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Rifts Adventure IC

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Snowfall delivers the goods. He produces boxes with:

1. Box of 50 Frag grenades (for JA-12 Laser Rifle grenade launcher each doing 3D6 M.D. to a 10 foot radius).
2. 50 Heavy High Explosive grenades (4D6 M.D., 6 foot radius)
3. 50 Plasma grenades (5D6 M.D., 12 foot radius)

3d6 (average 10.5) x 50 = 525 M.D.
4d6 (average 14) x 50 = 700 M.D.
This averages out to 1,225 Mega-damage.

Huh! The Plasma grenades are literally not required! We surmised this reactor has a M.D.C. rating of somewhere between 500-700 (average 600). Even we were throwing them, this amount of munitions would average TWICE that (1,225 vs. 500-700).

But carefully placed using Demolitions? With successful rolls? 100 grenades, at least mathematically-speaking, are far, far more than we need.

Sherwood Sherwood
Snowfall would like to keep the 50 Plasmas (because better to have 'em and not need 'em then to need 'em and not have 'em) and donate the 100 H.E. and Frags to the cause!
 
Moving as silently as possible, Terra and her Infiltrator begin to place the grenades in bundles across the reactor. At this point, Morrolan is splitting his efforts between keeping watch and ferrying grenades to Terra while she works to place them across the base. On more than one occasion, your hackles rise as a Skelebot walks by, making you stop what you are doing to be as silent as possible and praying that the camouflage cloaks will work. Thankfully, so far, they seem to be working.

What is Snowfall and Eron doing while Terra and her Automation work? As of now, the containment doors have not been locked down, so if an alarm is sounded, it will allow more troops to come rushing in.

Purr Purr and Silanon Silanon
 
Snowfall skulks over to the containment doors' control panel. At the first sign of alarm style trouble, he is closing those doors. All the while, his eyes and ears are as open as they can be while he stays as low as a fox-spirit in human form can.

At times like these, he thinks, it pays to be a prey-spirit!
 
Eron finds himself a bit of cover and relies on his supernatural and enhanced senses to spot any possible danger in time, ready to leap out into the fray if it comes to that. His shape-shifting blade little more than a knife, at this point,but that can always change... That's the point of such a blade, right?
 
Several minutes into the work and Terra is about three quarters of the way through the stack of grenades brought along by Snowfall, carefully placing them on the power reactor. As she works, a pair of the Skelebots walk by, making her come to a sudden stop or else she might be detected. While Terra and her Infiltrator are not spotted, the same cannot be said of the grenades on the reactor core. One of the robots comes to a stop and looks around carefully.

Suddenly it says, "Alert! Alert! Explosive devices have been detected on the reactor core! There is a high probability of an intruder inside the restricted area." The pair of robots slowly advance towards the reactor, scanning the area for any sign of you.

Needless to say, this causes a bit of a reaction from the other Skelebots. Several of the robots begin to head towards the doors leading into the secure room, while four more are heading towards the reactor.

As far as the scientists are concerned, one calls out, "Quickly! Lock down your work stations and get to the safe room."

Right now, you have a surprise action that you can use. Terra needs one more minute (4 melee rounds) to be able to finish the placement of the grenades; twice that if she doesn't have both Terra and her Automation working to plant the bombs.

What do you guys do?
Purr Purr Silanon Silanon Psychie Psychie
 
Snowfall skulks over to the containment doors' control panel. At the first sign of alarm style trouble, he is closing those doors. All the while, his eyes and ears are as open as they can be while he stays as low as a fox-spirit in human form can.
(Bold mine)

The moment the Skelebot speaks, Snowfall doesn't even wait to hear what it is saying - he activates the containment doors.
 
With a thought, Terra activates her Invulnerability tattoo, all the while she is focused on the task of placing the grenades. The sooner I get these placed, the better off it will be for all of us. One way or another, this place has got to go!
MDC:
Talisman: 100
Invulnerability Tattoo: 600
Battle Fury Blade Force Field: Not active yet.
Body Armor: 35

Hit Points: 54
SDC: 165
PPE: 145 +2d4 per level
Power Matrix: 80 PPE
PPE Battery: 50
PPE Battery: 50 / 10
Bonus Points: 9

Number of Attacks: 7
Strike: +12
Parry: +10
Dodge: +10
Roll: +10
Initiative: +6
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +3
Death Blow on a natural 19-20

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +6
Damage: +2
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Infiltrator Automation
Main Body MDC: 220
PPE Reserves: 120 / 30
 
This is bad, real bad. Too early, and too loud. No way to silence them in time. No way to stop the news from spreading. So be it. Time to act. He watches their movement, towards the reactor. That's bad. that needs to stop. Gotta buy Terra the time she needs. Easier said than done. For the regular hero, at least. But he is far from the average hero, right? He has fought side by side with Sir Cooley. He has been there when Salnesh found his end. This... this is doable. All it takes is a leap of faith. He calls forth the psionics in his body for a mighty jump out of his cover. Towards the four incoming skelebots, to get their attention right away. The two... will probably see him jump off, too. Or Terra gets them. Or Snowfall. What matters is that the real fighting doesn't happen right at the reactor. His sword transforms mid-air to have a more reasonable size to cut skelebots in half. But the initial strike comes from his body alone. A leaping kick to hit the closest of the four hard, cause confusion right away. Any attention he gets is not on Terra and Morrolan.
 
