• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Skinless: An Undead Journey

Stickdom

Salamancer, first class
Roleplay Availability
Roleplay Type(s)
After the Lich Wars had ravaged the land of Broan for nearly a century, the Lich King Oridon had finally reached the capital's gates. You, the Archmage, Master Wizard of the Holy Empire, stood against his assault as the last stand if all else failed. All else did fail.


The battle was intense, undead were destroyed, mages were slain, and still you were locked in combat with the greatest abomination of the era. In the clash, Oridon swore that you would serve him for eternity, draining your will and your life from your body, while you focused the power of the divine into destroying his unholy body. His dark magic siphoned your life force as you called down purest light to purge his evil soul. In a flash of sorcery, the battle was over, and the bodies of both the Archmage and the Lich King lay defeated. But the curse of a necromancer's touch does not fade, more so the power of a lich. Though your body was blessed by the priests before burial, still an undead you became, even as your body withered and your flesh rotted in the grave.


And so, several years later, you rose again, clawing your way out from your tomb, shambling your way home to find your family slaughtered, their bodies desecrated, and Oridon's presence still lingering in the air. So the Lich King had survived or reincarnated, and you had somehow escaped his dominion. You would use your newfound unlife to bring the curse full circle. You would seek your revenge and kill the Lich King with what was meant to be his greatest weapon. Yourself.



The cold Spring wind blows through you, though you feel no sensation of it at all. Not a single whisper of the rushing air causes you to feel it on your withered skin, only the sound whistling past your ears and a few stray wisps of hair blowing in front of your face alert you that it is even there. You are standing in the door to your house, or at least what used to be your house when you were alive. Now, you stare at the bodies of your wife lying lifeless on the dirt floor in the doorway, your son's body just past her in the hall, pools of their blood stagnating into a dark red puddle beneath them. It is already beginning to dry black, but the blood is otherwise very fresh, you can smell the life that was running through them only hours ago quickly dissipating into the air. Whoever did this was here only recently. You see rather than feel the presence of the one who committed this crime, Oridon's spirit leaves a dense fog of magical energy that clouds the air and fouls its taste in your mouth, like biting at rusting iron. His intent was clear, he came looking for you and took the next best thing, the family who survived you. Which means that he knows you are not truly dead, and he knows that you are not under his necromantic control. The demon will pay for this with his infernal unlife and you will be the one to collect his toll.





- Examine yourself. You have yet to take a good look at how you retain the semblance of life.


- Enter your house. Your belongings should still be there if you choose to search for them.


- Bury the dead. You may not be a priest to give the proper blessings, but you can't leave your family here for the flies and rats.


- Attempt to raise your family from the dead. You never dabbled in necromancy before, but perhaps unlife will have its uses.


- Go to the nearby village. After the Lich Wars, they will not take kindly to undead, you should have a disguise first.


- Write-in. Create another option for others to vote on. (Requires 2 other voters to agree.)
 
Last edited:
- Bury the dead. You may not be a priest to give the proper blessings, but you can't leave your family here for the flies and rats.
 
-Bury the dead. You may not be a priest to give the proper blessings, but you can't leave your family for the flies and rats.


It might not be all for reasons of sentiment, but more the feeling of being not so-- dead yourself.
 
-Bury the dead. You may not be a priest to give the proper blessings, but you can't leave your family for the flies and rats.
 
-Bury the Dead (Though, I know it already is automatically a choice as it has 3 votes!)


I feel like its all you can do for them, now. I just feel like there's too many downsides to being undead to attempt to revive your family, plus, who knows how terribly it would go?
 
-Bury The Dead-


You turn from the grisly sight towards the garden in the back. There is a shovel in the small barn your family used for storage, as well as your chicken coop. You may have been the pinnacle of magical knowledge when you were alive, but you still enjoyed the simple life of the farm over the hustle and noise of a stone-clad city. Your wife and yourself were both raised from humble origins, you were once a farm lad and she was the daughter of the village apothecary. You met at the Mage's College when you both were found to have magical talent, you a wizard apprentice and she a healing cleric.



