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Rifts Adventure IC

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This shot reaches out and slams into the tank's hull with a major impact, doing sizable damage to the armor.

Hagan once more fires his mecha's arm laser at the tank, but the vehicle dodges and the blast only scorches the earth next to it.

The tank swivels its turret around, and this time it targets Junior with a rather large sized medium range missile. This is a Critical Strike, and can only be dodged by another natural 20. Do you wish to give it a try?

The three spider-mecha turn their attention to Hagan, and they fire their energy weapons at the mecha. He is able to dodge out of the way.

Psychie Psychie and Silanon Silanon are up, and Psy has a defense to declare.

25 - Gradicus [4]
23 - Dru [3]
18 - Hagan [4]
16 - Tank [6] medium damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [3]
7 - Terra <====
7 - Baby +60 MDC [2] <====
7 - Junior +60 MDC [2] <====
7 - Shaona [2] <====
4 - Bobo [2]
 
Seeing the missile flying in, Terra has Junior target it with the Pulse Cannon to try and blast it out of the air before it hits. At the same time, she has Baby aim its cannon at the tank, trying to keep it from firing another one of the deadly missiles at her - or anyone else for that matter!
Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level
PPE Battery: 50
PPE Battery: 50
MDC: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500
PPE: 120
Starfire Pulse Cannon: 8 / 6

Junior
MDC: 500
PPE: 120
Starfire Pulse Cannon: 8 / 6
 
Last edited:
Terra's choice of shooting down the incoming missile turns out to be a wise one. If it had hit, that one attack would have rocked Junior for a whopping 480 MDC, but thanks to your quick thinking to use your cannon to shoot it, the missile explodes a safe distance away and does no damage to your Automation. Your return fire hits the tank, scorching the armor even more. At this rate, it won't take long to destroy the Tank.

Silanon Silanon is up

25 - Gradicus [4]
23 - Dru [3]
18 - Hagan [4]
16 - Tank [6] medium damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [3]
7 - Terra <====
7 - Baby +60 MDC [3]
7 - Junior +60 MDC [3]
7 - Shaona [2] <====
4 - Bobo [2]
 
Shaona, tw

The spell is already prepared, the energy hums in her armor suit's fist; another force field to protect whatever remains after the missile's impact, clearly enough to shatter the first barrier. The first words already leave her lips, her arm is raised towards the Automaton - then Junior turns with the kind of precision that only machines could replicate, and guns down the projectile mid-air.

"Heck, good shooting - keep it up!" The energy of her spell scatters back into the hidden depths of her body that brighter people can't fully comprehend either, still within reach if the need arises; for now however, the gun on her back calls for long overdue attention. Both hands grip the weapon, one trained movement to let it fire its load. Three shots, aimed at the tank within reach, hopefully adding to the others' damage.

9 to hit, whooping 16 damage :(
 
The blast may not do much, but every little bit counts as you slowly grind away at the armor of the tank.

sirlabe sirlabe is up with Bobo

25 - Gradicus [4]
23 - Dru [3]
18 - Hagan [4]
16 - Tank [6] moderate damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [3]
7 - Terra <====
7 - Baby +60 MDC [3]
7 - Junior +60 MDC [3]
7 - Shaona [3]
4 - Bobo [2] <====
 
This time, Bobo's attack is slightly off target, and his shot goes wide.

Purr Purr is up

25 - Gradicus [4] <====
23 - Dru [3]
18 - Hagan [4]
16 - Tank [6] moderate damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [3]
7 - Terra <====
7 - Baby +60 MDC [3]
7 - Junior +60 MDC [3]
7 - Shaona [3]
4 - Bobo [3]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
(In Bag of Holding) TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
(In Bag of Holding) M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 15/30 shots remaining in E-clip.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
(In Bag of Holding) NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Seeing as the tank was firing on his fellows, Gradicus was not about to let this threat exist one moment longer than possible. It was one thing to fire on him, but to fire on his fellows only increased his hot-blooded desire for the complete and total destruction of their enemies. Drawing Wintertime, he attempted to cut cruelly into the tank with all that he had.

Attacking the tank's main body with a paired weapons strike using Summertime and Wintertime. =)


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: On the shores of Maine.
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (227/262). Power Matrix (40/40 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (100/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 3 hours. 60/80 M.D.). Smoochie (---/500 M.D. for 4 hours). Effects active: Crystal Deflector Gauntlet (13/15 rounds).