The moment that the alert is given by the Skelebot, Snowfall smacks his hand down on the cherry red button that signals a biohazard alert. A loud klaxon sounds throughout the chamber as red lights flash and an automated voice calls out, "Warning! Containment breech! Warning! Containment breech! Begin lockdown. Securing the chamber." The heavy blast door slides down over the main entrance, giving you an extra barrier between you and reinforcements for the Coalition forces in here.

Purr Purr You have time to activate a tattoo or some other ability before we go into a standard combat round.

Eron's sword transforms back into a larger size in his hand, one more suited to facing off against the soulless robots. With a powerful leap, you charge into combat. Silanon Silanon I need a to-hit roll. Do you wish to post one, or should I roll for you? This is a surprise attack, so as long as you get above a '4' you'll hit with a critical strike. If you roll a crit, it is triple damage.

Morrolan sees that there is a bunch of Skelebots approaching to bolster the two that are right there at the reactor room, and he decides to step into the fray with a Magic Net spell against the group of four robots, knowing that Eron will most likely attack the closest targets to Terra and her work at the reactor. The four are now wrapped up in a tangled, sticky mess of webbing as they struggle to cut their way free. It will be several minutes before they are able to do so.

Terra's tattoo activates as usual, giving you an extra layer of protection against the upcoming fight. Psychie Psychie Do you split off either yourself or your Infiltrator to join the fight, or do you continue to focus your efforts on placing the grenades against the power reactor? Remember it will take you a full minute to complete the placement before you start to set off the bombs if you focus totally on the work and do not divide your actions between grenade placement and fighting.
 
As much as Terra wants to join in the fight, there is a far more important objective that she has to take care of. Trusting in the others that they will be able to keep the Skelebots off her back, she will spend her time focused on placing the grenades across the power core.
 
You have time to activate a tattoo or some other ability before we go into a standard combat round.
Snowfall whips out his Rod of Weather Control and, trying not to be distracted by the beauty of the weapon, he points a finger at it and scowls quite canine-like. "Now, LISTEN you magic Thunderclappy stick! You may be able to make big thundercracky booms like you did back on the road, but THIS time, my team and I are relying on you! Are you gonna let us down? Moloch believes in you! I believe in you! The ever-honest Fraggle Rock sword is watching! And now... now is your chance to prove you were worth the credits!" He performs the motions, calling up a sorcerous Wall of Wind from out of nowhere to act as barrier between the party and the Skelebots.

"Hey everybody!" says old man Snowfall, "if you thought the alarm was loud and attention-getting, just wait until you get a load of this!"
 
From seemingly out of nowhere, a blur leaps through the air towards the nearest Skelebot, a blur that turns out to be Eron! The camouflage cloaks do a good job of hiding you when you are nearly stationary, but at the speed that the Crazy is moving, it does little to disguise him. Not that it matters to the crazy man, because as he comes down on the hapless robot, he cleaves it nearly in two from the force of his blow. Sparks fly as it staggers, then as Eron pulls his blade free, the remains of the thing fall to the deck and lie there, twitching a bit before it goes completely inert. There is now only one Skelebot right in front of him that is not currently wrapped up in a Magic Net or destroyed.

The other Skelebots are still scattered about the room, but that won't last long as they begin to run towards the doors leading to the reactor room, weapons in hand.

Time for initiative rolls! I know Purr Purr wants me to roll for him; do Silanon Silanon or Psychie Psychie want me to roll for you, too?
 
With Snowfall's Wind Wall up, it will make it nearly impossible for any of the Skelebots to get close to where Terra and her Automation are currently working on placing the explosives, at least with melee weapons. Ranged attacks with their rail guns will be at a negative modifier, assuming that they can even detect Terra as she is camouflaged.

Silanon Silanon is up

Initiative order

28 - Eron <====
21 - Snowfall
18 - Skelebots 1-4 Magic Netted
17 - Skelebot 5
16 - Morrolan
14 - Skelebot 7-10
10 - Terra
10 - Infiltrator
9 - Skelebot 11-15 out of sight/running up
4 - Skelebot 16-20 out of sight/running up
 
The first one cleanly cleaved to scraps - leaves one more right there, waiting for its fate. One wonders - do the bots calculate the odds of their survival at the sight of destroyed allies, or would that be too human of a thing? No time for questions or philosophy. Not more than the thought, at the very least. With a swift motion, the fiery blade of Shining Mirror leaves its sheath - no need for stealth. In fact, drawing attention is preferred, now that they noticed the general threat - whoever goes for him won't bother Terra, right?

A short jump sideways. Two swords are thrusted forward, aimed at the bot's chest - the one right next to Eron. Gotta get rid of it before the others close in. If Snowfall's magic even allows it, that is. Not that Eron could tell - he only appreciates the sound of the wind. Reminds him of another breeze. A life-changing breeze, far in the south. Good times, then. But this right now... is even better. It's taking the fight to the coalition, right where they the least expected it.

