Nenma Takashi
Terribly Terrible
In a world of ki attacks crazy martial arts and backflips one man of men will dare to just straight up slug you. Haven't even seen him do anything yet but I already feel like I'll like JuroYep.
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In a world of ki attacks crazy martial arts and backflips one man of men will dare to just straight up slug you. Haven't even seen him do anything yet but I already feel like I'll like JuroYep.
I hope this is worth it.
Character Name: Joanna Pharell
Alias: The Ballistic Carnivore, The Man-Eater, Honey (by her girlfriend)
Age: 16
Gender: Female
Height: 5'9
Weight: 140 lbs.
Hair Color: Dark brown
Eye Color: Black
Complexion: Brown
Build: Athletic
Occupation: Student
Written Appearance: Aside from having freckles on her face and upper body, Joanna possesses very few scars she got from participating in various fights. She may look like your average girl living on the streets of a peaceful neighborhood, but underneath her clothes is a history of brawls and altercations. She also has a bite mark on her right shoulder that she got from her girlfriend. She typically wears clothes that fit the season.
Personality: Joanna is an energetic and optimistic girl by most. She keeps up a very positive attitude no matter the situation and prefers to have clean and fair fights. Joanna is seen as a good girl by most, helping out people wherever she may be and abide the laws of Andromeda. If she sees someone getting picked on, she will jump in and protect the victim. However, deep down inside is a sinister beast waiting to be unleashed. If she gets stressed too much in a fight, when her eyes turns LITERALLY red, you might as well run.
Current Story: Joanna was born on one of the more safer places around Andromeda known as Havenwood. She was raised solely by her mother and had a younger brother. Joanna lived a very simple life in the neighborhood and wanted to do something extraordinary that would later grow on her. She started to watch movies related to martial arts and got influenced by the high-end action. Because of this, she begins to practice emulating the fighting styles from the movies until she watched the AUFC where she learned about Koizumi Akashiro and developed a desire to be the strongest just like him. When her mother learned about this, she forbids Joanna from practicing martial arts with no reason given. She listened, but she continues to practice in secret against her mother's wishes.
By the time she reaches her first year in high school, her life would take a nasty turn. When she comes back home from school, she saw her mother dead on the floor and a tall, muscular, and terrifying-looking man with long red hair standing with his hand strangling on Joanna's little brother. That man is Dante Pharell, better know by his aliases "Demon King" and "Mister No.2". Dante looks down at the horrified Joanna and begins to tell her some startling truths; he is the sibling's father and their mother did not told them about him because she doesn't want to have her children follow the same bloody path as him. Disappointed, he has to kill his own wife as a warning for not following the same path. That is where Joanna's cursed blood start to activate for the first time and starts to attack her father in pure rage and blood lust, only to be overpowered by the second most strongest fighter in existence, leaving her out cold.
A week later, Joanna woke up in her bedroom, wrapped in bandages and could not move due to broken bones. A beautiful girl walks into her room, holding a tray of food. Joanna recognizes the girl as Cherie Mansherry, who is better known by her alias "Lady Psycho" due to her paranoid personality. She explained that she was stalking her to her house and saw what happened. After Dante left, Cherie tended with Joanna and her brother's wounds and had her rich yet fanatically religious parents pay for the burial. Cherie volunteers to take care of Joanna until she is fully recovered. While she appreciates the kind gesture, Joanna could not move on after what happened. Not wanting for her to stay depressed, Cherie gives her tough words of encouragement and it took her a lot of them until Joanna finally get her resolve.
After recovering for many days, Joanna begins her training while balancing out with her studies and responsibilities. During that time, she received news about Akashiro's retirement and that made her worried because of the possibility that her father might take the spot of number one. In order to take him down, Joanna begins to seek out the legend himself so that she can get the strength she need to not only defeat her father, but also to protect weak and innocent and the people she cared the most; her brother and her now-girlfriend Cherie.
Weapon(s): For the most part, she fights with her fists. But when needed to, she has three weapons in her arsenal; a steel bat for close range, a wooden staff for mid range, and a yo-yo for long range.
Fighting Style: Joanna fights with emulated mixed martial arts. Although she does receive training, these martial art styles have yet to be perfected. This can be compensated with the application of energy into her attacks, which takes the form of electricity.
Techniques:
- Tenraiken/Heaven-Lightning Fist (天雷拳): Charges up energy in her hands and releases a sphere of electricity.
- Tenraisenpukyaku/Heaven-Lightning Whirlwind Leg (天雷旋風脚 ): A charging spinning kick infused with electricity. May induce dizziness and nausea when spinning for so long.
- Hyakurenzokuken/One Hundred Consecutive Fist (百連続拳): Delivers a series of one hundred fast punches under ten seconds, accompanied by the battle cry of "ORA ORA ORA".
- Tatsumaki Shoryuken/Tornado Rising Dragon Fist (竜巻昇龍拳): Her strongest attack. After a series of four consecutive punches and kicks, she delivers a jumping and spinning uppercut to her opponent's jaw, sending him upwards before landing a direct blow to the face.
