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Re: Rebirth of Tyrium

SecondBreaking

The Dragon Reborn
TYRIUM.....

(Play this while reading, if you want)




[media]



[/media]


Current Nations:




Palador



Nation Name: Palador


Location:


tumblr_nxoijmWb1m1uci2tfo2_540.png



Description:
A beautiful, tranquil region located around a large, inland lake. A good sized mountain range surround the lake on all sides, creating a beautiful valley teeming with wildlife. The only city in Palador is Caergoth, located at the edge of the lake. The people of Palador are kindly, generous, and very caring for others. They are also very vigilant, keeping a vanguard constantly on the perimeter of the city.


Capitol: Caergoth


Pros/Cons:


+
Scenic, beautiful, abundant with natural resources


+ Strong points periodically placed in valley for good defense


+ Located on a lake, enough essentials to last through a siege


- Most of the valley is difficult to defend


- Located far from most nations


- Difficult to escape due to mountains


Thelgrim



Nation Name: Thelgrim


Location:


tumblr_nxoijmWb1m1uci2tfo1_540.png



Description: The outskirts of Thelgrim are bordered by a massive ravine that spans almost the entire continent, containing the denizens of Thelgrim, and keeping others outside. Desolate, craggy regions characterize the midlands of Thelgrim, while large, mountainous regions are present in the very center of the nation.


Capitol: Morgoth


Pros/Cons:


+
Heavily defended, high walls, few entrances


+ Easy to escape from, paths lead further into mountain


+ Extensive underground forge network


- Poor access to trade


- Difficult to get to


- Catacombs may lead to security risk


Fridjor



Nation Name: Fridjor


Location:


upload_2015-11-13_12-28-51-png.191689



Description: Located in the northernmost area of the continent Fridjor is cold and hard. The people who live there rely on the sea for their lives, this makes them excellent sailors. Spring comes to Fridjor only once a year for two weeks and the rest of the year is taken over by the winter.


Capitol: Tromse


Pros/Cons:


+Land is rarely fought over


+Excellent sailors


+Small population allows for quick movement


-Harsh winters


-People are unused to fighting on land


-Small population means that they can be easily overwhelmed


Kygar



Nation Name: Kygar


Location:


kygar-jpg.194493



Description: Kygar is a harsh environment that consists of blistering deserts, frigid mountains, and rocky coastlines. This unforgiving land doesn't have much to offer in the ways of food or water, and the only agricultural villages in the country are next to the two rivers. The people living in Kygar are fierce warriors and start training at an early age. The land itself is a formidable defense, and if anyone were to cross the invisible borders, the warriors of Kygar would know.


Kygarian's are split into different groups called clans. Each clan specializes in something different, one might be good at smithing while another might be elite at spear fighting. The harshness of the desert keeps these clans united, along with the help of the council but, that doesn't prevent blood feuds from forming. These lifelong disagreements can sometimes lead to wars. Even so they will put aside their hatred to achieve their top priority, survival.


Capitol: Myrina


Pros/Cons:


+
High Ground


+ Controlled trafficking population


+ Equal distance form all the clans


- No agriculture


- Prone to siege weapons


- In the middle of the desert


Fortune's Federacy



Nation Name: Fortune's Federacy


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Description:The federation is a collection of many states that span across Tyrium. Each of the states are primarily merchant orientated with the exception of Cegoria. Cegoria is located on the eastern front of the fortune's clustered states. They refer to the cluster of states as 'fortune's fold'. In 'fortune's fold', the land conditions are well. The area has healthy soil for the most part and a large supply of forests to grant easy logging and trade.


Capitol: Cego


Pros/Cons:


+
Cego is located close to the sea, keeping it safe from inland attacks.


+ The civil engineering of Cego is exceptional, keeping it smelling fresh and calm.


+ The silver roofed buildings of Cego's spires act as a beckon during day and night for sailors and travellers.


- The silver roofed buildings can direct incoming enemies to critical locations.


- The sewers of Cego are large enough for one or two men to crawl through without too much trouble.


- Cego has little reaction time to naval attacks and is forced to rely purely on their navy for defence.







A world split between the forces of good and evil. You choose a continent to rule, which is found in the land between the warring nations. Will you lead your nation into the light, or plummet into the darkness, to fall under the banners of the evil armies? The choice is yours. To make allies, enemies, or remain neutral. There is only one certainty in this world.... the armies of Thelgrim will not be stopped by any single nation, or warring nations. Turmoil will result in complete and utter destruction, while victory will probably leave the world scarred forever.


images
images



Nations rise and fall, but names are etched into the minds of those who look back at the history. People have the power to decide the outcome of a nation, whether a despot runs it into the ground, or a republic rises from the ashes of a fallen monarchy. Great nations grow stronger and more prosperous under the ever-changing landscape of Tyrium, while others fall, fading away into legends, eventually forgotten.


images
images


Tyrium has a violent history, one that many try to forget. Thelgrim is not the only blight of Tyrium. Many other terrible secrets lurk in the catacombs of the continent, waiting for the right time to strike. Tyrium needs strong heroes to step up to the challenge, and defeat the rising darkness that threatens to envelope Tyrium, along with everyone that lives there.
 
