Young_Charles99
New Member
Please place all character bios here.
~Profile Information~
(*A reminder that names are usually inspirations of colors and characters are usually inspired by fairy tales/history.)
-Basic Info-
Name
Age - (1st Years are 17)
Species - (Human/Faunus)
Gender - (Male/Female)
Symbol (Optional)
Occupation - (Student/Hunter or Huntress/Professor/etc.)
Appearance
History
Personality
-Combat Info-
Strengths - (5 or More)
Weaknesses - (5 or More)
Weapon Name
Primary Form
Secondary Form (Optional)
Final Form (Optional)
~Profile Information~
(*A reminder that names are usually inspirations of colors and characters are usually inspired by fairy tales/history.)
-Basic Info-
Name
Age - (1st Years are 17)
Species - (Human/Faunus)
Gender - (Male/Female)
Symbol (Optional)
Occupation - (Student/Hunter or Huntress/Professor/etc.)
Appearance
History
Personality
-Combat Info-
Color: Your aura color should reflect your name. (Ruby = Red, Weiss = White, etc.)
Abilities: Aura can be used as a means or protection as well as a weapon by projecting one's aura outward in a "push" of sort.
Abilities: Aura can be used as a means or protection as well as a weapon by projecting one's aura outward in a "push" of sort.
A person's semblance is an extension of one's self. It should be a reflection of that character's personality in a way. It also shouldn't be OP. Try giving it limitations or weaknesses in order to balance it out.
A semblance may also be used with the mixture of dust. If your character knows how to, come up with some ways that your character's semblance can be mixed together with dust.
A semblance may also be used with the mixture of dust. If your character knows how to, come up with some ways that your character's semblance can be mixed together with dust.
Tank: Durable, heavy hitters that are usually somewhat slower with their attacks depending on the weapon.
Fighter: Attacks that rely on direct hits that do more critical, calculated strikes in close range.
Ranged: Distanced hitters that usually rely on speed and reflexes to get the job done.
Caster: Someone very influenced by semblances and dust, specially trained in these categories and more fragile than others.
*Teams do not require one of each class. A team can be made up of any combination. The classes are simply there to help flesh out the character's skills. (Example: Weiss would have a difficult time using Ruby's weapon perfectly because she is trained with a rapier.) It is important to match your combat style with your weapon of choice.*
Fighter: Attacks that rely on direct hits that do more critical, calculated strikes in close range.
Ranged: Distanced hitters that usually rely on speed and reflexes to get the job done.
Caster: Someone very influenced by semblances and dust, specially trained in these categories and more fragile than others.
*Teams do not require one of each class. A team can be made up of any combination. The classes are simply there to help flesh out the character's skills. (Example: Weiss would have a difficult time using Ruby's weapon perfectly because she is trained with a rapier.) It is important to match your combat style with your weapon of choice.*
Weaknesses - (5 or More)
Weapon Name
Primary Form
Secondary Form (Optional)
Final Form (Optional)
~Basic Info~
Name: Bliss Byers
Age: 17
Species: Human
Gender: Female
Symbol:
Occupation: Beacon Academy Student
Appearance:
Her long, blue hair is pulled into a ponytail by a leather band. Her eyes are like crystal spheres of cyan with pale white skin. Atop her silver tank top rests a blue jacket with silver trimming that follows the bottom trim, the middle trim, and the trim down her arms, finished by cuffs that button at the wrists. At her waist rests a silver cloth, held together by a silver buckle holding a blue gem in the center of it. Extending downward from the cloth belt comes a white skirt. The shadows that fall on the skirt make the white coloring look gray. Finishing her look are cyan colored heels. Blue pears rest in the middle of the ankle, guiding a split in the shoes that pull the material back into bands that wrap around her calves, crossing once before wrapping around the very middle of her calves. Bliss stands at a short 5'5", weighing about 90 lbs. Her expression is set in bitter coldness from years of emotional repression, easily mistaken for a glance of boredom or disinterest. Her voice is calm and rarely ever raised, seeming almost as bored and uninterested as the look on her face.