- Bodo Kakusei/Blood Riot Awakening (暴動覚醒): A violent power boost triggered by having too much stress during combat. As a result, her eyes turns red, her mind clouded with killing intentions, and her techniques takes on a more violent twist. While it is possible for Joanna to suppress it, the only way to change her back is by letting her kill someone.
Done.I like how you put a lot of work into this CS, and you also attempted to use BBCode to give it your own style. There is only one part of the CS that I cannot approve and that is the line in her ultimate technique: "...the only way to change her back is by letting her kill someone." If that is the only way to revert her back, then it will not work for this game. Perhaps if she was knocked unconscious?
"What is my mission?"
Character Name: Kuron.
Alias: No known aliases.
Age: Late 20s to early 30s.
Gender: Male.
Height: 6'4".
Weight: 220 lb.
Hair Color: Blond.
Eye Color: Blue.
Complexion: White.
Build: Muscular.
Occupation: Government Operative.
Written Appearance: Kuron is a very large man. His body is built like a tank, and can cause comparable damage to his handlers' enemies if given the opportunity. He is also a very stoic man. Impassive to a fault, very little seems to faze, or even excite him. Whether that is a result of his personality or his training, it is hard to say. His face is a nigh perpetual mask, aloof even in the midst of a pitched battle. Similarly, his voice seems to lack all traces of inflection, and when he speaks he sounds, not quite bored, but... Detached. Dispassionate. He is also capable of standing so perfectly still as to appear almost mannequin-like, but do not let this fool you. He is, at all times, all too well aware of his surroundings, ready to react at a moment's notice. When out on mission, he typically wears military officer's attire, with a large overcoat which only accentuates his powerful build. Underneath he sports military style fatigues and a thick, brown tank-top ideal for brawling.
Personality: Kuron's personality, a term which may be a bit too strong in this case, is focused around his absolute subservience to his government superior, the renowned foreign scientist Dr. Fischer, to which Kuron possesses a passing likeness. He obeys orders unquestioningly, and seldom acts without expressed permission to do so. He seemingly cannot be goaded, intimidated, or embarrassed. When he is drawn into conversation, he will answer questions honestly, assuming he is not forbidden to do so, but will rarely offer anything of value outside an inkling of curiosity as to his level of mental impairment.
Current Story: Kuron is a government agent, raised in the bowels of a mad scientist's secret laboratory, and trained from birth to challenge one man. His training recently completed, Kuron was given leave to walk the city, chaperoned by the good doctor, and accept any challenges that were issued him, as many as he wished. This was meant as a way to prepare him for the spontaneous combat situations which may crop up on the streets of Andromeda, and also as a show of force by the government, who were now parading their newly minted champion-in-the-making to all would-be challengers vying for the throne. However, once he was finally ready to face the grand champion in battle, tragedy struck, rendering the champion an invalid, and leaving Kuron without a purpose.
In the meantime, he has been charged with quelling some of the more audacious gang activity in the area, and he will do so, at the behest of Dr. Fischer. However, in the back of his mind, Kuron desires still to seek out the former champion, who has become but a lowly restaurant owner. For even though he is no longer the man he once was, Kuron cannot simply forget the years of training. If there is no champion to defeat, then what has it all been for? What is his reason for being?
Weapon(s): Kuron carries multiple concealed weapons within his person. In his right forearm is housed a retractable blade. His left arm may transform, up to the elbow, into a beam cannon which must be charged before firing. Missile salvos are housed under plates on each shoulder blade, six on each side. Kuron's body itself is a weapon, composed almost entirely of a high-grade metallic alloy just beneath his artificial skin.
Fighting Style: Kuron's fighting style is highly linear, and involves primarily punches, few kicks, and minimal holds, but also makes use of his unique android physiology to bolster his already considerable fighting prowess.
Techniques
1. Engines: Kuron possesses four retractable engines in each of his limbs (one behind each elbow, one behind each calf), which may be fired independently or in tandem to accelerate his punches and kicks, to enhance his run speed, or to grant him great aerial mobility.
2. Blade: Kuron summons his right arm-mounted blade, switching his fighting style to match it. His blade-work is precise and deadly, and the blade itself is capable of shrinking, elongating, and rotating a full 360 degrees at high speed.
3. Death's Hand: Kuron summons his left arm-mounted cannon, switching to a long range fighting style. The cannon emits a powerful beam that grows stronger the more charged it is, but must be recharged after each use. The rate of recharge is proportional to the strength of the previous blast.
4. Missile Barrage: Kuron unleashes his shoulder mounted missiles on a selected target, or target area. They have the option for remote guidance, but Kuron must stand still to do so.
5. Overclock: Kuron foregoes long range entirely and enters into an "overclocked" state, resulting in far greater strength, speed and endurance at the expense of discharging his energy at 2, 5, or 10x the normal rate, corresponding to a comparable increase in overall ability. While in this mode, Kuron's energy becomes a visible aura around him, an unusual phenomenon, considering his robotic identity. If his energy depletes in this mode, he is rendered completely inert.
Interested in this as well. Well, here's a character sheet.
