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Fandom (RWBY) Welcome To Beacon - Character Sheets

Young_Charles99

New Member
Please place all character bios here.

~Profile Information~
(*A reminder that names are usually inspirations of colors and characters are usually inspired by fairy tales/history.)
-Basic Info-
Name
Age - (1st Years are 17)
Species - (Human/Faunus)
Gender - (Male/Female)
Symbol (Optional)
Occupation - (Student/Hunter or Huntress/Professor/etc.)
Appearance
History
Personality


-Combat Info-
Color: Your aura color should reflect your name. (Ruby = Red, Weiss = White, etc.)
Abilities: Aura can be used as a means or protection as well as a weapon by projecting one's aura outward in a "push" of sort.
A person's semblance is an extension of one's self. It should be a reflection of that character's personality in a way. It also shouldn't be OP. Try giving it limitations or weaknesses in order to balance it out.
A semblance may also be used with the mixture of dust. If your character knows how to, come up with some ways that your character's semblance can be mixed together with dust.
Tank: Durable, heavy hitters that are usually somewhat slower with their attacks depending on the weapon.
Fighter: Attacks that rely on direct hits that do more critical, calculated strikes in close range.
Ranged: Distanced hitters that usually rely on speed and reflexes to get the job done.
Caster: Someone very influenced by semblances and dust, specially trained in these categories and more fragile than others.

*Teams do not require one of each class. A team can be made up of any combination. The classes are simply there to help flesh out the character's skills. (Example: Weiss would have a difficult time using Ruby's weapon perfectly because she is trained with a rapier.) It is important to match your combat style with your weapon of choice.*
Strengths - (5 or More)
Weaknesses - (5 or More)
Weapon Name
Primary Form
Secondary Form (Optional)
Final Form (Optional)

~Basic Info~
Name: Bliss Byers
Age: 17
Species: Human
Gender: Female
Symbol:
Untitled18_20200902200420.png
Occupation: Beacon Academy Student
Appearance:
Her long, blue hair is pulled into a ponytail by a leather band. Her eyes are like crystal spheres of cyan with pale white skin. Atop her silver tank top rests a blue jacket with silver trimming that follows the bottom trim, the middle trim, and the trim down her arms, finished by cuffs that button at the wrists. At her waist rests a silver cloth, held together by a silver buckle holding a blue gem in the center of it. Extending downward from the cloth belt comes a white skirt. The shadows that fall on the skirt make the white coloring look gray. Finishing her look are cyan colored heels. Blue pears rest in the middle of the ankle, guiding a split in the shoes that pull the material back into bands that wrap around her calves, crossing once before wrapping around the very middle of her calves. Bliss stands at a short 5'5", weighing about 90 lbs. Her expression is set in bitter coldness from years of emotional repression, easily mistaken for a glance of boredom or disinterest. Her voice is calm and rarely ever raised, seeming almost as bored and uninterested as the look on her face.
~Combat Info~
Aura Color: Blue
Aura Abilities: Protection & Recovery
Semblance: Cold Touch
Bliss's semblance allows her to conjure ice out of thin air, similar to that of combining water and wind dust. Mainly used for the purpose of creating ice bolt projectiles and covering the ground with a slippery sheet of ice, her semblance can also be used to create sharp spikes to pierce enemies and walls or domes to protect herself and others from harm. Bliss has also trained herself intensely with dust, being able to use it to empower her own semblance very well. (Example: Combining her ice bolts with fire dust creates a projectile of burning ice that does both ice and fire damage, both freezing and burning enemies.)
Combat Style: Caster
Well versed in her swordsmanship and her projectiles, Bliss's skills are best used in the combination of dust in order to support her allies. By applying dust to her semblance and weapons, she can use her skills and abilities to boost others' attacks and also help protect them from taking damage.
Strengths:
1. Dust Control/Manipulation
2. Swordsmanship
3. Emotional Control
4. Combat Experience

5. Teamwork Skills
Weaknesses:
1. Close Combat Stamina

2. Durability
3. Apathy
4. Large Enemy Groups

5. Heavy Hitters
Weapon Name: Blue Bury
Primary Form:
Blue Bury only possess a single form. A long, thin sword, the hilt holds a large blue gem. Extending outward from the gem are diamond-shaped metal pieces, all placed in the form of a snowflake. Holding the bottom of the gem is a cylindrical piece that connects the gem to the handle. At the very bottom of the bottom rests a plate with a sharp arrow extending out of it. This piece can be removed to reveal a chamber of dust cartridges. There are three cartridges, designed to hold five forms of dust: Fire, (Kinetic) Energy, and Gravity Dust.
 
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Name: Macey Louis
Age: 17
Species: Raccoon
Gender: Female
Symbol: None
Occupation: Student (Although she was working as a gardener)
Appearance: Mid length slick straight black hair, bright green eyes, small black nose, black raccoon 'mask', slightly tan skin, wears solid colour T-shirts, pants, tennis shoes, raccoon ears and tail, 5'1, and 102 lbs
History: She is a raccoon Faunus, and is nutritious around her small island for being a thief. But in reality she's just a girl who wants survive, she's never actually stolen anything. She worked for them and they willingly gave it to her. Her semblance allows her to will the growth of plants. Fancy way to help people with their gardens. One time she was even called in to help a gardener at this really fancy mansion. Her parents abandoned her to the streets when she was really little; she doesn't remember them at all.
Personality: Macey is very shy, like really shy. She keeps to herself, and let's others do all the talking. She is very skeptical about everyone, and makes sure she trusts them before talking. She will not talk to someone if she does not trust them. Her first instinct is to hide, so you'll find her doing this a lot. But there's another side to Macey; if you push her or if she has to she will fight. She can put up quite a fight, and will continue to fight until the other is down.
-Combat info-
Aura colour: Maroon
Aura ability: Protection
Semblance: Willing the growth of plants
Combat style: Ranged
Strengths: Outdoors, Water, Quiet, Speed, and oddly enough music.
Weaknesses: People, Loud places, Fire, fighting alone, and unpredictability.
Weapon name: Floraison
Primary form: Raccoon
 
