Acidburns
New Member
Well I have begun exploring the idea that there are "Sandships" that sail in the deserts to the south. Â Something like the landship, but limited to sand. Â I have only begun exploring the idea. Â I plan to write an empire that is the major user of these, sorta like airships in the north. Â Constrained to the large "blank" area of the south in the Exalted Core book, the sandships are unable to approach Gem or the other existing cities because the sand isn't deep enough. Â I'll post more as I develop the idea further.
General Sandship notes:
Sandships move through the sand with assistance of hulls created from a special alloy of black and white jades. Â This gives all sand within a dozen meters to behave in a manner akin to water. Â Approaching a sandship on foot is impossible. Â Anyone who enters the sealike sand surrounding the ship will sink immediently. Â As with quicksand, anyone who holds still and is boyuant enough will rise back to the surface. Â However anyone who struggles will sink to the bottom. Â The viscosity of the sand makes it impossible to swim in.
A variety of sandship classes exist. Â Smaller 3-4 man ships support infantry divisions as an armoured fighting vehicle. Â Open topped transports that hold a dozen men carry troops into battle. Â What larger ships act in a fashion simliar to an ocean going navy.
Only one merchant sandship is still in operation. Â Owned by the Merchant Prince Jolasek, it sails the sandsea with an escort of smaller sandships.
Mithras: Artifact N/A
This first age Sandship was the largest project undertaken by the Twilight shipwright Esten. Inspired by the aquatic ships of his peers, Esten planned Creations first submersible sandship. Â Constructed and stored in an a hidden underground factory cathedral in the far south, Esten constructed the vessel in secret with the assistance of third circle sorcery and an arsenal of demons and servitors. Â The vessel was completed shortly before the usurpation, however Esten taken by surprise and killed in the opening moves of the conflict. Â Mithras has never fired its weapons in anger.
The vessel is constructed around two layers of hull. Â An inner airtight pressure hull, surrounded by an armoured hull that is open to the sand. Â As with all sandships, the inner hull is an alloy of white and black jade. Â This specially enchanted hull changes the nature of all sand within several meters, making it flow around the hull like liquid. Â The outer hull is enchanted steel and protects the inner hull from combat damage. Â If the inner hull is holed, the sand will flood the ship as quickly and as deadly as seawater. Â While the ship will not sink when surfaced, this can spell disaster when submerged. Â If the vessel is sufficiently damaged, it will not be able to submerge. Â It takes approximately 30 seconds to submerge the ship at full speed. Â
Mithras - Mithras Class Submersible Sandship
Repair 5
Speed: 15mph surfaced; 30mph submerged
Maneuverability: -3S Surfaced; -1 Submerged
Endurance: 72 hours submerged
Crew: 100/30 + 2 beings of at least essence 2
Cargo: 125 men or 4 warstriders (including support crew)
Armour: 40L/40B
Health Levels: Ux40/Mx28/Cx10/1x10/D
Weapons: 2 Heavy Implosion Bows
4 Medium Implosion Bows
6 Lightning Ballista
1 Storm Hammer
Notes: Once the ship loses 20 undamaged levels if will experience minor flooding when submerged. Â At the minor damage level the pressure hull will have been holed and compartments will begin flooding major flooding if submerged. Â If the ship receives critical damage it will not be able to submerge, and will be unable surface.
General Sandship notes:
Sandships move through the sand with assistance of hulls created from a special alloy of black and white jades. Â This gives all sand within a dozen meters to behave in a manner akin to water. Â Approaching a sandship on foot is impossible. Â Anyone who enters the sealike sand surrounding the ship will sink immediently. Â As with quicksand, anyone who holds still and is boyuant enough will rise back to the surface. Â However anyone who struggles will sink to the bottom. Â The viscosity of the sand makes it impossible to swim in.
A variety of sandship classes exist. Â Smaller 3-4 man ships support infantry divisions as an armoured fighting vehicle. Â Open topped transports that hold a dozen men carry troops into battle. Â What larger ships act in a fashion simliar to an ocean going navy.
Only one merchant sandship is still in operation. Â Owned by the Merchant Prince Jolasek, it sails the sandsea with an escort of smaller sandships.
Mithras: Artifact N/A
This first age Sandship was the largest project undertaken by the Twilight shipwright Esten. Inspired by the aquatic ships of his peers, Esten planned Creations first submersible sandship. Â Constructed and stored in an a hidden underground factory cathedral in the far south, Esten constructed the vessel in secret with the assistance of third circle sorcery and an arsenal of demons and servitors. Â The vessel was completed shortly before the usurpation, however Esten taken by surprise and killed in the opening moves of the conflict. Â Mithras has never fired its weapons in anger.
The vessel is constructed around two layers of hull. Â An inner airtight pressure hull, surrounded by an armoured hull that is open to the sand. Â As with all sandships, the inner hull is an alloy of white and black jade. Â This specially enchanted hull changes the nature of all sand within several meters, making it flow around the hull like liquid. Â The outer hull is enchanted steel and protects the inner hull from combat damage. Â If the inner hull is holed, the sand will flood the ship as quickly and as deadly as seawater. Â While the ship will not sink when surfaced, this can spell disaster when submerged. Â If the vessel is sufficiently damaged, it will not be able to submerge. Â It takes approximately 30 seconds to submerge the ship at full speed. Â
Mithras - Mithras Class Submersible Sandship
Repair 5
Speed: 15mph surfaced; 30mph submerged
Maneuverability: -3S Surfaced; -1 Submerged
Endurance: 72 hours submerged
Crew: 100/30 + 2 beings of at least essence 2
Cargo: 125 men or 4 warstriders (including support crew)
Armour: 40L/40B
Health Levels: Ux40/Mx28/Cx10/1x10/D
Weapons: 2 Heavy Implosion Bows
4 Medium Implosion Bows
6 Lightning Ballista
1 Storm Hammer
Notes: Once the ship loses 20 undamaged levels if will experience minor flooding when submerged. Â At the minor damage level the pressure hull will have been holed and compartments will begin flooding major flooding if submerged. Â If the ship receives critical damage it will not be able to submerge, and will be unable surface.