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Character Name: Jean-Victor Corbin; JV
Alias: Mr. Titanic (mostly to himself)
Age: 19
Gender: Male
Height: 5’11’’
Weight: 171 lbs
Hair Colour: Silver
Eye Colour: Gray
Complexion: Dark Chocolate
Build: Lean Athletic Build
Occupation: Student, Waiter at a Butler Cafe in Goraku District
Written Appearance: JV’s family heritage can be traced back all over the world, as such he is visually a mismatch of different ethnicities. While his skin is notably dark, his eyes and hair are very pale. His clothes hide various scars that he had sustained over the years, though they are all minor. These scars cover very little of JV’s lean but athletic build, one he maintains with regular exercise. Typically JV dresses fashion forward, as aside from when he is training, he will put a lot of effort into his outfit, typically pairing nice jackets with matching shoes or a scarf.
Personality: JV is a bit of a fan boy. His life long obsession with ultimate fighters has shaped his path in life, as has his obsession with video games. Growing up JV retreated more into the media he consumed and interacted with less with other people. This self imposed isolation has caused him to be a bit awkward in social situations, sometimes stumbling over words, though he does make an earnest effort to get along with people. As he got older he has come out of his shell more, even having a job where he is constantly interacting with people. JV has an idolized archetype that he wants to become, the notion of the hero. JV wants to be the powerful man, the one that saves everyone. This calling has led him into trouble as he will stick his neck out to help others, even if he doesn’t know them. He still possesses endless optimism, an outlook that has survived contact with various harsh realities. Even dying has not stopped JV from always having a bright disposition. The only time you will ever see JV gets grim and serious is when in a fight, or if he is playing a very hard video game.
Current Story: Jean-Victor, or JV, grew up in Quebec during a difficult time. The land had just succeeded from Canada, declaring its independence. Initially things were okay, but quickly things went south. The economy couldn’t support itself, and thus the new nation fell into poverty and violence. To escape this dark reality JV took to watching fighting tournaments online. His favourite fighters were the Titanic Three, Jackson Cowboy Lincoln of America, Devan Israel Kato Fernando of the Philippines, and Eduardo Vaz de Salles of Brazil. They were a team of legendary martial artists based in Andromeda. Growing up JV wanted to be just like them, even convincing his parents to sign him up for Tae Kwon Do lessons.
After a few years JV was becoming a skilled fighter. However the worsening situation in Quebec prompted his family to finally leave the country. They eventually ended up in Hong Kong, one of the fastest growing cities in the world. It was in Hong Kong that JV finished High School. When his grades came back to be good enough to go to College, JV decided to attend one in Andromeda. So he got himself an apartment in Seifu district. The day he moved in was the day of an apparent terrorist bombing in Andromeda, one that claimed the lives of the Titanic Three. JV was heartbroken, but quickly decided to further dedicate himself to martial arts.
A week before JV was to start College he attempted to stop a mugging. What he didn’t know was that this mugger was a martial artist from the Black Scorpions. The ensuing fight ended badly, leaving JV broken and bleeding. He then died. He awoke in the afterlife in front of the Titanic Three. They had seen his struggle in life and had decided to train him. JV was enthused and began training with them in the afterlife, 24 hours a day, 7 days a week. The constant training taught him each of their signature fighting styles. During this time they informed him that they believed Noblesse had killed them. However before he could complete his training he was snapped back to the world of the living. Paramedics had revived him and taken him to the hospital. It turned out that while he had trained for a year in the afterlife, he was only dead for a minute in the world of the living.
After getting out of the hospital JV started looking into Noblesse. A search on the Internet brought the story of a legendary fighter to him, a man who Noblesse had apparently tried to kill but he survived. JV vowed to find this man to figure out how he could avenge the Titanic Three.
Weapon(s): JV carries two baston, a stick weapon used in the martial art of Kali. When not needed they are hidden in JV’s backpack, away from the prying eyes of the police or potential rival fighters.
Fighting Style: JV is skilled in various martial arts. Growing up he studied Tae Kwon Do, which has formed the basis of his fighting style. After studying under the Titanic Three, JV has since learnt Kali, Kick boxing, and Capoeira. When fighting JV moves around a lot, using dancing techniques, and will try to throw his opponent off before striking fast to land a blow.
Techniques
Six-shooter Kick: The signature move of Jackson Cowboy Lincoln. JV leaps into the air before delivering six ultra fast alternating kicks to the opponent before landing back on the ground.
Sarangay Rush: The signature move of Devan Israel Kato Fernando. JV lunges at his opponent before delivering a rapid succession of strikes with the baston sticks to their chest.
Samba Break: The signature move of Eduardo Vaz de Salles. JV breaks into dance, encircling his opponent while landing super fast kicks, before getting right back into the dance. This technique especially annoys other fighters.
Phantom Fist: As JV still has a connection to the afterlife, he can combine his ki with otherworldly energy. Currently the only way he can unleash it is by focusing it into his fist. If this blow lands it creates a shock wave knocking everything it hits way back.
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Character Name: Addison Jose Alexandros
Aliases: Mr. Disrespect, That Sarcastic Bastard, The Macedonian Soldier.
