issue is, their markets were all fairly similar, and the domains around them were either dark or never returned from. When a proper trade deal is formed, the roads will be sure to aid in such matters, but for now, they're going mostly unused.
Gain: +1 to Trade Related Matters. (this will likely be treated as a bonus good available from trade actions taken)
Free: The Honeymonger's Menagerie
Hospital Research Log, excerpt 1: Volunteer offered a brace of Rattlesharks. Symptoms of high energy and advanced cravings explained before transaction completed. Said he lacked an appetite anyways. Results: Arrested 10 days later for butchering the neighbor's cow without permission. One leg was picked clean. No sign of fire or cookware found at the barn. Volunteer kept supervised at infirmary, reasonable diet maintained. Cravings persist, though brought to manageable levels.
Gain: +1 Unrest, and....
The Honeymonger offers these three products (Pick One):
1.) 2 Units of Red Honey (Strong Pleasant Hallucinations)
2.) 2 Units of Solid Sunlight (Positivity Booster, High Elation in large area, potential for blindness)
3.) 1 Unit of Blood Honey (Strong Restorative/Regenerative Properties)