Name: Macey Louis
Age: 17
Species: Raccoon
Gender: Female
Symbol: None
Occupation: Student (Although she was working as a gardener)
Appearance: Mid length slick straight black hair, bright green eyes, small black nose, black raccoon 'mask', slightly tan skin, wears solid colour T-shirts, pants, tennis shoes, raccoon ears and tail, 5'1, and 102 lbs
History: She is a raccoon Faunus, and is nutritious around her small island for being a thief. But in reality she's just a girl who wants survive, she's never actually stolen anything. She worked for them and they willingly gave it to her. Her semblance allows her to will the growth of plants. Fancy way to help people with their gardens. One time she was even called in to help a gardener at this really fancy mansion. Her parents abandoned her to the streets when she was really little; she doesn't remember them at all.
Personality: Macey is very shy, like really shy. She keeps to herself, and let's others do all the talking. She is very skeptical about everyone, and makes sure she trusts them before talking. She will not talk to someone if she does not trust them. Her first instinct is to hide, so you'll find her doing this a lot. But there's another side to Macey; if you push her or if she has to she will fight. She can put up quite a fight, and will continue to fight until the other is down.
-Combat info-
Aura colour: Maroon
Aura ability: Protection
Semblance: Willing the growth of plants
Combat style: Ranged
Strengths: Outdoors, Water, Quiet, Speed, and oddly enough music.
Weaknesses: People, Loud places, Fire, fighting alone, and unpredictability.
Weapon name: Floraison
Primary form: Raccoon
Do you think you could give a description of what your weapon looks like and what kind of functions it has?
 
Floraison
Floraison.png
This is the full length it grows. It is usually half that size. It is at full length; you can split it at the middle and it surges with electricity to electrocute someone. There is also a button that can be pushed to release pollen. This pollen causes everyone to sneeze and plants love it.
 
Floraison
View attachment 789317
This is the full length it grows. It is usually half that size. It is at full length; you can split it at the middle and it surges with electricity to electrocute someone. There is also a button that can be pushed to release pollen. This pollen causes everyone to sneeze and plants love it.
Very nice. :) I'm interested to see how your character will go about using it.
 
WIP
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ProfileName: Lilly Prasino
Age: 17
Species: Human
Gender: Female
Occupation: Student
Appearance:
Lilly is an amazonian young woman towering over most her age at six and a half feet and wrapped in lean muscle. Layered raven hair crowns her head and flows downwards in a long ponytail over brown-tan skin, and framing grayish eyes. She wears an Atlesian styled uniform though heavily modified to her style, consists of an open white, one-sleeved crop jacket with black accents atop a red compression suit and advanced oobleck vest. She has silver vambraces over her forearms with the same oobleck layer beneath and a red belt around her white pants. Going barefoot save for some martial arts footwraps alongside dark red calf plates that cover the tops of her feet.
History:
Hailing from the settlement of Shale, a remote village known mainly for its traditional lumber and mining operations she would grow up relatively isolated from the larger settlements and cities. Living alone with her father in humble means there would be certain expectations to carry on with one of the villages trades as she grew older. However, her nature and interests would draw her down another road with a desire to become a hunter, being sparked primarily following her observing one in action when Grimm was sighted around the forest. This would eventually lead to her moving out to live with her uncle in order to attend a hunters academy, and now hopefully Beacon itself. During her time at the Academy she would show preferences for the heavy style of weapons, due to her being capable of overcoming the sheer recoil and weight of such with little effort.
Combat infoAura color: White
Aura ability: Defense
Semblance: Unmoveable Object, Allows the user to anchor themselves and draw strength from the earth.
Combat style: Tank. Lillys style of combat takes full advantage of her unnatural strength and build, A mixture of heavy weapon strikes combined with unarmed and grappling.
Strengths: Animals, Aura Capacity, Carpentry, Masonry, Resilience, Strength.
Weaknesses: Area Damage, Aura Control, Cooking, Driving, Heavy Sleeper, Loud.
Weapon name: Antaeus, A Modular Hammer with internal chains and rocket engines. Loaded with Dark Orange and Black dust.
Primary form: Earthbreaker, A Large Hammer form that allows the use of rockets to increase impacts or latch onto targets struck with extendable claws
Secondary Form: Claw Harpoon, Switching to a large cannon form that launches solid projectiles with or without a chain attachment with similar extendable claws.
Final Form: Rocket Flail, Detaching the head via a large chain allows the creation of a rocket-propelled flail
MiscellaneusThemes:
 
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RWBY OC - North Starr.png
-Basic Info.-

Name: North Starr

Age: 17

Species: Human

Gender: Male

Symbol: (In the picture)

Occupation: Student

Appearance: (In the picture)

History: North comes from a very large family that have dispersed into the vast world of Remnant to search for their futures. North and his 6 brothers were abandoned in the wilderness by their parents to have their strengths tested. Only 3 of his brothers and him survived. Because he saw the dangers that Grimm possessed, he trained himself and enrolled in a school for Hunters. Now he's hoping to get into Beacon and become someone that his terrible parents would admire, that or he has something else entirely in mind.

Personality: He's rather laid back about almost anything. However, there is one thing that he is completely serious about, and that is his goals. If you come in between him and his goals, he will shoot you down, no matter who you are to him.








-Combat Info.-

Aura: Platinum yellow

Aura Ability: Illumination; with enough concentration, North can send a bit of his aura to a non-living object and cause it to a emit light. The amount of light is determined on how much of his aura is sent out.

Semblance: Brilliance; North's semblance allows him to increase the glow of his aura into a blinding light that consumes his body. He is not affected by the light that he emits.

Combat Style: Ranged/caster/melee; Though his go-to combat style is ranged/caster, he only really does melee when forced into close combat.

