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Robotech - Southern Cross Adventure

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"Copy that, Anton-17. Switching to the Forward Fire Base now. Firebase Charlie, this is the Third Heavy Recon. Sending authentication codes now. We have a priority target that needs immediate attention. A Cyclops Theater Scout and escorts. Can we have those Monsters send some MPAT or APFSDS rounds down range to hit this bad boy and its friends?"
What system do you want to use for targeting the artillery strike?
 
What system do you want to use for targeting the artillery strike?
One way is for one of you to move forward and use your laser designators to 'paint' the target for the homing shells or missiles to track in on.

Or, you use GPS coordinates to designate your target. Either way, an attack roll is needed by the forward unit making the call.
 
Mechanically, will there be a difference in the two? I want the best chance to hit.
 
The laser designator will be more accurate. You get to add your Strike bonus in, compared to a straight die roll for the GPS coordinates. Just remember that a natural 1-4 on the die is a miss.
 
Do we by chance as a recon unit a man-portable laser designator in our tanks? I can see that the Zentraedi would have a harder time locating and responding to a group of dismounted soldiers with that instead of the tanks. That way, we can advance on foot and use the designator without the larger tanks giving our position away.
 
I will say yes you do. You would just need a person to hoof it forward to a range of 1,200 feet for the lighter weight laser to reach its target.
 
Before, in Passo Fundo...
He turned to Alissa on their way back to the tanks, "Thanks for takin care of the bulk of the vaccinations Alissa. I wasn't intending to leave you with that much work alone. Thanks to you as well Marlon."
Alissa looks at Alan and smiles. “Not at all. You did good work getting the purifier set up. I was happy to work with vaccine. And thanks for helping me with it. I really appreciate it.”

* * *

Now...
“Sergeant,” Alissa says over the team comm. “Volunteering to paint the target for bombardment.”

She was taking a stab, but it seemed the most likely successful course of action if Sergeant Conway was calling in an artillery strike.
 
"What about Black Cat Squadron? If we cant have ground support. What about an air strike to soften them up? Or if Anton has any LRM's?" He asked

"Would you be able to handle that Alyssa? You are our medic after all. I'm not doubting your capability. But It would hurt us pretty bad if you got caught unarmored. Alan gots his heavy weapons and I got my explosives. If that matters to the plan. Maybe we can even set up our own ambush... or better yet. Take advantage of the range of our cannons." He said. Spotting out a few ideas.
 
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Alissa responded on the team channel. “No problem. Mission comes first. You’re right, others might be better suited.”
 
Deunan snorts. "I'm not sending anyone out there without support. Kerensky, you want to paint the target? That will work, but you are taking Alan with his heavy guns while the rest of the team is in Tank mode with their heavy guns out and ready to cover you. Having the Black Cats up on this too is a good idea. Lets bring some overwhelming force on these Zeeks. Neo, call the Cats and have them ready to respond in case whatever it is down there lives through the bombardment. We don't want anything getting away from us."

"The rest of you get behind some cover and get ready to rain some heavy shells downrange."
 
Marlon nodded, "Yes ma'am. Just tell me where you want me."


"Alan, I'm sure you got your own goodies. But I have a grenade launcher in my tank if you need it." He offered.
 
Neo replies, "Got it, Sarge! Calling in the kitties now."

As she does, the Artillery Firebase is preparing for action. An alarm goes off, scrambling pilots to their mecha. The four Monster Destroids rumble to life, and they rotate themselves to face the coordinates to be able to send their shells and missiles out. One of the mecha activates its radio. "Third Heavy, this is Odin's Fist. We are ready and waiting for your signal that the target is designated. Then we can send the Steel Rain."

At the same time, Boomer in her Logan sends a signal. "We are inbound, ETA three minutes. We don't have much that can put a dent in a Cyclops, but the escorts are a different story. Get ready to serve up some Zentraedi ass for us to kick!"
 