Name: Bliss Byers
Age: 17
Species: Human
Gender: Female
Symbol:
Occupation: Beacon Academy Student
Appearance:
Her long, blue hair is pulled into a ponytail by a leather band. Her eyes are like crystal spheres of cyan with pale white skin. Atop her silver tank top rests a blue jacket with silver trimming that follows the bottom trim, the middle trim, and the trim down her arms, finished by cuffs that button at the wrists. At her waist rests a silver cloth, held together by a silver buckle holding a blue gem in the center of it. Extending downward from the cloth belt comes a white skirt. The shadows that fall on the skirt make the white coloring look gray. Finishing her look are cyan colored heels. Blue pears rest in the middle of the ankle, guiding a split in the shoes that pull the material back into bands that wrap around her calves, crossing once before wrapping around the very middle of her calves. Bliss stands at a short 5'5", weighing about 90 lbs. Her expression is set in bitter coldness from years of emotional repression, easily mistaken for a glance of boredom or disinterest. Her voice is calm and rarely ever raised, seeming almost as bored and uninterested as the look on her face.
~Combat Info~
Aura Color: Blue
Aura Abilities: Protection & Recovery
Semblance: Cold Touch
Bliss's semblance allows her to conjure ice out of thin air, similar to that of combining water and wind dust. Mainly used for the purpose of creating ice bolt projectiles and covering the ground with a slippery sheet of ice, her semblance can also be used to create sharp spikes to pierce enemies and walls or domes to protect herself and others from harm. Bliss has also trained herself intensely with dust, being able to use it to empower her own semblance very well. (Example: Combining her ice bolts with fire dust creates a projectile of burning ice that does both ice and fire damage, both freezing and burning enemies.)
Combat Style: Caster
Well versed in her swordsmanship and her projectiles, Bliss's skills are best used in the combination of dust in order to support her allies. By applying dust to her semblance and weapons, she can use her skills and abilities to boost others' attacks and also help protect them from taking damage.
Strengths:
1. Dust Control/Manipulation
Aura Color: Blue
Aura Abilities: Protection & Recovery
Semblance: Cold Touch
Bliss's semblance allows her to conjure ice out of thin air, similar to that of combining water and wind dust. Mainly used for the purpose of creating ice bolt projectiles and covering the ground with a slippery sheet of ice, her semblance can also be used to create sharp spikes to pierce enemies and walls or domes to protect herself and others from harm. Bliss has also trained herself intensely with dust, being able to use it to empower her own semblance very well. (Example: Combining her ice bolts with fire dust creates a projectile of burning ice that does both ice and fire damage, both freezing and burning enemies.)
Combat Style: Caster
Well versed in her swordsmanship and her projectiles, Bliss's skills are best used in the combination of dust in order to support her allies. By applying dust to her semblance and weapons, she can use her skills and abilities to boost others' attacks and also help protect them from taking damage.
Strengths:
1. Dust Control/Manipulation
2. Swordsmanship
3. Emotional Control
4. Combat Experience
5. Teamwork Skills
Weaknesses:
1. Close Combat Stamina
2. Durability
3. Apathy
4. Large Enemy Groups
5. Heavy Hitters
Weapon Name: Blue Bury
Primary Form:
Blue Bury only possess a single form. A long, thin sword, the hilt holds a large blue gem. Extending outward from the gem are diamond-shaped metal pieces, all placed in the form of a snowflake. Holding the bottom of the gem is a cylindrical piece that connects the gem to the handle. At the very bottom of the bottom rests a plate with a sharp arrow extending out of it. This piece can be removed to reveal a chamber of dust cartridges. There are three cartridges, designed to hold five forms of dust: Fire, (Kinetic) Energy, and Gravity Dust.
3. Emotional Control
4. Combat Experience
5. Teamwork Skills
Weaknesses:
1. Close Combat Stamina
2. Durability
3. Apathy
4. Large Enemy Groups
5. Heavy Hitters
Weapon Name: Blue Bury
Primary Form:
Blue Bury only possess a single form. A long, thin sword, the hilt holds a large blue gem. Extending outward from the gem are diamond-shaped metal pieces, all placed in the form of a snowflake. Holding the bottom of the gem is a cylindrical piece that connects the gem to the handle. At the very bottom of the bottom rests a plate with a sharp arrow extending out of it. This piece can be removed to reveal a chamber of dust cartridges. There are three cartridges, designed to hold five forms of dust: Fire, (Kinetic) Energy, and Gravity Dust.
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