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Lore Ryke

Novama

One Thousand Club



The starter country for this roleplay and likely the one to have the most content in the beginning. Most of this information will have already been present in the lore page for new members. That information and more will also be made available here. Any persons, places, things, or events of note may go here so long as it came from a graded roleplay that was deemed acceptable to add to canon.

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    Country - Protectorate of Ryke

    Sporting several rivers, some of which are massive in size, the country is rich in plant life and animals. Most of the country is covered in temperate decidious forests and grassy fields. A few of the water ways are encased in temperate rainforest. Surrounded on all sides by powerful nations larger than they are, the protectorate of Ryke walks a narrow line of neutrality and diplomacy. A series of mostly wise rulers has allowed for the country to see a boom in trade and culture as it acts as the buffer zone between the 3 countries that surround it as well as countries from even further away thanks to intercontinental waterways. Located in the eastern continent and north east of the eastern continent's central lake.

    To the far east of the country there is hill country mostly covered in Tiagas with a few Tundra areas.

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    Population - <1,000,000
    The small country unsurprisingly has a smaller population than the kingdoms and empires it sits by. Most of the populate are humans with a healthy amount of faefolk like the elves, dwarves, and others. To a lesser degree, but notable, there are also many of the Beastfolk. Lizardmen and Predator feline species being fairly abundant among their number.

    Economy
    Ryke is one of the freest trading nations in the world. Anyone can start up a business and sell off their creations or goods they buy of producers. The competition is fierce, but there is not government intervention. Ryke, as a country, has certain stipulations placed on it by its neighbors that they must give favorable trade deals equally and in abundance.
    The currency in Ryke and accepted in the 3 major nations is called Rykes. While the surrounding nations may have their own currencies or thoughts on trade, Rykes are considered most stable, widely circulated, and accepted at this time. Rykes are metal elongated coins that come in copper, silver, gold, and platinum versions. The average peasant working a skilled job generally lives on 100 Rykes a day (food, lodging, basic purchases). 1 ryke = 1 copper ryke. 10 rykes = 1 silver ryke. 100 rykes = 1 gold ryke. 1000 rykes = 1 platinum ryke. Due to advantageous trading arrangements for other nations, Ryke is a better place for merchants than it is craftspeople. Better and more specialized crafts are imported from other nations, but Ryke has a wide variety of goods to offer as well. Making money on every transaction that passes through her, Ryke is a prosperous country acting as the trade up for the eastern half of the continent.

    Security
    Common in several major cities, especially in the Protectorate of Ryke, as well as smaller towns, a magical item known as Black Orb is in circulation. Possessed by the law enforcing body of the area, the black orb is used to determine criminals and monsters from normal travelers. Titles will appear on the black orbs surface when used. When a user places their hand on the orb, the titles that show will be specifically theirs. The titles shown will only be criminal titles or monster titles. No other titles will be shown. Monsters and criminals will be prevented entry into city or town and in some cases killed on the spot or hunted down with the discovery.

    Travel
    While the predominant forms of travel are on boats in the water ways and animal drawn wagon/carriages, there is a 2nd option: Portals. Magic portals cover the world. Most are hidden away in dungeons, deep forests, and treacherous mountains, but a few towns and all major cities have one. Portals allow for travel between any 2 portals instantly. However, they are limited in size, can act as borders between some nations, and can only warp and individual to another portal location they have already been to. Due to the constraints of its use and potential for abuse, most portals are heavily guarded. Black Orbs tend to be used on those passing through portals. Portal travel is not cheap, costing several Rykes per leg of the journey.
 
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Bestiary

The world is filled with hostile creatures and other antagonistic forces. Here are a few lists to hint at the types of creatures one might find in the wilderness of the world. While variations between monsters and their capabilities exist, most are Graded based on their overall capability. (list will grow over time...)

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  • F-grade


    Animals - Most animals from Earth are also present in Isekai Hell. They are as docile or hostile as usual. However, in addition to mundane animals, you also have their Giant versions. Badgers and hogs as big as horses. Snakes big enough to swallow men. Frogs that could treat wolves like flies. Giant spiders that make it a habit to feed on predatory feline beasts. Stupid and generally easier to slay than elephants, they are a common hunting target of human rangers and low level adventurers.