Strengths: Archery, mediating, empathy, survival, sensing auras

Weaknesses: Melee, is far-sighted, good-hearted, stamina, reading

Weapon(s) name: Aurora and Obscurus

Primary Form: A pair of identical curved and serrated blades when taken apart.

Secondary form: When linked together via magnet, Aurora and Obscurus create a bow.

Extra Weapon Info.: North uses steel arrows imbued with a variety of dusts, each arrow usually uses only one type of dust.


Excerpt:
He ran. He ran and he ran - sprinting through the forest of emerald trees. His breaths heavy and panicked. Visions flashed through his mind - visions of his brother's body lying in the dirt, not moving. The pack of Beowolves surrounding it. North squeezed his eyes shut and shook the thoughts away. This wasn't the time to mourn. This was the time to run. He heard the pounding steps of the pack behind him, and he couldn't help but to glance behind. It lead to his downfall as he tripped on a tree's exposed roots, tumbling into the dirt. Instinctively, he twisted his body around to see the alpha of the pack rear onto its hind legs and stare at him, eager to end the boy. The alpha let out a deafening roar, making the boy flinch and cower. He was going to die. He knew it, but he didn't want to die. He couldn't die. Then who would avenge his dead brothers? Filled with sudden determination, North gritted his teeth and reached back for a shoddily made arrow. As the alpha went to attack, his eyes turned white as a blinding light encompassed his entire body. The alpha reeled back from the pain as North nocked his arrow and pulled back on his drawstring.
 
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-Basic Info-
Arséne Arcueid
Age - 17
Species - Human
Gender - Male
Symbol
png-transparent-ouroboros-sekhmet-monochrome-rim-ouroboros.png
Occupation - Student
Appearance:
6ft 1in
Avenger.(Edmond.Dantès).full.2071294.jpg
History: Arséne was born into one of the richest families of Vale. The family has held on to their wealth for generations through one means and that is strength. Thus he was trained and tutored by the worlds finest to be the best. As Arséne and his relatives come of age and an inheritor had to be named, it was time to prove himself to the family. He is the eldest son of the current CEO and thus has the most eyes on him. As a way to prove himself and knock down his inferior cousins, he will attend Beacon Academy and become the greatest hunter to ever belong to ever carry the Arcueid name.

Personality: Arséne is a confident man that very often comes off as cocky. He cares nothing about race or physical attributes. As long as you have a use you have worth. Arséne has no problems with bending the rules or playing dirty, but he always stick to his morals and the code of his family.

Aura color: Silver
Aura ability: Defense
Semblance: Electricity, Arséne's body can generate electricity that he can use in his attacks and transmit through his aura and weapons.
Combat style: Fighter
Strengths: Intelligence, Quick, Adaptive, Great at hand to hand combat, not afraid to play dirty
Weaknesses: Easy to anger, Not a great team player, Cocky, Lack of empathy, Outfit has a cape
Weapon name: Ouroboros, Wrapped and held around his wrist
Primary form: Two long chains with blades and snake like hooks on the end made with a mix of metal, gravity and space dust. Extends out and can be retracted quickly. Made with space and gravity dust to be an incredibly long length, and able to hook onto a small gravity field made using dust.
Secondary Form: Twin daggers from the end of the chains used for close combat.
ouroboros___blazblue_by_nano393_d5xqnr8-fullview.jpg
 
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{[Artemis Silver Burr]}
War Hero
WIP

  • c3ea2447cb662574f141827fe203c889.jpg

    -Basic Info-
    Age - 30
    Species - Human
    Gender - Male
    Occupation - Professor
    History:
    Silver was a soldier of the Great War, fighting for Vale. During the war, he had successfully managed to repel Mantle's forces from invading Vale by taking out an enemy camp on his own, causing an explosion that caught off their supply lines that led to a port north of Anima. The explosion, however, cost Silver his arms, and thus, was retired early in his military career at a young age of 25.

    5 years later, the war ended, and he was approached by the Headmaster to take up teaching. He questioned how he would do that considering his loss and his hardship of having his aging family care for him. The Headmaster offered him a pair of prototype synthetic arms, which were developed from Atlas itself. Though Silver wasn't able to give an answer, The Headmaster left the arms and told the former soldier to think about the offer at hand.

    Half a year had passed since then, and Silver decided to take the Headmaster's offer and apply to become one of Beacon's professors, specializing in Weaponry and Close Quarters combat.

    Personality:
    Artemis Silver is a patriot. He devotes anything and everything he does for his Kingdom and his Kingdom alone. He used to openly show his patriotism up to the point when it became an annoying catchphrase. However, due to his experience at the Great War, Silver mellowed out, turning stoic due to his lost of limbs.Silver maintains his patriotism, but now expresses it in serious tones and a sharp, battle-hardened glares.

    Silver attempts to emulate his cheerful persona from his youth, in an attempt to make his students more comfortable around him.

 
-Basic Info-
Name - Cinis Aetius
Age - 17
Species - Human
Gender - Male
Symbol (Optional)
Occupation -Student
Appearance
30247-2017127430.png

History - Younger son of a family with a long and proud history of serving in the Vale police force Cinis attended Signal with every intention of following the family tradition until his father was implicated in a wildly reported corruption scandal leading to his being arrested by his own officers and losing his position as captain while Cinis' brother was forced to resign in disgrace.

While Cinis was able to hold on to his place at Signal amid the media storm his intended career path was closed to him leading him to switch his focus and apply to Beacon instead.

Personality - Cinis was raised to have a strong sense of justice and always do things by the book, despite the role models that taught him proving unreliable he still believes strongly in getting the job done in the 'right way' to the point of occasional inflexibility and regular perfectionism. Taking the 'protect' part of 'protect and serve' rather literally he is quick to wade in when he sees someone being treated unfairly though he quickly gets annoyed if he feels this quality is being exploited.

