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Rifts in Space

Sohisohi

Junior Member
This roleplay has more-or-less been inspired by the 40k universe, lovecraftian novels, & the Rifts series. Basically I want to create an space exploration roleplay where just about anything can happen. Magic would exist outright, though that doesn't mean your nation would have to utilize it (though you may encounter it). You will pretty much take on the role of a nation, in a solar system with a single planet, as they have just gained the ability to go into space.


I already have just about everything ready, so I'll just post the character sheet below and see who is interested.


Full Faction Tittle:


Short-Hand/Abbreviation:


Gentilic:


Species:


Main Stats:


Expansionist:


Adventurous:


Education:


Security:


Society:


Cabinet:


Technology:


Government Structure:


Economy Structure:


Society Structure:


Military Structure:


Troop Choices:


Advantages:


Disadvantages:
 
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Full Faction Tittle: Your factions full title, pretty self explanatory.


Short-Hand/Abbreviation: What the citizens within' your faction refer to it as (i.e. America or USSR or something like that)


Gentilic: What do the people of this nation refer to themselves as.


Species: Who are the Beings that make up your nations (keep in mind that the basic start is on a moonless planet)? what are their appearances, averages in shape & size, natural characteristics, and other abilities or weaknesses they have as a species. The more detail the better.


Main Stats has its own section. . .


Cabinet: This is an important section; you will have to create cabinet positions.


Here are a few suggestions:


Leader:


Treasury:


Justice:


Military:


The above is a very centralized build for a government, for instance, you might want to instead divide up the military into 4 categories: Army, Navy, Air Force, & Space Force. How you build your government and it's various departments is up to you. Feel free to name each individual in this category.


Technology: You will be given starting technology, all tech gained will be added here. Feel free to change starting tech, though you should give yourself a disadvantage for every edge.


- Pre-Galactic History (This is your factions full technological advances, prior to expiation outside their solar system. Any lesser species giving this technology will slowly fallow your footsteps as they develop into a similar nation)


- Galactic Travel (. . .) Whatever you want; do your ships travel to other systems via instant teleportation, classic or fictional warp travel, good old factions FTL, or whatever you can think of.


- Terraforming (Up, Down, Right, or Left. Just pick a direction, any will do)


- Lasers (Vehicles) It is assumed that your nation has at-least achieved laser weapons, but still use non-coil/rail kinetic weapons for your infantry as this technology has not yet been scaled down for infantry use. From light tanks to grand spaceships can utilize laser weaponry.


Government Structure: What type of government do you have, give a generalization. After that, go into detail (the more detail the better) about the government and its structure. Feel free to also give some important laws that apply throughout your factions (just don't post city codes or anything like that).


Economy Structure: What type of economy does your faction govern under, just give a 1 to 3 word generalization. Then feel free to go into detail (the more detail the better) about the your economy and its structure.


Society Structure: This is a general section that is meant to encompass Religious, Cultural, & Philosophical beliefs within' your faction (among other ideologies). Detail, like all these sections, is prized.


*Note, Please also include:


Social classes (are they like a modern nation: Upper Class, Middle Class, Lower Class or do you have some sort of caste system in place?)


Major Political Groups (and their general differences)


Also, include a few notes on how politics function and/or how are they viewed.


Military Structure: Just a breakdown your factions military structure, command, and tradition(s).


Troop Choices: In this section, you will post personnel types that make up your military. You should include weapons (+equipment), skill area, and how trained they are. For the purposes of this roleplay, man'ed vehicles (regardless of size or personnel) is also considered a troop. Note, when posting vehicles, please include dimensions and measurements. It should also include the vehicles fighting and general capacities. Just remember, this section applies to everything from the lonely infantrymen to your grandest space ship. You should also keep in mind that you may end up fighting in all sorts of terrains.


Advantages: (these are meant to restate and list pros/cons of roleplaying this nation)


Disadvantages:
 
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Base Stats: you have 25 points to spend, no more than 11 starting (maxes out at 50)


Expansionist - Your peoples willingness to fight. This number x 4 = turns till it takes until war-weariness sets in (if you are at war, x 5 if you did not start said war).


Adventurous - Your citizens willingness to settle among and colonize the stars. This represents colony birth rates, base rate is 2, every additional number adds decimal (.1) to the birth rates. It also decreases the amount of time needed to raise a colonization ship.


Education - Your factions base research rate.


Security - Your factions base protection of technology from being stolen from enemy agents.


Society - Your factions ability to dominate though faith, ability to absorb similar cultures, & philosophical strength in the presence of counter ideologies. You will be able to use agents (be them religions leaders, cultural anthropologists, & philosophers) to rule over other factions utilizing an aspect of your factions society.

-----------------------------------------------------




Extra Stuff:

4 turns in-game = 1 year in-roleplay


1% of Population = at least 70,000,000 individuals


100% Planet Size = Give-or-Take Earth's Surface Size


Your starting planet will be 100% size, the moon that accompanies it will be 33% in size.





Agents are special characters that you will be able to utilize during this roleplay for various affects. Here are a list of such agents: *Keep in mind, these names are meant to convey the general idea of the agent. Names and abilities may likely change to fit your faction. You may even receive custom agents that other factions do not have.


Spies - Can assassinate other agents, perform various types of sabotage, & spy on enemy factions.


Harlots - Can attempt assassinations, can convert enemy agents to your side, & can spy on enemy factions.


Scholars - Add to your resurrect rate & can also attempt to steal other nations technologies.


Generals - Add various bonuses to any army and unit they are embedded into.


Retainers - A special class of characters that can be paired with other agents to give them bonuses or unbound to as an agent.


Enforcers - An arrest enemy agents, & can bribe just about anything.