Age: 24
Gender: Male
Height: 6'2
Weight: 178 lbs
Hair Color: White and black.
Eye Color: Gray
Complexion: Pale
Build: A well-built athletic build.
Occupation: Currently Unemployed, Ex-Underground arena fighter, Ex-Red Setters Gang member (Unoffical)
Written Appearance:
Addison is a tall individual with a muscular build and grey eyes. Surprisingly for a cage fighter, Addison's body isn't that heavily scarred and more than anything it's covered in bruises that are slowly but surely healing while he does have some scars they mostly cover his forearms and hands and more than anything are caused by his strange fighting style.
Personality:
Addison's personality is extremely complex, with very few beings fortunate enough to understand it completely. Addison is known for his fun-loving nature, always partaking in a laugh and appreciating a good joke. This joking nature often seeps into Addison's battles, where he is quick to mess around with his opponents, who clearly do not enjoy it. To further enhance this, he constantly displays a casual smirk on his face, as if he knows something his opponents don't, which often is the case. This smirk never seems to fade, even when Addison is being serious. Because of this casual nature, many misconceive him as a weakling, when they are, in fact, seriously misleading - something Addison likes to throw in his opponents' faces after this revelation.
He has an incredibly strong bond to his friends or comrades, putting their safety before his own at all times, even when the situation doesn't call for it. Because of this, Addison often makes his friends feel inadequate; needing to be protected instead of being the protectors. Despite this feeling of inadequacy, his friends continue to stay true to him, knowing that Addison will eventually lighten up on them. Besides being protective, Addison is also remarkably devoted to his friends and cohorts, a loyalty that many comments upon to be "beyond the bonds of friendship."
As well as being a jokester to his friends - and opponents - Addison is possibly the most sarcastic person anyone could ever encounter, with just about every word that comes out of his mouth being heavily dunked into a bowl of sarcasm. His sarcasm knows no bounds, as Addison has shown himself to insult several high-ranking beings. Because of the amount of sarcasm he spouts out of his mouth, Addison frequently speaks with sarcastic undertones, even when trying to speak of a serious matter, although this is completely accidental. This is often referred to as his predominant trait, as people have come to know him as "that sarcastic bastard," a title Addison wears with pride.
Even though he hardly ever displays such a side, Addison possesses a serious demeanor as well. This side is rarely shown, only being seen in the toughest of battles. However, this does not last long, with the Cromwell clansman reverting back to his usual sarcastic, fun-loving self in a matter of moments. When he is in his "serious mode," as Addison calls it, he is extraordinarily stubborn and bull-headed, sticking by his claims to the end, even if these claims are mere snap-judgments, which constantly gets the young man into quite a bit of trouble, especially when judging a being of higher authority.
Despite being a kind-hearted individual, Addison is also a very spiteful person; something he has no problem with. Although he doesn't like them, he is perfectly fine with holding grudges, with said grudges being everlasting. Many of his friends surmise that if Addison holds a grudge against someone, they "will have the worst life ever.".
Addison's last defining key trait is his overly-high opinion of himself. He is a self-proclaimed narcissist, frequently rambling on about how he considers himself to be more important than others at times. Because of this, he isn't quick to make friends, as Addison's narcissism gets in the way of establishing a friendly relationship with anyone he had not already befriended. This trait often puts his comrades at opposing ends with him, unable to properly work together as a team when Addison deems his abilities to exceed their own. However, he is quick to return to his usual self, believing himself to be no more important than that of an ordinary peasant. Despite these fluctuating levels of importance, Addison is still as friendly as always, even in his narcissistic state.
Current Story:
Addison was born and raised in Macedonia to a rather strange duo, his father was a historian and a fellow Macedonian while his mother was an ex-underground-fighter from Andromeda and to say the least Addison was given a strange childhood due to a fierce competition between the two in order to prove who was the better parent. From an outsiders point of a view, anyone would say that Addison's parents hated each other but in Addison's eyes he could tell they loved each other in a strange way. Most of Addison's childhood was split between learning Full contact karate and learning the history of his people but what happens when a young boy who for the first ten years of his life gets taught two things well a creative spark hits him and oh boy it hit him hard.
At the age of thirteen, Addison began to bother his parents about two different things to his father about how Philip II of Macedon and in turn Emperor Iskandar (Alexander the Great) was so successful in war which taught him all about the usage of the Macedonian Sarissa. He bugged his mother about something completely different her homeland of Andromeda mostly since it sounded completely different than Macedonia and somewhere he would like to visit more to find out about his mother culture. Over the next few years, Addison spent a lot of his very limited free time learning everything he could about the Macedonian Sarissa how it would be used and all about the different ways people fought with it. Eventually, he turned this knowledge into a fighting style which turned one arm into a polearm and one into a shield (figuratively).