-Combat Info-
Color: Ash Grey
Abilities: As well as providing the normal protection Cinis is able to channel his aura into a charged blow through a punch or kick.
Shatterpoint: The next attack creates a glowing red circular mark on a target at the point of impact approximately 20 cm across, further attacks that hit the mark deal increasing amounts of damage with each successive hit. Only one mark can be active at a time and once applied the mark cannot be removed until the affected target is incapacitated or the mark is not hit for 2 minutes.
Fighter: A proper brawler Cinis fights with both his hands and feet using the guns on his tonfa to add extra momentum to his punches and elbow strikes. A common tactic he employs is to place his mark on an opponent with his semblance then rapidly lands blows on it making him better in one on one combat than against multiple enemies. By changing his grip on his weapons Cinis is able to increase his reach and bring his guns to bear on an enemy or wield them as clubs.
Strengths - Fast paced melee fighting style, protective, one on one combat, studious, baking
Weaknesses - Weak at long range, inflexible, busybody, overwork, perfectionist.
Weapon Name - Themis & Dike
Primary Form - A pair of telescoping tonfa combined with guns that fire out of the back ends.
Secondary Form - Locks both tonfa together into a double barrelled shotgun capable of loading elemental dust shells along with conventional ones
 
~Profile Information~
-Basic Info-

Name – Regulus “Reggie” Helkaides
Age – 32
Species – Human
Gender – Male
Occupation – Huntsman/Professor
Appearance – Reggie has bright orange eyes and deep black hair with an olive complexion. He wears a grey sports jacket over a turquoise inner shirt with brown trousers and dark brown combat boots.
History – Reggie was born and raised in Atlas but later moved to Vale seeking a simpler, slower paced life. His family is still in Atlas and he visits them when he can during Beacon’s holidays. He graduated from Atlas Academy and served his time as a Huntsman in his home country before moving to his new home.
Personality – Reggie resonates too well with Atlas’s dogma of discipline and duty. It was because of this that he decided to get away from his roots in order to find his own peace. He knows that had he stayed there, he’d either get roped into the military or worse, hired by the SDC. Because of his history, he tries as best as he can to be a more relaxed person outside of his job and duty.


-Combat Info-
Color: Yellow-orange
Abilities: Heat.
Friction
Reggie can use his semblance to affect the friction surfaces in contact with his projected aura field. He usually uses this to increase traction when moving, allowing him to run on walls to some extent given enough speed. This also has some applications in combat but aren’t as easily visible. He can increase the damage of his blunt attacks by increasing friction on his club’s surface. Or by reducing friction he can give his bullets more stopping power or make his shield deflect attacks better.
He cannot transfer this effect on other people covered with aura.
Tank
Reggie is a close to mid-range fighter, using his club in close quarters and its shotgun form in mid-range while his shield lets him stand his ground and deflect blows.
Strengths
- Focuses on strong decisive blows
- Can stand his ground and tank aggression
- Has great mobility and stability on solid terrain
- Semblance is very flexible with applications
- Simplicity of fighting style lends to great endurance in combat

Weaknesses
- Lacks options to engage larger groups of enemies
- Fighting style relies on counters or close combat
- Low magazine capacity a trade-off for weapon sturdiness
- Cannot sustain mid-range combat for long
- Cannot extend semblance effects to others

Weapon – Dodeka and Andreia
Dodeka is a 2 ft long non-transforming twelve gauge shotgun-club. It can hold a max of six shells and can fire semi-auto as needed. It’s short length allows Reggie to completely cover it in his semblance to better aid his attacks. The striking surface of the club is also filled with spikes that further capitalize on Reggie’s fighting style.
Andreia is a smooth round shield that doubles as Reggie’s means of reloading Dodeka. There is a cartridge feeding system near the handle of the shield that Dodeka can slot into for a quick reload. The shield holds a maximum of thirty shells, and can be quickly refilled.
 
Geist Grauwolke
e738cfa2800222e83c2db6d5ed9e3132.jpg
"Geist Grauwolke, reporting."
Age: 17
Species: Human
Gender: Female
Symbol:
842-8428421_nautical-star-tattoos-clipart-arm-tribal-moon-symbol.png

Occupation: Student/Hunter

Appearance:
For all intents and purposes, Geist's appearance is the definition of unremarkable, and she is indistinguishable from a crowd of faces in any normal situation. She has fair, brown hair, and rather soft-looking steel-grey eyes. Despite her history as a soldier, her body is quite slim and petite, and she stands at a paltry 5'5".

History:
Geist Grauwolke, real name unknown, used to belong to AlsosprachZarathustra (here onwards referred to as AZ), a mercenary outfit that based itself in Vacuo. She left her past behind, becoming the Hunter who exists today, casting the memory of her life prior behind, but holding onto the fury that fueled her desire to become a hunter of the darkness that plagued the world.

During her years in AZ, she would be partnered with another young wannabe mercenary, Yurei Aoshima, and both slowly became close partners in their training. Deployed out at a young age as child soldiers, the both survived battle after battle, facing near death with each other, and by the young age of 10, both of them were considered official members within the ranks AZ, surprising most of their peers. They were, by all means, supposed to be cannon fodder, meant to die for the missions. No one would mourn them, after all. Yet, both of them kept coming back, and soon, the two 'spectres' of AZ became something of an oft-told story amongst their kind.

By that age, however, both Geist and Yurei had long forgotten their reasons for fighting, and gained new ones. Yurei was determined to scrape up enough money to open up her own bakery, having gotten into business and baking. She fought for the money. Geist, on the other hand, developed a love for battle, and fought for the sole reason of fighting. Every time she picked up her axe, each time she felt the rush of wind in her face as she chased down her prey, the resistance on the shaft as she slammed her halberd’s axe-head into the body of a Grimm, the recoil of her gun- these were what she fought for now. She lived and fought for the pure thrill of it. She didn’t simply enjoy the hunt. What she enjoyed was surviving. Every daybreak was exhilarating to her. She was determined to live, and she was determined to fight for as long as she lived. Geist and Yurei would chat into the mornings about their wishes and desires for the future, and, though their paths diverged, they understood what the other wanted to do.

