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Fantasy Renmore: Information

Zane

Practically villainous
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Lore

Gaia Is a war torn world. In the last few hundred years there has not been a time when there was not a dark power rising or when the people themselves were not at war. In many ways this is what nearly brought the end of Gaia as it was known.

Thirty years ago, the Demon Lord Chaos, erupted from a black dimension the he had been imprisoned millennia before. In tow with him was an incredible army of abyssal creatures. All of Gaia broke into conflict against the mad God and his legions for a ten year war. During the war the very face of Gaia was change forever. Whole continents were wiped form the world, sunk into the sea, or left barren and desolate of all life. Renmore was the only continent not left in total ruin, but even its face was changed forever. The home land of the Beastmen, Mangus Gigas, was wiped from existence as a way to stop their interference with Chaos' plans. Those that survived ran to the shelter of the southern Hume territory.

Marlene Alexandros, a Hume woman from Haven, In a last ditch effort against chaos barely managed to banish Chaos back to the void. With him his army too was banished, leaving only the halve demons. In order to make sure chaos remained in containment used her own blood to consecrate the grounds that the final battle happened and be entombed there so he very spirit could stand as a guard against him. An enormous monument built as an altar and a reminder of what happened there. Chaos could not be allowed to rise again.

The Halve-Demons, cursed children of the Demon's rape victims and outcast of Renmore, collected at the last fortress of the Demon King. Most only wish for a place to call home. A place without the hate and the prejudice against them. Some wish for more, for revenge against the people that out casted them, called them monsters, and took away all they held dear.

Beneath Renmore things were stirring. The drow did not take part in the Chaos war. This meant that while the world was being ravaged above them, the drow were growing and thriving. The spider queen’s ambition was coming to fruition. She had desired the surface for so long but chaos had burnt it to a crisp. She had been waiting for it to be rebuilt and for her time to wage war. Avalon has been in constant contact with the spider queen trying to keep the peace, but the spider queen Desires to finally have her and her people own the surface.

Tension is rising below the surface of what little peace is left, war is a hair's breath away, and what will happen will be decided by you.

General details
This world is strongly inspired by the final fantasy VI world. This means that the worlds industry is all run by magitech. Airships still exist however they are much less common than before the war. Sea travel has become more of a staple in trade and travel. Only the elite own an airship of their own, most are either for trade or remaining military use. Espers also exist in various forms. Many of them are crystallized after the war and a few are fully sentient acting as forces in the world. That said most summons, spells, classes, monsters, and races from any core final fantasy game are considered cannon. On top of all of that class or race that are not listed or mentioned can be requested by messaging Zane Zane .

As the story states, this is 20 years after the war against the ultimate darkness that was chaos. Most of the war took place on the eastern continent. This left in various levels of absolute wasteland. There is little to no civilization left on that land leaving its races and classes nearly extinct.

The remaining two continents are the mainland of Renmore and the much smaller southern continent. Renmore saw the bulk of its fight on the eastern side leaving it wholly in ruin, beyond that much of the land has recovered over the two decades. The southern continent is located just west of Renmore south of ravens nest. It has become a refuge for those who can no longer return home to the eastern continent. It is a land with little to speak of. It has been a rough existence for the refugees here. Over the last two decades a few cities have popped up and living has gotten better.

Avalon and Ravens nest are the two capitols of Renmore. In the south the queen of the beastmen rules with her council of the elves sprites and other races residing in the southern half of Renmore. In the north the council of man lives in Avalon, guiding the industrious human government. There used to be great wars between the two, but became strong allies in the war and that alliance has held strong post the war as well.

one of chaos' main forms of attack was miasma that corrupted the body and mind of those that entered it. many who fought on the front lines found themselves subject to it. most people died from its poisonous effect,some grew natural resistances, the rest went to Haven for treatment, but a few were truly changed by it. having varying effects it always causes rage issues, and a strong sensitivity to chaos' lingering forces in the world.
 
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Class list
Running Plot
The world is currently too aware of the fact that the drow have the power and a tyrannical enough leader to make another attempt at taking the surface. Even more concerning is in the last few years the spider queen has been allowing the halve demons to enter the city and stay as citizens bolstering her ranks further. There is no indication of when she will make her move or if she waits for an unforeseen even to come to pass but Renmore is waiting and as ready as it can be.

This however is not the most concerning thing to the fate of Gaia. Something far more sinister seems to be afoot than a mere war. The council of man has summoned for the leaders of every city to meet in Avalon, this includes the Queen of the beastmen, for an urgent meeting. The story starts two days before the meeting takes place. Most characters should either be making their way to Avalon for this meeting.