 
Since Gradicus has done so much damage to the Tank earlier, it knows that you are a real threat to it with those swords. It maneuvers away from you very quickly, but your speed is such that you are able to close in fast enough to make your twin strike with your swords. They hit, and bite deep. It cannot take much more of this.

Vaneheart Vaneheart is up with Dru

25 - Gradicus [5]
23 - Dru [3] <====
18 - Hagan [4]
16 - Tank [7] critical damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [3]
7 - Terra <====
7 - Baby +60 MDC [3]
7 - Junior +60 MDC [3]
7 - Shaona [3]
4 - Bobo [3]
 
Sir Drutarak

He shouted "Looks like it is on its last leg. Press the attack!" He marveled at Gradicus' ability to stay on the fast moving tank. Being careful to avoid hitting the Atlantean, Drutarak took careful aim and fired again with his rifle.

(OOC: How far away is Drutarak from the tank now?)

EDIT: Wowzas!
 
Sir Dru's well aimed shot threads the eye of the needle and slams into the tank in the spot that Gradicus just sliced open with his blades, causing a massive explosion of something critical located inside the vehicle's hull. The resulting blast rips the tank in two, scattering parts across the area.

Hagan takes a moment to offer a mechanical thumbs-up to the Cyber Knight before raising its arm blaster to fire on spider mecha 2. It raises up an arm and out of nowhere it generates a shield that absorbs most of the blast, leaving only a tiny bit of energy to hit the body.

In return, spider mecha 2 fires at Hagan, but it misses.

Spider mecha 3 and 4 both turn and begin to run away.

Psychie Psychie and Silanon Silanon are up.

25 - Gradicus [5]
23 - Dru [4]
18 - Hagan [4]
11 - spider-mecha 2 [4] light damage
11 - spider-mecha 3-4 [4]
7 - Terra <====
7 - Baby +60 MDC [3] <====
7 - Junior +60 MDC [3] <====
7 - Shaona [3] <====
4 - Bobo [3]
 
With two of the three spider-mecha on the run, Terra begins to wonder if they are dealing with robots or something else completely. The robots didn't break and run, even when they were outnumbered and unable to do more to hurt us. Well, time enough to figure that out once the fighting is done.

Charging forward with their swords in hand, the Atlantian has both Baby and Junior swing on the one mecha that is not running away. As they do so, she stands up and aims her Force Cannon and takes a shot with it at the same target.
Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level
PPE Battery: 50
PPE Battery: 50
MDC: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500
PPE: 120
Starfire Pulse Cannon: 8 / 6

Junior
MDC: 500
PPE: 120
Starfire Pulse Cannon: 8 / 6
 
One sword strike manages to hit home, along with the blast from the Force Cannon. The armor of the spider-mecha is in critical shape, with smoke coming out of the holes in its armor.

Silanon Silanon is up

25 - Gradicus [5]
23 - Dru [4]
18 - Hagan [4]
11 - spider-mecha 2 [4] critical damage
11 - spider-mecha 3-4 [4] running away
7 - Terra [1]
7 - Baby +60 MDC [4]
7 - Junior +60 MDC [4]
7 - Shaona [3] <====
4 - Bobo [3]
 
As the tank is torn to pieces, the fight is basically over - not just in the technowizard's mind, but also according to the foes' algorithms, as two of the spider things try to make their escape. Remarkable, if those are only machines - calculating relative strength is hard, especially if sword-wielding maniacs are involved. She'll have to take a closer look at that later on - for now, however, there's still one of them holding its ground, though quite damaged from the fight thus far. Perhaps too damaged to escaped? Another tricky calculation, if true...

Either way, she raises her rifle, taking aim at the spider thing. One shot to hopefully end its resistance...
 
Another precise shot ends the threat of the spider-mecha that stayed to fight, punching through its armor.

sirlabe sirlabe is up with Bobo

25 - Gradicus [5]
23 - Dru [4]
18 - Hagan [4]
11 - spider-mecha 3-4 [4] running away
7 - Terra [1]
7 - Baby +60 MDC [4]
7 - Junior +60 MDC [4]
7 - Shaona [4]
4 - Bobo [3] <====
 
(sorry! I was getting x-rayed for surgery!) Bobo fired once again with his plasma rifle! (ignore the second dice roll, I messed up)
 
Bobo's blaster fire catches mecha 3 in its back as it is running away. It stumbles but continues its run away from the fight.

