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Robotech - Southern Cross Adventure

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Alan fires the PPC cannon at the drone, given that it's a weapon that's already been used in the current encounter.

Oof. That miss
 
Wish and you shall receive a critical strike!

The blast rips into the weakened armor of the drone, causing it to shudder and fall to the deck, completely inert. Ryuko did it.

Moving out of combat time.

Neo chimes in with, "LT? With all of the heavy metals and thick walls, our radar is going to be practically useless in here. We could be right next to a whole legion of these robots and not even know it. I strongly suggest we move out before we get reinforcements showing up!"


This particular deck has a ceiling height of 300 feet, giving you some room to be able to take to the sky if needed. The lighting is very dim, making visual identification of anything at a distance difficult without extra lighting or using your enhanced sensors to see. As you pass into the outer corridor, you can see writing on the wall in Zentraedi, marking the bulkhead number and level to help identify where you are inside the massive factory.

If the floor plans are the same, the fold space engines are on this level, while the command computer is one level up. Right now, you can look down the hall in either direction and it slowly curves out of sight in the dim lighting, and there are passages that lead into the heart of the station.

What do you do?
 
Deunan calls out on the radio, "Alright! Good shooting there, Ryuko! Nice work! Ok, we move out for the fold engines. Neo, plot out some navigation points to guide us to our destination. Everyone, keep your eyes open and your heads on a swivel. We need to keep on the run and try to not get bogged down and overwhelmed by the numbers of attackers out there."
 
Neo nods. "On it, LT. Give me two shakes, and I'll get us some navigation info. In the meantime, I suggest we try . . . this corridor. It should bring us closer to the fold engines for our technical expert of Lt. Costas to do his magic."

The corridor she points out has the same 300 foot ceiling, and is 200 feet wide, giving you some room to maneuver as the team heads down it. True to Neo's warning, your radar is nearly useless here, with all the heavy MDC metals of the Factory around you, but you can tell that this particular passage is almost a mile long as it heads into the heart of the Factory.

This hallway is not a nice, neat and shiny hall like you would see in the Enterprise in the famous Star Trek: The Next Generation tv show. It is more dark, dingy and filled with odd protrusions that seem to stick out at random spots along the sides of the passage, more like the Nostromo in the move Alien. This unfortunately gives the drones plenty of places to be able to hide from detection.

As you travel along, Neo finally comes up with a proposed route through the massive station. "Ok, LT! Got a few proposed paths to try and take. We should be coming up on a 'T' intersection at the end of this hall. We need to go left at the fork."
 
Deunan doesn't waste any time in sightseeing; she is more focused on getting the job done. Trusting that the tank's motion sensor with its 1,500 foot range will give some advanced warning, she kicks her tank forward using the passive nightvision display to heighten the ambient light in order to be able to see. Keeping her tank in Battloid mode, she runs forward down the passage indicated by Neo, Eu-11 rifle in hand.
 
As you run through the Factory, it seems to you that this particular section of the place is set up for housing large numbers of Zentraedi; possibly while their ship is being worked on. As a result, there are barracks for literally thousands of the giant soldiers lining the hall, along with all the needed food preparation and recreation facilities to keep the crew members occupied.

At the end of this passage there is a sealed bulkhead door forming a airlock. This door is not locked, so a simple press of the keypad is enough to open this side. Inside, you can see that there are three other doors, one on each side of the room. The chamber is just large enough to be able to squeeze in all the mecha of the squad and seal the door behind you to be able to cycle the lock and open the next door. Neo indicates that you need to head to your left, pointing at the proper door.

When the next hatch is opened, a blast of heat slams into your mecha, but thankfully your gear is heat insulated, so you don't feel anything in your mecha, but if you were out on foot, the heat levels would be lethal with temperatures reading at over four hundred degrees. There is gravity in this chamber, and a loud thrumming sound of heavy machinery working at some unknown task. This chamber is large, with its three hundred foot ceiling and it stretches out 1,200 feet, but there is large heavy gears and pistons making it even more dangerous in here. If you make the mistake of getting caught in the moving parts, the result would be disaster for whatever unfortunate soul that got sucked in.

You are about halfway through the blazing hot room with all of the moving parts before a side door opens to reveal ten of the heavy assault drones, the ones built using the classic Regult Battle Pod design.

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There is partial cover in here between you and them, making any attack going in either direction more difficult.

Initiative rolls, please!
 
Initiative roll for Deunan.

I also would like to try and use the Command Tank bonuses for the squad.

Made my roll unless there are any minuses. Initiative roll is a 9.
In the Hover Tank:
Number of Attacks: 9 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +12 with Cannons, +13 to HtH, +14 with EU-11 (+2)
Parry: +17 (+1)
Dodge: +17 (+1)
Roll: +9
Perception: +12
Initiative: +3 (+2)
Critical Strike on a natural 18-20
 
Initiative order for the player characters so far.
17 - Alan
16 - Gabi
12 - Marlon
9 - Deunan
8 - Ryuko
 
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VHT-10A Ajax mode: Helicopter.