Locations

Human Cities:
Avalon
The impenetrable city of the Gods, located in the heart of Renmore. Avalon is surround by 30 feet thick, 10 story high, stone walls, protecting both the city itself and the farm lands with in its boarders. The city is self-sustaining and has the largest air dock in the world. A fortress of solitude for humanity in times of crisis. In all the wars it has never been invaded. Now it serves as the leading location of mass trade, government, science, and military might.

Haven
The Holy City, located in east Renmore at the edge of the northern mountains. Birth place of religion, White Mages, and Paladins. Haven stands as a monument of hope and peace. During the war it served as a clinic to all sides and now retains that face. Taking in all wounded, no matter who or what they may be. Haven is small by human standers, but guarded fearlessly by veteran and trainee Paladins alike.

Marlenna
A sacred site to all civilization, located high in the northern mountains. Marlenna is the very grounds on which Chaos was defeated and thrown back into the void during the demon war. It now stands as a monument to the woman who ripped Chaos back to the void. The grounds themselves act as a seal on the void to deny entrance or exit.

Beast Cities:
Raven's Nest
The capital of beast, located in the far south great lake. Much like Avalon the city use to be a fortress during the war but since has settled down to a city of trade and culture. Human and Beastman alike live here happily, raising families and grounding the future beneath their feet. Raven's Nest is a busy Sky Port contently having people passing through for this and that. Being located so far south also makes it a very warm area and the last mark of civilization before reaching the Hell Desert.

Port Natalia
On the south eastern sea Port Natalia use to thrive as the trade center of Renmore. Since the invention of the air ship though Natalia has slowed down to a more sleepy cove. The docks are now used as cargo holds and the only boats are fishing rigs or privately owned. Natalia still sees use as a air dock for tourism to their clean water and beautiful beaches.

Magnus Gigas
Mangus Gigas use to be the home land of the Beastmen. A expansive harsh wilderness in the south west. During the war Chaos and his armies ravaged and ripped the land apart leaving behind nothing but endless waste, ravines, and sand.

Altum
Altum is the home to all the sea beastials. Hidden deep in the central sea between the four continents, few know of its surface entrance. Because of the city's isolated location it was hardly touched by the last war and was chosen as the home for the water crystal temple.

Moogle Sky City:
Kupopo

The floating sky city, Kupopo. Until the invention of the air ship it was unreachable by all but the Moogles them selves. Kupopo is a wonder to see, a paradise in the clouds untouched by Chaos' reign. Its air docks are small and normally over crowded.

Elvan Cities:
Il Vivere

The capital republic city of the Elves. Hidden away deep in the eastern woods, few ever see it that aren't born into it. The city is open to all, but welcomes none. Its a rare sight indeed to see anything but a Elf here. As cities go Il Vivere is beautiful, build with culture in mind instead of defense. The surrounding forested acting as a natural guardian.

La Nostra Terra
The second maiden city of Elven culture, located to the west of Il Virere with in the woods. La Nostra Terra is the main home stead of Elven design and culture. Known world wide for its arts and crafts. Just as Il Virere though, few have ever seen it.

Legno Profondo
Build near the edge of the great eastern woods Legno Profondo has the most visitors of any Elven city. To such a extend that its common place to see a Beastmen merchant or Sprite about. Humans are less welcomed do to conflicting politic views, but are see on occasion none the less.

Drow World:
Metropolitana

A under ground super city that spans countless miles in all directions, ruled with a iron first by the spider queen. No one is allowed in except slave trader and foreign dignitaries. With in its lands though a entire nation of people thrive, with magics and technology that best anything the top side has to offer. Avalon has tried many unsuccessful attempts to establish friendly relations in a hope to prevent conflict or war. Oddly, the Spider Queen has started to allow Halve-Demons into her mist the last five years as full citizens.

Sprite City:
Fleuve

Fleuve is a small, sleepy, and peaceful town resting on the edge of the Elvan woods. Its not uncommon to see a Beastman or Elf walk the towns streets. Fleuve is still a new town, only recently built after the war as a gathering place for the Sprites.

Halve Demon City:
Heiligen Reich

Heiligen Reich is nestled deep in the mountains near Marlenna but far from civilization. It is the remains of what was once the Demon Lord Chaos' castle. Now it the home of his armies cursed children, the remnants of rape and abuse. Heiligen Reich is still considered a place of horror by most of the modern world for what it once was, and for what they fear it may now contain.

Moberry Desert Nation:
Pinhehk Myht

More a collection of ravagers and settlements than a city or town. A shipment of prisoners to Hell went south years ago. The prisoners adapted to the harsh life, making a living off of the desert and passing travelers. Pinhehk Myth is the old tongue for "Burning Sands", a fitting name for Hell's Desert.

Hell's Prison
Located in the great southern expansion of desert known as Hell. Hell's Prison is the world's most high security facility in existence. Surround by the endless waste of what was once Magnus Gigas its impossible to escape with withering away in the sands or being captured by the Moberries. Which is a worse death is arguably. Cargo ships deliver resources only once a month.