    Goblinoids - Humanoids of varying size and intelligence. They typically enjoy violence and pillaging and prefer taking from others rather than creating anything of their own. Their most plentiful form are child sized idiots easily dispatched. Their hardier forms being larger and stronger than humans with some cunning. None of the variations are particularly well armed or particularly skilled. Often the servants of stronger Monster races.


    Common Undead [Zombies/Skeletons/Ghouls] - Undead of the monster tree. Not needing to sleep, breath, or in some cases feed, they are nearly inexhaustible enemies. Fortunately, their corpse like bodies are particularly fragile from rot. Something to watch out for is that it is never clear when an undead is truly dead...Zombies are slow moving meat puppets craving flesh. Skeletons are walking bones. Ghouls are like cunning zombies capable of moving quickly.


    Woodland Demons - Creature with particularly hardy vitality. More plant than flesh and blood, killing one requires excessive violence as if hacking at a zombie with no head weak point. Will scratch and rip and flail at anything it can get its hands on. Many of them wear F grade wooden armor that acts as an extra layer and/or an extension of their bodies. They lack vital points. Piercing and Bludgeoning damage doesn't seem to effect them as much. To aid in walking and standing upright, they temporarily root themselves. Their connection to the earth also seems to give them an extra sense that allows them to better pick up on the movements on and in the earth like a tremorsense. So long as more than one appendage remains intact, the demon can and will continue its assault. Seems to feed on the fluids and soft tissue of its victims and can regain lost strength through it. It was learned that the woodland demons are mostly blind and rely heavily on what they perceive through their roots and the wind.


    D-grade


    Dire Beast - Animals that are overwhelmed with atmospheric mana or other tampering. They are typically bigger and more monstrous in nature and appearance. They can have human level intellects and typically lead packs of lesser beasts. Owlbears and Dire Wolves would be common examples of dire beasts.


    C-grade


    Honey Bees - 3 ft. (With the exception of Queen Bee who has humanoid form reaching up to 6ft. At most) 70 lbs. All bees belong to a colony under a Queen Bee, although there are rare cases of solitary bees. The quality of the colony is on a case by case basis. It could be discerned immediately by the size and production of honey, the larger the colony and the better honey produced proves that they are thriving. Their main weapon is their stinger which contains dangerous venom. Bees are generally not hostile if not provoked. With the right conditions, it is possible to come into a cooperative partnership with them as there are several elf villages who each has a hive under their protection.


    Lycanthropes - Humanoids that have contracted a particular curse or disease that compels them to change into a monstrous beast that generally desires violence among other base instincts. Resistent to the most common forms of combat and physically superior to most humanoids when enraged, they are a particularly dangerous threat that occasionally appears in the country's wilderness.
    • Nomadic Clan-Badgers - These beasts are nomadic, having no claimed home and are on a journey to hopefully find a permanent home one day. Blacksmiths and proficient in magic, but they lack in numbers as a plague influences their people. They tend to stay away from people if they can, unless one of their own falls victim of their Rage Inducing Disease, or Rid. They will enter villages with markets and buy equipment if they need to. They look like badgers but walk on 2 legs and grow up to 4' tall. Those affected by Rage Inducing Disease (RID) plague lose their sense of reason and become WereBadgers, like lycanthropes. They grow up to 8' tall and lose the ability to make use of their magics and equipment from their normal form.​

 
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Location - Ryken City, Capital of Ryke



    • Ryken Adventurer's Guild
      This branch of the Adventurer's Guild is located within Ryke's protectorate. It is a faction of diverse and capable adventurers that tend to be the go-to individuals for any number of requests. Their ranks consist of warriors, mages, and a variety of more exotic talents that all total up to any odd job being well within the Guild's collective capabilities. Whether those capabilities are put to work depends on the amount of financial compensation.

      Main Hall
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      The main hall of the Guild displays an homage to their notable members by lining the walls of the lavish space with the seals of different adventuring parties. This décor represents their members' strength and the dedication to their work - and how the Guild is unafraid to flaunt their might.







