Psychie
Princess Psychie
Ok, I didn't see you were at level four. My bad!Lvl 4 Basic HTH gives another +1 attack per melee.
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Ok, I didn't see you were at level four. My bad!Lvl 4 Basic HTH gives another +1 attack per melee.
SexyStonerRoleplaygal Don't forget the house rule for the bonus points that I'm using. It will come very handy having them, trust me!Ok everyone! After thinking about it for a bit, I'm going to institute the Bonus Point system that has been discussed in earlier posts. As you level up, you get Bonus Points equal to 5 + 1/2 you current level, rounded up. These points do not roll over from level to level, so make sure you use them wisely. This Bonus Point can be used for any attack, defense or skill roll you want. What does a Bonus Point give you, you ask?
In the case of a d20 roll, you add an additional D6 to the result. In the event of a natural 1-4, it still is an automatic miss, so in that case, the BP is wasted.
For a percentile (d100) roll, you add a d6 to your roll, but each point you get is 5%, giving you a potential +30% to your roll.
When you use an BP, you must declare it before the base roll that it is being added to is rolled.
Yes, you (or in this case, me) roll a d20 for a to-hit, and the target has the option to try and dodge... Critical strikes are possible for the extra damage.
The shields are all indestructible and can be used to try and parry rail guns or energy blasts at a -8 to the roll but it is a standard roll for melee attacks. Any of these attacks do no damage to you, unless it is an AoE attack, then you will still take some damage from it (half damage).
Armor suits have a total of 400 MDC to each of them, and the suits all self-repair themselves at a rate of 4d6 MD per hour. It is all lightweight but it is not environmental armor that is totally sealed.
The shields are totally invulnerable to damage, and yes, they will add the +1 to saving throw bonuses. Considering that the rune weapons in the Atlantis book show a list of powers, I will be adding to them.
You can pick either power set:
Cast elemental magic (Defensive spells only; after all, this is armor or shield we are talking about). Such rune armor will be able to cast four elemental spells per day. All four spells will be of the same elemental force (water, earth, air, or fire). The weapon will know only four spells, but may cast them in any combination. Spell selection is limited to levels 1-6 and are equal in power to a sixth level warlock. I will allow you to pick the spell you wish to have your equipment piece be able to cast from that list.
Or:
Healing abilities. Heal wounds: 2D6 hit points and 2D6 S.D.C. or 2D6 M.D.C. if a mega-damage creature. Healing can be performed six times per 24 hour period. Plus remove curse: a 56% chance of success, four times daily. Turn 4D6 dead: a 55% chance of success, four times daily, duration is four hours. Animate & command 2D6 dead: a 64% chance of success, four times daily, duration is four hours.
The shield won't automatically do this; you still have to make a Parry roll. But if you succeed in doing so, you will not take full damage from the blast of whatever it was since the shield takes no damage from attacks.
As long as you can get your shield into position to block it with a parry roll, it will provide you with protection from just about every AoE attack out there.
The book says 'elemental spells', but I don't see very many defensive spells in the elemental spell list, so I will once more use my awe-inspiring powers as storyteller to change that to any invocation spell of level 1-6, just so long as it is a defense spell, like Armor Of Ithan or Impervious to Fire.
It will be a Strike roll vs. a Parry roll. If you fail your roll, you take full damage since you did not make your parry. If you make the parry, you will then take 1/2 damage from the AoE shot. Against a direct fire weapon like a laser rifle or rail gun, it is a full defense and you take no damage.
Hmm. On further pondering, I will say yes, you can use other spells just so long as they are not attack/damage dealing spells. So Blinding Flash from a shield would work, or something like Multiple Image on a suit of armor.
They are a whole lot of bad news. They are a other dimensional threat that has been a scourge for centuries, wiping out any and all humanoid life that they encounter without any negotiation or quarter given. They have Motherships the size of planets with hundreds of trillions of different soldier types on board, and even the dreaded Splurgoth are afraid of them. If they ever come to this dimension in sufficient numbers, they will happily replicate and expand, taking their evil across this galaxy.