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Rifts Adventure IC

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Gradicus flies in at Mach speeds, pulling up to a stop just shy of slamming your face into the forward hull of the tank! With a flash of magic-enhanced steel, the sword strikes the sensor dome to the left side of the tank, cutting into it deep, but just not quite enough to destroy it in one hit.

Vaneheart Vaneheart is up

Current Initiative Order

25 - Gradicus [1]
23 - Dru <====
18 - Hagan
16 - Tank
--left sensor dome critically damaged
11 - spider-mecha 1-4
7 - Terra
7 - Shaona
4 - Bobo
 
Sir Drutarak

Surprised at the speed and distance involved in this open field combat, the cyberknight dismissed his psi armaments, and instead drew his Wilks laser rifle as he proceeded to move forward into combat to engage the enemy.
 
As Sir Dru is running forward, the mecha that is being chased continues to fly forward, leading the pursuers closer to the rest of you. While he does this, the mecha spins about and fires four missiles from a series of launch tubes hidden on the chest of the mecha at one of spider-mecha. The four hit their target, and blast it to bits.

The Tank comes to a stop, then begins to spin about on its axis, trying to knock Gradicus off the hull.

The three remaining spider-mecha continue to run forward, but they are not in range of their weapons yet.

Psychie Psychie and Silanon Silanon are up, and Purr Purr needs to tell me if you wish to try and stay on the tank. It is effectively a dodge roll, and will use an action to do so.

Current Initiative Order

25 - Gradicus [1]
23 - Dru [1]
18 - Hagan [1]
16 - Tank [1]
--left sensor dome critically damaged
11 - spider-mecha 2-4 [1]
7 - Terra <====
7 - Baby <====
7 - Junior <====
7 - Shaona <====
4 - Bobo
 
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Running forward with the Automations, Terra has Junior come up behind Sir Dru and scoop up the Cyber Knight and lift him up to the pilot's seat between the shoulder blades. She calls out to the Knight, "Hang on! We'll get you there quicker than you just running!" Terra flashes him a grin as they go.
Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level
PPE Battery: 50
PPE Battery: 50
MDC: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500
PPE: 120
Starfire Pulse Cannon: 8

Junior
MDC: 500
PPE: 120
Starfire Pulse Cannon: 8
 
The twin Automations lumber forward with Terra and Sir Dru riding on their backs.

Silanon Silanon is up, and Purr Purr needs to tell me if you wish to try and stay on the tank. It is effectively a dodge roll, and will use an action to do so.

Current Initiative Order

25 - Gradicus [1]
23 - Dru [1]
18 - Hagan [1]
16 - Tank [1]
--left sensor dome critically damaged
11 - spider-mecha 2-4 [1]
7 - Terra <====
7 - Baby [1]
7 - Junior [1]
7 - Shaona <====
4 - Bobo
 
Gradicus attempted to stay with the tank instead of being thrown off of it.
 
Gradicus attempted to stay with the tank instead of being thrown off of it.
With your lightning reflexes, you are able to jab your sword into the hull at just the right angle to give you an anchor to hang onto as the Tank spins.

Silanon Silanon is up with Shaona

25 - Gradicus [2]
23 - Dru [1]
18 - Hagan [1]
16 - Tank [1]
--left sensor dome critically damaged
11 - spider-mecha 2-4 [1]
7 - Terra <====
7 - Baby [1]
7 - Junior [1]
7 - Shaona <====
4 - Bobo
 
As the group rushes forward to help the slayer as well as keep this Hagan alive, the technowizard joins up with them, running behind the Automatons and trying her best to somewhat keep pace. Of course, it's a lost cause over time, but she only needs a few more moments in range - a few mumbled words to surround Junior with a magical barrier to keep it going even after a hit or two, then she allows herself to fall behind.

Casting Energy Field for an extra 60mdc of protection.
 
The spell goes off without a hitch, granting you extra defense.

sirlabe sirlabe is up with Bobo

25 - Gradicus [2]
23 - Dru [1]
18 - Hagan [1]
16 - Tank [1]
--left sensor dome critically damaged
11 - spider-mecha 2-4 [1]
7 - Terra <====
7 - Baby [1]
7 - Junior [1]
7 - Shaona [1]
4 - Bobo <====
 
Bobo looks at his gun, then at the mechas, and then back at the gun. "I hope this will go through that armor of theirs." He lies down a ways off, and fires a shot from his plasma rifle.
 
