Fred Colon
It was so much easier to blame it on Them.
Full Name:
Pollyanna Ziegler
Aliases:
Polly
Combat Class:
Mage
Magical Potential:
Magic potential: 7 (8 for shapeshifting)
Race:
Nebosi
Affinity with Genesis god(Des) of change
Magical Potential Modifier: +2
Age:
38
Sex:
Female
Height/Weight:
7'5'' 200lbs
Homeland:
Hend Baronlands
Location Start: Justicar
Inventory:
(Item Name - Description)
Frog hood - Polly’s frog hood. Hand made, with two big googly eyes on its head, it doubles as a protective gear. It won’t stop a blade, but if she pulls the frog hood around her face, quite aside from looking like she has a frog for a head, it will protect her from most acids, fumes and poisons. She can see out of the googly frog eyes when the hood is down, as they are goggles.
Protective Leather Gear - A leather smock, big boots and thick gloves. Bulky, and a bit better at resisting blows, but still mainly to protect Polly from the chemicals she enjoys working with.
Wooden Staff - Used for walking and poking things that are poisonous/might explode. Is also useful for hitting people with.
Alchemical Kit - A carefully packed fanny bag filled with vials and ingredients used to make all sorts of things, as well as tools such as magnifying glasses and tweezers that can be used to handle and investigate sensitive or dangerous substances.
Notebooks - A bunch of notebooks filled with the slightly insane scribbles of Pollyanna Ziegler. The subject matter is varied, but always related to either entropy, or change. Recently she’s begun writing down musings about how to kill or transmute things like ‘Ideas’.
Jeremiah the Bullfrog - Formerly a bandit, Jeremiah is now Polly’s lifelong companion. An enormous, slightly venomous Bullfrog, he really has no utility beyond keeping Polly company. She adores him. He tolerates her.
Jar of bugs - Polly has a taste for insects. Rich in protein, and available practically everywhere, they’re a delicious snack for her and Jeremiah. She keeps a jar filled with bugs, and adds to it when she comes across a likely specimen, if she doesn't just eat it then and there.
A few coins - Polly has a few coins. She’s pretty darn poor, though, and the money she has wont go far. She’s swiftly realizing that this may be a problem.
Skills:
Poisoner - Well versed in the use of flora and fauna in various types of concoctions, Polly knows what will kill a mortal, how fast and how likely. She uses this to her advantage, time to time.
Scholar - Self taught but brilliant, Polly has a love of experimentation that has both proven extremely dangerous but also invaluable to her intellectual advancement. Books upon books that she's bought, stolen, or traded for have supplemented this knowledge, and despite her library not being as extensive as other places, she has hands-on experience that more than makes up for it.
Divinity - Not quite as pious as most of her kin, Polly has still researched the gods as thoroughly, if not more so, than her most devout kin. Religious or not, there is power there, and ignoring it would be foolish.
Mana Pool:
28
Magicks:
Entropy/Shapeshifting
Level 1 Entropy
Concoct (Low/5s) - Generates a weak acid that while harmless to the human body, can help dissolve random tidbits, like bugs. Try not to drink any.
Minor Poison (Low/5s) - Conjure a small amount of common poison. Stomach aches and nausea for all your prank needs.
Minor Spore (Low/5s) - Conjure a tiny puff of spores that induce nausea when inhaled. Bleugh, what even was that?
Level 2 Entropy
Decay (Low/5s) - Touch an item of food or a tool, rotting or rusting it. Ruin is my passion.
Minor Malady (Moderate/15s) - Touch a target and curse them with sickness, enfeebling their body with weakness for a short duration.
Spore (Moderate/15s) - Conjure a puff of spores at a target location in a 5ft radius that can cause muscles to seize and cramp when inhaled. Ah, ah, ah- cramp!
Level 3 Entropy
Minor Crumble (Low/5s) - Place your hand on a surface and slowly crumble it away within a 5ft radius. It may take a minute, but turning things to dust is pretty cool.