When they were 16, just one year prior to today, AlsosprachZarathustra disbanded out of internal conflict, as well as the fact that some of their numbers were unofficially registered hunters, and the subsequent arrest of its leader due to dealing with child soldiers. Piling their money together, Geist and Yurei set down their weapons, and set up their own bakery, far away from Vacuo, in a cozy town somewhere in Vale. One year passed, and after Geist was sure that her friend was going to do just fine with her store, she left with a promise to visit whenever she was in the area. Both girls understood that Geist belonged in the chaos of battle as much as Yurei belonged in her bakery.

If she wanted war, if she wanted battle, if she wanted to fight, then why shouldn't she do it for something that mattered? She enrolled herself into Beacon Academy, for the sole selfish reason of being thrown into the fray once more, and to get official paperwork while she was at it. It would feel good to be ordered to fight once more. She was initially declined due to the events surrounding her past, namely her involvement with what could have been considered a criminal organisation. However, Beacon eventually caved, reasoning that she was merely one of the many victims of circumstance- another child soldier brought to bear by the cruelty of the world, and she was accepted within the walls of the academy.

Personality:
Geist comes off as extremely adaptable, almost hilariously so, to many things in life. While it may seem as if there is little that can cause a reaction from her, the truth behind the matter is that she does indeed react. It is simply her ability to immediately adapt herself to the circumstances, whether through suspension of disbelief or otherwise, that allows her to regain her composure and calmness quickly.

Though perhaps possessing more experience than most of her peers, Geist sees herself as just another soldier. She would agree to take up a leadership role if pressed to, but she is content with being nothing more than the muscle of the group. She doesn't see herself as any better than other Hunters, and is only too happy to take orders from a capable leader. It follows that she blends in quickly to a group, and does all she can to assist team-mates without being asked. She strives to achieve solidarity between her and her group. However, when she gets truly frustrated, either through the bumblings of a leader or her team-mates, Geist becomes extremely stubborn, and takes off to do her own thing by herself. Whether anyone follows her or not is irrelevant. If she has to do something by herself, she will.

Geist is socially awkward. She has absolutely no experience talking with people, and has problems understanding what other people want. Though quite astute in feeling the atmosphere of a room, she has no idea how to read between the lines, and takes the words of others at face value. She is so spoiled by her relationship with her ex-partner that any other social interactions with other people not named Yurei Aoshima crumbles quickly as she is simply not accustomed to conversing with civilians or other Hunters that don't match her wavelength. The only way to get her to understand is by being as direct as possible about what one needs. However, she knows of her own predicament, and has picked up on how to better read the mood of a room or others, and knows when she should keep her mouth shut...unless told to do so otherwise.

-Combat Info-
Color: Grey

Abilities:
Geist specialises in using her Aura for combat applications, due to her less impressive Semblance, being able to switch between defensive and offensive applications of her Aura to block, and riposte where needed, as well as grant her temporary boosts in speed to maneuver around targets.
None. Geist, surprisingly, hasn't been able to manifest a Semblance, relying wholly on martial prowess and Aura to survive this long.
Geist is a Fighter but her range is usually much longer than what most would expect from a fighter, and she prefers to dodge and duck around rather than trade blows.

Strengths -
What places Geist, at the very least, on the same level as her allies is her experience and the skill that comes with it. Barely the strongest, not exactly the fastest, Geist uses her prime weapons at her disposal to their greatest efficiency to cover the distance between her and those with superior physique. She is learned in making up for her lack of a Semblance to manipulate her Aura, and is capable of using it to bolster her movements, defenses, or attacks much more easily than most of her peers.

Her appearance, loadout, and skills encourage her to favour hit and run techniques, and she capitalises on this, using her agility and all the tools in her disposal to engage a target, land a few good hits, then backing off to create confusion.

Geist has the analytical mind of a tactician, and the skill of a soldier of fortune. With the combination of both of these, she makes for a strange type of team player, being able to identify the weaknesses and strengths of her teammates and her targets, and adapting her own behaviour to better support her allies and creating openings for them to capitalise on.

In halberd mode, the Calibre offers the ability to control close-ranged combat by keeping enemies at a safe enough distance, while also providing not-so-insignificant damage output. In its split mode, the Calibre offers faster maneuvers and the combination of both axe and gun lets its users cover a close to mid-ranged combat quite well, at the cost of general firepower.

Weaknesses -
Geist's small body and specialisation (or lack of one) puts her at a disadvantage when it comes to matching brute force. Under no circumstance can she even hope to try and block heavier and stronger attacks without eventually crumbling.

Reloading the Calibre takes a significant amount of time, which means that if Geist has to take off to reload, she will be out of commission for a good few seconds, or she will have to risk continuing the engagement with nothing but blanks.

Geist has a bad habit of doing things her own way. While she ultimately does things for the good of her team, there are times that she will completely disobey orders out of exasperation, and act on her own instincts rather than follow others’ lead. She will follow orders, but has only so much patience before she takes matters into her own hands.

Geist is extremely spoiled by her experience with a proper partner who knows how to follow up with her attacks. She has no experience (or at least, has forgotten about it) working with people with different personalities than her previous partner.

Weapon
AT-434 'Calibre'
A halberd that can be split up into a gun and an axe, and was designed, as most huntsman weapons are, to be able to be used across any range with flexibility. There is a locking mechanism in place to secure the axe-head into the gun section, so its user has no need to worry about the axe-head being dislocated during a fight. The gun is a semi-automatic handgun that has a cyclical chambering system within it that loads different Dust types within its system, which the user can control. Compared to the Myternaster, which its design is slightly based off on, it has a more limited capacity, and runs out of Dust ammunition fairly quickly, necessitating reloads in the long run.

The Calibre was supposed to be a beginner's weapon, designed with the basic idea of transforming weapons in mind, to get huntsmen used to the concept. However, it fell out of favor due to the lack of need of such a product, and production was discontinued. Geist's Calibre is the one out of seventy-six models that still remain today.