The age of eighteen was the first time he showed his mother this style pulling it out in the middle of a sparring match with her, switching from his usual stance of Hachiji-dachi (feet are shoulder width apart, toes open at 45 degrees) to a much different one of his feet forward with toes pointing forward and one foot behind facing right still shoulder width apart acting almost like a brace to ensure he won't fall, his knee's slightly bent, his body turned to his right side, his left arm rose up until his hand was slightly above his head using its forearm and elbow to cover his face and the upper part of his body and finally his right hand tucked away in the right side of his body. Seeing this new stance come out of nowhere his mother looked confused before she began her assault again and all she was met with was a fierce defense but no offense.
Addison's mother was a very heavy striker mostly using punches rather than anything else so Addison was just waiting, for one thing, a low kick. It sure took a while but seeing as his mother wasn't getting very far with her usual tactics she was bound to switch at some point and as the kick finally came out a sly smile covered his face. As the kick went for his front leg it was quickly met with a very firm leg not moving in the slightest it was at this point where his mother figured out that this was just what he was waiting for and instantly tried to back up which unluckily for her was just what Addison was waiting for. Twisting his body to the left and taking a step forward his fist followed her and while she usually knew Addison's arm length surprisingly for her the fist connected. Confused Addison's mother tried a few other tactics all of which began ending with Addison getting more and more hits in but taking less and less. It was the longest sparring session of his life lasting over four hours and only ended since he could no longer keep up his 'shield' due to the amount of damage he had taken.
After the match, Addison's mother questioned him about the style and the answer she got was very unexpected, the question was simple "What is that style?" and Addison's answer was very simple "The hard work of two parents." Which didn't answer any questions until Addison gave the full explanation, that it was a mixture of Addison's mother's years of teaching him martial arts and based from his knowledge that his father had given him on the ancient Macedon fighting style. His mother smiled at hearing this and just nodded. "A spear and a shield...that makes a lot of sense now that I look back on it."
He left Macedonia on his nineteenth birthday and traveled to his mother's homeland of Andromeda. His mother put him into contact with one of her old friends who were fine with Addison staying with them as long as he pulled his weight and helped to keep them safe to which he accepted. As it turns out they lived in one of the worst parts of the Kinrin district and truth be told even though he was another mouth to feed was glad to have a strong figure looking over them.
Addison found Andromeda entertaining, to say the least completely different from what he had been used to. It didn't take long for Addison to get himself dragged into some trouble and he ended up beating up a few gang members who belonged to the 'Red Settlers' gang who were shaking down people for credits. A few days later the gang found where he was living and made a threat to the family he was living with to either pay the credits or join the gang to work off his debt, Addison not wanting to get the family involved moved out and went right to the gang offering to work off what he owed and he was quickly sent to one of the illegal arenas and did a few odd jobs for the gang and paid back what he owed. Even after he paid what he owed he spent four more years fighting winning the majority of his fights. He also got quite close to 'The Red Settlers Gang' and while he never joined their Gang officially he may as well have, he never got himself in anything where he would harm people who didn't deserve it and the gang never tried to drag him into anything like that it was more Gang fights where he helped out. During these four years, he had picked up a few aliases including 'Mr. Disrespectful', 'The Macedonian Soldier' and his favorite 'That Sarcastic Bastard'.
Addison leaving the underground fighting ring was completely unexpected and just happened one day out of the blue, he just took his credits and left. While not giving a reason he did have one. He heard about an extremely strong fighter, the champion of Andromeda, Koizumi Akashiro or at least he was the champion until something happened to him and he was forced to retire and that just interested Addison he wanted to know more about this man and if possible try and get some pointers on how to improve either of his fighting styles. The Red Settlers put Addison on the right tracks now it was up to him to do the rest.
Name: The Red Settlers Gang
Leader: Tanaka Mard
Description: The Red Settlers are to say the least a small time gang made of mostly of people who have known each other since childhood based in the Kinrin area. Unlike many of the more violent gangs, the Red Settlers take in those who can't help themselves such as the old and young and do their best to look after them, while the way they do this is backwards since they rob the poor to feed themselves and the ones they have taken in they are not an evil group like some of the other gangs. The Red Setters are not a strong gang nor an influential one, in fact, it's due to that fact that the "Deathstalkers" haven't bothered taking interest to them yet. The Red Settlers all know basic first aid and a few know some more advanced things but due to a lack of equipment its hard for them to do anything. The Red Settlers in basic are a messed up band of Robin Hoods who rob the poor to give to the poor.
Specialty: Robbery, Mugging, Healing, Helping.
(I noticed on the IC it says writers can also submit a gang so here's my idea)
Weapon(s): While he mostly uses his fist and has never tried the physical version of the weapons he could use a Sarissa and a shield.
Aura: Addison's aura is a bronze color and if one was to look at it closely they would see that it sits around him almost like a suit of Greek armor.
Fighting Style:
To say the least, Addison uses a strange fighting style based on both Full contact Karate and his own style based off the ancient Macedonian Sarissa (Macedonian phalanx/polearm and shield fighting), however despite the latter being originally used with a polearm and a shield Addison has modified it to only using hands using one hand to act as the shield (defensive) and one hand to act as the polearm (offensive). Whenever Addison mixes the styles his fighting style would be akin to someone using a shield and a short sword having one arm to solely focus on defending while the other uses strong punches whenever Addison sees an opportunity. To say the least Addison's fighting style can be seen as very turtle-like seeing as he is mostly on the defensive provoking his opponents and waiting for an opportunity
Techniques
1st Stance: Basaltic Fist: A move solely using the Full contact karate move set, by moving his body in a set way and dragging his fist to his waist Addison uses a powerful punch to interrupt the opponent's attack. This first stance opens the 2nd stance for usage.