      Artist - ??? | Contributed by Elvario Elvario

 
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Norroburry_Village_and_Lake.jpgLocation - Norroburry Village

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A small village located in the eastern, near some of the slightly more mountainous areas of Ryke bordering the Empire. The economy of the village is heavily reliant on the nearby mines being operated, as they are known to produce valuable materials for the rest of the country. They have a local militia to keep them safe, a big boarding house to house seasonal workers for the mines and a beautiful view of the Norroburry Lake.
  • Irwin Stonewolf - Head of Militia in Norroburry
  • Simin - Dwarven mine overseer in Norroburry
 
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Location - The City of Azuran

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The city of Azuran is nestled along the southwestern border of Ryke, becoming a major trade city in the southwest region. Many merchants come inside Ryke and outside come to this city due to the access of goods from the country right across the border. The border had shifted from time to time, over the centuries; however currently, the city was in the Protectorate of Ryke's territory. The city originally started out as a small village but as the borders moved money came to the village as trading became its main source of income. Many people set up their shops in the village as it slowly expanded over time turning it into a thriving trade city. Many of the upper class are known to have black market dealings and there are even rumors of a terrorist organization calling this city home.


celestine academy-azuran.pngLocation - The Celestine Academy for Seekers of Lore and Legends

Description: The campus sprawls across the verdant foothills bordering the city of Azuran. Towers of shimmering stone house arching halls filled with star-charts, trophies from quests, and relics of mythic heroes. The legendary Celestine Spring flows through the grounds, said to have miraculous healing properties.Brief History: Founded 132 years ago by the great half-elven scholar Celestine Silverquill, the academy collects knowledge and artifacts from ages past in order to prepare new generations of adventurers. Many famous legends have passed through its halls.

Example Tenured Faculty (full-time/ex-adventurer/longterm):
  1. Headmaster Iando Starseeker: A wise silver-haired elf who has led the academy for over a century. His skills in divination and foresight are unparalleled.
  2. Professor Esmuse the Song Mistress: An eccentric half-elf bard who fills the campus with music and teaches poetry, storytelling and legends.
  3. Sir Braxus Dragonheart: The bold dragonborn paladin oversees combat training and strategy in the famous Hall of Valor. He claims to be an ancestor of Infernox.
    1. Spoiler: Detailed Sir Braxus
  4. Wilderness Master Cedar's Shadow: This wood elf ranger disappeared into the Great Forest 100 years ago. Some say his spirit still guides students in dreams.More fantasy-style faculty to come!
  5. The Crow: Whispers spread each year among the students; some recognized the figure as The Crow, a mysterious Tengu professor known for their elusive nature and rumored exploits. He once uncovered the Lost Tomes of Eldar, possesses a seemingly infinite assortment of adventure maps, and a robe of living black shadows swaths their body.
Example Adjunct Faculty (part-time/adventurers/contract-basis)
  1. Eris Granstone
  2. Lysandra Swiftgear, A Gnome Ethical and Legal Advisor. As a highly skilled legal scholar, Lysandra possesses a vast knowledge of the laws, treaties, and ethical codes governing the actions of individuals and nations. Her gnomish aptitude for invention also translates into a knack for logical reasoning and puzzle-solving.
  3. Others...
Example Students
Spoiler: Example Students​

Locations in the Academy

The campus was open, it's gates thrown wide for the annual Entrance Exam for new hopefuls. For those who paid the entrance fee, more of a down payment on their tuition, they could enjoy a fabulous breakfast followed by competition against other hopefuls to join one of a handful of new cohorts. Each cohort would be tested and evaluated, but first everyone would enjoy breakfast.

Inside the vaulted Feasting Hall of Champions, magical light streamed through tall rainbow prisms that sent multicolored light through the arched windows and across the long feast tables. A sumptuous buffet welcomed new hopefuls and those second and third years who were coming back after the long adventuring break in-between semesters. The academy was practical and balanced education with active field work. The Feasting Hall was filled with nervous excitement, the air charged as the newcomers took their seats among the colorful banners hanging from ceiling rafters. Today marked the start of their trials!

There were many entrances into the hall, and amidst one of the bustling entry halls, three sneering second-years stood blocking a pair of the grand doors to the Feasting Hall. Most hopeful had never been on campus and so usually had no idea they could simply go to another entrance. Bartholomew Voralcrest, a tall wizard with a wild shock of black hair like living shadow, grinned wickedly as he denied entry to the anxious first years.

