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Rifts in Space

General Deth Glitch]When we starting up this thread yo? [/QUOTE][URL="https://www.rpnation.com/threads/rifts-in-space.230046/ said:
IC[/URL]
Starts as soon as I finish the Overview, which will likely be some time tomorrow.
 
Pat said:
You really need to consider recruiting a mod though to help moderate turns. The benefits could make or break the RP depending on how many people join. Unless you have a crazy amount of time during the weekends which I assume you plan to moderate the turns during.
I have very little time, almost none. I'll likely have to take you up on the offer. That being said, their will be things that I'll have to work out; such as file sharing since map expansion is done via excel spreedsheets and planets are recorded in word documents. . . Well, I could always just create a planet tracer tap (though could I make it so you could edit said tab?).
 
Sohisohi said:
I have very little time, almost none. I'll likely have to take you up on the offer. That being said, their will be things that I'll have to work out; such as file sharing since map expansion is done via excel spreedsheets and planets are recorded in word documents. . . Well, I could always just create a planet tracer tap (though could I make it so you could edit said tab?).
I never actually offered and just outlined the need... But I'll do it if you can't find anybody else. Thank god I started my application already, otherwise I would have never got it done by tomorrow.
 
"- Pre-Galactic History (This is your factions full technological advances, prior to expiation outside their solar system. Any lesser species giving this technology will slowly fallow your footsteps as they develop into a similar nation)


- Terraforming (Up, Down, Right, or Left. Just pick a direction, any will do)"


I'm a little fuzzy on the above, what do they mean?
 
You will be able to trade tech with other nation.


Pre-Galactic History is your nations technological advancement from its stone age to when it become a space travelling nation. If you give this to a npc faction that has not entered space yet, they will slowly use your collective history and knowledge to reach space flight.


Tarreforming


up - increase atmosphere on a planet


down - decrease atmosphere on a planet


right - increase temperature on a planet


left- decrease temperature on a planet
 
Sohisohi said:
You will be able to trade tech with other nation.
Pre-Galactic History is your nations technological advancement from its stone age to when it become a space travelling nation. If you give this to a npc faction that has not entered space yet, they will slowly use your collective history and knowledge to reach space flight.


Tarreforming


up - increase atmosphere on a planet


down - decrease atmosphere on a planet


right - increase temperature on a planet


left- decrease temperature on a planet
Ah, but what is the choice for really? The terraforming. Your start planet, for climate change? Or just what you can do to any planets you come across?
 
Pat said:
Ah, but what is the choice for really? The terraforming. Your start planet, for climate change? Or just what you can do to any planets you come across?
Not all planets you can find will be inhabitable, now at least you will be able to tarreform 1/4th of these planets.
 
Sohisohi said:
Not all planets you can find will be inhabitable, now at least you will be able to tarreform 1/4th of these planets.
The reason before I didn't actually volunteer is because I don't really have a good photo editing software. Thanks for answering the questions.
 
Sohisohi said:
Not all planets you can find will be inhabitable, now at least you will be able to tarreform 1/4th of these planets.
I think that the chance/certainty to terraform a place should rely on later advanced knowledge and technology, or just be a static 1/4 chance, instead of people just choosing one of four choices though.


Most species would have some clue on how to terraform, as they've been around long enough I assume to understand how their planet works, but I just think it would be insanely expensive and time consuming.
 
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Pat said:
I think that the chance/certainty to terraform a place should rely on later advanced knowledge and technology, or just be a static 1/4 chance, instead of people just choosing one of four choices though.
Most species would have some clue on how to terraform, as they've been around long enough I assume to understand how their planet works, but I just think it would be insanely expensive and time consuming.
Terraforming is a vestige of an older mechanic that has changed quite a bit as this roleplay developed.
5839558 _123658757b61fc9b2cabe60744a0cff5.jpg



Originally, it all relied on this chart (still does) which gives you an 50/50 chance of finding an inhabitable world. Point was to give you more control, so, if you can make planets colder. . . Then you know for a fact that any planet in the 51 to 56 range (+26/31) can be terraformed. The chart hand other uses to it, though that's been more or less removed by now.


Terraforming takes a decade, which in game time is 40 turns. If your really unlucky, it may take twice as long. Overall, terraforming is not a good method of colonization. With as 50/50 chance of finding an inhabited world, 20/80 for moons, your better off just going to another system.
 
Sohisohi said:
Terraforming is a vestige of an older mechanic that has changed quite a bit as this roleplay developed.
5839558 _123658757b61fc9b2cabe60744a0cff5.jpg



Originally, it all relied on this chart (still does) which gives you an 50/50 chance of finding an inhabitable world. Point was to give you more control, so, if you can make planets colder. . . Then you know for a fact that any planet in the 51 to 56 range (+26/31) can be terraformed. The chart hand other uses to it, though that's been more or less removed by now.