South Continent:

Ashfall
The capitol of the south continent got its name from the people arriving from the ashes of their country. their symbol is the phoenix down and it represents the melting pot of races and cultures the desire to grow and restore themselves to their former glory. it is a simply city with many districts representing many of the interesting races there. They say that if your looking for something exotic this is where you'll likely find it.
 
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Class list
Rules

1. Follow all of the RPN rules.

2. Try and post at least one large paragraph per post. five to seven sentences minimum.

3. Post regularly. writers block happens, so rule three will allows for rule two to be ignored from time to time.

4. Light romance is allowed, if your here for a romantic time your in the wrong place.

5. No romancing the gm! Zane Zane

6. For now there will only be one character of each class allowed. first come first serve.

7. New classes, abilities, and spells will be considered, just message Zane Zane .

8. this being an rpg-esque roleplay, heathbars will be use and characters are expected to take damage. write your character within the realms of their abilities.

9. Every IC post must contain at least the character name at the top, and anywhere in the post a healthbar, location, and abilities used.

10. Generally speaking characters, with some exception, can use one ability per post.

11. Though it won’t be required to be kept track of Mana exists, as it gets lower it causes fatigue and casting without it actually harms the caster.

12. finally, no god modding or killing others without their permission.


Class details

All the classes below are more a base guideline for picking and creating one. Feel free to adjust and customize them within the realms of what the class is.

Creating a new class is simple. Using the format below just message me the new class and I’ll approve it or help adjust it to be something more fitting to the world.

Every character gets a limit break. These are not connected directly to their class but in many cases should relate. It’s up to you to create one. Limit breaks are not attached to any gauge in this rp either, so how they are activated should be included in what the limit break is.

Classes

Melee Classes

Class Name: Warrior

Description: The bulk of the Hume's army. Incredible discipline crates a good warrior. able to imbue their weapons with various powers makes them even more deadly. Their signature ability though is their monkeys grip. experienced enough warriors can wield two-handed weapons with a single hand.

Weapons: Any melee weapon

Abilities: Flametongue, Ice Brand, Thunder Blade, Liquid Steel, Magic Break, Mental Break, Power Break, Armor break, Greased bolt, Monkey grip.



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Class Name: Dark Knight

Description: Originally introduced by Chaos and his kind. Many Halve-Demons have since taken up these ways, as have the Drow and any with a strong crave of power. Their powers are fulled by the lingering darkness of the war.

Weapons: Two handed weapons

Abilities: Darkness, Drain, Demi-Sword, Confuse, Break, Bio, Doom, Death, Black Sky.


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Class Name: Samurai

Description: A knight from the eastern land, they are few and far between now. their said to be so fast and accurate with their slashes that they could split a bullet out of the air. they can channel their spirit into their blade to have mystic effects.

Weapons: Katana

Abilities: Spirit blade, Binding darkness, Verse of Oblivion, Rain of wisdom, Cloudsea curse, Purifying breeze, Doomed aspirations, Sanguine blossom, Ethereal embrace, raging inferno, Bonecrusher, Blade grasp


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Class Name: Dragoon

Description: A order long lost. They use to be a common sight, protecting cities form the monstrous fiends that roamed. With the birth of air ships and rise of dragon attacks they are starting to see a new life.

Weapons: Polearms.

Abilities: Jump, Dragonheart, Lancet, Reis's Wind, White Draw, Six Dragons.


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Class Name: Berserker

Description: The bulk of the Beastman military, or what use to be. They were feared by Hume and Demon alike.

Weapons: Bare Hands, Axes, Hammers, Gloves.

Abilities: Berserk, Counterattack, Magic Counter, Evade & Counter, Auto-Regen, Auto-Haste, Poison Strike.

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Class Name: Paladin

Description: The law enforcement of Avalon and Haven, after the war there ranks swelled with the story of the Paladin Marlene defeating Chaos.

Weapons: most melee weapons with a shield

Abilities: Cover, Pray, Cure, Cura, Life, Holy, Shock, Dispel, Esuna,


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Technique classes

Class Name: Thief

Description: Thieves have become a force to reckon with in the last few wars, using the chaos left from the war to try and make a quick profit.

Weapons: Daggers, Gloves.

Abilities: Steal, Flee, Pilfer Gil, Soul Stealer, First Strike, Item hunter, Initiative, Mug.

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Class Name: Beastmaster

Description: A Beastman and Elvan favorite, they saw declined use during the war but now their numbers are on the rise as the world returns to a semi-norm.

Weapons: Whips, Fiends.

Abilities: Charm, Tame, Summon.[each tamed feind is different, and you can only have one at a time.]

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Class Name: Alchemist

Description: Introduced by the Humes in hopes of combating the Demons. Science is their weapon. The weapons and medic they created helped Avalon from falling, and now change the face of the world for the better.