Primary Form
Halberd Mode: Pictured above. In this mode, there is a function for the Calibre that allows it to 'fire' blanks. By pulling the trigger, an empty chamber is able to discharge a vibration across the axe-head, allowing it a burst of energy to cut through more stubborn hides of Grimm, or overpower the defenses of human enemies. This allows the user to still be able to use the weapon even when running on empty.

Firing Dust in halberd mode imbues the axe-head with the properties of the Dust chambered into it. Common usage of this trait consists of running a Grimm through with the spearhead, and firing an Ice Dust round, causes an explosion around the spearhead that encases the Grimm in ice, allowing for more follow-ups from either Geist or her team-mates. Geist primarily uses Ice and Fire Dust, but has a stock of a variety of other Dust rounds.

Secondary Form:
92d1bb55cfba838cc66b38eae40f0383-sample.jpg
Split Mode: The disengaged form of Calibre, turning it into a gun-and-axe combo. What it lacks in the melee firepower that its Halberd Mode possesses, it makes up for it with utility. Dust can be fired for a variety of effects, but none of them are particularly impressive, ranging from incendiary shots to high-voltage 'shotgun' blasts at close range. Its lack of flash and firepower befits the Calibre's status of a generic Hunter's weapon.
 
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Name: Yuki Meng
Age: 17
Species: Faunus (Peacock)
Gender: Female
Occupation: Student
Appearance: Yuki comes in at a rather tiny five foot one, the shortest in her family much to her chagrin. Her hair is a vibrant shade of pink that reaches down to her upper back with small green baubles attached to the ends, the baubles a present from her mother. Her skin is rather fair despite where she was raised, and piercing green eyes match the baubles in her hair. Her usual outfit consists of comfortable brown loafers with black knee-length socks. A short green plaid skirt conceals a pair of black spats, above which she wears a black t-shirt partially covered by a brown jacket, the sleeves rolled up to just below her elbows. A pair of fingerless gloves complete the outfit, as well as a dufflebag full of arrows and her favorite stuffed charm.

History: On the distant shores of Menagerie a young faunus girl would stare up at the stars and wonder if she could one day reach out and grab them. Yuki was always intrigued by the stars, how something so beautiful could exist so far out of her reach. Her mother would tell her stories of a great archer who pinned all of the stars to the sky long ago for the one they loved. Her family lived in one of the smaller settlements on the island, they survived on a diet of fresh fish and hardy crops. Life was good for the small family, but all of the stories that filled Yuki's head since birth had her dreaming of something more than a simple life. She wanted to be the greatest archer in the world, in all of history! Good enough to rival the archers of legends and shoot down the stars themselves to prove it. It took years of begging, saving lien from small jobs and practicing every day, but she finally received her parents permission to attend a huntsmen school in Vale. There she continued her training in the way of the bow, peppering her opponents with enough arrows to blot out the sun.

Aura Color: Red
Aura Ability: Object manipulation
Semblance: Threads of Fate: After touching an object, Yuki can create nearly invisible threads out of her own aura. These threads allow her to manipulate how an object moves, from it's angle and trajectory and even it's speed. There is a limit to the weight and size of object she can handle, and as it stands she can only manage four threads at a time.
Combat style: Ranged/Caster. While she's no slouch with her bow Yuki uses her semblance to manipulate her arrows in order to keep her foes at longer ranges. She prefers to play keep away with enemies, never letting them get within a range where her bow is useless.
Strengths: Fishing, Perception, Planning, Long Range Engagement, Precision
Weaknesses: Close Combat, Strength, Egotistical, Fear of Spiders, Bad With Technology
Weapon Name: Twilight Piercer, A mechashift bow that can fire both dust and regular arrows. Dust arrows range from whatever dust Yuki can get her hands on, although she usually carries yellow and and light blue dust arrows.
Primary Form: The base form of the weapon, it is a composite shortbow that allows for quicker shots and is useful in enclosed spaces.
Second Form: The variant form of the weapon, the bow itself folds out into a longbow of around five feet in height. This larger form allows for more powerful arrows to be fired and is usually used in larger areas.
Final Form: The final variant of the weapon, the bow itself straightens into a medium sized bo staff of around three feet. Useful to catch enemies off guard, this form also allows it to extend and retract a short distance with the press of a button



⛧ c o d e d _ b y _ s p o o k i e ⛧

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Code credit: @spookie
 
~Profile Information~
-Basic Info-
Name: Korin Redstar
Age - 17
Species - Human
Gender - Female
Symbol (Optional)
Occupation - Student/Hunter
Appearance:

aaa.jpg


History:

The daughter of a crazed discharged Atlas Soldier. Korin spent much of her life being forced through rigorous training. It had always been her fathers idea that Korin would eventually join Beacon Academy and become a Huntress. Her father had been discharged due to being believed to be too unstable mentally. She grew up in Vale watching many people around her struggle through life. She had met many people that only would go on missions as hunters and huntresses to only end up dead. It almost became something she was good at. She would be able to pick out a huntress or hunter and guess how long till they died. It was easier to see the problems when you lived on the lower side of society, her own father being too poor and stubborn to trust anyone enough to get a stable job. Knowing her own set of skills she knew she would end up at Beacon, she even ended up going to signal. While at signal she struggled to find a weapon type she liked and eventually created red valkyrie after one of the professors pointed out she liked to stay at a distance during combat. She ended up graduating with full marks and has since been enrolled in beacon.

Personality:

Korin could be described as a serious person. She tends not to open to others very often, often getting into disagreements or even not talking often for extended periods. She views the world as a dangerous place where everyone is just struggling to survive. She tends to lay with her thoughts, examining situations and others without telling anyone what she thinks.
She may come off as secretive to others. She goes to great lengths to prepare herself for combat situations, she comes off as odd, many finding it hard to get past her closed view of the world.
She refers to her friends or teammates often as simply "colleagues" unwilling to get close enough to anyone to be affected by the possibility of their death.
She can be quite hyper-focused when it comes to missions and carries them out relentlessly and even can be merciless when she is upset or has a dislike for someone. Korin sees herself as realistic, she knows the dangers and requirements of becoming a huntress and takes on a self deprecating view of the world, often struggling to find meaning in life.