You round the corner of the house, the barn is now in sight. And what a sight you behold. Your faithful hound is in the middle of the coop, eyes dead black and mouth slavering with rabid foam. The flock of chickens lies dead on the ground around its bloody paws, your family were not the only creatures to succumb to the lich's curse. It turns at your presence, growling and snapping, but not making a move towards you, but it is very clear that there is no hint of recognition in its eyes. You are able to draw near and the snarling creature glares at you from its black pits for eyes, but still it does not approach.



- Call to him. Perhaps it still retains some memory of your voice.



- Pet him. He always responded to your touch with kindness.



- Put him out of his misery. There are farm implements in the barn you could use to do the unpleasant deed.



- Ignore him. The creature is beyond your help but you don't have the heart to kill it.



- Write-in.
 
- Call to him. Perhaps it still retains some memory of your voice.


Even though it's already said and done I must vote!
 
Last edited by a moderator:
-Call to him. Perhaps it still retains some memory of your voice.


Though doubtful it is worth a take, your once faithful hound might be again once more, seeing as you are both now of cursed and deathly being.
 
-Call to him-





Your mouth opens to call out "Atreides!", the name of your age-old hunting companion, but the voice that issues from your dry throat is not that which he recalls. You sound withered and the tones are inhuman, rasping and grating like rusty steel on a glass pane. But the beast's mind is gone, all that is left is an empty, hungry body, like any other wild undead. It matters not if he understood, all recognition is gone from his eyes and he snarls at you in response. You see there implanted in his forehead is a black mass of what appears to be crystal, the typical housing of an undead's soul. The curse of undeath forms a shell that encases the soul, binding it to the corpse to allow them the semblance of life, often used to transfer a soul from one creature into another, stealing a man's essence and implanting it in monsters to create an abomination under the necromancer's control. This is no different, the mind of your once-loyal canine companion is completely lost to the world.


- Pet him. Your voice did not bring any memories to life, but perhaps your touch can regain its loyalty anew.



- Put it out of its misery. There is little doubt the creature is long gone, you would do it a mercy.



- Ignore it and pass by. You have not the heart to kill your faithful hound, let it roam free, regardless of where it kills again.



- Write-In
 
Last edited by a moderator:
- Ignore it and pass by. You have not the heart to kill your faithful hound, let it roam free, regardless of where it kills again.
 
Write in>Find something to help immobilize the creature that used to be your dog, after having immobilized it try to take the black gem from it


(Feels like the best option to me)
 
I vote for @Serious Face 's response! There's no way to tame the creature, I'd guess; it would also be terrible to let it roam around and hurt others, or to have to kill the creature yourself.
 
--> Find something to help immobilize the creature that used to be your dog, after having immobilized it try to take the black gem from it.
 
-Immobilize your old dog and take the black gem from his head-


Your decrepit hand reaches for a wooden rake that was left leaning against the wall of the barn. The undead dog snarls at you again, snapping and frothing at the mouth, he would surely lunge at your throat if there were not the short iron fence between the two of you. Rake in hand, you point it between the two of you, making your way closer, pushing him back with all of your withered strength. He bites on the end of the utensil, splintering the old wood between his slathering jaws, but you manage to shove him back and painfully clamber over the fence. Now you are truly in the ring, the hound darts around your guard and leaps towards you. As you raise the rake and swing, it knocks the animal to the side and pins him against the wall. Now is your chance, if you can remove the stone, you may be able to at least send your faithful dog to the afterlife with a whole spirit, rather than the mad and broken soul of an undead. You struggle to keep him held down, sliding your way down the pole of the rake to get closer. Now you are within arm's reach and you jump forward to grasp the stone and pull it free.