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@Tobi Neafearn @MysticPisces @Alstromeria


The sun began to rise on the continent of Tyrium. Men and women, elders and children, soldiers and artisans all began to wake up, some beginning their daily routines, while others stopped to appreciate the sunrise, for it was a beautiful one. This marked a very important time in Tyrium, for on this day, important people from all nations, from the great valley of Palador to the scorching sands of Kygar, from the raging seas of Federacy's Fortune and Fridjor, even for the dark depths of Thelgrim. Representatives from every nation have been selected, asked to be present in a meeting in The Grand Hall, located near the very center of the continent. This area is a neutral ground, any hostile intentions in this nation are punishable by the destruction of the nation that offended.




A copy of this letter has been sent to important people of each nation, the reason for the letter being sent is the selection of the new Council of Nations.

Greetings, advocate. We request for your presence in the Grand Hall, for reasons that will be revealed


during the events that will unfold as the meeting progresses. Failure to comply will mean the



resignation of your position on any international interrelationship position that you may hold. If



you still do not arrive, an escort will be sent to bring you to the capitol in order for you to be present.



The location is provided on the map below.


tumblr_nyciysVtW81uci2tfo1_540.png



We humbly request that you comply.





The letter was sent a week ago, therefore members should be arriving soon into the city surrounding the Grand Hall, if they are not already there. Those who live in countries farther away would probably arrive the day afterwards, possibly closer towards the evening.
 
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Palador


Cain strode through the city, sword at his hip, cloak whipping around him as the strong winds blew around him. He was the representative from Palador, and was going to work hard not to tarnish the reputation nobles from Palador have maintained while being in attendance at the Grand Hall. Cain was coming as Demaceus's ambassador, representing the King from Palador. The Grand Hall was at the center of the city, a massive building that seemed to dominate the skyline. Banners from every nation were flapping in the wind, hanging from the battlements on the massive building. This was where the meeting would be convened, Cain thought silently to himself. The meeting would start in two days, however, so Cain wandered the streets, looking for an inn to stay for the night. He finally came upon one, called "The Majestic Mug". Cain shrugged. It was as good as any inn, he thought to himself, as he went inside to get a room.
 
Thelgrim


Kastor stood at a corner on the street, wearing his full battle regalia with the Iron Drakon emblazoned proudly on his chest. All would know he was from Thelgrim, and they would keep their distance. Kastor's father had been disgraced openly before the court, and Kastor would return in order to reclaim the honor of his family, and gain a position on the Council of Nations. He heard a noise, and looked over to see Grey leaning against a wall, covered by the shade. Kastor sighed. Grey was a wild card. Kastor didn't understand why the ruling house of Thelgrim would send such a man to a diplomatic meeting such as this.


"We should get going." Grey said, standing up. "Don't want to miss that meeting of yours." He said nonchalantly.


"The meeting is in two days." Kastor said, crossing his arms. He distastes Grey's disregard for formalities.


"You do realize that representatives from Kygar will be there, right?" Kastor said, looking for a reaction. He knew Kygar was a touchy subject with Grey.


"I know." Was the only response. Kastor turned around in shock. Grey's tone was very serious, very cold. That was uncharacteristic of the carefree, wild mage that Thelgrim had come to know. The look in Grey's eyes sent chills down Kastor's spine.


Kastor decided to drop the subject, looking for a place to sleep for the night. The two found a tavern at the outskirts of the city that surrounded the Grand Hall, and decided to stay there.
 
RIKKARD GUNNAR BLACKLASH





Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.2c817c646815063652ecde828c05465e.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87324" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.2c817c646815063652ecde828c05465e.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




Rikkard, being a member of the Fortune's Federacy, which was relatively close to the neutral ground, had met the summons ahead of time. He had spent the night in the inn located down the street of the great hall, 'The Majestic Mug'. Rikkard had a habit of waking early at the same time every morning, and today was no exception. He had climbed onto the roof of the great hall, and lay on its slightly graduated top, flat on his back with his legs spread out beneath him, enjoying the warmth of the rising sun as its shallow beams of light cascaded down upon him, reflecting off the bayonete of the musket strapped to his back and the mechanisms on his pistols strapped to his hips. His hat was set at a jaunty angle over his face, protecting his eyes from the sun, but leaving just enough visibility to watch those below him. Rikkard did this alot, perhaps a bit too much. Observing. Watching. Focusing intently on one point in space for an extended period of time. A content breath escaped through his nose with a gentle sigh. 'Face it Rikkard,' he thought, 'It's what makes you who you are.'


It was nice enough to have a break from his work. Chief Illuminator was a pretty active job, running about factories, monitoring laboratories, fiddling and testing everything out for yourself. Rikkard was doing way too much work. But he loved it. The mechanisms he made, the laws he had discovered, those were Rikkards children. He'd contemplated settleing down before, starting a family, but he was content as he was. And to be honest, the only reason he'd absolutely need a wife would be to keep him in line.


The general, the lords, even the council of the Fold agreed that Rikkard was working too much. He begged them not to leave his workshop, and they practically had to throw him out to get him to spend some time off. The only way they convinced him to stop working was sending him to the great hall as one of the representatives. Rikkard drew one of his pistols from where it hung at his side and held it in the air by his face, examining his craftsmanship. After a few moments, he spun it in his hand expertly and put it back in its respective place. He placed his hands behind his head, arching his back and letting out a good natured groan. If he was going to be doing nothing, he might as well enjoy it.

