Kalin Scarlet
RPNation's Overpowered Heroic Sword Saint
I'd help but...you guys are destroying my brain O.o
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sieges, when attacking should have 2-3 stages.Rand said:Don't worry this RP is alive. Sieges are also a very important thing to talk about, good idea.
Rushed Defense (1 hour - 12 hours)- Spans 20ft wide, made of dirt, gives those housed in the defense +1 block. Basically a small dirt wall.
Basic Defense (13 hours - 24 hours)- Spans 30 ft wide, made of dirt and wood, gives those housed in the defense +2 block, and archers +1 attack. A small dirt wall with wooden supports that covers two sides.
Moderate Defense (25 hours - 36 hours)- Spans 35 ft wide, made of wood and stone blocks, gives those housed +3 defense, and archers +1 attack. A larger fort-like building, with three walls made of stone bricks and wooden supports.
Good Defense (36 hours - 48 hours)- Spans 40 ft wide, made of stone and wooden supports. Gives those housed +4 defense, and archers +2 attack and +10 range. A large building surrounded on four sides by walls. Has a second floor that is made of wood, on which archers stand to fire down at enemies.
Sieges are more complicated. Trade inward and outward is intercepted, giving the sieger both bonuses. If there is no food inside the city, those inside of the besieged city begin to starve after a week, and after two weeks half to population is dead. In a capitol, there is a month's supply of food in stores for every capitol, and each capitol has to designate an escape route. Escape route plans can be intercepted or discovered by assassins or scouts, however. If scouts or assassins find the documents for the escape routes, then plans can be made to intercept fleeing refugees, and stop food supply altogether.
You should implement the trade system me and Cookie agreed onRand said:@Bobisdead123 Good idea.
Walls should give archers +10 range, +2 attack. Streets can be treated as wooded areas. +1 to sneak and stuff.
There should be different "level" wallsRand said:@Bobisdead123 Good idea.
Walls should give archers +10 range, +2 attack. Streets can be treated as wooded areas. +1 to sneak and stuff.
Can you implement some of the suggestions I made for the Armor and Arms levels? Or at least take a look and tell me what u thinkRand said:@Bobisdead123 Good idea.
Walls should give archers +10 range, +2 attack. Streets can be treated as wooded areas. +1 to sneak and stuff.
The rp is gonna reset, because of the changes being made. ))Cookie the Brave] [URL="https://www.rpnation.com/profile/16922-general-ostruppen/ said:@general ostruppen[/URL] Is the RP being closed to allow way for a new one? If that is the case then I guess we can be allies but we'd need to have it set in a role-play sense or have it written that we were allies in our back stories to allow a faster progression to occur.
Good point. Ignoring individual towers will make it less complexCookie the Brave] [URL="https://www.rpnation.com/profile/18776-bobisdead123/ said:@Bobisdead123[/URL] I think that towers are a given. They'd be added on with wooden walls and upgraded each step of the way. Small stone walls would have platforms while large stone walls have proper archer towers with windows to maximize defensive capabilities.