A few who had tried last year and failed, knew of other entrances and wandered away from the commotion, but without making a big deal of it. They just shook their head and sighed before moving off for another door. However, most were here for the first time and observed the scene nervously. They oscillated between keeping their distance and wanting to eat before the exam. The scent of the food just beyond made many salivate. For many, they paid the enterance fee just to experience this breakfast in the celebrated hall to dream, even though they knew it would never come to be. And now they were forced to keep their distance or pay, not wanting to provoke the intimidating trio.

Vaulted ceilings towered overhead, sunlight streaming through massive stained glass windows depicting epic tales of legends who had passed through these hallowed halls. Long tables were piled high with extravagant foods - fluffy pastries dripping with honey, juicy hams glazed with spices, towers of colorful fruits and cheeses.

The newcomers eagerly filled their plates and found seats among the other students. An energetic hum of conversation filled the hall as they swapped stories, compared programs of study, and marveled at the wonders surrounding them. Many second and third year students welcomed the newcomers warmly.

After the anxiety of the morning, the mood lightened considerably as the new recruits enjoyed the camaraderie and bountiful feast. Their initial challenges outside faded into memory as they immersed themselves in the celebrations.

This ancient spring flows from a cave covered in colorful mosaics, depicting Celestine Silverquill's discovery of the magical waters. The perfectly clear pool is said to have rejuvenating properties - drinking or bathing in it restores vitality and health. Students flock to the spring before exams or difficult quests. The waters glimmer an ethereal blue-silver hue under the moonlight. Many couples have had moonlit trysts beside the enchanting spring.

Nervous whispers circulated as the newcomers were led in groups along winding paths that followed the glittering streams flowing from the legendary Celestine Spring.

The crystalline waters burbled merrily over moss-covered rocks. Intricate mosaics depicting the spring's mythical origins lined the passageways, hints of magic glimmering in the tiles. The first years paused to sip from the rejuvenating waters, gathering their courage before entering the testing chambers.

This hallowed hall contains artifacts collected the past century by adventurers and scholars. Towering fossilized dragon bones form a dramatic centerpiece, coming from an ancient red dragon called Infernox who once terrorized the kingdom. His skull alone is larger than a carriage. Other highlights include the shattered Blade of Andariel, ring armor worn by the famous dwarf Grun Stoneheart, and a rare phoenix feather quill. Scholars study the relics while dreaming up quests to find more. There are always new wings and vaults being expanded as the museum continues growing.

Unlike more illustrious and grand occasions, today students and low-ranked adventurers, mixed in groups, filled into Shade Hall of the Celestine Academy. This large room was concave, with a gently sloping spiral walk way around it that slopped down towards a flat section in the middle and like most halls had doors at each cardinal point. It was dimly lit, shadows dancing along walls adorned with ancient books and artifacts. The air with a buzz of anticipation. The setting sun cast a golden glow through tall stain glass windows, signaling the approach of twilight when the stain glass seemed to come alive with shifting patterns.

Each Autumn Equinox an ancient crypt, a relic of a time shrouded in mystery, said to conceal secrets and treasures of unimaginable worth, awakens."

The map showed a labyrinthine crypt marked with arcane symbols and cryptic notes. The crypt seemed to have eight entrances at each cardinal point and in-between. The Crow's finger traced paths through the corridors, pausing at a chamber marked with an enigmatic sigil. "These halls will test your skill, courage, and thirst for knowledge. But beware, the crypt guards its secrets fiercely, with ancient guardians and long-forgotten curses."

With a sigh, he paused, "Those of you gathered are being offered an opportunity during semester break to pay for your tuition and further your course work. Not all of you are students, others are vetted adventurers or potential recruits for the next semester. This event starts with our students of course, but others are invited to support them in their studies. It's important that they are exposed to all aspects of this life. For those of you outside our illustrious academy, fame and glory can be found."

He gestured to the map, the crypt shifts but these records are from last year. "Look at it if you want. You'll have until midnight to prepare as you see fit. Then we will meet at the South Quad and I'll lead you to the crypt."

Amidst the preparations, snippets of conversation floated in the air. "They say The Crow knows passages in the crypt that aren't on any map," a grizzled adventurer shared in a hushed tone. "And I heard the crypt is cursed, that not all who enter find their way back," a student replied, his voice tinged with both fear and excitement.