 

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Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow, Two Daggers


Armor: Light Leather


Misc:




Ar Ramlah[Kygar]: Neutral City


Ar Ramlah walked into the city followed closely by Kharro, his top subordinate(Kharro's), and Rigario. The journey hadn't been long since they all usually stayed just over the Scorpion's Pass in Myrina. Even though the company wasn't bad, he still wished Hazeroth had come. He always enjoyed his company, but he had to leave someone in his place, and he trusted no one more than the young fellow other than his niece. Besides, it was always best to bring less people to these kinds of things. He looked around at the city as the walked. They had, as he had suspected, arrived dreadfully early. "Well we still have two days until the meeting... We should probably find an inn and then we can figure out what to do with the rest of the time." He said.
 
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RIGARIO SANDSTRIDER





Name: Rigario Sandstrider



Title: Bodyguard



Appearance:



<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.gif.77225bb2b3d9e60251cd23f79eb9c97c.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87334" src="<fileStore.core_Attachment>/monthly_2015_11/image.gif.77225bb2b3d9e60251cd23f79eb9c97c.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


no slide no slide
Description



Name: Rigario Sandstrider



Age: 23 years



Race: Lizardfolk



Gender: Male



Nationality: Kygarian, Ordos



Height: 6'0"



Weight: 182lbs



Eye Color: Yellow



Hair Color: None



Personality



Background: Rigario is a member of the Ordos tribe, born and bred. The harsh environment has granted him with extreme endurance. This muscular lizardfolk has gained the respect of his elders due to his immense strength and courage in battle, but is content to remain a defender of his people. He claims to only serve the tribe, and is religiously devout in his beliefs in Alyzalia, the godess of time.



Quote: "Rigario just hits things."



Character



Level: 1



Class: Gladiator



Deity: Alyzaia



Alignment: Chaotic Good



Organization: None



Hit Points: 16



Speed: 25 feet



Stats



Strength: 16 (+3)



Dexterity: 16 (+3)



Constitution: 9 (-0.5)



Intelligence: 8 (-1)



Wisdom: 12 (+1)



Charisma: 8 (-1)



+1 Proficiency



Skills



Physical:



1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack



2. Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet



Inventory



Weapon: One handed bone sword 1d7 damage



Armor: Heavy boneplate armor, 14 AC



Misc: Shield made of the skull of a wyrm, 4AC on sucessful block, pouch of sand blessed by the tribe shaman








Rigario had been on high alert ever since the trio had left home. His barbaric shield of a wyrms skull hadn't left his forearm since the moment he'd been assigned to protect Ar Ramlah. Most people here steered away from the hulking figure of the daunting lizardfolk, a few small children had even cried or ran away when they saw the bright red scales on his face, contorted in an expression of pensiveness, widely mistaken for malice the way his snout curled. The nose piercing didn't seem to be helping either. To these people, Rigario was something that might have stepped straight out of one of their bedtime stories.


Rigario's constant vigil was interrupted by Ar Ramlah's words. "Mmm?" He rumbled, taking his statement quite literally, afterall, commn tounge wasn't his first language. "Rigario does not care for what is said. Rigario cares for what is done." It was a moment bofere he spoke again, bobbing his head, the nose piercing swinging from side to side. "Tavern is idea. Best idea... Perhaps not. More people. More confusion. More chance for murder. But Rigario will take all precaution to keep Al Ramlah safe." Rigario's tribal ordos accent was thickly layered on every word he said. Over the years, his mind was hardwired for one thing: Protection. Protection of the tribe, protection of the elders, protection of his lords, you name it. Although Rigario meticulously pointed out all the possible things that could go wrong, he did it with the best intentions, and always kept his mind on the task at hand, no matter the curcumstance.

 

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(Was waiting for everyone to post, but since there has been no activity for a while, i'll post what is happening.)


As the day wanes, and night approaches, the inhabitants of the unnamed city surrounding the Grand Hall begin to seek out their dwellings. By the time the cover of night has arrived, everyone is inside, whether drinking with companions in the common room of an inn, or getting some sleep in a bed in the comfort of their own homes. Those from other nations should be arriving soon. People around the city begin to stride down the streets with a purpose, crying out their messages. The men called out the message that the meeting in the Grand Hall has been rescheduled for tomorrow at noon.
 



Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir


Kharro had some strong feelings about the current company he kept. While Ar Ramlah was probably the closest thing he could call a friend, he found that he did not quite care for the lizardman that was brought along for protection. Before leaving, Kharro had insisted that he take his right hand with him - a very... resourceful woman by the name of Sanweij. She operated as his eyes and ears when he was unable, relaying back information that she deemed important. At the moment, she was away doing just that, leaving the two men and the beastman at the tavern.


"I do not trust this Council of Nations," Kharro said after a long pause. He sounded, and appeared, like a man well beyond his years. In truth, he was just now approaching middle age, but his dedication to his arcane pursuits had taken a toll on his mind and body. The man's voice was rough as the coarse desert sandstone Kygar was famous for, but his mind was as clear as crystal when he felt inspired. "Kygar has stood on its own as long as the winds have blown the sands of time. What reason dictates that we should share the burden of other lands?" he asked Ar Ramlah, taking a drink of what the locals considered wine.
 
RIKKARD GUNNAR BLACKLASH





Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.baccf7def4ea6015c632b734bbff78bf.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87484" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.baccf7def4ea6015c632b734bbff78bf.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




Rikkard heard the town criers from his spot up on the roof. He awoke with a snort. Had he fallen asleep? Yes. Yes he had. Looks like he needed a bit of a vacation alot more than he thought he did. He should have listened to the Fold's officials. He stood up, stretching, rolling his shoulders, hearing a satisfying *pop* as his joints settled into place. Rikkard's stomach rumbled. He took his hat off and scratched the top of his head. He had not eaten today, now that he thought about it. Oh well.


