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Robotech - Southern Cross Adventure

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Alan attempts to dodge.

[my luck has left me, clearly.]

MDC:
Main Body: 475
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 20
Plasma: 5
MPAT: 10 9
Canister: 5
Smoke: 3

In the Spartas (See MECT Bonuses):
Number of Attacks: 6
Strike: +7 with Cannons, +8 to HtH, +9 with EU-11 (+2 Command)
Parry: +10 (+1 Command)
Dodge: +9 (+1 Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 Command)
 
Deunan will kick in her thrusters to leap into the air, shifting into Tank mode so she can use her main gun on the Pods. She lines up a MPAT on two of the ones firing at Alan.
On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30
Plasma: 5
MPAT: 10 / 9
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
Deunan is hit in the Main Body for a total of 50 MDC, and Alan gets scored by 90 MDC.

Forgot to add the damage done to the Zentraedi! My bad! Sherwood Sherwood , roll your damage, please.

D. Rex D. Rex is up next

Order of Initiative
21 - Alan [2] 0/-90/0
15 - Battle Pods 1-2 [1] critically damaged
15 - Battle Pods 3-5 [1]
11 - Deunan [2] 0/-50/0
9 - Marlon <====
7 - Neo
 
Alissa guns the mecha’s engine, bringing her hover tank into the fray. She had been distracted in rear-guard. Her team depends on her just as she does them. She can’t let them down.

Rolling initiative 10

On Foot:
5 ... Attacks
+5 Strike, +7 called shots
+8 Parry
+8 Dodge
+6 Roll with punch/impact
+9 Perception
+2 Initiative
+5 Damage (from Ps)

In Hover Tank:
6 ... Attacks
+7 Strike long range, +9 called shots, +8 melee
+12 Parry
+11 Dodge
+9 Roll with impact, +10 with punch
+9 Perception
+3 Initiative

APFSDS: 30
Plasma: 5
MPAT: 10
Smoke: 3

Main Body: 475
Right Shield: 500
Left Shield: 500
 
Perfect timing, WlfSamurai WlfSamurai Go ahead with your action.

Order of Initiative
21 - Alan [2] 0/-90/0
15 - Battle Pods 1-2 [1] critically damaged
15 - Battle Pods 3-5 [1]
11 - Deunan [2] 0/-50/0
10 - Alissa <====
9 - Marlon <====
7 - Neo
 
Alissa continues her charge in tank mode straight at the dug-in position of the Battle Pods.

"Kerensky engaging!" She lines up her shot on the move and fires an MPAT round.

Strike 10, MD 100

On Foot:
5 ... Attacks
+5 Strike, +7 called shots
+8 Parry
+8 Dodge
+6 Roll with punch/impact
+9 Perception
+2 Initiative
+5 Damage (from Ps)

In Hover Tank:
6 ... Attacks
+7 Strike long range, +9 called shots, +8 melee
+12 Parry
+11 Dodge
+9 Roll with impact, +10 with punch
+9 Perception
+3 Initiative

APFSDS: 30/30
Plasma: 5/5
MPAT: 9/10
Smoke: 3/3

Main Body: 475
Right Shield: 500
Left Shield: 500
 
Once more, the two Pods are able to duck down behind their heavy cover and take no damage.

D. Rex D. Rex is up with Marlon

Order of Initiative
21 - Alan [2] 0/-90/0
15 - Battle Pods 1-2 [1] critically damaged
15 - Battle Pods 3-5 [1]
11 - Deunan [2] 0/-50/0
10 - Alissa [1]
9 - Marlon <====
7 - Neo
 
These battlepods thought they were clever hiding behind cover. Let's see thow they like this. His chosen shell was already loading as his mecha folded into its tank mode. The plasma rounds were no joke, he probably wouldnt dare use them if it wasnt raining.

He lomed up his shot at the battlepods taking cover, and fired the plasma shell at them. If he couldn't kill them, he would at least try and smoke them out.





MDC
Main Body: 475/
Cannon: 150/
Arm L: 150/
Arm R: 150/

Arm Shield L: 500/

Arm Shield R: 500/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +13 (+1 UC)
Dodge: +12 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 15
MPAT: 15
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/140

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A
 
The plasma shell hits the armor plate between you and the pods, blasting it in to bits.

This exposes the two damaged pods to Neo, and she takes full advantage of the opportunity to fire her own cannon. Her MPAT round rips through the paper thin armor and causes them both to explode.

There are now only three left. Rykon Rykon is up.

Order of Initiative
21 - Alan [2] 0/-90/0 <====
15 - Battle Pods 3-5 [1]
11 - Deunan [2] 0/-50/0
10 - Alissa [1]
9 - Marlon [1]
7 - Neo [1]
 
The nimble Pod leaps up to get out of the way, but Alan is able to track on it with your targeting computer and scores a solid hit.

Battle Pod 3 fires back at Alan.

Battle Pods 4-5 both target Neo. She manages to jet her tank out of the way.

Sherwood Sherwood is up, and Rykon Rykon has a defense to declare of either a dodge or a parry.

Order of Initiative
21 - Alan [2] 0/-90/0
15 - Battle Pod 3 [2] damaged
15 - Battle Pod 4-5 [2]
11 - Deunan [2] 0/-50/0 <====
10 - Alissa [1]
9 - Marlon [1]
7 - Neo [2]
 
Seeing that there is now a damaged Pod out in the open, Deunan loads a Sabot round and lets it fly.
That comes out to 140 MD on the damaged Pod,, and it's quite dead now.