Purr Purr is up

25 - Gradicus [5] <====
23 - Dru [4]
18 - Hagan [4]
11 - spider-mecha 3 [4] running away/damaged
11 - spider-mecha 4 [4] running away
7 - Terra [1]
7 - Baby +60 MDC [4]
7 - Junior +60 MDC [4]
7 - Shaona [4]
4 - Bobo [4]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
(In Bag of Holding) TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
(In Bag of Holding) M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 15/30 shots remaining in E-clip.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
(In Bag of Holding) NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Sir Dru had arrived on the battlefield and had made his presence known by getting a perfect shot on the tank, destroying it utterly! Gradicus peeled away and shielded himself from the fire and debris, but one look at the fleeing spider-mecha... and something in him changed...

His thoughts turned dark. What?! The robots dare flee the field? And to what end? That they might blast apart more innocent villagers once we have departed? The young gladiator gritted his teeth in anger. There had been many a time in the Arena of Champions when dishonorable, even cowardly, opponents, after having inflicted wounds and losses upon Gradicus's team, would attempt to flee the arena even knowing there was no way out.

Gradicus's masters expected to see death done and fortunes made and lost. Gradicus's fellow gladiators in the Dread Brotherhood expected blood and glory. The thousands of patrons watching, roaring, and cheering from the stands of the arena expected a show worth remembering.

And true gladiators like Gradicus made a healthy habit of delivering.

Gradicus turned toward the fleeing enemies with a throaty growl, his chin low, his hot eyes upon them. His spirit stirred and with a blast of wind and dust behind him, he surged after the two spider-mecha with Summertime and Wintertime raised on high.

Except now there was something missing from Gradicus's normally-handsome expressions - the desire for his fellows' protection. It had been replaced by something even more dangerous. - the desire for vengeance.

Gradicus flew after the 3rd spider-mecha and struck at it with both swords. He struck in anger.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: On the shores of Maine.
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (227/262). Power Matrix (40/40 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (100/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 3 hours. 60/80 M.D.). Smoochie (---/500 M.D. for 4 hours). Effects active: Crystal Deflector Gauntlet (13/15 rounds).

 
The damaged mecha tries to raise up a telekinetic shield to block the twin blades, but Gradicus is faster than it is, and you are able to slip your weapons past its shield and plunge them deep into the armored body of your target. Its armor is hanging on by a slim thread.

Vaneheart Vaneheart is up

25 - Gradicus [6]
23 - Dru [4] <====
18 - Hagan [4]
11 - spider-mecha 3 [4] running away/ critically damaged
11 - spider-mecha 4 [4] running away
7 - Terra [1]
7 - Baby +60 MDC [4]
7 - Junior +60 MDC [4]
7 - Shaona [4]
4 - Bobo [4]
 
Sir Drutarak

Seeing that the other mechs were fleeing the field, the cyber-knight lowered his rifle to a ready carry, being unwilling to shoot a retreating foe in the back. He scanned around for additional threats, eyeing both the skies and the ruins.
 
Sir Dru looks about the battle field, but at the moment, you don't see anything of note.

While Dru has a problem with shooting a retreating foe, Hagan does not. He lets fly with a laser blast at #3, punching a hole through its weakened armor and out the front.

The last mecha keeps running, trying to get away.

Silanon Silanon and Psychie Psychie are up

25 - Gradicus [6]
23 - Dru [4] delay
18 - Hagan [5]
11 - spider-mecha 4 [5] running away
7 - Terra [1]
7 - Baby +60 MDC [4] <====
7 - Junior +60 MDC [4] <====
7 - Shaona [4] <====
4 - Bobo [4]
 
Seeing that there is still one of these killers still moving, and knowing that it can run faster than her Automations, she has them both cast their Power Bolt spell to try and cripple the thing before it can escape.
Each one does 5d6+10, and can only be dodged if it rolls over a modified 20.

Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level
PPE Battery: 50
PPE Battery: 50
MDC: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 6

Junior
MDC: 500
PPE: 120 /100
Starfire Pulse Cannon: 8 / 6
 
The twin bolts hit despite its effort to dodge. It is damaged, but its armor is still holding strong.

Silanon Silanon is up

25 - Gradicus [6]
23 - Dru [4] delay
18 - Hagan [5]
11 - spider-mecha 4 [6] running away/ damaged
7 - Terra [1]
7 - Baby +60 MDC [5]
7 - Junior +60 MDC [5]
7 - Shaona [4] <====
4 - Bobo [4]
 

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