With a swish of his jacket, Rikkard swung himself up over the side of the roof and slid down, landing with his knees bent so his legs would absorb most of the impact. A nearby pedestrian let out a shout of surprise. "Sorry about that." Rikkard said, affixing his hat back onto his head and nodding apologetically. He decided to head back towards the inn to get some food. He wiped his nose with the back of his hand, a habit of his, and headed that way, walking with a certain swagger that he didn't even know he had.


Opening the door to the inn, Rikkard raised his eyebrows. "Damn, it's alot more crowded in here than it was earlier." he exclaimed. He searched to find a seat, but the only open spot he found was a small round table with two men who looked to be dressed for the desert and a lizardfolk. "Greetings!" Rikkard waved, making his way over to the trio, "You fellows must be from Kygar. Mind if I sit with you? This place gets pretty full around mealtimes." He said this all with an amiable smile and a non-challenging tone. The only other places Rikkard had been was to the islands that were part of the Fortune Federacy, and although different, still felt like home to him. He was willing to give meeting new people and learning about other places of the world a try.

 

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Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow, Two Daggers


Armor: Light Leather


Misc:


Ar Ramlah: Neutral City; Inn


At Kharro's comment he frowned and sighed, "Now, now, i know you like independence, but relationships with foreign countries are very important. Teamwork is a powerful force, it would not be good to remain isolated unless for good reason," Ar Ramlah stated walking to the door of a nearby inn. It seemed fairly good on the outside and hopefully not too expensive. Just as he was about to open the door he hear cries announcing the new meeting time. "Ah well, i guess that means that the other countries have all arrived early as well. We should get a meal and good nights rest before the morning." He said walking inside, he could make payments for the room while the others came inside and found a table.


Just after sitting back down a man walked in and came over to them asking to sit with them. Looking around the common room to see that most of the seats were full he politely answered,
"No, I do not mind," after all, he saw no reason to reject the man from sitting there. Seeing no reason to hide it Ar Ramlah continued, "And yes, we are from Kygar, what of it?"
 
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Kastor sat looking in the mirror provided in the room that he and Grey were sleeping in. Grey lay sprawled by the window, obviously asleep due the the ridiculous pose he had adopted, with an arm over his eyes. Kastor looked back to the mirror, shaking his head. He didn't understand how anyone would be able to sleep on a night such as this. He heard the announcement. The meeting would be tomorrow. He would stand before the most influential people in Tyrium, and be evaluated to see if he would be able to attain a seat in the Council of Nations. Kastor blew out the candle, and went to the bed. As he walked, he dismantled his armor using his skills in metallurgy. Most of it was actually metal shards, which he left discarded on the floor. Kastor lay on the bed, then pulled the covers up to his chin. After a few minutes he fell asleep.


Grey opened his eyes. He had not fallen asleep. He turned over to look at Kastor, who was apparently deep in sleep on the bed. Kastor wasn't a bad person, he was just too uptight about certain protocols. Grey stood from his uncomfortable position, and looked around the room. The moon lit the entire room up, and it was easy to see everything. His presence was missed at the tower where he and his companions did research, for the was the head electromancer of his guild. Normally, Grey wouldn't have even considered leaving his tower, and upon reading most of the letter, he discarded it. He was lucky that his apprentice read the entire thing, including the detail about a mercenary escort being sent to those who did not comply. That was really the only reason Grey was here. Grey returned to his spot on the windowsill, sat down, and soon fell asleep.
 



Name: Rigario Sandstrider



Title: Bodyguard



Appearance:



<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.gif.f9994cca4183078a03e3fec674645829.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87520" src="<fileStore.core_Attachment>/monthly_2015_11/image.gif.f9994cca4183078a03e3fec674645829.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


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Description



Name: Rigario Sandstrider



Age: 23 years



Race: Lizardfolk



Gender: Male



Nationality: Kygarian, Ordos



Height: 6'0"



Weight: 182lbs



Eye Color: Yellow



Hair Color: None



Personality



Background: Rigario is a member of the Ordos tribe, born and bred. The harsh environment has granted him with extreme endurance. This muscular lizardfolk has gained the respect of his elders due to his immense strength and courage in battle, but is content to remain a defender of his people. He claims to only serve the tribe, and is religiously devout in his beliefs in Alyzalia, the godess of time.



Quote: "Rigario just hits things."



Character



Level: 1



Class: Gladiator



Deity: Alyzaia



Alignment: Chaotic Good



Organization: None



Hit Points: 16



Speed: 25 feet



Stats



Strength: 16 (+3)



Dexterity: 16 (+3)



Constitution: 9 (-0.5)



Intelligence: 8 (-1)



Wisdom: 12 (+1)



Charisma: 8 (-1)



+1 Proficiency



Skills



Physical:



1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack



2. Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet



Inventory



Weapon: One handed bone sword 1d7 damage



Armor: Heavy boneplate armor, 14 AC



Misc: Shield made of the skull of a wyrm, 4AC on sucessful block, pouch of sand blessed by the tribe shaman








Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.5a0a1dee320cbe24b32dc5ca617bc96c.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87521" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.5a0a1dee320cbe24b32dc5ca617bc96c.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




Rikkard shrugged. "I've read a bit about Kygar, but never been there or met anyone from there." His musket would bother him if he sat down while wearing it, so he slung it off his shoulder and hung the shoulder strap from the back of his chair. "I'm from the Fortune Federacy myself, this is the first time I've travled out of my country." He sat down, resting one of his elbows on the table, the other on his knee. "My name is Rikkard, I'm an inventor."