2nd Stance: Phoenix Kick: A move solely using the Full contact karate move set, This attack offsets the balance of an opponent by kicking the ground to send a powerful shockwave through it. A variation of this technique is to stomp the opponent's leg, and the shockwave still travels from the ground. After using the 1st and 2nd stance in a row it allows the 3rd stance to be used.
3rd Stance: Dragons breath: A move solely using the Full contact karate move set, First the other two stances are used in order to set up the airflow correctly for this attack. The user takes control of the flow and directs it towards their opponent in a powerful blast of air not only sending the opponent flying back but also cutting them.
Phalanx One Shot Loaded: Addison holds his left forearm in front of his face with the right hand allowing them to act as a shield and solely focuses on defending any attacks coming at him. During this time the user 'loads' Ki into their right arm the longer the defence holds out and the longer Addison has time to charge the attack the stronger it becomes. When Addison believes the attack is finally significantly charged he releases all of the energy in one deadly blow that can be released as either a close-range attack or a mid-range attack this attack leaves wounds akin to being attacked by a spear.
Full-Phalanx: By using his Ki in both his hands he can create a Sarissa and a shield out of Ki to allowing to take on the full power of a Soldier in a Phalanx, the Sarissa and shield are stronger than usual with the Sarissa being able to cut through stone like butter and the shield being able to withstand many attacks. Due to the demand of Ki needed to use this it often exhausts Addison after three minutes of usage.
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(Final note: Many apologies if this is terribly written I was determined to get it finished today and it's now four in the morning so I'll do my final touch-ups in the late morning mostly it should be grammar errors and most likely a few repeated words or lines it should still hopefully make sense nonetheless I hope you enjoy reading it.)
Woooaah! THIS IS RIGHT UP MY ALLEY.
(I once had a roleplay that was based off of Martial Arts and a restaurant, sadly it didn't get off the ground) BUT I'D LOVE TO DO THIS!! Any open spots?!
*Squeaak*
I'LL GO MAKE MY CHARACTER NOW/RE-MODEL THE ONE FROM MY OLD ROLEPLAY.
Is it possible to have your own variant of martial arts?
Dancing Rookie
Aline Romani
"Sure! I'll waltz with you!"
[Image in progress]
- Alias: None.
Age: 17
Gender: Female
Height: 5'5 1/2"
Hair Color: Black.
Eye Color: Brown.
Complexion: Brown.
Build: Athletic.
Occupation: Unemployed; drifter.- Personality: Bright. Chipper. A performer through-and-through, at least until the going gets tough. Powers or no, she's a normal girl, and it shows; she's street smart enough to know when she's out of her element, and when she is, she tends to try and leave. What she lacks in stomach, she seems to make up for in enthusiasm, more than willing to perform normal tasks with a great amount of gusto right off the bat and with little prompting. As soon as the aforementioned hesitation kicks in, however, she'll shrink inward and reverse course, coming across as some sort of flustered, small animal.
If anything, it's rather odd that she's somehow managed to end up in the company of fighters at all.
Current Story: Aline isn't a fighter. She's a dancer, and a damn good one.
For much of her life, it was the only thing she wanted to do anyway. She was an excitable child, prone to sudden, extreme bursts of activity. She ran her older brothers ragged, and most street kids her age couldn't keep up with her. It was more than just a way to vent her energy, it was a distraction, too; a distraction from lacking food, peeling paint, and shuddering buildings. From police sirens, from poor schooling, from times without money, from days without gifts.
In time, it became a way out, too. The more she danced, the more natural it became. She found her way to stage after stage, bringing forth applause wherever she went. All she had to do, all she wanted to do, was find the right stage, the right audience, to grant her the break she needed. With newfound fame would come newfound funds, the one way to lift herself and those she cared for from their destitution.
In time, she found that stage, a televised talent show. She gave it her all. Every ounce of her being went into that dance, the dance that would decide her fate. Her all was too much; the stage--indeed, the studio--did not survive. Now saddled with debts upon debts, and a mark on her record more akin to poured paint than a blemish, Aline came to terms with the fact that she would likely never get the chance to dance again.
Yet, a new door, a door she did not want to take, but now had to, opened. A door to the Andromeda Ultimate Fighter Championship. The only way for her to pay off her debts and live in comfort within the space of her lifetime. For a year, and a year only, she prepared. Then, with what little she still had, she bought a one-way ticket to Andromeda.
Now, alone, homeless, saddled with the weight of insurmountable odds and lost in a city beyond her wildest dreams, Aline prepares for her newest performance.- Weapon(s): Four limbs. Two on each side.
Fighting Style: The closest thing Aline has to any sort of formal training is a background in Capoeira, though she knows it as more of a performative dance as opposed to its martial underpinnings.