Acidic Burst (Moderate/15s) - Generate a potent pool of acid at your feet and shoot a spike of acid at a target capable of melting through light armour and defensive spells up to Third Class. Haha, take this, and this!
Level 1 Change
Minor Adjust (Low/5s) - Alter an item or accessory to fit you comfortably. Ooh, it actually fits now!
Imbue (Low/5s) - Change the colour of a small object. Mmh, pretty colours…
Bestial Eyes (Low/5s) - Morph your eyes to appear like that of a beast of your choice. Look into my eyes and tell me what you see.
Level 2 Change
Minor Shift Step (Moderate/15s) - Morph the surface as you step to boost your feet, enhancing your speed. Nyooooom!
Minor Detect Change (Moderate/15s) - Place your hand over an object and detect if any change spells or enchantments are being used. Something’s… changed.
Silent Desire (Moderate/15s) - Curse a target and morph their mouth closed. Can’t incant if you can’t talk, eh?
Level 3 Change
Shift Wound (Low/5s) - Move a wound to a less vital part of your body. A cut down your arm is not nearly as bad as a cut across your stomach.
Bestial Tail (Low/5s) - Grow a 5ft tail and wield it as if you have the Dexterity Skill for a short duration. Monkey see, monkey pummel.
Entropy/Shapeshifting
Level 1 Entropy
Concoct (Low/5s) - Generates a weak acid that while harmless to the human body, can help dissolve random tidbits, like bugs. Try not to drink any.
Minor Poison (Low/5s) - Conjure a small amount of common poison. Stomach aches and nausea for all your prank needs.
Minor Spore (Low/5s) - Conjure a tiny puff of spores that induce nausea when inhaled. Bleugh, what even was that?
Level 2 Entropy
Decay (Low/5s) - Touch an item of food or a tool, rotting or rusting it. Ruin is my passion.
Minor Malady (Moderate/15s) - Touch a target and curse them with sickness, enfeebling their body with weakness for a short duration.
Spore (Moderate/15s) - Conjure a puff of spores at a target location in a 5ft radius that can cause muscles to seize and cramp when inhaled. Ah, ah, ah- cramp!
Level 3 Entropy
Minor Crumble (Low/5s) - Place your hand on a surface and slowly crumble it away within a 5ft radius. It may take a minute, but turning things to dust is pretty cool.
Acidic Burst (Moderate/15s) - Generate a potent pool of acid at your feet and shoot a spike of acid at a target capable of melting through light armour and defensive spells up to Third Class. Haha, take this, and this!
Level 1 Change
Minor Adjust (Low/5s) - Alter an item or accessory to fit you comfortably. Ooh, it actually fits now!
Imbue (Low/5s) - Change the colour of a small object. Mmh, pretty colours…
Bestial Eyes (Low/5s) - Morph your eyes to appear like that of a beast of your choice. Look into my eyes and tell me what you see.
Level 2 Change
Minor Shift Step (Moderate/15s) - Morph the surface as you step to boost your feet, enhancing your speed. Nyooooom!
Minor Detect Change (Moderate/15s) - Place your hand over an object and detect if any change spells or enchantments are being used. Something’s… changed.
Silent Desire (Moderate/15s) - Curse a target and morph their mouth closed. Can’t incant if you can’t talk, eh?
Level 3 Change
Shift Wound (Low/5s) - Move a wound to a less vital part of your body. A cut down your arm is not nearly as bad as a cut across your stomach.
Bestial Tail (Low/5s) - Grow a 5ft tail and wield it as if you have the Dexterity Skill for a short duration. Monkey see, monkey pummel.