Rigario's keen nose picked up the scent of something. He sniffed. Something that smelled like dust. This stranger smelled strongly of it. He leaned a bit closer, sniffing again. The first thought on his mind was poision, and he located where on the stranger it was. A small pouch on his belt. Rigario stood up so fast that his chair clattered backwards as he snatched the parcel from where it hung on Rikkards belt. Rigario opened it and snifed again. Some of it got in his nose and was promptly sneezed out all over Rikkards face.


Rikkard grimaced as the mixture of the black sand and lizard snot coated his face. He took a napkin off the table and wiped it from his eyes. "Speaking of inventions. It seems the Lizardfolk has found one." Rikkard chuckled, wiping off the rest of his face. "That's a little something I've been working on. Strange stuff, from the Falsorian province." Rikkard held his hand out for the pouch of the black sand.


Rigario handed it back, ashamed. The way Rikkard acted had shown it was not poision, or else he wouldn't be too fond of being covered in this 'black sand'. "Rigario... apologizes." The lizardfolk sighed, setting his chair rightside up again, sitting down and hanging his head. "Not a problem friend," Rikkard shrugged, "That tends to happen on a daily basis in my line of work. What really sucks is if you get it in your hair. Or if you have it when you're around a spark. Then it goes all over the place." Rikkard waved a barmaid over. "But no matter. Tell me about your homeland, let us converse over a meal eh?"



 

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Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir


Kharro: Neutral City; Inn


Having half a mind to turn the fellow away, Kharro's refusal to sit the strange man at their table was interrupted by Ar Ramlah's approval. Sometimes Kharro thought his associate was too kind. It would be his downfall one day. Being too trusting was not something Kharro had ever been accused of. However, now that the man was sitting with them, they would not be able to discuss private business matters. Perhaps he could probe the man for information.


As he began to formulate questions, the man introduced himself as an inventor. Kharro smirked. He considered himself an inventor in a way as well. Of course, he dealt with the arcane and this stranger looked more of the tinkering type. The Kalahari Councilor went to say something before the lizardman stood up, knocking over his chair, and inadvertently making a scene. Kharro put his face in his palm and sighed. The beastman did not have the most tactful approach to anything. As he sneezed black powder all over the stranger, he wanted to apologize profusely for this cretin's behavior, but he just glared at Ar Ramlah instead for agreeing to bring him along.


The man waved off the incident as if it were nothing. That was a switch. The man was actually interested in learning about Kygar it seemed. Kharro had expected the man to simply be sizing them up and measuring their worth. Kharro had assumed, with the way the man was so attired and carrying a strange contraption, that the man was up to no good. "Kygar is a very old land," Kharro said, his voice low and cryptic sounding. "It is proud and harsh, the sun always beats down on the sand, the winds cover up the secrets of the past. We in Kygar remember the old ways, we remember that we must fight to survive, and that the weak falter and die."


Kharro's goal wasn't to scare the lad, but that was truly something to be remembered. The clans faced dire threats every day in Kygar. From sandwyrms to sandstorms, lack of water to lack of shelter from the sun, every Kygarian had to be strong to overcome these obstacles.
 

Fortune's Federation
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Many healthy and magnificent horses trot into the city. As usual, his majesty King Alexius I of the federation presses it close for time. Being timely was never his forte and every meeting held always resulted in his near-late arrival. His carriage glides across the paved stone roads and comes to a slow crawl beneath the many steps that ascended into the great hall.


He'd taken a small escort with him, six or so of his most elite guardsmen who never spoke unless spoken to. Their armour was made from spaced out sheets of steel atop a leather body suit. These men were designed to take a lot of damage but not to deal it. They sat across the carriage from their king and, when the carriage slowed, began to pour out. The door remains held open so that their king may leave at his own pace.


His majesty, King Alexius I, waited for the carriage to come to a complete halt before leaving. He wasn't a risk taker and everything he ever did was calculated over and over in the confines of his own mind. His large boots tipped with silver rest gently on the road. Once off of the carriage he turns to the coach man and dictates, "Take the carriage to the stables and, once there, you may leave for the local inn." The coachman nods and rides off down the road, headed for the stables.


The king's guard begin to rush up the stairs, hands on the hilt of their swords. The king progresses at his own leisurely pace until eventually reaching the top of the stairs. Night was a perfect cover for his arrival. He makes his way up the stairs and presses his fist to the large doors three times. His guards wait for a reply behind him, their purple capes fluttering gently in the wind. As lax as the king was when it came to formalities, he'd never share an inn with those of the lower or even the common class.
 
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A servant wearing a crest of a golden star over a black background opened the door slightly to see who had come. Upon seeing Alexius, he opened the door widely, bowing appropriately. "Rooms have been prepared for you, if you would please follow me, I shall lead you to your room." The servant said politely.
 

