Silanon Sil, being familiar with this feeling myself, I laughed out loud when I read this! Thank you for the smiles! Ha ha ha! =)Hopefully, I got all the numbers right... I'll update my sheet one of those days, goddammit... let's see:
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Silanon Sil, being familiar with this feeling myself, I laughed out loud when I read this! Thank you for the smiles! Ha ha ha! =)Hopefully, I got all the numbers right... I'll update my sheet one of those days, goddammit... let's see:
For Eron to turn a roll of 2 (as close to a failure as I can imagine without actually rolling a 1) into an 18 is... just crazy!That maw - it ain't where he wants to be. Or anyone else, for that matter - that's why the group's here, right? There's the urge to strike as it closes in, to bury the steel in its hide once more; but this isn't a foe you want to take chances against. And thus, Eron ducks away from the bite, leaps backwards when the jaws still seem too close for comfort; gets quickly back to his feet with the unnatural grace that would put any cat to shame - hopefully.
dodge +16 thanks to the enhanced reflexes, I believe - that's an 18 total. Well, crap.
Terra swears to herself when she sees that Eron is in the Aishwarra's mouth.
An unexpected rock makes Eron stumble, keeping you from having the full level of your mobility that you are used to, and that causes the massive pincers to clamp down on you hard. You take a total of 40 MDC damage from the bite, and you are currently grabbed, but your arms are free to be able to act.
The Aishwarra either doesn't see your attack, didn't regard it as much of a threat, or was just too focused on chewing on Eron to dodge, so both the shots hit the belly as you wanted. It lets out another squeal of pain as the two shots burn into its chitin, and as a result, it does drop Eron back down to the ground. Luckily, Eron doesn't take any additional damage from the fall.
Right? I dearly miss tabletop, but at least here with Play-by-Post, we can look back (even years later) and see our posts, word-for-word! I really like that about Play-by-Post. =)A lot of this wouldn't have been an issue around a tabletop, but with the PbP, it requires a more concise post to make sure that there is no confusion like this.
WlfSamurai Sherwood has not seemed to mind my stepping in from time to time when it comes to rules-related questions.Sherwood how does attacking with my paired weapons work? I get two attacks and use two melee actions to do so, right?
Awesome! Thank you for that. I thought I remembered that you could strike with both at the same time.WlfSamurai Sherwood has not seemed to mind my stepping in from time to time when it comes to rules-related questions.
1. The Paired Weapons Strike versus a single target. A fighter with the Paired Weapons weapon proficiency may attack once with both weapons simultaneously. This causes double damage dice and damage bonuses if the Strike is successful, but at the cost of the attacker's Automatic Parry for that Action.
If the Strike results in your Critical Hit, it counts for both weapons. This is one big reason this technique is so deservedly feared.
Visualization: Imagine you have a fighting knife in each hand. Place your left hand above your right shoulder. Now place your right hand, elbow back, underneath your right shoulder. The tips of your weapons should be pointing to your right.
Now, slowly turn your body from the right to the left - your arms, torso, hips, and feet all move together in the process. You are cutting with both weapons but giving up your Parry defense as you do.
This is but one example of a basic Paired Weapons Strike.
1a. As defense, a fighter with Automatic Dodge or Automatic Roll may elect to use either of those instead. Your Character's Zanji Shinjinken Ryu provides Automatic Roll.
Other goodies. A fighter with Paired Weapons may attack attack two separate opponets.
A fighter with W.P. Paired Weapons may also Strike with one weapon and Parry with the other with full bonuses to each.
At the Game Master' discretion, a fighter with Paired Weapons may elect not to attack and gain the ability to Parry incoming strikes from multiple directions, including from the rear, as long as they have a weapon in each hand.
Awesome. Now I just need a hot minute to figure out all of the damage and what to roll…That will hit. Go ahead and roll your damage.
Oh shit, x2 dice for paired weapons!?With the Psi Sword, it would all be in MD, not SDC. Other than that, you're good.