D. Rex
Magic Eight Ball
As large as the thing is, is there a penalty to strike if one were to aim at the back thing?I'm not sure what you mean.
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As large as the thing is, is there a penalty to strike if one were to aim at the back thing?I'm not sure what you mean.
Ah. No penalty, but called shots do use two attacks due to the need for careful aim.As large as the thing is, is there a penalty to strike if one were to aim at the back thing?
Gotcha! Yeah that was the thing I was talking about. Given it's like the choice from hitting one side of a barn or the other.Ah. No penalty, but called shots do use two attacks due to the need for careful aim.
Goodness gracious. You'd think by now they would cooperate and just accept their fate. World end bad guy threats are nothing if not tenacious.The enemy mecha are moving about trying to not get hit.
I know, right? Its not like they have any chance of winning against such awesome people like us!Goodness gracious. You'd think by now they would cooperate and just accept their fate. World end bad guy threats are nothing if not tenacious.
You wouldn't be able to parry, but you can use the weapon to hit one of the missiles, hoping to destroy more of the incoming six pack. Doing so will use one of your actions.Can daisy use the invulnerable Dragon Thunderer to parry?
Could my character spend his next action attacking the volley on Daisy if Daisy's attack fails to destroy it?
It would not apply to missiles (obviously), and robots and those with sufficient hearing protection would not be affected by the stunning effect.Would be great misfortune to he hit by it. Thankfully she can do some of the armor work herself.
Sherwood
If I were to use the Rune Axe to strike at the missiles...
Any time the Dragon Thunderer strikes something, it releases a free "Thunderclap", described here.
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Do those bonus apply to the hit, to everything after the hit, do they stack, would it effect robots, etc?
Also, I'm starting to think that Daisy is all about being the loudest she can be.
Rykon and Silanon are a yes. Silanon will be able to jump in after a few actions have gone by. I have not seen nor heard from Vaneheart in a while, and every other time he's posted lately has been to say that he's about to post and never does. I am thinking that Sir Dru is out of the game due to player absence.Sherwood
Along with this question, I have another I've been wondering about for a while. Are Rykon, Silanon, and Vaneheart okay to roll initiative and join in on this?
Thanks for your concerns! My choice to look for anything of importance delayed my heroic entrance, I'm afraid - from my perspective, it'd probably be appropriate to jump in there in the second combat round or a little later, think a round are 15 seconds, right? Depends on the exact distances etc, of course, that's Sherwood's call, but I'll be cheering for you in the meantime. Zeph should be closer to the group, so you'll get his support first. Get 'em!Along with this question, I have another I've been wondering about for a while. Are Rykon, Silanon, and Vaneheart okay to roll initiative and join in on this?
The Chi Cloud form would work, but it will use up an action due to the activation of the power.