Khantalas
Member
Lotus. A shining example of what Solars can do even with their brief time in Creation. While generally accepted as a peaceful nation of the North, its armies have laid waste to many conquerors under the leadership of a circle of four Solars, it rivals such powers as Lookshy, Whitewall and Halta in its blessed infrastructure, and if left unchecked, it can topple the Realm itself. This cannot be forgiven.
The Great Houses all agree that Lotus must fall, if mortals below them are to continue their servitude and reverence of their Dragon-blooded masters, yet none dare commit great resources to a single campaign in order to keep up appearances of strength. As such, a temporary truce is brought to the Realm Civil War in order to quell the threat of these Anathema of the North. Pooling their wealth and legions, they select the bravest, the youngest and the most foolhardy among their number to attack Lotus for the glory of the Immaculate Dragons and the Scarlet Empress, may her glory return as soon as possible.
You are one of the young leading officers of this campaign. Will you prevail?
_/_/_/_/
So, who wants to kill armies of Anathema-brainwashed mortals and their demon-possessed leaders? I know I do!
I'm not sure if I have the time to run this game, though I certainly have the inclination. I would rather someone else ST the campaign, if they want to, but I'll run it if there are enough players and no one else to ST.
If I run the game, I will be taking only Terrestrials for this game, and using the Dynast chargen rules, with the following house rules. No matter what happens, though, you should have combat experience, preferably in a military context, and have one more mechanic and dramatic niche to fill outside of combat.
- Everyone gets 100 XP to start with, at least 80 of which must be spent.
- Essence 3 (and only Essence 3) costs 8 bonus point.
- Everyone gets 4 free Excellencies chosen from their Aspect and Favored Abilities.
- New fields of Craft can be opened by paying the cost of a one-dot Craft specialty. Anyone who buys dots in Craft starts with one free field. This specialty does not add dice to Craft rolls.
- There are only 9 fields of Craft: Air, Earth, Fire, Water, Wood, Glamour, Magitech, Vitriol and Genesis. Any other Craft ability either uses another Craft, the lower of Craft and another ability, or Lore.
- Sorcery and necromancy initiation Charms grant one spell of the appropriate circle for free.
- Flaws and Merits are allowed on a provisional and case-by-case basis. Note that Flaws will give me carte blanche for springing undesirable things on your character and should be carefully taken even when allowed.
- Artifact reinforced breastplate costs 2 dots, while artifact articulated plate and superheavy plate cost 3 dots.
- Homebrew Charms are allowed on a case-by-case basis as long as you provide me the source and ask for my approval. Anything not from a printed book is considered homebrew for the purposes of this rule.
The Great Houses all agree that Lotus must fall, if mortals below them are to continue their servitude and reverence of their Dragon-blooded masters, yet none dare commit great resources to a single campaign in order to keep up appearances of strength. As such, a temporary truce is brought to the Realm Civil War in order to quell the threat of these Anathema of the North. Pooling their wealth and legions, they select the bravest, the youngest and the most foolhardy among their number to attack Lotus for the glory of the Immaculate Dragons and the Scarlet Empress, may her glory return as soon as possible.
You are one of the young leading officers of this campaign. Will you prevail?
_/_/_/_/
So, who wants to kill armies of Anathema-brainwashed mortals and their demon-possessed leaders? I know I do!
I'm not sure if I have the time to run this game, though I certainly have the inclination. I would rather someone else ST the campaign, if they want to, but I'll run it if there are enough players and no one else to ST.
If I run the game, I will be taking only Terrestrials for this game, and using the Dynast chargen rules, with the following house rules. No matter what happens, though, you should have combat experience, preferably in a military context, and have one more mechanic and dramatic niche to fill outside of combat.
- Everyone gets 100 XP to start with, at least 80 of which must be spent.
- Essence 3 (and only Essence 3) costs 8 bonus point.
- Everyone gets 4 free Excellencies chosen from their Aspect and Favored Abilities.
