BoltBeam
Falling Into The Sky
We can have a maximum of 3 at a time, last I checked...I have one more if its okay
Have fun. :>
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We can have a maximum of 3 at a time, last I checked...I have one more if its okay
Yes I did. I edited the post so it was easier to understand after Red had seen it.Did he? I never noticed that.
Name: Sasha Evergreen (known as Ace)
Gender: Female
Class: Magica
Health: 50 (Med)
Defense: 4 (Lo)
Abilities: BlackJack: 5 Joker cards are thrown dealing up to 7 damage but there's a 50/50 chance 3 of the 5 cards will miss
Total Darkness: The opponent is blinded for 1 turn and there is a 27% chance of the spell actually doing 12 damage
Now You See Me: If above half health is given a chance to go invisible for 2 turns but, if below half health it will work but defense will be lowered 1
Super Ability: OverLoad: Is given a sudden boost of energy causing a large blast dealing up to 15 damage but there is a chance if hesitation is recognized too early it will backfire and only do 3
Passive Ability: Teammates Health and Defense are boosted by 3 but they only get boosted 2
Bonus: Does +4 damage against Natura
Okay. I made some changes to my character.
Name: Unit 808
Gender: "Male"
Class: Techno
Health: 45 (medium)
Defense: 6 (high)
Abilities:
-Master Blaster: Does 15 damage to an enemy.
-Forcefield: Can create a shield for an ally that heightens their defense for one turn.
-Electric Charge: Does 5 damage and effects the enemy with "Charged", which does 3 damage for two turns.
Super Ability:
-Genetic Overdrive: Adds +3 to defense and doubles Electric Charge damage for three turns before skipping a turn.
Passive Ability:
-Primate Detected: All allies attacks increased by 2 against Natura enemies.
Bonus:
-This character does twice the damage against Natura enemies.
This is correct. You can have a maximum of three characters.We can have a maximum of 3 at a time, last I checked...
Have fun. :>
I thought Red Fork said the Roleplay doesn't use a dice.Okay so i forgot to add this part but:
Name: Sasha Evergreen (known as Ace)
Gender: Female
Class: Magica
Health: 50 (Med)
Defense: 4 (Lo)
Abilities: BlackJack: 5 Joker cards are thrown dealing up to 7 damage but there's a 50/50 chance 3 of the 5 cards will miss
Total Darkness: The opponent is blinded for 1 turn and there is a 27% chance of the spell actually doing 12 damage
Now You See Me: If above half health is given a chance to go invisible for 2 turns but, if below half health it will work but defense will be lowered 1
Super Ability: OverLoad: Is given a sudden boost of energy causing a large blast dealing up to 15 damage but there is a chance if hesitation is recognized too early it will backfire and only do 3
Passive Ability: If more than one Teammate is below half health everyone is healed 5 with a chance of raising their defense
Bonus: Does +4 damage against Natura
Okay so i forgot to add this part but:
Name: Sasha Evergreen (known as Ace)
Gender: Female
Class: Magica
Health: 50 (Med)
Defense: 4 (Lo)
Abilities: BlackJack: 5 Joker cards are thrown dealing up to 7 damage but there's a 50/50 chance 3 of the 5 cards will miss
Total Darkness: The opponent is blinded for 1 turn and there is a 27% chance of the spell actually doing 12 damage
Now You See Me: If above half health is given a chance to go invisible for 2 turns but, if below half health it will work but defense will be lowered 1
Super Ability: OverLoad: Is given a sudden boost of energy causing a large blast dealing up to 15 damage but there is a chance if hesitation is recognized too early it will backfire and only do 3
Passive Ability: If more than one Teammate is below half health everyone is healed 5 with a chance of raising their defense
Bonus: Does +4 damage against Natura
The problem is that chance can't be used here, so no effects can be chance-based.Also Redfork2000 it means they have a higher chance of missing a attack
What about this idea?Chance events can't be used here, since RP doesn't use dice. Therefore there's no RNG involved. How about this?
BlackJack: 3 Joker cards are thrown dealing up to 5 damage each.
Total Darkness: The opponent is blinded for 1 turn and takes 6 damage.
Now You See Me: If above half health this character is invisible for 2 turns but, if below half health it will work but defense will be lowered by 1.
Super Ability: OverLoad: Is given a sudden boost of energy causing a large blast dealing up to 25 damage to one target.
Passive Ability: If more than one Teammate is below half health everyone is healed by 3.
(by 5 would be a bit too powerful)
Xx_AceaFire
Approved! Will you make more, or will you stick to only this character for now?Okay. I made some changes to my character.
Name: Unit 808
Gender: "Male"
Class: Techno
Health: 45 (medium)
Defense: 6 (high)
Abilities:
-Master Blaster: Does 15 damage to an enemy.
-Forcefield: Can create a shield for an ally that adds +3 their defense for one turn.
-Electric Charge: Does 5 damage and effects the enemy with "Charged", which does 3 damage for two turns.
Super Ability:
-Genetic Overdrive: Adds +3 to defense and doubles Electric Charge damage for three turns before skipping a turn.
Passive Ability:
-Primate Detected: All allies attacks increased by 2 against Natura enemies.
Bonus:
-This character does twice the damage against Natura enemies.
Yeah, maybe.Approved! Will you make more, or will you stick to only this character for now?
Approved!Name: Sasha Evergreen (known as Ace)
Gender: Female
Class: Magica
Health: 50 (Med)
Defense: 4 (Lo)
Abilities: BlackJack: 3 Joker cards are thrown dealing up to 5 damage each
Total Darkness: The opponent is blinded for 1 turn and takes 6 damage doing only half the damage they normally do
Now You See Me: If above half health this character is invisible for 2 turns but, if below half health it will work but defense will be lowered by 1
Super Ability: OverLoad: Is given a sudden boost of energy causing a large blast dealing up to 25 damage to one target
Passive Ability: If more than one Teammate is below half health everyone is healed by 3
Bonus: Does +4 damage against Natura