Missile Payload:
Hardpoint #1 - 15/15 Plasma/Napalm (medium): 1d6x10 M.D., 1 mile, 15 foot radius, 1 M.D.C.
Hardpoint #2 - 15/15 Plasma/Napalm (medium): 1d6x10 M.D., 1 mile, 15 foot radius, 1 M.D.C.
Hardpoint #3 - 5/5 Plasma/Napalm (medium) Short-range missiles: 2D6x10 M.D., 3 mile range, 15 foot radius, 5 M.D.C.
Hardpoint #4 - Electronic Counter-Measures Pod

Gabi felt her stomach tighten as she saw the barracks for thousands of Zentraedi. She thought briefly of the voracious hell that would come to Earth if this place became operational under Zentraedi or Robotech Master control. What chance would the United Earth Government and Army of Southern Cross stand if this area fell into their hands?

Gabi reminded herself - she was Recon Patrol. Like the Green Berets of old wars like Vietnam, Iraq, and Afghanistan, their mission was the same as their motto - De Oppresso Liber - To liberate the oppressed. And who were the oppressed? Every human being on Earth. Taking this factory was one mighty step in going in that direction, even greater than the bomb the Third Heavy Recon had deposited in the Robotech Masters' mothership now in New Mexico. That spun another thought in Gabi's ever-dancing mind. New Mexico of all places! Home of the Los Alamos Project! With any luck, they didn't land on that great place of history.

Gabriela snapped out of her daydreaming and focused on the present. She would need her attention lest she fly into this obstacle course of a battlefield.

She gave a glance to her air wing to see how they were holding up. Then she exclaimed, "Let's stick it to 'em, muchachos! Either we get this factory or the pendejo Robotech Masters do! Who's it gonna be? Us or them?"


full

Image credit: www.limetown.com.br
STATUS Location: Inside the Robotech Factory.
Statblock: VHT-10A Ajax (400/400 M.D.). CBR Mk 2E Armor (105/105 M.D.). Heavy Shield (55/55 M.D.).
Effects Active: Command Spartas Combat Bonuses.

 
The ten drones move quickly, spreading out as they head into the room. The first two drones pop up from behind their cover and fire their twin particle beam cannons at O'Brien, but the rookie pilot manages to dodge out of the way of the attacks.

Rykon Rykon is up

20 - Drone 1-2 [1]
17 - Alan <====
16 - Gabi

16 - O'Brien [1]
15 -Drone 3-4
13 - Drone 5-6
12 - Marlon
10 - Neo
10 - Drone 7-8
9 - Deunan
8 - Ryuko

8 - Cooper
7 - Drone 9-10
6 - Costas
 
Alan's attack fires out, neatly threading the needle of the moving machinery to score a hard hit on the first drone. It stumbles back a few steps, but manages to keep its footing without being pushed into the heavy gears and pistons. Its armor is damaged pretty bad, and another good hit like that will probably take it out.

Purr Purr is up

20 - Drone 1 [2] seriously damaged
20 - Drone 2 [1]
17 - Alan [1]
16 - Gabi <====

16 - O'Brien [1]
15 -Drone 3-4
13 - Drone 5-6
12 - Marlon
10 - Neo
10 - Drone 7-8
9 - Deunan
8 - Ryuko

8 - Cooper
7 - Drone 9-10
6 - Costas
 
Deunan calls out, "Its too confined in here! Pull back into the hall behind us, and we'll smash the drones there! I say again, pull back!"
 
"Pulling back, LT!"

The first two drones pop up from behind their cover and fire their twin particle beam cannons at O'Brien, but the rookie pilot manages to dodge out of the way of the attacks.

"Nice moves, O'Brien. I bet you impress all the senoritas on the dance floor... but can you shoot?" Gabriela pulled back just as Conway had ordered and spare to glance to each of her wingmen to make certain they were doing the same.

"Take down the damaged bandits first or when in doubt fire on my target. You copy?"

Gabi tried to lock her crosshairs on the damaged drone and loosed a pair of ion blasts in an attempt to see how brightly it would explode.
 
Gabi's dual blasts hit the damaged drone 1 with a very hard blast, ripping into its weakened armor causing it to burst into flames and fall down.

O'Brien, his Valkyrie in Guardian mode, begins to hover backwards towards the door that the squad just came through, but still manages to fire a burst from his gun pod at drone 1, doing minor damage to it.

Drones 3 and 4 jump out from behind from one of the walls of machinery and fire their heavy particle beams at Alan. They will hit unless you dodge.

Drones 5 and 6 pops up using cover to fire on Marlon. They will hit unless you dodge.

D. Rex D. Rex is up, and Rykon Rykon and D. Rex D. Rex have a defense roll to make.

20 - Drone 2 [1] light damage
17 - Alan [1]
16 - Gabi [1]

16 - O'Brien [2]
15 -Drone 3-4 [1]
13 - Drone 5-6 [1]
12 - Marlon <====
10 - Neo
10 - Drone 7-8
9 - Deunan
8 - Ryuko

8 - Cooper
7 - Drone 9-10
6 - Costas
 
Alan throttles the hovering mechanisms of his tank form to raise in elevation before lowering them again, trying to evade by making the Veritech tank hop over the cannon fire in the confined quarters.

Rolling Dodge...
 
Alan manages to evade one of the two drones, but the second tags you for a total of 60 MDC to your main body.

D. Rex D. Rex is up and has a defense roll to make

20 - Drone 2 [1] light damage
17 - Alan -0/-60/-0 [1]
16 - Gabi [1]

16 - O'Brien [2]
15 -Drone 3-4 [1]
13 - Drone 5-6 [1]
12 - Marlon <====
10 - Neo
10 - Drone 7-8
9 - Deunan
8 - Ryuko

8 - Cooper
7 - Drone 9-10
6 - Costas
 

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