Would you mind doing the rolls, Sherwood Sherwood ? Worked out well thus far... it should be:
+14 to strike
6d6+6 regular damage from Shining Mirror, plus 1d4x10+10 fire damage
6d6 regular damage from Valere's blade, plus 1d4x10+10 acid damage
I'd be happy to do the math, it's just that I prefer the real dice =)
 
Eron's twin blade strike slides home in the delicate guts of the Skelebot, causing sparks to fly and the bot to twitch frantically before it falls to the deck. It is off line.

Purr Purr is up

Initiative order

28 - Eron [1]
21 - Snowfall <====
18 - Skelebots 1-4 Magic Netted
16 - Morrolan
14 - Skelebot 7-10
10 - Terra
10 - Infiltrator
9 - Skelebot 11-15 out of sight/running up
4 - Skelebot 16-20 out of sight/running up
 
Favorably, Snowfall looks to his Rod of Weather Control. Still, his eyes narrow. "A good first showing, oh Windy Stick, but... how will you handle these four skinny-skellies, huh?"

"You know, Skellies?" he tells the Coalition androids. "I'm betting that reflexes aren't your specialty. Let's put that to the test, shall we? Haiii!" Calling upon the magic of the enchanted rod, Snowfall mixes in a little graceful movement from his Tai Chi and looses a Wind Rush upon the four Skelebots.

Snowfall wants to ask Terra how she and her Infiltrator are doing, but age does bring wisdom to those who listen to it. He refrains, unwilling to draw any attention at all to his Atlantean leader. Instead he looks to Eron and yells, "Let's Go Crazy! Wooo!"

Ever hear an ancient kitsune in old-man form try to sing Prince? It's not exactly as smooth as the original, but it still sounds like a lot of fun!

"Prince & The Revolution - Let's Go Crazy (Official Music Video)"


Partial Lyrics:
'Take a look around
At least you got friends"
=)
 
Of the four Skelebots there, three are caught in the raging winds and are struggling to keep on their feet, while the fourth one raises up its rail gun and fires off a burst at the source of the magic wind - Snowfall. The high-speed bullets will hit unless you dodge, take the hit, or do something else.

Psychie Psychie is up, and Purr Purr has a defense to declare

Initiative order

28 - Eron [1]
21 - Snowfall [1]
18 - Skelebots 1-4 Magic Netted
16 - Morrolan
14 - Skelebot 7-9 wind blown and helpless
14 - Skelebot 10 [1]
10 - Terra <====
10 - Infiltrator
9 - Skelebot 11-15 out of sight/running up
4 - Skelebot 16-20 out of sight/running up
 
Snowfall's mind is like the wind as the thinks to himself. "Yeah, that's right, robo-baka! Shoot here where Terra isn't!"

Using Tai Chi, Snowfall attempts to use cover while not being where the rail gun bullets are going. Don't want to be rude to the rail gun bullets by being in their way, right? =)

Attempting Automatic Dodge. Modifier is currently +20.
 
The rail gun rounds zip past Snowfall, not even coming anywhere close to you as you use your martial training to twist out of the way. You are safe for the moment, but there are still many more of the bad guys out there that will be literally gunning for you.

Psychie Psychie is up

28 - Eron [1]
21 - Snowfall [1]
18 - Skelebots 1-4 Magic Netted
16 - Morrolan
14 - Skelebot 7-9 wind blown and helpless
14 - Skelebot 10 [1]
10 - Terra <====
10 - Infiltrator
9 - Skelebot 11-15 out of sight/running up
4 - Skelebot 16-20 out of sight/running up
 
Terra continues to focus on getting the explosives placed, running around the reactor trying to wire this whole place up for sound, splitting her attention between herself and the Infiltrator. She thinks, Please let this work, so we can all get the hell out of this Frankenstein's Lab and blow it to high heaven and enjoy enough drinks to float a ocean liner!

Do I need to make any more Demolitions Rolls?
MDC:
Talisman: 100
Invulnerability Tattoo: 600
Battle Fury Blade Force Field: Not active yet.
Body Armor: 35

Hit Points: 54
SDC: 165
PPE: 145 +2d4 per level
Power Matrix: 80 PPE
PPE Battery: 50
PPE Battery: 50 / 10
Bonus Points: 9

Number of Attacks: 7
Strike: +12
Parry: +10
Dodge: +10
Roll: +10
Initiative: +6
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +3
Death Blow on a natural 19-20

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +6
Damage: +2
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Infiltrator Automation
Main Body MDC: 220
PPE Reserves: 120 / 30
 
Psychie Psychie please go ahead and give me another pair of Demo rolls.

Silanon Silanon is up with Eron

Initiative Order

28 - Eron [1] <====
21 - Snowfall [1]
18 - Skelebots 1-4 Magic Netted
16 - Morrolan [1]
14 - Skelebot 7-9 wind blown and helpless
14 - Skelebot 10 [1]
10 - Terra [1]
10 - Infiltrator [1]
9 - Skelebot 11-15 out of sight/running up [1]
4 - Skelebot 16-20 out of sight/running up [1]
 

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