At the moment, the only target in range of your rifle is the Tank, so you aim at it. At the moment, it seems a bit distracted trying to knock Gradicus off of its hull, so there is no effort made to dodge your attack. From where you are, it is hard to tell just how strong the armor is, but you think you can see a scorch mark on the armor where your blast hit.

Purr Purr is up with Grad.

25 - Gradicus [2] <====
23 - Dru [1]
18 - Hagan [1]
16 - Tank [1] light damage
--left sensor dome critically damaged
11 - spider-mecha 2-4 [1]
7 - Terra <====
7 - Baby [1]
7 - Junior [1]
7 - Shaona [1]
4 - Bobo [1]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 15/30 shots remaining in E-clip.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

"A fine shot!" Gradicus called out to Bobo while he slashed at the damaged sensor dome again. Riding this tank was challenging and dangerous, but then again, Gradicus felt he was an adventurer and what other profession in all the Megaverse was there that could introduce a young man to the skill of "tank-wrangling"?

Hot diggity! We got ourselves a rodeo with the tank as the bull! Yeehaw! Attacking the damaged sensor dome with a single-sword strike with electrically-charged Summertime. =)


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: On the shores of Maine.
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (227/262). Power Matrix (40/40 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (100/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 3 hours. 60/80 M.D.). Smoochie (---/500 M.D. for 4 hours). Effects active: Crystal Deflector Gauntlet (13/15 rounds).

 
With a quick slash, the sword bites into the already damaged dome of the sensor, and it sparks violently and has smoke come out of it, most certainly destroyed. But this has the side effect of taking away your anchor from being on the tank, and you are flung off of the hull. When you attack the second sensor dome, it will no longer be by surprise, and the tank can try to dodge your attack on your next turn.

Vaneheart Vaneheart is up with Dru

25 - Gradicus [3]
23 - Dru [1] <====
18 - Hagan [1]
16 - Tank [1] light damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [1]
7 - Terra <====
7 - Baby [1]
7 - Junior [1]
7 - Shaona [1]
4 - Bobo [1]
 
Sir Drutarak

The minotaur cyber-knight gives Terra a nod of appreciation and thanks. This is fun. No wonder humans like riding horses. Most horses are far too small to carry me though.

Steadying himself on the back of the automaton, then raising his Wilk's pulse laser rifle, he took aim at the tank and prepared to fire once it came in range, being mindful of Gradicus no longer hanging from the hull.

(OOC: He'll fire with an aimed pulse burst at the tank once he is within 2000 feet. I'll go ahead and preroll now just to save time. Should eat up two actions I think, unless I need to eat a third to make it a called shot to avoid accidentally hitting Gradicus.)

EDIT: Damn, I think that's a auto miss with a gun.
 
Dru's shot goes wide, probably due to the rocking of the Automation as it runs.

Hagan whirls his mecha around and raises up its arm weapon, and fires a blast at the tank, doing light damage.

Now that Gradicus is off of the tank, it stops spinning and targets Gradicus with a spread of three mini missiles from a launcher on its turret. They will hit unless you dodge or come up with some other defensive tactic to pull.

The three spider-mecha continue to charge forward, and with Gradicus being the closest target, they aim some kind of energy blast at him. They also will hit unless you dodge or parry.

Terra is now within range of the Tank with your Starfire Pulse Cannons

Psychie Psychie is up, along with Silanon Silanon , and Purr Purr has a defense to declare

25 - Gradicus [3]
23 - Dru [2]
18 - Hagan [2]
16 - Tank [2] light damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [2]
7 - Terra <====
7 - Baby [1] <====
7 - Junior [1] <====
7 - Shaona [1] <====
4 - Bobo [1]
 
As the run forward, Terra has her two Earth Thunderers fire a twin blast from the Starfire Pulse Cannons at the Tank. "Chew on this, ya big piece of junk!"
Hit Points: 44
SDC: 135
PPE: 117 +2d4 per level
PPE Battery: 50
PPE Battery: 50
MDC: 405

Bonus Points: 8

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500
PPE: 120
Starfire Pulse Cannon: 8 / 7

Junior
MDC: 500
PPE: 120
Starfire Pulse Cannon: 8 / 7
 
Baby's weapon doesn't fire; it simply fizzles out, harmlessly expending the charge inside its power cells. Junior's attack goes off successfully, but the Tank is more nimble than it appears, and it is able to dodge out of the way of the attack.