Weapons: Guns, Bombs, anything in their rucksack.

Abilities: Mix, Potion, Hi-Potion, Mega-Potion, X-Potion, Remedy, Phoenix Down, Mega-Phoenix, Ether, Elixir, Chemist, Elementalist, Physicist.

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Class Name: Ranger

Description: A Elven favorite. But with the invention of the Gun they have seen more use.

Weapons: Bow & Arrow, Crossbow & Bolts, Rifle & Ammo.

Abilities: Aim, Target MP, Scattershot, Dark Shot, Silence Shot, Sleep Shot, Table Turner.

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Class Name: Entertainer

Description: A sight almost gone until resent. But now they are a welcomed sight in any city, with many willing to hire full time in hopes of raising moral.

Weapons: Small instruments.

Abilities: Darkness Dance, Samba of Silence, Sleepy Shuffle, Slow Dance, Jitterbug, Battle Cry, Cantus Firmus, Esoteric Melody, Disenchant, Perfect Pitch, Matadour's Song.

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Class Name: Monk

Description: A near dead art since the war leveled the original monasteries. Few masters remain to teach the art.

Weapons: Bare Hands, Gloves, Striking Staffs.

Abilities: Brawler, Chakra, Aurablast, Pummel, Shockwave, Counterattack.

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Class Name: Ninja

Description: Assassins from a foreign land, like the Samurai they are now a rare sight, with most hiding the fact entirely.

Weapons: Dual Blades

Abilities: Dual Weild, Bomb, Shuriken, Throw, Vanish, Flee, Shadow Bind, Flash.

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Class Name: Gunner

Description: Gunners are the wielders of powerful guns and can deal damage from halfway across the battlefield, staying out of close combat in the process. They can master the art of inflicting status ailments with their shots, and their elemental bullets are to be feared. The damage of their bullet abilities is directly linked to the weapon they use.

Weapons: Revolver, Rifle, Scattergun

Abilities: Fireshot, Boltshot, Iceshot, Confuseshot, Blindshot, Charmshot, Silentshot, Slowshot, stopshot.

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Class Name: Gambler -Reserved-

Description: Based on luck they can be a blessing one round a a curse the next.

Weapons: Cards, Dice, Coins/Gambling Chips, Guns

Abilities: Slots 1-5; Black Slots, Green Slots, White Slots, Purple Slots, & Red Slots, Roulette, Tantalize, Luck, Gillionaire, Bribe, Lucky Shot, Dice Throw


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Magic classes

Class Name: White Mage

Description: Trained in Haven, many willing to help in the war took up rods in hopes to heal.

Weapons: Rods, Staffs, Hammers, Prayer Beads.

Abilities: Cure, Cura, Curaga, Regen, Esuna, Dispel, Life, Full-Life, Shell, Protect, Reflect, Full-Cure, Haste, Hastaga, Slow, Sleep, Blind.


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Class Name: Black Mage

Description: A school of magic taught at Raven's Nest, these mages helped turn the tides of war.

Weapons: Rods, Staffs, Tomes.

Abilities: Fire, Earth, Wind, Water, Fira, Earthra, Windra, Watera, Firaga, Earthga, Windga, Waterga, Flare, Ultima, Focus, MP Absorb, HP Absorb.




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Class Name: Blue Mage

Description: Hunters of old, during the war they learned the tricks of Demons and turned them against them.

Weapons: Whips, Staffs, Rods, Guns.

Abilities: Scan, Learn, Shell Cracker, Silver Bullet, Flan Eater, Killasuarus, Drake Slayer, Elementillery, Anti-Aircraft, Demon Muzzle, Dismantler.


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Class Name: Summoner

Description: Trained in Haven with White Mages and Paladins, the power they called forth on the front lines was legendary. There numbers are smaller than ever though, to be a Summoner one must be born with the gift, it can not be learned otherwise.

Weapons: Rods, Staffs, Small Shield & Bare Hands.

Abilities: Chocobo, Ifrit, Shiva, Ramuh, Titan, Sylph, Odin, Phoenix, Hades, Leviathan, Bahamut, Carbunce, Fenrir, Siren, Seraph, Phantom, Cactuar, Diabolos.


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Class Name: Red Mage

Description: A warrior, a black mage, a white mage, a rare breed all there own that could never decide on a single school. As such they very able to handle them selves, but can never top a student of a single school in their respective skill. Many explores have chosen this route so they may adventurer alone.

Weapons: Staffs, Rods, Small Sword & Shield Combo, tomes, fencing swords.

Abilities: Fire, Fira, Water, Watera, Wind, Windra, Earth, Eartha, Cure, Cura, Scan, Protect, Shell, Toad, Ensue, Life, Faith, Bubble, Bravery, Dualcast.
 
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