- New fields of Craft can be opened by paying the cost of a one-dot Craft specialty. Anyone who buys dots in Craft starts with one free field. This specialty does not add dice to Craft rolls.
- There are only 9 fields of Craft: Air, Earth, Fire, Water, Wood, Glamour, Magitech, Vitriol and Genesis. Any other Craft ability either uses another Craft, the lower of Craft and another ability, or Lore.
- Sorcery and necromancy initiation Charms grant one spell of the appropriate circle for free.
- Flaws and Merits are allowed on a provisional and case-by-case basis. Note that Flaws will give me carte blanche for springing undesirable things on your character and should be carefully taken even when allowed.
- Artifact reinforced breastplate costs 2 dots, while artifact articulated plate and superheavy plate cost 3 dots.
- Homebrew Charms are allowed on a case-by-case basis as long as you provide me the source and ask for my approval. Anything not from a printed book is considered homebrew for the purposes of this rule.
Name
Aspect
Anima
Motivation
Backstory
Attributes
Physical
Strength â—
Dexterity â—
Stamina â—
Social
Charisma â—
Manipulation â—
Appearance â—
Mental
Perception â—
Intelligence â—
Wits â—
Abilities
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War
Athletics
Dodge
Melee
Presence
Socialize
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Backgrounds
Merits
Flaws
Artifacts and Equipment
Charms
[Ability]
[Excellencies]
[Charms]
Join Combat:
Defenses
Dodge DV
Parry DV
Soak: B/L
Health
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
-X [ ]
Mental Defenses
Dodge MDV
Parry MDV
Virtues
Compassion â—
Conviction â—
Temperance â—
Valor â—
Primary Virtue
Intimacies
Willpower:
Essence
Permanent: â—â—
Personal: X/X (X Committed)
Peripheral: X/X (X Committed)
Bonus Points
Experience Points
Please quote the post and copy the character sheet from the quote post screen to keep the formatting. DO NOT copy it directly from the post, for that will lose the formatting. Italicize your Favored and Aspect abilities or attributes. List your Excellencies and Charms under the proper Ability name, rather than grouped together as Excellencies and Charms. An example would be thusly:
Archery[/i]
First Archery Excellency
Terrestrial Archery Reinforcement
Dragon-Graced Arrow
Martial Arts
Third Martial Arts Excellency
Occult
Spirit-Grounding Shout
Terrestrial Circle Sorcery
Demon of the First Circle
Aspect
Anima
Motivation
Backstory
Attributes
Physical
Strength â—
Dexterity â—
Stamina â—
Social
Charisma â—
Manipulation â—
Appearance â—
Mental
Perception â—
Intelligence â—
Wits â—
Abilities
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War
Athletics
Dodge
Melee
Presence
Socialize
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Backgrounds
Merits
Flaws
Artifacts and Equipment
Charms
[Ability]
[Excellencies]
[Charms]
Join Combat:
Defenses
Dodge DV
Parry DV
Soak: B/L
Health
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
-X [ ]
Mental Defenses
Dodge MDV
Parry MDV
Virtues
Compassion â—
Conviction â—
Temperance â—
Valor â—
Primary Virtue
Intimacies
Willpower:
Essence
Permanent: â—â—
Personal: X/X (X Committed)
Peripheral: X/X (X Committed)
Bonus Points
Experience Points
Please quote the post and copy the character sheet from the quote post screen to keep the formatting. DO NOT copy it directly from the post, for that will lose the formatting. Italicize your Favored and Aspect abilities or attributes. List your Excellencies and Charms under the proper Ability name, rather than grouped together as Excellencies and Charms. An example would be thusly:
Archery[/i]
First Archery Excellency
Terrestrial Archery Reinforcement
Dragon-Graced Arrow
Martial Arts
Third Martial Arts Excellency
Occult
Spirit-Grounding Shout
Terrestrial Circle Sorcery
Demon of the First Circle