D. Rex
Magic Eight Ball
Alrighty well let's see. What he would be able to tell from that."The wise man never trusts in appearances ." - Confucius
You're so cool, D.! I do feel a bit better having spoken with a fellow player about it. I really like your solution, too - that solution gets players and characters talking!
Let me break it down step by step:
The magic helmet has these powers when activated:
Magic Powers: The wearer can See the Invisible, See Aura, see infrared light, see strong heat radiation same as a thermo-imager, detect magic concealment, and recognize illusions!
The See Aura spell detects the presence of magical and psionic powers. not type or power level General level of experience. high or low base P.P.E. the presence of a possessing entity. if they are base human or not and if they are insane or not base-human. could also indicate that they are just seriously ill or insane. Cannot detect alignment although.
The Fox Spirit R.C.C. can naturally see magic and Chi.
Daisy has no magical concealment or part any illusions.
She is a psychic, with potent yet limited sensentive psionics. An ISP of 120 (not sure if that's high or low)
Would be able to see that she is not human. And neither ill nor seriously insane.
Would have no presence of magic or chi.
However, he may see that the axe she wields is magical and sentient.
Does that cover things? I can explain it more theatrically if youd like me to post it in the IC.