Where things get interesting, however, is her natural "ability" of sorts; it's unclear exactly what's going on with her, but the more "into" a physical activity she is, the more strength and speed she's able to pull forth, sometimes reaching obscene levels. The issue, of course, is that she has a hard time enjoying fights due to her squeamishness. There is one thing that seems to free her up enough to do some damage, however, and that's her love of music. By calling on her sense of rhythm and background in dance, Aline can get herself into enough of a groove to really crank out the hurt, as long as she stays in the zone and on-rhythm.
Techniques
It's a bit of a stretch to say that Aline has techniques. Through a bit of experimentation, however, she's managed to distill a few playlists that get her into different states of mind, thanks to her love for all sorts of musical genres. Outside of "Groove," a neutral grab-bag of balanced beats, Aline has five to choose from:
-- Fast: Ripping guitar solos. Slick synth lines. Rumbling drums. The Fast List is all about high BPMs and constant sound. The more in-sync strikes she can slip into a single second, the better.
-- Drop: Long windups. Upward builds. Then, at long last, the bass-busting crash. Sometimes, a bit of downtime is worth it for a blow that will absolutely level the battlefield.
-- Mix-up: Half fast, half slow, sometimes neither, and sometimes unconventional; these tracks vary greatly in terms of speed, intensity, and rhythm--sometimes even within the space of the same song. The Mix-up List is a risk, but it's a risk that, hopefully, can serve to catch the the enemy off-guard if played carefully.
-- Favorites: The big hitters. If she can clear her mind and really get into the swing of things, nothing will do the trick like one of her favorite songs. The catch, however, is that since the feelings elicited by this list are less visceral and more emotional, if she can't get herself into the right state of mind, this list will do less for her than any of the others.
-- Forbidden: For one reason or another, Aline has a list of songs that she'd really rather not use; the Forbidden List is their quarantine zone. "They just don't go well," as she says.
As requested by the bossman.
Character Name: Cherie Mansherry
Alias: Lady Psycho, The Walking Insane Asylum, Mannequin No.6
Age: 16
Gender: Female
Height: 5'9
Weight: 140 lbs.
Hair Color: Light pink
Eye Color: Pink
Complexion: Fair
Build: Slender
Occupation: Student (Defected member of an assassination unit)
Written Appearance: A beautiful girl with an ugly mind. The scar on her left eye is a memento of her dark, tragic, and screwed up past. Other than that, she lacks any scars, but has an upside down cross tattoo located on her left thigh, another memento of her past. She prefers to wear black clothing or anything that has black in it.
Personality: Cherie was once an innocent girl who loved things that are beautiful and pretty and has a complete devotion towards God. But then bad events happened which completely warped her mind into something that is the complete opposite of her. She is a shy, paranoid, and completely unstable girl who loves to act weird and awkward, has a habit of mixing her French into her sentences, and has had her devotion to God became her obsession, thus becoming a complete religious lunatic. While she does behave well in school, she lacks, or has lost, the ability to socialize with other people until she fell in love with Joanna Pharell. Speaking of which, after having confessed her love to the American girl, she becomes a full yandere towards her and has devoted her heart and soul to be by her side until the very end. She is also somewhat of a sadomasochist.
Current Story: As long as you're one of the riches families around Andromeda, then you are lucky to have such a high status as Cherie. Born in a very wealthy family of religious fanatics, Cherie finds their fanaticism to be overwhelmingly annoying. Growing up, she had a stable life despite the annoyances of her family. She did not care about being rich, how many people were jealous of her status, or how she is one of the strongest members of Noblesse. As long as she lives and keep looking forward, then she will keep up with her very balanced life. But then something bad has happened to her.
A gang known as "Birds of Plague" kidnaps Cherie and she became an unwilling subject to multiple drug experiments to convert her from an innocent girl to a super enhanced member of the assassination unit called "Mannequins". Day and night, she carries out tasks that involves assassination, sabotage, and espionage and does this to many rival gangs, including Noblesse which she was then declared as a defector. As she keeps this up however, Cherie begins to slowly realize what she has become. She realized that she isn't the girl that she was before and upon learning what the gang have done to her, she went mad. The gang attempted to restrain her, but Cherie overpowers them and manages to make her escape.
Upon returning home, her parents were horrified by what happened to her. They tried everything they can to bring back the daughter that they knew, but the experimentation that laid upon her was too powerful to make changes. The parents were left with no choice but to accept the "new" Cherie. It was very hard for them to take this new burden, especially with Noblesse no longer on their side, thus they're kicked out of Yutaka District. But at the very least it is worth having their daughter back, but just not the same. During her first days in high school at her new home with the Kinrin District, Cherie was often gossiped by the people around her, but she didn't mind. She, however, finds herself fell in love with an American girl named Joanna Pharell.
