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Dice Robotech - Tales of the UEEF (OOC)

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Just so I'm on the same page, I need to remove the part regarding missiles (also I must have gotten them mixed up lol, was looking at too many sheets apparently)

I'm still a little confused on how many attacks we get per round.
 
Its ok. The way it works, everyone gets their first action, and once the last person on the initiative list has made their first attack, it goes back up to the top for the second action of the round.
 
So we get one action per round? I think what is confusing me most about it is the number of attacks thing.
 
Watch how the others post their attacks and my responses to them; that will help you out as you play. Just remember that I am not expecting you to be a master at this system. It will take you a while to get the ropes of the details of combat and how it all works together. I will always be here to offer any explanations I can to assist you!

So don't get discouraged!
 
Will do boss! And no worries, I'm not getting discouraged. One of the more fun things about dice is the unexpected scenarios they can put you in, and the boons and challenges that it brings. Lol in my experience I have as much fun with 1s as 20s.

Also! Would Charlie have both the MSC and her EU-13? Or did she trade out the gun pod for the MSC?
 
You have both. The Synchro Cannon is mounted on the back/shoulders of your Alpha, while the EU-13 is underslung in fighter mode and hand held in Guardian and Battloid mode.
 
Cool beans. I had though the MSC was another gunpod, but it's nice that it us a mounted weapon.

Also! When I roll for the weapon system to get it online, is that a d20 roll, and if I do roll for it, does that take up an attack action?
 
Also! When I roll for the weapon system to get it online, is that a d20 roll, and if I do roll for it, does that take up an attack action?
Weapon Systems is one of your skills with a percentile. It would be a d100, and you would have to get equal to or under your skill number on your sheet. Finally, it will use up an action to 'clear the jam' on the MSC. But like I said, you still have all of your other weapons available to you.
 
Weapon Systems is one of your skills with a percentile. It would be a d100, and you would have to get equal to or under your skill number on your sheet. Finally, it will use up an action to 'clear the jam' on the MSC. But like I said, you still have all of your other weapons available to you.
What would be her skill since she doesn't have weapon systems in her secondary skill list?
 
Huh. I thought that everyone had Weapon Systems. Strange.

Instead of that, you can try a Mecha Pilot: Veritechs at your 71% chance. You can either do that, or engage with a different weapon and work on the MSC later on. Up to you.
 
Don't worry; the Invid will have missiles soon enough! <insert evil laughter>
 
Technically, no, but with that many missiles I'll let you roll half damage from the blast radius of the warheads.

Next, you need to sacrifice a goat to the dice gods to get them off your back for these bad rolls! lol
 
Alrighty!

No! I must not blame the dice. To curry the favor of chance, I must embrace it. RNJesus has a plan for me.
 
Hey boss, if Charlise be taking the cyclone, what weapon would you recommend for her? The Gallant, Valiant, Wolverine, or the Rocket Cannon?

I think the rocket cannon is the default of the light cyclone. If so, how many clips are usually carried so I know my total ammo count?




Also! Are Cyclones powered by Protoculture?
 

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