On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5
MPAT: 10 / 9
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
Alan attempts a parry with the left shield.

MDC:
Main Body: 475 -90
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 20
Plasma: 5
MPAT: 10 -1
Canister: 5
Smoke: 3

In the Spartas (See MECT Bonuses):
Number of Attacks: 6
Strike: +7 with Cannons, +8 to HtH, +9 with EU-11 (+2 Command)
Parry: +10 (+1 Command)
Dodge: +9 (+1 Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 Command)
 
Deunan's shot rips through the damaged armor of the Battle Pod and kills it decisively.

At the same time, Alan is able to parry the shot, taking 40 MDC on his arm shield.

WlfSamurai WlfSamurai is up with Alissa

Order of Initiative
21 - Alan [2] -40/-90/0
15 - Battle Pod 4-5 [2]
11 - Deunan [3] 0/-50/0
10 - Alissa [1] <====
9 - Marlon [1]
7 - Neo [2]
 
Alissa turns her tank and then flips it into Guardian mode. She takes aim with the turret and fires another MPAT round at the remaining pods.

On Foot:
5 ... Attacks
+5 Strike, +7 called shots
+8 Parry
+8 Dodge
+6 Roll with punch/impact
+9 Perception
+2 Initiative
+5 Damage (from Ps)

In Hover Tank:
6 ... Attacks
+7 Strike long range, +9 called shots, +8 melee
+12 Parry
+11 Dodge
+9 Roll with impact, +10 with punch
+9 Perception
+3 Initiative

APFSDS: 30/30
Plasma: 5/5
MPAT: 8/10
Smoke: 3/3

Main Body: 475
Right Shield: 500
Left Shield: 500
 
The Pods try to duck out of the way, but the explosion catches them both in the blast.

D. Rex D. Rex is up with Marlon

Order of Initiative
21 - Alan [2] -40/-90/0
15 - Battle Pod 4-5 [2] damaged
11 - Deunan [3] 0/-50/0
10 - Alissa [2]
9 - Marlon [1] <====
7 - Neo [2]
 
Marlon would try to end the final two in a single blow. With an MPAT shell loaded, he aim took and fired.


MDC
Main Body: 475/
Cannon: 150/
Arm L: 150/
Arm R: 150/

Arm Shield L: 500/

Arm Shield R: 500/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +13 (+1 UC)
Dodge: +12 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 14
MPAT: 15
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/140

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A
 
With your well placed shot, Marlon manages to hit the last two Battle Pods, and they both burst into flames and collapse in a heap, their pilots dead.

Neo makes the comment, "Well, if we needed proof that we are on the right path, I guess that was it. Is everyone ok?"
 
Marlon let out a breath and looked over the wreckage to make sure they were dead. Everything seemed in the clear. "Aye, it does seem that way. I have no damage to report. Alan? Sergeant?" He asked, recalling that they had taken a hit.
 
Deunan lets out a sigh. "Good shooting, everyone. Minor damage to the tank's torso, nothing to worry about yet. Alan? I can see that you have gotten your paint scraped up a bit. You ok over there?"
 
Alan turns on his radio, "Some scuffs on the left shield but a pretty hard hit to torso. Systems don't show major damage though. Should be just surface damage that we can repair when we have the time."
 
Deunan switches her Spartas back to its transport mode. "Sounds like a plan. Lets move on. We can handle some light damage, and we still have a job to do."
 
With the rough ground ahead, it is a good thing that you have your hover tanks, because a traditional ground vehicle would have a very hard time getting through. As it is, you are moving at about half your top speed as you advance. The one good thing is that the rain has finally come to a stop, but the mud is still everywhere.

About an hour later, you come to a large clearing where it is plain that one of the Zentraedi Reentry Ships had landed to off-load the ground forces. The trail has now come to an end. Still, you have your orders, and you are a Recon team, so you continue on into the heart of the Zone.

Two days have now gone by, and at the moment, you are paused for a lunch break. While you eat your MREs, a laser cannon fires off in the distance, sending a massive energy beam overhead! Neo jumps to her feet with a start. "That was no mecha! That cannon is waaaay too big to be anything else besides a starship energy weapon!"

A second goes by, and you can hear on your radios several panicked voices. "This is Tiger Eye Three! One of our escort Valkyries was just vaporized by a large scale energy discharge!"

While you scramble for your tanks, the energy beam fires again. "Valkyrie Two is gone! Tiger Eye Three is taking evasive action! Mayday! Mayd-" The signal cuts off as the heavy weapon fires again.
 
Deunan stares up at the sight of the heavy laser going off with her mouth hanging open. "Ho-ly shit! Starship scale weapons are not supposed to be that accurate to hit such a small target like a Valkyrie!" Then she suddenly has an epiphany. "Oh my God. The targeting systems from the convoy! It has to be. They're using our own tech to shoot down our own people! That's why the Zentraedi snatched the technicians! They used them to rig up the targeting systems to their big guns."

"We have got to shut down those weapons, or the Zentraedi will be able to deny this airspace to any aircraft we have. Neo! Get on the horn to Anton-17 and tell them where we are, and that we are going to make a run to locate those guns and blow them all to hell. Third Heavy, lets move out! We have to be close to the origin point of those beams. Just track them down and call in the artillery! Easy peasy!"
 

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