After school, it became a routine for her to stalk Joanna to her house and takes picture of her doing the stuff she does at home. In one of her stalking routines however, she witnessed a tragic event that befell on Joanna and was left critically injured and out cold by her own father. After he left, Cherie rushes in and tends to her wounds. A week later, Joanna woke up just as Cherie walks into her bedroom. After having much of a heart-to-heart talk, Cherie manages to make Joanna get her resolve, and then upon her full recovery, she confesses her love and she accepts the French psycho as her girlfriend.
Birds of Plague
Leader: Hideyaki Chono
Description: A notorious gang of doctors and scientists that had their professions stripped away by the many atrocities they did for the sake of "mankind and science". Its members share a common goal that is to make a better world by making "better" people to get rid of bad people. The "better people" in question are actually kidnapped civilians becoming subject to many screwed up experiments. Those who survive are automatically assigned into the assassination unit called "Mannequins", where they complete tasks that involves sabotage, espionage, and obviously, assassinations. They are situated in the Kirin District.
Specialty: Kidnapping, Atrocious Experimentation, Assassination, Sabotage, Espionage
Weapon(s): She always keeps with her a bible, which inside of it is a knife.
Aura: Red
Fighting Style: Being a former assassin, Cherie fights with stealth and acrobatics. If the two things are not involved, then she fights with fencing, with a knife instead of a rapier. Like Joanna, she applies energy into her attacks, but it takes on the form of flames.
Techniques
- Souffle De Feu/Fire Breath: Takes a deep breath to charge energy in her lungs and spews out either a large stream or a salvo of flames.
- Tir Rapide/Rapid Fire: Delivers a rapid barrage of flaming thrusts, accompanied by the battle cry of "HORA HORA HORA".
- Tempete De Feu/Firestorm: A jumping slash that creates a giant spinning pillar of flames and finishes off with a downward slash that splits the pillar into two.
- Guerison/Healing: By going into a praying position, all of her sustained injuries gets healed. Can only be used once per day.
- Colere/Anger: When her anger reaches its very peak, Cherie begins to unleash the full power of the experiments she had undertake. It is characterized by her eyes set aflame. This boost is similar to Joanna's Bodo Kakusei, but not only that she becomes more faster, stronger, and her techniques taking a more refine take, but it also makes her completely blinded by rage. Once she calms down, she'll get really exhausted from throwing her rage.
Character Name: Simon P. Bonez
Alias: Skull Face
Age: 35
Gender: Male
Height: 6ft
Weight: 50 kg
Hair Color: How can you have hair if you don't have s k i n
Eye Color: White
Complexion: Skin color.
Build: Lean, but somewhat muscular.
Occupation: Mafioso
Visual Appearance:
Written Appearance:
Simon appears to be your average everyday man until you get to his face, which is essentially just a skull. Literally. No one truly knows how he functions without living tissue. Some say it's a mask, some say he's no longer 'human' in a sense. However, others just speculate he's just wearing a really realistic mask. He often wears a trench coat over some colored polo and tie. He often wears a fedora to cover most of his face so they won't fear his lack of skin.
Personality:
Simon is a calm, yet cheerful man who is kind and considerate to those who lives in his territory, willingly forgiving those who forgets to pay his gang unless it had been repeated for what he deemed to be for too long. He only strives to intimidate whenever something annoys him or someone does something wrong or some other family trespasses in his territory, in which case, he would politely ask them to leave and pay the fine or have their own face be melted off.
Current Story:
Simon was born as the son of the head of the Bonez family of the Underground who ran an illegal dojo teaching Arnis. He was set to be the heir of said dojo. and thus, was taught at a very young age.
Simon's skill with the sticks is great, to say the least. His powers was developed to be that of conjuring bones with acidic properties. He discovered these acidic properties when he accidentally got hit with his own conjured bone clubs in the face, effectively burning his face off. It's a miracle he survived that. Since then, he uses custom made bone clubs which he wouldn't be able to use the acidic properties of the bones unless he willingly activates it.
Years had passed, and Simon had been living a peaceful life in his territory and dojo, occasionally forgetting that he has no face.
Weapon(s): Two small, sturdy, iron enforced bones as clubs...He sometimes pulls out a revolver. sometimes
Fighting Style: Simon uses the Arnis martial arts which requires two sticks to use. Or in his case, two bones. He is mostly self taught. He only uses his revolver whenever he is fighting to kill.
Techniques
Club Dance ~ Named specifically because of the fact that he mainly uses his bone clubs as a medium for dancing. He spins his forearms in a rhythmic fashion that's usually in quick succession as the sticks hit their target in a cross-diagonal pattern.
Bone Zone - Simon pokes the ground with his bone clubs, causing several other bones to rise from the ground to impale his opponent.
Skeletal Gun Down - There are two variations to this technique. One variation has Simon summon four skeletons by his side in order to throw their own bones at their opponent in a somewhat cartoonish fashion while the other variation has these skeletons gun down the opponent with actual guns.
Stroke Of Death - Simon tosses one of his clubs and performs the 12 striking techniques. Each strike that lands will inflict the area with acid, signalled with a purple spark. After the 12th strike, he catches the club from the air to perform a 13th strike, kicking the opponent in the chest or the nether regions.
Dance Of The Damned - Stroke of Death but with 2 clubs and ends with a bullet to the forehead.