Events at the Academy
  1. Entrance Exams (start of fall semester)
  2. Monsters for Tuition Program (fall break)
 
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Location - Noghe Village

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A small and quite quiet, gloomy village located in the hilly and mountainous areas of the country of Ryke. The village has various residents who tend to their own gardens and small farms, cultivating various crops as means of food. The Village is known to be very near to a Tribe of Trolls with which they are now in a truce.
 
Location - Wendy's Trading Post

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A rest stop which is located somewhere in the countryside of Ryke. The rest stop is a relatively modest tavern and a trading post, on the side of a road called Wendy’s Trading Post. The rest stop is run by the Matriarch, Wendy, and her family. The place is welcoming and is well for those who wish to rest and get a few drinks before continuing their adventures.
 
Location - Sootspire Village

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A hamlet located in the far eastern parts of the County of Sadek, in the Caelia Barony. The village’s infrastructure and architecture are largely aligned with the settlement’s focus on mining. The village mainly exports various ores and coal due to being located close to the hills. Its residents are mostly quite strong and taller on average compared to the average person.
  • Berk - Owner of the Tavern and Inn of Sootspire. Ex-Husband of Hestia in Stonewall.
  • Hallr - Prospector and overseer of the mine in Sootspire.
  • Jarek - Blacksmith in Sootspire. Triplet brother of Gobán and the smith in Kirkwall.
  • Prisca - Elder and Mayor of the village Sootspire.
 
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Location - Town of Faeremeadow

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A small farming town in the south tip of Ryke that lies in between the See of Fae and the East Empire. They are known for their production of corn, wheat, and cattle. The population consists mainly of Humans and Beastfolk, with occasional Fae passing through. It has a single large inn and tavern in the center of town, and most of it's tradesman make a living off repairs and special requests. A small market street that sells clothing and food lines the main road.
 
Plant - Blue Dream
A glowing blue mushroom with spores which have a happy hallucinogenic effect.
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Artist - gsommer | Contributed by Elvario
 
Location - Angel Statues
Solemn statues, resembling that of celestial entities or aerials, are often built in the graveyards around Ryke in order to remember the fallen who do not possess tombstones, graves or a place in which to remember them.
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Credits - Cinders (Visual Novel) | Contributed by Elvario
 
c74e901922011b4516d02e7cff8cb45d.jpgLocation - Arborhaven

A city formerly surrounding an ancient tree located in the far south of Ryke on the border of the See of Fae. The citizens worship an exalted tree spirit of the ancient tree, [Aegrizora]. After the heroics of a small group, the deity that resided within the tree was freed and disappeared, taking the giant tree with it. Now Arborhaven is left recovering from the suspicious happenings of a cult and losing its local deity and main attraction.

It was revealed recently that the tree had been planted on a leyline. Looking to restore the former glory of the lost tree, a sapling has been planted in its place.

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Aegrizora: Aldo Domínguez on Artstation | Contributed by Elvario










Credits - Arborhaven: @sachi_chiko on Twitter | Contributed by Elvario
 
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Location - Border Hill
Located on the eastern border of the [Caelia Barony], Sadek County of Ryke is a military outpost severely lacking fortifications. The closest one can get to the ancient battlefield without entering is the East. A single stone tower, surrounded by natural cliff walls to funnel enemies.
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Credits - TBD | Contributed by Uasal
 
Location - Kananto Village[1]
A fortified village located by the northern borders of Ryke. The village now lies abandoned after the undead murdered all its inhabitants. Currently, the village is overrun and inhabited by monsters.
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Credits - Cliff Childs @cliffsconcepts | Contributed by Elvario
 
Location - Kirkwall[1][2]
A village on the border between Ryke and the Eastern Empire. Situated just before the [Boarder Hill]; the Village is on the cusp of becoming a Town in its own right Although the industry is lacking the agricultural scene is actually quite prosperous. Nearby, in the forests of Kirkwall, is a small village of elves.
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Credits - Forge of Empires (Game) | Contributed by Uasal
 