But it does not go as you had expected. Instead of a solid object under your grasp, the black soul-crystal shatters at your touch, darkened essence flowing out from it and coiling its way up your arm like sentient smoke. It rushes towards your face, you can see the malefic intent swirling in the mass of life energy. It reaches out to you like a shadowed snake and... vanishes. The creature that was once your dog lies lifeless on the ground, no longer struggling, no longer moving. Instead, you feel a presence near you that seems familiar, like that you felt once long ago when you had first bonded to your loyal hound. It seems to emanate from inside of your head, as if it were part of you, but at the same time separate and set apart from your own essence.



- Examine yourself. You have yet to get a feel for this new body, perhaps it still hides some secrets from you.



- Bury your dog as well as your family. You can now get to the barn unhindered, the tools should be there inside.



- Return to your house. Perhaps you should simply gather some of your belongings and leave.



- Leave your property. This is too much for you to take, you simply decide to let it alone and journey on.



- Write-in
 
Last edited by a moderator:
>Examine yourself. You have yet to get a feel for this new body, perhaps it still hides some secrets from you.


___________________________


I would personally like to know what we're dealing with before we go any further.
 
> Examine yourself. You have yet to get a feel for this new body, perhaps it still hides some secrets from you.


Check yourself before you wreck yourself.
 
-Examine yourself-





<p><a href="<fileStore.core_Attachment>/monthly_2016_06/SkeletalArchmage.jpg.163774634688b531bb807b2f6824a22a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="133364" src="<fileStore.core_Attachment>/monthly_2016_06/SkeletalArchmage.jpg.163774634688b531bb807b2f6824a22a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Your gnarled hands trace over your face, grasping at features that no longer possesses any flesh. You don't understand how bone can process feeling, but you have the sensation of touching a bare skull at your fingertips, etched and worn as if ancient and weathered. Your mouth lacks lips and your bare teeth are exposed, possibly contributing to your voice being coarse and dry, you have no tongue to speak with, but still you can enunciate clearly, as if by some enchantment. The world seems hazed from when you last were alive, as if a creeping mist forever hangs at the edge of your vision, and an examination of your eyes reveals why. Your left socket is empty, totally without sight, but your right eye is the same texture as the stone that housed your dog's soul. You now know that your lifegem is implanted here, your eye is truly the window to your soul.



Now that you acknowledge its existence, you can feel something else there as well, an inkling of something foreign yet familiar. As you try to access it, you are suddenly greeted by the essence of Atreides, the hound you apparently had not destroyed a moment ago. So, what you thought had demolished his soul instead released it, and now you possess the essence of the hound within you. Souls are the power of a necromancer, giving them the ability to call forth on those whose life they have taken, and now you understand the means by which they accomplished those ends, by capturing a soul and containing it within another vessel. Going deeper still, there is something else lying within your soul stone, something far darker in the depths that you cannot see clearly. but you can feel its source. Oridon.



You have found the link between yourself and the Lich King, that darkest part is all that is left of Oridon's control over you, a bond somehow shattered. Under normal circumstances, your own soul would be diminished and Oridon's essence, being the master who summoned you into undeath, would dominate you. However, somehow the roles seem reversed, you maintain control over this space in yourself, but you can sense the presence of Oridon, far away, distant and withdrawn. The spell he meant to use to destroy you would now become his own destruction, you could seek him out through this link and finally set your vengeance upon him. You can sense Oridon, far away east, though his precise location you cannot determine, the bond is still too weak.



- Bury the dead. You still have yet to honour your family with this simple rite.



- Resurrect the dead. Now that you comprehend necromancy, you have hope for your success.



- Experiment with magic. You are reminded that you have your own power, perhaps it still remains.



- Scavenge the house and barn for supplies and tools. It may be a long journey and you will certainly need to prepare.



- Enter the village nearby (north). It is not far to your local village, you may find better supplies there.



- Follow Oridon's bond (east). You are eager to hunt your enemy, you will manage along the way.



- Write-in.


 

Attachments

  • SkeletalArchmage.jpg
    SkeletalArchmage.jpg
    104.6 KB · Views: 51
Last edited by a moderator:
> Resurrect the dead. Now that you comprehend necromancy, you have hope for your success.


Dunno, I just miss my family.
 

Users who are viewing this thread

Back
Top