Aspiration:
Interested in the processes of change, Polly has spent years alone, studying it in miniature. A mouse dying and turning into mulch, mulch turning into mushrooms. So much can be learned from this microcosm of transformation. But recently she’s become interested in change on a macro scale. The birth and death of empires, of ways of thinking, of gods. She wants to put her thumb on the metaphorical scales and watch something, anything, massive upend and come crashing down. It’s her dream to kill or metamorphosize something impossible to pin down, like an idea. Her current objective is the genesis stone, an artifact that grows in power the more the world is changing, and grows weaker when things are stable. She means to use it as a tool to measure the over all entropy in the world at large, rather than as a weapon. Because once she has an accurate measurement tool, and the power behind it, the real tests can begin.
Personality:
Pollyanna Ziegler has grown eccentric from her long years essentially alone. She's extremely possessive of her things, possesses a slightly inflated ego, and has a host of bizarre habits, such as conversing with her pet frog as if it could respond back to her and having no problems living in filth. Pollyanna dislikes order of any kind, and while she understands that it's an important Ingredient in a functioning society, chafes when it applies to her in any way. She similarly understands that all other forces of nature are essential for the working of the universe, but considers herself an agent of entropy and chaos. She will do all she can to promote these things, knowing that she will be balanced by agents of the other forces of nature.
She believes firmly in change as ultimately a catalyst for good, and believes destruction and death can give rise to new and better things. Any organization or society that’s remained unchanged for more than a hundred years should be burned to the ground, is her opinion.
Suspicious of people in general and totally unconcerned with societal expectations except in how they can benefit her, Polly nevertheless has no problems socializing. But her lack of social graces and her natural suspicion can make her seem slightly mad, pushing people away even when she’s attempting to be friendly.
She also utterly and irrationally adores frogs and toads.
Backstory:
Polly never cared for the rituals and traditions that surrounded the Nebosi and their ties to their gods. Polly bore the mark of Genesis, the God(des) of change. What use would they have for dusty prayers and worthless traditions passed down for centuries? So it was that she quickly distanced herself not just from her Nebosi family, but the other races that surrounded her in their adopted Hend. Polly was a rebel in the most pure sense of the word. She didn’t defy authority simply to defy authority, or to cast it down. Wasn’t that just another form of predictability? Another form of order? She simply did what she wished to do, when she wished to do it, regardless of societal expectation. She dug deep into her goddess’ nature, trying to uncover it in the natural world, and she found it all around her. The easiest, most spectacular transformation was the one of death to life, life to death, but it wasn’t the only thing she was interested in. Chemicals, too. Poisons and balms, ingredients that could kill on their own coming together to make something that could save a life. A most glorious example of change.
When she was old enough, she left and retreated deep into the Swamp of Tongues, in Hend. Alone in her cottage, save for her familiar, a bullfrog named Jeremiah, Polly taught herself the intricacies of magic through the rigorous study of the natural world, aided by the natural affinity she possesses, granted to her by the god of change. When she wanted to relax, she tended to her frog pond that soon teemed with amphibious life, and carved frog related wooden figurines to place around her house. On the rare occasions she was threatened, Polly very much enjoyed using her shape shifting powers to turn her assailants into frogs, and having them join her frog colony. Jeremiah, her familiar, was in fact a human bandit that accosted her on her way to the Swamp of Hands the first time.
Eventually, though, she realized that there were crucial aspects missing to her research. She had never observed anything on the macroscale change. Weren’t ideas, nations, even gods themselves subject to entropy? She couldn’t observe any of those things in her little cabin. So when she heard rumblings of trouble in the world at large, Polly left her cabin and headed to Justicar, despite her intense dislike of the society. She heard about a quest heading to the outskirts of her peoples old capitol. She hopes she can go there and find clues as to where to find an artifact of her god, long since hidden away, ‘The Genesis Stone’. An artifact that grows in power the more the world is changing. When she gets her hands on this stone, she means to see something immaterial and huge die. She’ll place her thumb on the scales so that things upend, and when they do, she’ll be right there with her notebook to record what happens. The Genesis Stone will be a good instrument to measure how much change, say, the destruction of an empire creates.
Other:
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