spiderlegs
Indubitable and Inscrutable
Ok. Resources. Here's my thinking:
Each industry could generate a certain number of units per page. Let's say 100 across the board to keep it easy. Each time we move on to a new page, everyone adds 100 units to their stocks in each industry.
Ex.
Player has Mercenaries, Fishing, and Timber. We open a new page. Player adds 100 mercenaries, 100 fish, and 100 timber to their stocks.
Everybody would keep track of their own stocks. I think we should also post these sums somewhere so that we can check each other's work, bu that's optional.
Then there's technology (let's call it "T"). Maybe something like:
Ex.
Player is now level 4 technology. 10*4 is 40, add to the baseline 100. Now each time the thread opens a new page, Player gains +140 mercenaries, +140 fish, and +140 timber (instead of 100).
Other actions (such as trade, exploration, expansion) could net you additional units, potentially grant goods you cannot produce yourself.
Thoughts?
Each industry could generate a certain number of units per page. Let's say 100 across the board to keep it easy. Each time we move on to a new page, everyone adds 100 units to their stocks in each industry.
Ex.
Player has Mercenaries, Fishing, and Timber. We open a new page. Player adds 100 mercenaries, 100 fish, and 100 timber to their stocks.
Everybody would keep track of their own stocks. I think we should also post these sums somewhere so that we can check each other's work, bu that's optional.
Then there's technology (let's call it "T"). Maybe something like:
100 + 10*T = Rate of Accumulation
Ex.
Player is now level 4 technology. 10*4 is 40, add to the baseline 100. Now each time the thread opens a new page, Player gains +140 mercenaries, +140 fish, and +140 timber (instead of 100).
Other actions (such as trade, exploration, expansion) could net you additional units, potentially grant goods you cannot produce yourself.
Thoughts?