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Location - Looming Circles
Ancient ruins of a civilization that time had long forgotten. Who, or what, made these impossibly large, impending rings is believed to be unknown to even the oldest of spirits. Some say they are meant to be features of something, others say they are gateways to splendour, yet the true purpose of these structures remains elusive.
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Credits - Luka Mivsek on Artstation | Contributed by Elvario
 
Location - Osun[1][2][3]
The capital city of Sadek County; located in the north-western part of the county. The citizens are kind and welcoming in nature. Various small markets and stalls line the city’s streets. This is also where festivals are sometimes held in praise of the God of the Sun, Leilosis. This is also where the residence of the count is located, notable for its [Sun Court] which acts as a 'throne' room for holding audiences, and the [Round Table], which was once the base of operations and heart of the former count, Linneus Light's, [Order]; yet has now been abandoned and repurposed.

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@Kotakan on Artstation​
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Credit TBD​
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Final Fantasy 14 Eriones XIV​
Credits - @LightBox라이트박스 on Artstation | Contributed by Elvario
 

  • 1653115400060.pngLocation - The Underbelly
    This large, almost otherworldly city, located directly beneath Ryken, is aptly named the Underbelly. Inhabited by criminals and fueled by bloodshed, this place has commonly been called 'Ryken's darker half'. Where Ryken is the capital belonging to Ryke's nobility and law-abiding citizens, the Underbelly is considered the capital for Ryke's dishonorable and chaotic outcasts.

    Artist - ??? | Contributed by Elvario Elvario

 
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Location - Kronum Village
With the forests of Ryken to the west, and the Paizu Mountains to the east, Kronum sat at the edge of the Glattzdan Hills and was no stranger to defending itself from the various monsters that saw fit to try and nab livestock from them time to time.
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Artist - TBD | Contributed by Elvario Elvario
 
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Location - Yemaya Ruins
The former city of Yemaya, located in the Caelia Barony in the Sadek County of Ryke; which was burnt down into ruins. However, It is now being rebuilt and recovering with the current population of a village.[1]
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Artist - TBD | Contributed by Elvario Elvario
 
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Faction – Blue Viscera Occult
The Blue Viscera cult, situated mainly within Ryke, is a religious faction which believes that the nation of Ryke should under the rule of the [Undead]. The cult’s leader, Orcus[1], is in pursuit of the resurrection of Ryke Bulvark and his family to act as the regime. Little is known of Ryke Bulvark and only few are privy to his name.
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Artist - TBD | Contributed by Elvario Elvario
 
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Faction - Divee's Crew
A criminal gang that once operated out of the Underbelly beneath Ryke. It is led by a man named Vido and is comprised of an eclectic group of individuals. After disbanding, some of its members decided to stick together as a travelling mercenary group, though only the desperate seek out such an unlawful crew. Other notable members include Lunes, a petite elf skilled in stealth and deception, and Dirv, a ratkin who returns mysteriously each time he is killed.
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Artist - uriak
Artist - Greg-Opalinski | Contributed by Elvario Elvario
 
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Faction - The Iron Wolves
This mercenary group operating in Ironwright County is commonly hailed as heroes and authority figures by the local population. Many of Ironwright County's youth aspire to join their ranks one day, dreaming of the glory and renown that come with their adventurous lifestyle. However, those outside of Ironwright County do not share their positive opinion. Instead, they know them as heartless mercs who forsake all that is unnecessary to fulfill their missions.

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Artist - ??? | Contributed by StarPrincessVal StarPrincessVal
 
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Location - Stonewall, Seat of Caelia Barony in Sadek County


Stonewall Castle serves as the residence of Baron Regula Caelia. Its central location within the barony and fortified walls make it an effective location for the seat of power. Within its walls it features all the staples to sustain medieval life, including a barracks, armory, and smithy.

NPCs
  • Aldwin - Mayor and elder of Stonewall.
  • Ezekiel Hayward - Guard captain in Stonewall of the Caelia Barony.
  • Gobán - Blacksmith of Stonewall. Pictured with his daughter, Aileen.
  • Hestia - Owner of the Tavern and Inn of Stonewall. Ex-wife of Berk in Sootspire.
  • Saffron - Store owner in Stonewall who has severe mood switches between being on or off the job.
  • Sven - Militia leader and woodcutter/carpenter in Stonewall.
 
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