D. Rex
Magic Eight Ball
Maybe could argue a stunt that by Afureru failing it to probably laugh at the weakness of supposedly cruel solar and grow stronger from it. Afureru might accrue a point of limit. But it its for a good cause.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Expression and Zenith boni are directly tied to Major or Defining Intimacies, and none of Zoya's have come up, so she can't get any. That's not to say she hasn't interacted with things she believed in, so maybe it would make sense to rework her Intimacies to reflect that, but not as written.Does anyone at the end of our "session" believe that they have hit one of the bonuses for Solar XP? Either the Role Bonus or the Expression Bonus?
I've no objection with an even distribution with Solar and Lunar XP. I'd prefer it to be honest.Man, we had some really great RP in our little beginning "session" here. I'm finding the intimacies, as tied into the system as they are, are more constraining than helpful in driving RP...
I think that Rykon's argument for some hitting those milestones makes sense. I'm just having a hard time buying into giving Solar/Lunar XP to some and not others.
What do you guys think?
No worries. Take you time.I'll get a proper post in soon by the way. The ever-expanding to-do list has been putting up a mighty impressive fight. I'm still in the process of catching up on various games.
I feel like I can sympathize. The heat where I am has had quite the soporific effect on me these last few days. Not exactly conductive with regards to writing.I'll get a proper post in soon by the way. The ever-expanding to-do list has been putting up a mighty impressive fight. I'm still in the process of catching up on various games.
Already that far ahead? I can't wait to get to see the book myself. I just backed it today.Sigrdrífa's weird half-Night half-Dawn with a splash of Twilight doesn't really work so well in Essence. Essence wants characters to start focused, and then maybe spread out later.
New Sigrdrífa is actually quite different. She's suddenly a bit more charismatic, but has lost her super-senses (partly because it couldn't fit, partly because Essence Awareness Charms for super senses are lame). She's nowhere near as tough and durable, but suddenly is much better at picking locks and making disguises (This is a lie, she's passable at the first and for now largely incapable of the second). She's strong, but can't throw Tyrant Lizards over the horizon or wrestle titans anymore (Mostly because Supernal is gone. At E2 and again at E3 she gets closer to her current strength). She can no longer walk naked through a blizzard without caring or bathe in ice water comfortably. She can't craft a raft-shield out of sequoias in two minutes and then casually carry it over her shoulder (Essence Craft speeder-uppers don't work the same way. CNNT in 3e doesn't quite translate - even Quickening the Force and Artisan Needs No Tools together still has you rolling your Craft Venture at Scene intervals). She can still be super stealthy, even though she's actually much worse at stealth, by virtue of Solar Stealth Charms continuing to be I Win buttons.
Excellencies are boring but basically obligatory purchases for Solars, since our biggest Advantage is using them for free. For Solars, the Close/Ranged Combat Excellency in particular is basically a must-buy if you want to be fighty and aren't already buying a combat Charm you want to use every round (and that gets really expensive really fast), leaving relatively little room for more interesting starting Charms.
She is still a larger than life hero, but less so.
Night Caste Solar
Essence 1; Motes 5First Among Equals: Solar Exalts always win ties, even when there’s no clear defender (see p. XX). Solar players’ characters win ties against Solar Storyteller characters; player characters vying against one another use normal tie rules.
Supremacy of Ability: Solars don’t pay the mote cost to activate Excellencies.
Divine Resonance: Solars are resonant with all magical materials, especially orichalcum.
No One Special (Passive): The Night Caste can dampen her anima, preventing others from seeing it until she wants to be noticed. She cannot suppress her iconic anima.
Cloak of Shadows (Active): The Night Caste wraps her anima around her like a cloak and moves about unseen. Add her Essence in automatic successes to Stealth and Athletics rolls. Anyone who does notice her sees only a flickering shadow-visage; it’s impossible to discern her identity.
Vanishing Foe (Iconic): Spend 1 anima, After resolving a successful attack, the Night Caste may move instantly to any other location in the scene and gain her Essence in Power.