Alan tuned into the squad band in his helmet while exiting his tank, "On it boss and thanks again Marlon, I'll grab it real quick. All I could fit was the LAR-10 this time. What rounds are loaded in the launcher?"

Alan notably left the LAR-10 in his arms locker, but kept his side-arm handy.

[Alan would've made the snap decision to take the rifle over the grenade launcher in the event an on-the-ground firefight was too close to a village to risk collateral damage. Between the three primary weapons that I have on his sheet, it made the most sense for this mission at the time of departure.]
 
"40mm HEAPS. Got 96 count belt. Its heavy, but it will be enough to to make you a mini tank in your own right." He told Alan. "Good luck to both of you. Stay safe."
 
Deunan says, "Just be careful out there. I do not want to have to break in a new pilot. Everyone, prepare your Sabot rounds. Get moving."
And a '1' on my Sensory Equipment roll for the bonuses of the Command Tank.

On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30
Plasma: 5
MPAT: 10
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
Alissa slips out of her tank and grabs the laser designator. She dials in the team channel on her comm unit.

“Kerensky,” she says, “heading in to paint the target.” With that, she begins stalking in the woods toward the Cypclops. She’d need to get relatively close to get a solid bead on the enemy.
Rolling prowl +20%.

Goodness. I can’t win, lately.
 
It is fortunate for Alissa that your first stumble is still several thousand feet out, giving you the opportunity to make up for your initial mistake.

Roll again for the next 500 feet.
 
Alissa swears under her breath at her clumsiness. Was this how she’d die? Letting her squad down tripping over roots in a shitty forest, melted by a Cyclops?

She takes a moment to center herself and then takes her time creeping forward.
Trying again...

Welp, at least we won’t be bored...
 
Another tumble, sending a bunch of birds flying up and away from you. At this point, you can see the hull of the Cyclops hidden in the trees, and slightly closer to you is the distinct figure of one of the Female Powered Armor suits. With your last fall, the pilot turns her body in your direction, obviously looking for whatever it was that caused the disturbance.

You have one more roll to make to get within range of the laser.
 
Alissa stops, holds still, then slowly moves behind a tree. Posting up against it, she makes a silent prayer to whatever entity in the universe is watching. Please just let me get through this without making it a problem. She shakes out her hands, grabs the laser, and creeps out again.
One more time...

Hah! Take the safety’s off, boys. It’s gonna be a hot night in the old town tonight.
 
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You are obviously nervous at the thought of crawling closer to the Zentraedi, and it shows. The Queadluun-Rau FPA suit is now certain that there is something out there, and is now actively looking for you. But you are now within range for the laser designator to be able to paint the target. You have the option of trying to hide before being seen, or risk discovery to use the laser on the Cyclops.

What is your choice?
 
Deunan will do her best to keep watch on the Zentraedi units and the progress of Alissa and Alan. "Artillery reports that they are ready to fire. What is your status? You guys ok out there? Need a distraction?"
On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30
Plasma: 5
MPAT: 10
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
MDC
Main Body: 475/
Cannon: 150/
Arm L: 150/
Arm R: 150/

Arm Shield L: 500/

Arm Shield R: 500/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +10 (+1 UC)
Dodge: +9 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 15
MPAT: 15
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/140

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A

Once in position, Marlon switches to guardian mode. Going ahead to train the sites of his barrel on the giant mecha. As per orders, he had sabot loaded and ready to fire. In position and waiting for target designation, or new orders. To either fire or distract.

"Also. The laser wont work in the smoke. But if they need a quick escape, a smoke round on their location could do them some wonders." He suggested.
 
Alan pressed his weight into the ground as much as he possibly could, though the chance of avoiding detection in an active search seemed slim. He had posted up in the closest foxhole he could crawl into that wasn't in the same splash range as Alissa and began aiming the heavy grenade launcher ahead of him toward the giant's power armor. "Your call Alissa, I got your back, but if I open up hell is gonna hit us quick. So, what's it gonna be? Hide or paint?" He asked through the squad band.
 

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