Fortune's Federation
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His majesty, King Alexius I, smiles to the servant. "I apologise for the tardy behaviour of my transportation, I hope the council men haven't taken offence to my lateness." He wastes little time in following the servant through the large doors. The king's guards follow in two distinct lines behind him, remaining completely void of sound apart from their steel boots clacking against the floors. As for the king's attire, his was non-militant which was a rarity. He wears a cape made from the fur of a large and exotic creature found beyond the fold. Beneath his cape, he wears a grand and well tailored sleeveless vest. His biceps are large and covered in both blue ink tattoos and scars from combat. The crown that rests atop his head is made from gold with a single diamond embedded within its eagle shaped peak.


The king follows this servant for quiet a brief moment in time. Very little is said between the two as formalities usually prohibit communication. Alexius however, has a question slowly eating away at the back of his mind. "You, servant. Is there an ambassador of Fridjor here? I have to have a word with them on an important matter that had me delayed back in Cegoria."


~~


The coachman arrives at the local stables at his own pleasure. The carriage is made of thick wood and painted over in black. The black brings a pop to the purple eagles placed on each door and their gold trim. The coachman in charge of the carriage wears black tights with a puffy white shirt. His clothing is quite normal for the upper class variety back in the fold but in this area of the world, no one could be sure what was normal.


The king believed the normal to be somewhat barbaric, hence his furs. Some believed the normal to be even more grand than the federation's which made them seem like idiots. Most just wore what they wore everyday and assumed the rest of the world was as influenced by the federation as they were. So far the majority were yet to be proven wrong.


As the carriage comes to a halt at the stables, a lanky teen-aged boy makes his way over to the horses and begins brushing their manes. The boys father also approaches the carriage and asks, "And what might I do ya for?" The coachman replies with a polite smile but a completely informal tone, "I'm 'ere to drop off my horses. I can trust you to tend to 'em for a bit, yea? We'll be out of here soon enough, don't you worry." The man in charge of the stables chuckles and waves the coachman off. "Go on then, get outta here. I'll tend to your beasts but you've gotta tell the tender at the Majestic Mug that I sent you. We've got a bet goin'. Two more people go in there and say I sent them, he's gonna give me all I can drink for a week." The coachman looks somewhat envious of this deal but taps the side of the carriage nonetheless. The door closest to him opens and out come an additional two guardsmen who hadn't disembarked before. They stand with their backs to the carriage on either side of the door as if waiting for someone else to leave. The hay beneath their feet making soft crunching sounds under the weight of their armour.
 
Fortune's Federation





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Natalia Povaldi





Princess of Cegoria




From the lovely carriage emerges a hand, fair in skin and seemingly soft looking. The guard to the left turns to his side, gladly taking the hand with a kiss and aiding the Princess off the carriage onto the soft hay. She instantly looked around the city, her cheeks rosy from all the looks she was receiving, no doubt from her beauty. It was quite different from the fold, but she enjoyed the sight. Fiddling her dress shyly, her two guards entered formation and began march, escorting the princess towards the council meeting location.


A guard at either side, the group merrily made its way down the city center. Her cheeks remained ever rosy, constantly recieving looks. The guards themselves made sure to sneek a peek now and then as well. As they made their way, pleasant odors of food kiosks and such serenaded their nostrils. The buildings were fancy as well, it seemed they were entering the wealthier parts of the city. Distracted from their march, the Princess stumbled slightly as the guards came to a halt and made a turn, now facing a luxurious flight of stairs. Looking up, she fixed her crown and bangs.


The group now came upon the entrance and began wading up the stairs, Natalia holding her dress up slightly. The climb was unusually tiring, making the girl pant once they made it up. Immediately a guard detached to knock on the door while the other took position at the tip of the stairs, planting the hilt of his spear on the ground so to guard the entrance. Turning and awaiting their entrance, the princess simply marveled at the view of the city from there.










Name: Natalia Povaldi





Title: Princess of Cegoria





Appearance:


anime_princess_girl-1680x1050.jpg


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Description





Name: Natalia Povaldi





Age: 19





Race: Human





Gender: Female





Nationality: Cegorian





Height: 5'8





Weight: 115lbs





Eye Color: Golden Brown





Hair Color: Dark Pink-Purple





Character





Level: 1





Class: Gleeman





Deity: Mitra Bala





Alignment: Lawful Good





Organization: N/A





Hit Points: 15





Speed: 30





Stats





Strength: 10





Dexterity: 12





Constitution: 10





Intelligence: 12





Wisdom: 10





Charisma: 12





Skills





Physical:





1. Dagger Swipe- Attack target with a furious dagger slash.





2. Parry - Deflect an attack from a blade.





Magical:





1. Serenade - Sings a serenading tune to nullify a hostile target.





2. Harmony Crush - Sings a deathly chant to inflict damage on a target.





Inventory





Weapon: Large Spearhead Dagger.





Armor: Padded Dress





Misc: Coin Purse





 
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@Nivi (I'm going to assume that was at the Grand Hall)


Another servant, almost identical in appearance and manner to the first that escorted the king appears at the door. He takes in Natalia's appearance without any sense of appraisal as he scans over the assembled group. He escorts the princess to her room, without bowing or any other sense of formality. As they reach the room, the servant opens the door to let the princess in, and after she enters, the servant stands at the door. "Is there anything else you will require?" He asks.


(Sorry for the metagaming there, trying to speed this along)


@Cookie the Brave As the servant reaches the room in which the king was to stay at, he opens the door, and speaks. "We have not had any ambassadors from Fridjor arrive yet." He said, opening the door widely so that the king may enter.
 