~Combat Info~

Aura Color:
Red
Aura Abilities: Protection & Recovery
Semblance: Teleportation Tag

Korin can tag an object and throw it and teleport to it's location. This works within 20m and can only be used once per tag, after she teleports to an object, she must touch it again to tag it.
This is most notably used on her own weaponry, tagging her Naginata or one of the bullets from her DMR, teleporting to the object after it has been launched, she can use this to simulate flight to an extent although she can only tag an object while grounded.


Combat Style: Ranged
Most of Korin's fighting style revolves around taking use of the length of both her naginata and the effect sniping range of her DMR. She makes for a good fighter and a good long range sniper, often mercilessly slashing through large groups of enemies due to the long reach of her weapon. She is quick and hard to pin down due to her ability to seamlessly incorporate her semblance into her fighting style, often throwing a weapon to impale an enemy, teleporting to it and pulling it out before quickly manuevering around teleporting.


Strengths:
1. Mid to long range combat
2. Observation Skills
3. Speed/Mobility
4. Critical Analysis
5. Organization/Preparation

Weaknesses:
1. Confined Area Combat
2. Heavy Hitters
3. Teamwork
4. Social Interaction
5. Poor Motivation/Depressive


Weapon Name: Red Valkyrie

Red Valkyrie is a weapon that can turn into a Naginata or a DMR (Designated Marksman Rifle)

While in DMR mode, her DMR has a scope that can function between a regular scope or a nightvision scope. It can shoot from far ranges, much like any other sniper and can be outfitted with dust rounds to provide elemental bullet effects such as incendiary rounds or Ice rounds. Unlike actual Sniper Rifle, as a DMR, it has a much higher rate of fire, at the cost of a reduced range. It however has the benefit of being much more compact than a true sniper rifle.

While in Naginata mode it functions as a Naginata would, being a long polearm, Korin relies on brutally impaling enemies, spinning her polearm and twirling it to deflect bullets, and generally taking advantage of the longer range of the weapon.
 
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  • 056fcc941dfd84d1f4ef22a33531ec52.jpg
    Eis SturmName: Eis Sturm


    Age: "I've seen seventeen winters if that's what you mean? That's how my mom taught me to keep track of age. What? What do you mean it'd be easier to just say 17?"


    Gender: "I'm a girl... Wait, is it really that hard to tell?"


    Country of Origin: "I'm from Mistral. Not like the city Mistral though. More like the general continent."


    Aura Color: Icy Blue


    Species: "I'm an Arctic Fox! I thought the ears, tail and fangs would clue you in to that. You're really not the most observant person are you? Was that mean? That was mean wasn't it?"

    Occupation: "A student hopefully!"


    Emblem:
    cea861c04794a34c2ff346590ec8321f.jpg



 
I don't think this would go very well with the story. Faunas is a race, passed down through bloodlines. As far as the show has revealed, it can be obtained. As far as magic goes as well, a semblance is a manifestation of one's soul. No one considers it to be magic because magic doesn't technically exist. And your weapon also can't be mystical. It's meant to be passed down to you or built yourself in an academy prior to Beacon. :(
 
-Basic Info-

Name -
Allium Clematis

Age - 17

Species - Faunus (Bee)

Gender - Female

Occupation - Student

Appearance - She has tan skin, purple and black striped hair, violet eyes, purple-but-almost-black antenna, and insectile wings (they are not able to grant flight, only redirect her in the air).

History - Born in Vacuo to a nomadic tribe she spent her early life knowing only the other members of her tribe. She was raised as a beekeeper for the settlement by her father, but she loved to tinker with her mother. A Grimm attack left her with both parents dead and no living siblings. The tribe took care of her, but it was never the same afterwards. Eventually she decided to train to fight the Grimm, to protect what was left of her community. Now she is entering Beacon Academy after years of hard work, and she is ready to prove herself to her peers.

Personality - She is somewhat shy and awkward around strangers. She is usually timid and is slow to anger, but once riled up she will fight fiercely to the end. Allium prefers the outdoors, especially natural areas. She can get excited over lush plant life, especially flowers. She is very protective of her beehives. She is loyal to a fault, but is slow to trust.


-Combat Info-

Aura Color -
Purple

Aura Ability - Bursts of speed and minor protection

Bees! - She can push her semblance into bees, making them hers. Her bees tend to grow to the size of hamsters, but they are not particularly fast, durable, or venomous. They tend to be fluffy like a bumblebee, no matter the type of bee it was originally. Her bees are a bit more intelligent than normal, like particularly dumb dogs. They are very loyal, and very snuggly. The honey that her bees make has interesting properties, though so far the results have been somewhat random, if consistently positive. There are a few types of honey she has categorized.

Healing Honey - This honey can heal injuries it is smeared on, or give the drinker minor regeneration for a minute or two. Made by her bees like normal honey.

Aura Honey - This honey partially restores the drinker's Aura. Made by pushing her Aura into the bees making honey, it is exhausting to make.

Strong Honey - This honey gives the drinker enhanced strength for around a minute, though it doesn't protect from exhaustion or doing damage to oneself with the enhanced strength. (She only has ~5 doses left of this, and she has no idea how her bees made it the first time and she hasn't been able to replicate it).

Allium has done limited experiments with Dust, and she can tell that her bees can make some interesting honeys with it involved, but she hasn't been able to afford enough to figure things out.

Allium has two beehives, each with a queen that she has claimed. She doesn't know where she is going to set them up here at Beacon...