HLs: 0/0/-1/-1/-1/-1/-1/-2/Inc
Soak 1; Hardness 3; Defence 4
Attributes (4/3/2):
Force 4
Finesse 2
Fortitude 3
Abilities (5/4/3/3/3/2/2/1):
Awareness 3
Athletics 2
Close Combat 4
Craft 2
Embassy
Integrity 1
Navigate 3
Performance
Physique 5
Presence
Ranged Combat
Sagacity
Stealth 3
War
Charms:
Prerequisite: None
By virtue of her Exalted health, the character endures greater levels of injury.
The Exalt gains an additional -1 level. This may be purchased a number of times equal to the character’s Physique.
Solar Mode: The Exalt gains their choice of an additional 0 or two -1 Health levels.Prerequisite: Physique 2
Pouring Essence into her muscles, the Exalt performs impossible physical feats.
Spend 1 mote. When the character attempts a feat of strength, reduce the difficulty of the roll by her Essence plus one, to a minimum of one. If this reduces the difficulty below the need to roll, the attempt happens automatically.
Thunder’s Might (Upgrade, Physique 5, Essence 2): At Physique 5 and Essence 2, the Exalt may spend an additional mote to attempt a feat of strength that would normally require a venture in a single roll instead.
Triumph-Forged God Body (Upgrade, Essence 3): The Exalt may spend an additional mote to perform a single Extreme feat of Strength without needing to roll.Prerequisite: Stealth 1
The man-shaped shadow compels unwanted observers to avert their eyes.
Commit 1 mote. For the scene, the only people capable of noticing the Solar’s actions are those directly affected by them. This does not guarantee their notice — the Solar may still attempt an action to conceal himself from them.
Vanishing from Mind’s Eye: At Essence 3, the Solar may activate this Charm retroactively by spending 2 motes. He erases his presence from the applicable witness’ memories of events.Prerequisite: [Ability] 1
Whatever the Exalt attempts, she does so with superhuman ability.
When purchasing this Charm, choose an Ability. Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability. You may add Close Combat dice to Close Combat attacks, or add Integrity dice to Integrity rolls to resist the sway of a Deathlord, but may not use Stealth dice to add to a Close Combat attack or Ranged Combat to add dice to a Navigation roll. This Charm may be purchased more than once, but you must choose a different Ability every time.Prerequisite: [Ability] 1
Whatever the Exalt attempts, she does so with superhuman ability.
When purchasing this Charm, choose an Ability. Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability. You may add Close Combat dice to Close Combat attacks, or add Integrity dice to Integrity rolls to resist the sway of a Deathlord, but may not use Stealth dice to add to a Close Combat attack or Ranged Combat to add dice to a Navigation roll. This Charm may be purchased more than once, but you must choose a different Ability every time.
Merits (5/3/1)
Allies 5 [Sigrdrífa has no equivalent to a 5 dot Merit in her background, except maybe the Abyssal she grew up with, so I'll toss 5 merit points into a Mystery Ally of WlfSamurai's choice.]
Artifact 3 [Belt of Shadow-Walking]
Influence 1 [Champion of the Snow Leopard Tribe]
Virtues:
Courage [Major]
Ambition (Complete the Trials of Snow Leopard and Bring Glory to My Name) [Minor]
Intimacies:
I Will Slay the Greatest of Monsters and From Their Legends Stitch My Own [Major] [Ambition]
Toun (Affection) [Minor] [Loyalty]
Snow Leopard (Loyalty) [Minor] [Loyalty]
So far I've only really read through the rules relating to character creation, and had a very quick skim of the Charms sections (I've been looking to recreate Makuro with Essence rules). But yeah, it's definitely a change from core Exalted. Besides making things a bit less complex, there seems to be an encouragement towards specialization as opposed to Jack-of-all-trades approaches (less starting Charms, fixed numbers for stats as opposed to points you can assign as you please), which feels like it could be an interesting.That would be awesome. I've only scanned the works since I fully expect that the text will be changed a bit before the final version is published, but it is an interesting shift from core Exalted.