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Name: Ar Ramlah


Title: The Bladed Wind


Status: Leader of the Indus Tribe, Kygarian Council Member


Appearance:


the_prince_of_desert_by_koni_art-d7olwuv.jpg



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Description



Name: Ar Ramlah


Age: 24


Race: Rassakar


Gender: Male


Nationality: Kygar, Kalahari/Indus


Height: 6' 2"


Weight: 138lbs


Eye Color: Blue


Hair Color: Blond


Character



Level: 1


Class: Ranger


Deity: Alyzaia


Alignment: Lawful Good


Organization: None


Hit Points: 14


Speed: 35ft


Stats



Strength: 8 (-1) [+1]


Dexterity: 14 (+2) [+2]


Constitution: 8 (-1) [+0]


Intelligence: 12 (+1) [+0]


Wisdom: 12 (+1) [+1]


Charisma: 10 (+0) [+2]


Proficiency Bonus: +2


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possesed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)



1. Infrared Vision: Allows the user to see heat or the absence of it.


Inventory



Weapon: Long Bow, Two Daggers


Armor: Light Leather


Misc:


Ar Ramlah: Neutral City; Inn


Ar Ramlah sat calmly observing the newcomer and the bodyguard. Ar Ramlah dismissed Rigario's fumble because it was not his job to be stealthy, only to be concerned for their safety and he was doing that. He was slightly intrigued by the stranger's title as an inventor and this black powder, but did not say anything. As their meals arrived he simply smiled at Kharro's vague answer. He never seemed to understand how important it was to deal with strangers delicately, however that was his choice. Most of Kygar's ways were not secrets, but seeing how Kharro didn't want to discuss internal matters Ar Ramlah smoothly moved the topic in a different direction, "Speaking of homelands, do you have one?"
 



Name: Rigario Sandstrider



Title: Bodyguard



Appearance:



<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.gif.75e821145d620b25b7e78e7a9e6cd9d9.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87725" src="<fileStore.core_Attachment>/monthly_2015_11/image.gif.75e821145d620b25b7e78e7a9e6cd9d9.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


no slide no slide
Description



Name: Rigario Sandstrider



Age: 23 years



Race: Lizardfolk



Gender: Male



Nationality: Kygarian, Ordos



Height: 6'0"



Weight: 182lbs



Eye Color: Yellow



Hair Color: None



Personality



Background: Rigario is a member of the Ordos tribe, born and bred. The harsh environment has granted him with extreme endurance. This muscular lizardfolk has gained the respect of his elders due to his immense strength and courage in battle, but is content to remain a defender of his people. He claims to only serve the tribe, and is religiously devout in his beliefs in Alyzalia, the godess of time.



Quote: "Rigario just hits things."



Character



Level: 1



Class: Gladiator



Deity: Alyzaia



Alignment: Chaotic Good



Organization: None



Hit Points: 16



Speed: 25 feet



Stats



Strength: 16 (+3)



Dexterity: 16 (+3)



Constitution: 9 (-0.5)



Intelligence: 8 (-1)



Wisdom: 12 (+1)



Charisma: 8 (-1)



+1 Proficiency



Skills



Physical:



1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack



2. Cleave: Attacks deal damage to multiple enemies within an arc of 5 feet



Inventory



Weapon: One handed bone sword 1d7 damage



Armor: Heavy boneplate armor, 14 AC



Misc: Shield made of the skull of a wyrm, 4AC on sucessful block, pouch of sand blessed by the tribe shaman








Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.e87617030527c0a1344245c079c5077e.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87726" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.e87617030527c0a1344245c079c5077e.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Description



Name: Rikkard Gunnar Blacklash


Age: 24 years


Race: Human


Gender: Male


Nationality: Falsorian, Fortune's Federacy


Height: 5'11"


Weight: 130lbs


Eye Color: Brown


Hair Color: Brown


Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.


Quote: If I can think it, I can make it, you bet on that."


Character



Level: 1


Class: Metalurgist


Deity: Shyama Phoros


Alignment: Neutral


Organization: Institute of Powder


Hit Points: 14


Speed: 35 feet


Stats



Strength: 9 (-0.5)


Dexterity: 15 (+2.5)


Constitution: 11 (+0.5)


Intelligence: 16 (+3)


Wisdom: 9 (-0.5)


Charisma: 10 (-+0)


Skills



Physical:


1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack


Magical:


1. Metalurgy II: Able to manipulate moderate amounts of metal.


-Applied to armor +2 AC


-Applied to weapon +2 dmg


2. Weapon: Able to use two any sized weapon during battle


3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.


Inventory



Weapon: Twin flintlock pistols 2d5 dmg


Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13


Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs




Rikkard laughed. "Hah! That's a strange question! I'm actually here as one of the representatives of the Fortune Federacy. Native to Falsoria, actually." The barmaid came over with a platter of roast duck, along with a huge bowl of potatoes, as well as assorted vegetables. "Thanks gorgeous." Rikkard nodded, paying the barmaid what was owed. Rikkard began eating. "To be honest, I don't care for politics, but the nobles wanted me to take a break from work. Apparently I needed it." Rikkard noticed the lizardfolk eying up the copious amount of food in front of them. "Oh, don't be shy friends, there's a reason i ordered this much. I can't eat this all myself."