Terraforming takes a decade, which in game time is 40 turns. If your really unlucky, it may take twice as long. Overall, terraforming is not a good method of colonization. With as 50/50 chance of finding an inhabited world, 20/80 for moons, your better off just going to another system.
So it's less likely for you to find another good planet within the same system? Even though you're more likely to find a more habitable planet/moon somewhere else, who is to say space Cthulhu isn't hiding in your starting system?


Just sounds incredibly dangerous to leave your doorstep wide open for any sort of possible enemy to suddenly pop out and decide to take your empire on from the inside. Does this work that way? Unexplored areas possibly giving rise to new civilizations, even though you haven't actually went to them?
 
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Pat said:
So it's less likely for you to find another good planet within the same system? Even though you're more likely to find a more habitable planet/moon somewhere else, who is to say space Cthulhu isn't hiding in your starting system?
Just sounds incredibly dangerous to leave your doorstep wide open for any sort of possible enemy to suddenly pop out and decide to take your empire on from the inside. Does this work that way? Unexplored areas possibly giving rise to new civilizations, even though you haven't actually went to them?
50/50 for all planets in system, so their is a pretty good chance of finding habitual worlds. Cthulhu can't really hide anywhere though, not in your starting system. Everything is already full populated, that and, he'd have no reason to hide. . . Though, early on, their was a mechanic that every time you ventured into a new system their was a 1/1,000,000 chance the sun would nova on you (which also included your starting system).
Dangerous, is the word I'd use.
 
[QUOTE="General Deth Glitch]1/1000000 chance is unlikely to happen, but how much maths is involved in this :o

[/QUOTE]Not too much.
 
Sohisohi said:
50/50 for all planets in system, so their is a pretty good chance of finding habitual worlds. Cthulhu can't really hide anywhere though, not in your starting system. Everything is already full populated, that and, he'd have no reason to hide. . . Though, early on, their was a mechanic that every time you ventured into a new system their was a 1/1,000,000 chance the sun would nova on you (which also included your starting system).
Dangerous, is the word I'd use.
This begs a few new questions, is the starting moon colonized yet, and how many people would be on a colony ship? As many as we want really?


Does recruiting for a colony ship decrease your population where it is being built as well? How do you get more people? Or does it just automatically happen?
 
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Pat said:
This begs a few new questions, is the starting moon colonized yet, and how many people would be on a colony ship? As many as we want really?
Does recruiting for a colony ship decrease your population where it is being built as well? How do you get more people? Or does it just automatically happen?
Any you want, Colony Ship specifications and "crew" (i.e. colonizers) should be listed under your Troop Choice section. Ideally, your ship should be scaled for its "crew".
Yes, though this applies to any type of Unit you create. Re-population happens every 4 turns (i.e. 1 year).
 
Sohisohi said:
Any you want, Colony Ship specifications and "crew" (i.e. colonizers) should be listed under your Troop Choice section. Ideally, your ship should be scaled for its "crew".
Yes, though this applies to any type of Unit you create. Re-population happens every 4 turns (i.e. 1 year).
Nice. You see my convo I sent yet?
 
Sohisohi said:
Yes, though I plan on accepting everyone who posted here. . . Even though there are 7 of us.
I'll go tag everybody who posted here in the character application thing.
 
Sohisohi said:
I know you might have already talked about this... But could you make a standardized way for us to say what our faction does, if you haven't already?
 
Sohisohi said:
Elaborate
"The posting format for A World of Strife is open to however you want to make it though it must be detailed and give insight into your nation and why you are taking the actions laid out in your post. All posts must have the follow sections but can have additional:


Political:


Domestic


Economic:


Military:


Foreign Affairs:"


Like that?
 
Pat said:
"The posting format for A World of Strife is open to however you want to make it though it must be detailed and give insight into your nation and why you are taking the actions laid out in your post. All posts must have the follow sections but can have additional:
Political:


Domestic


Economic:


Military:


Foreign Affairs:"


Like that?
Oh, ya, I remember we talked about it though. I'd rather just toss you into it and we find order though chaos. . .
Though, I guess I should set up some sort of format for the IC.


For the OOC, everything will be done on a back and forth format.
 
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Sohisohi said:
Oh, ya, I remember we talked about it though. I'd rather just toss you into it and we find order though chaos. . .
Though, I guess I should set up some sort of format for the IC.


For the OOC, everything will be done on a back and forth format.
What exactly will go on in the OOC, and how will wars kinda play out, especially against other people?
 

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