Silanon Silanon is up, and Purr Purr has a defense to declare

25 - Gradicus [3]
23 - Dru [2]
18 - Hagan [2]
16 - Tank [3] light damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [2]
7 - Terra <====
7 - Baby [2]
7 - Junior [2]
7 - Shaona [1] <====
4 - Bobo [1]
 
The young gladiator grinned as his blood flushed hot with the excitement of battle. He thought feverishly. I wished to take the attention from this Hagan fellow onto myself and it seems I have greatly succeeded!

Gradicus bet his Cosmo-Knight-like flight speed and agility against that of the hover tank by dodging down and using the tank as cover between him and the spider-robots. Closing back into melee distance, he reasoned, would also cause the tank to strike itself if it launched more missiles at him.

I am going to spend an action point for this dodge attempt.
 
Your high speed evasion is just what it takes to get out of the way. All the attacks fly past you and sear the ground where you were just a moment ago.

Silanon Silanon is up

25 - Gradicus [3]
23 - Dru [2]
18 - Hagan [2]
16 - Tank [3] light damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [2]
7 - Terra <====
7 - Baby [2]
7 - Junior [2]
7 - Shaona [1] <====
4 - Bobo [1]
 
Another barrier, this time for Baby - as long as the two Automatons stand, most within the group should be fine. The slayer, of course, puts that thought to the test, once more the lone spearhead of the rescue mission; but given the way those missiles missed, he'll likely be just as fine as usual. Regardless, Shaona still tries to close the gap further, just in case that support will be needed at some point.

Casting Energy Field for an extra 60mdc of protection; this time on Baby, so both Automatons are protected.
 
Now with the second spell cast, both Automations are protected by the shimmering MDC field.

sirlabe sirlabe is up

25 - Gradicus [3]
23 - Dru [2]
18 - Hagan [2]
16 - Tank [3] light damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [2]
7 - Terra <====
7 - Baby +60 [2]
7 - Junior +60 [2]
7 - Shaona [2]
4 - Bobo [1] <====
 
The Bearman's energy blast flies out at high speed at the Tank. It tries to evade, but the shot hits it square in the hull. Its armor is still holding strong, even as it is getting whittled down slowly.

Purr Purr is up

25 - Gradicus [3] <====
23 - Dru [2]
18 - Hagan [2]
16 - Tank [4] light damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [2]
7 - Terra <====
7 - Baby +60 MDC [2]
7 - Junior +60 MDC [2]
7 - Shaona [2]
4 - Bobo [2]
 
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Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Electricity crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 15/30 shots remaining in E-clip.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Continuing to use the big tank as cover from the spider-mecha, Gradicus slashed at the tank with his katana. "Hai-yaa!!"

Attacking the tank's main body with a single-sword strike with Summertime. =)


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: On the shores of Maine.
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (227/262). Power Matrix (40/40 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (100/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 3 hours. 60/80 M.D.). Smoochie (---/500 M.D. for 4 hours). Effects active: Crystal Deflector Gauntlet (13/15 rounds).

 
Another slash with the blade, and once more the armor on the hull of the tank takes some damage. Between the blaster fire and the sword strike, the armor is now starting to show some wear.

Vaneheart Vaneheart is up

25 - Gradicus [4]
23 - Dru [2] <====
18 - Hagan [2]
16 - Tank [4] medium damage
--left sensor dome destroyed
11 - spider-mecha 2-4 [2]
7 - Terra <====
7 - Baby +60 MDC [2]
7 - Junior +60 MDC [2]
7 - Shaona [2]
4 - Bobo [2]
 

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