Combat Style - Caster

Strengths - Once she has gotten used to them she is able to work extremely well with teammates, she can act as a field medic, she has good aim, she is skilled in the maintenance and repair of weapons, has great wilderness survival skills, BEES

Weaknesses - Her Semblance is completely useless against the Grimm, her social skills are under average, she is unfamiliar with cities and is uncomfortable in them, she likes her bees better than she likes most people, she is easily distracted

Weapon Name - Razor Petal

Primary Form - A halberd with silvery blades and a violet handle. It has petal-like designs engraved into it.

Secondary Form - A violet sniper rifle with a bayonet. It has petal-like designs engraved onto it.
 
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Still a WIP | Let me know if something needs changing :)

-Basic Info-

Name -
Allium Clematis

Age - 17

Species - Faunus (Bee)

Gender - Female

Occupation - Student

Appearance - She has tan skin, purple and black striped hair, violet eyes, purple-but-almost-black antenna, and insectile wings (they are not able to grant flight, only redirect her in the air).

History - Born in Vacuo to a nomadic tribe she spent her early life knowing only the other members of her tribe. She was raised as a beekeeper for the settlement by her father, but she loved to tinker with her mother. A Grimm attack left her with both parents dead and no living siblings. The tribe took care of her, but it was never the same afterwards. Eventually she decided to train to fight the Grimm, to protect what was left of her community. Now she is entering Beacon Academy after years of hard work, and she is ready to prove herself to her peers.

Personality - She is somewhat shy and awkward around strangers. She is usually timid and is slow to anger, but once riled up she will fight fiercely to the end. Allium prefers the outdoors, especially natural areas. She can get excited over lush plant life, especially flowers. She is very protective of her beehives. She is loyal to a fault, but is slow to trust.


-Combat Info-

Aura Color -
Purple

Aura Ability - Bursts of speed and minor protection

Bees! - She can push her semblance into bees, making them hers. Her bees tend to grow to the size of hamsters, but they are not particularly fast, durable, or venomous. They tend to be fluffy like a bumblebee, no matter the type of bee it was originally. Her bees are a bit more intelligent than normal, like particularly dumb dogs. They are very loyal, and very snuggly. The honey that her bees make has interesting properties, though so far the results have been somewhat random, if consistently positive. There are a few types of honey she has categorized.

Healing Honey - This honey can heal injuries it is smeared on, or give the drinker minor regeneration for a minute or two. Made by her bees like normal honey.

Aura Honey - This honey partially restores the drinker's Aura. Made by pushing her Aura into the bees making honey, it is exhausting to make.

Strong Honey - This honey gives the drinker enhanced strength for around a minute, though it doesn't protect from exhaustion or doing damage to oneself with the enhanced strength. (She only has ~5 doses left of this, and she has no idea how her bees made it the first time and she hasn't been able to replicate it).

Allium has done limited experiments with Dust, and she can tell that her bees can make some interesting honeys with it involved, but she hasn't been able to afford enough to figure things out.

Allium has two beehives, each with a queen that she has claimed. She doesn't know where she is going to set them up here at Beacon...

Combat Style - Caster

Strengths - Once she has gotten used to them she is able to work extremely well with teammates, she can act as a field medic, she has good aim,

Weaknesses - Her Semblance is completely useless against the Grimm, her social skills are under average, she is unfamiliar with cities and is uncomfortable in them, she likes her bees better than she likes most people,

Weapon Name

Primary Form

Secondary Form (Optional)

Final Form (Optional)
It looks good. Just be sure to add your weapon information and you're all set to go!
 
~Profile Information~
(*A reminder that names are usually inspirations of colors and characters are usually inspired by fairy tales/history.)
-Basic Info-
Name - Isern Ellengaest
Age - 17
Species - Faunus
Gender - Male
Symbol (Optional)
Occupation - Student/Hunter
Appearance
1602490989733.png
Standing at an impressive 5'6 1/2" with a build to match, Isern won't be darkening any doorways any time soon.
History
Personality - The very definition of Napoleon Complex, Isern is hot tempered and always spoiling for a fight in an attempt to prove himself better than others for his perceived shortcomings, the most obvious of which being his miniscule height.


-Combat Info-
Color: Steely grey (Isern translates from Old English to Iron)
Abilities: Defense
Isern's unyielding will manifests in overwhelming strength. He can brush off a massive hit as if it were nothing and return it in kind with an earth shattering swing of Cwellere.
Tank: When Isern feels like he has something to prove, he is not easily moved.
Strengths - (5 or More)
Weaknesses - (5 or More)
Weapon Name - Cwellere
Primary Form - Two handed dane axe.
Secondary Form - The head of the axe drops down to serve as a stock, pulling the trigger down as it does so. A slot in the top opens up where dust cartridges can be loaded. Fully transformed, Cwellere resembles a bren machine gun.
 
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~Profile Information~
(*A reminder that names are usually inspirations of colors and characters are usually inspired by fairy tales/history.)
-Basic Info-
Name - Isern Ellengaest
Age - 17
Species - Faunus
Gender - Male
Symbol (Optional)
Occupation - Student/Hunter
Appearance
View attachment 793451
Standing at an impressive 5'6 1/2" with a build to match, Isern won't be darkening any doorways any time soon.
History
Personality - The very definition of Napoleon Complex, Isern is hot tempered and always spoiling for a fight in an attempt to prove himself better than others for his perceived shortcomings, the most obvious of which being his miniscule height.


-Combat Info-
Color: Steely grey (Isern translates from Old English to Iron)
Abilities: Defense
A person's semblance is an extension of one's self. It should be a reflection of that character's personality in a way. It also shouldn't be OP. Try giving it limitations or weaknesses in order to balance it out.
A semblance may also be used with the mixture of dust. If your character knows how to, come up with some ways that your character's semblance can be mixed together with dust.
Tank: When Isern feels like he has something to prove, he is not easily moved.
Strengths - (5 or More)
Weaknesses - (5 or More)
Weapon Name
Primary Form
Secondary Form (Optional)
It looks good so far. Can't wait for the rest of it! :)
 

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