Politicians - Will make up your cabinet, giving you various bonuses throughout your nation.


Champions - Train your armies & can also challenge enemy agents to duels.


Missionaries - Can convert enemy agents & can convert enemy populations.


Demagogues - Political leaders that will spawn, either when reform or unhappiness is high. Will create a new political group, may even start a rebellion.





*This is more for me, working to create a better planet generation that will also be compatible with terraforming.


5839558+_123658757b61fc9b2cabe60744a0cff5.jpg



Light Blue (Up): Dense Atmosphere


Orange (Down): Low Atmosphere


Dark Blue (Left): Cold Temperature


Dark Red (Right): Warm Temperature


1 Balanced World


2 Balanced World


3 Balanced World


4 Balanced World


5 Bald World


6 Sod World


7 Rainforrest World


8 Forrest World


9 Swamp World


10 Marsh World


11 Wetland World


12 Jungle World


13 Savanna World


14 Plains World


15 Meadow World


16 Shrubland World


17 Woodland World


18 Arctic World


19 Tundra World


20 Prairie World


21 Rockball


22 Mountain World


23 Taiga World


24 Water World


25 Island World


26 Rockball


27 Bog World


28 Mesa World


29 Volcanic World


30 Highland World


31 Rockball


32 Canyon World


33 Arid World


34 Steppe World


35 Plateau World


36 Rockball


37 Rockball


38 Rockball


39 Rockball


40 Rockball


41 Rockball


42 Rockball


43 Rockball


44 Rockball


45 Rockball


46 Rockball


47 Rockball


48 Rockball


49 Rockball


50 Rockball


51 Rockball


52 Rockball


53 Rockball


54 Rockball


55 Rockball


56 Rockball


57 Rockball


58 Rockball


59 Rockball


60 Rockball


61 Rockball


62 Rockball


63 Rockball


64 Rockball
 
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It does sound interesting.


Are there any limitations about what nation you make (anything about universes and/or species)?
 
Donder172 said:
It does sound interesting.
Are there any limitations about what nation you make (anything about universes and/or species)?
You're here.


Make a Star Wars nation, lol.
 
[QUOTE="Emperor Ploppa]So we will start off in only one planet?

[/QUOTE]Well, one planet and a terraformed moon (1/3rd in size). But yes, your people will be on a sole planet.
 
[QUOTE="Emperor Ploppa]You're here.
Make a Star Wars nation, lol.

[/QUOTE]
Well, I do know one which could actually fit as a nation with only one planet :P


Because they only had one planet after they were driven off their home
 
Donder172 said:
Well, I do know one which could actually fit as a nation with only one planet :P
Because they only had one planet after they were driven off their home
Hmm, I don't know who they are so yeah..
 
[QUOTE="Emperor Ploppa]Hmm, I don't know who they are so yeah..

[/QUOTE]
You'll see if it is allowed :P


You know them (I think), just not like them in the state I want to bring them xD
 
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I'll post my app on Saturday.

Donder172 said:
You'll see if it is allowed :P
You know them (I think), just not like them in the state I want to bring them xD
Maybe but nah..
 
Donder172 said:
It does sound interesting.
Are there any limitations about what nation you make (anything about universes and/or species)?
No limit, so long as you try to balance things out. Ideally, I'd rather you take inspiration from a source then outright roleplay as it. That being said, I don't at all plan on preventing you from doing so.
 
[QUOTE="Emperor Ploppa]I'll post my app on Saturday.
Maybe but nah..

[/QUOTE]
Sohisohi said:
No limit, so long as you try to balance things out. Ideally, I'd rather you take inspiration from a source then outright roleplay as it. That being said, I don't at all plan on preventing you from doing so.
I was talking about the Taung, the first Mandalorians. After they were driven from their home (which is irronicly Coruscant xD ) or during.
 
Donder172 said:
I was talking about the Taung, the first Mandalorians. After they were driven from their home (which is irronicly Coruscant xD ) or during.
Oh! Them..


The ancient species. If the Jedis didn't help the Republic, they could have won.
 
[QUOTE="Emperor Ploppa]Oh! Them..
The ancient species. If the Jedis didn't help the Republic, they could have won.

[/QUOTE]
That was because they grew in ranks from other species (advantage) and because they raided Basilisk and gained Basilisk War Droids (that won't be the case unless someone is going to use Basilisk and don't mind to repeat history xD )
 
I saw someone post about tech, can't find the post but I'll clarify anyway. Mostly modern-tech, though you can change your starting tech if you in turn take some sort of penalty. Since this is meant to be the first time nations set out into space, I had to set a baseline technology-wise somewhere.
 
Sohisohi said:
I saw someone post about tech, can't find the post but I'll clarify anyway. Mostly modern-tech, though you can change your starting tech if you in turn take some sort of penalty. Since this is meant to be the first time nations set out into space, I had to set a baseline technology-wise somewhere.
I deleted the post, sorry.


I'll start off as a post-modern tech/near future tech if it's okay with you.
 
[QUOTE="Emperor Ploppa]I deleted the post, sorry.
I'll start off as a post-modern tech/near future tech if it's okay with you.

[/QUOTE]No problem.
 
So, quick and hypothetical question, could our starting planet be as moon of a gas giant, and the terraformable moon one of the others that circle the giant?
 
AlphaDraco said:
So, quick and hypothetical question, could our starting planet be as moon of a gas giant, and the terraformable moon one of the others that circle the giant?
No problem, that is indeed acceptable.
 
Also what might be an intersting idea, the Sith Empire or the Colicoids or Kiliks or if taking it older, the Rakatan Infinite Empire or the Hutt Empire (those who know about the Hutts, but not about the Hutt Empire. Yes, it was something).
 

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