Rigario nodded, cutting a leg and a wing off of the duck. The large beast left the potatoes and vegetables alone, being carnivorus he had an appetite for meat. He decided he liked Rikkard. The man was fairly intelligent, goodnatured, and extremely tolerant. He reminded Rigario of one of the elderly shamans that was part of his clan. The wise old man had helped Rigario when he needed advice, and Rigario had in turn helped the man with heavy work that he was now too old to do.


Rikkard finished eating and stood up, slinging his musket back over his shoulder. "Thank you for your delightful company, it's been a pleasure. I wish I could stay a bit more, but it seems they've moved the time of the meeting ahead quite a bit. I'd like to turn in for the night."



 

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Name: Kharro Val'Zuur


Title: Grand Magic Vizier


Status: Leader of the Kalahari Tribe, Kygarian Council Member


Appearance:
mage.jpg



Description



Name: Kharro Val'Zuur


Age: 38


Race: Rassakar


Gender: Male


Nationality: Kygar


Height: 6'1"


Weight: 171


Eye Color: Gray


Hair Color: Brown


Character



Level: 1


Class: Elementalist


Deity: The Kygarian Trinity


Alignment: Lawful Neutral


Organization: None


Hit Points: 8


Speed: 30ft


Stats



Strength: 8 (-1)


Dexterity: 8 (-1)


Constitution: 10 (0)


Intelligence: 16 (+7)


Wisdom: 12 (+1)


Charisma: 12 (+1)


Skills



Magical:


(Natural: Sandshift: Sandshift is a natural ability possessed by anyone with Rassakar blood, it allows them to turn into sand and change back at will. When they are sand they can move and change their form without suffering damage.)


1. Prestidigitation - Creates a small magical effect, i.e. light/snuff a small fire, create a tiny object/illusion, etc.


2. Fire Bolt - Ranged touch attack (120ft) deals 1d10 fire damage.


3. Mage Armor - Arcane protection increases AC to 13+DEX modifier for 8 hours.


4. Gust of Wind - Creates a column of wind 10 feet wide and 60 feet long to blast from the caster. Creatures starting their turn in the column must pass a strength check or be pushed back 15 feet. Movement within the column is twice as difficult.


Inventory



Weapon: Quarterstaff: 1d6 bludgeoning, Versatile (1d8)


Armor: Vizier Robes (AC10)


Misc: Ceremonial Shamshir


Kharro: Neutral City; Inn


A representative of the Federacy? Kharro tried to hide his displeasure, but probably failed. He felt the creases in his forehead deepen and he was sure his was practically glaring at the man. The Federacy represented a collapse of society in Kharro's mind. Their chief patron was wealth and family and history could come after that. It made the man sick.


The Kalahari had a proud and ancient history. All of his subjects were educated in the vast heritage they were part of and every man did his part to ensure the clan survived. Personal wealth and enterprise were no concern of his or his way of life. He didn't think anyone from the Federacy would understand the kind of existence they carved out of sand and stone, and he had no desire to understand theirs.


The inventor purchased enough food to feed the entire table with leftovers and invited the Kygarians to join in dining. Kharro practically scoffed. Sure enough, the lizardman took no time in accepting these gifts, but Kharro was a bit more hesitant. The man was flaunting his wealth at the table in front of them. Was he trying to impress them? Perhaps he wanted to show what kind of power his wealth could buy. Nonetheless, Kharro remained resolute in his suspicion. If they accepted like the beastman, what would the Federacy man expect in return?


After the inventor announced his departure for bed, Kharro eyed the strange object the man slung over his shoulder. It was very unfamiliar to Kharro, and the man made sure to keep it close to him. Was it a tool? It was difficult to discern its function without closer inspection, but the Kalahari was not going to ask outright. When the man had left sight, Kharro reached for a potato and examined it carefully, contemplating if he should eat it. "What do you expect he wants from us?" the councilor asked Ar Ramlah.
 
Ar Ramlah: Neutral City; Inn


Ar Ramlah watched the representative leave, "Perhaps we will find out at the meeting tomorrow, and i think it would be in our best interest to get some rest as well," he answered standing up from the table. After paying for his own meal he walked up to his room to get some sleep.
 

Chapter 1

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All of the characters are summoned to the Grand Hall, as the approach the massive building, they can't help but look in awe at the masterwork masonwork of the building. The Grand Hall stood around 1,000 feet tall with beautiful columns and magnificent buttresses that grasped the attention of all that beheld it. As everyone entered through the massive golden-gilded doors, they mounted stairs at either side of the entrance room. When the characters climbed the stairs, they noted priceless works of art that hung upon the walls, and when they finally entered they pristine white chamber, only then had they entered a room without extravagant decor.


The council chamber was plain and white, a massive horseshoe shaped wall raised about 20 feet off the ground surrounded the characters as they stood waiting in the hall. Chairs stood at the top of the wall, located above banners representing each nation that hung at intervals along the wall. As the council members entered, they took seats behind their representative banner. It was obvious how the councilors felt about one another, depending on the location of their seats. Palador stood at the head of the horseshoe, to the left of Kygar. Both the Kygar and the Palador councilors conversed with each other in a friendly manner, seeming to be old friends. The representative from Fortune's Federacy sat at the right of Kygar, while the representative of Fridjor sat at Palador's left. It was apparent that Fridjor and Fortune's Federacy were at odds with each other. Other minor nations occupied seats at intervals to the left of Fridjor, and to the right of Kygar. Thelgrim's chair was empty.


The representative from Palador, an elderly man with a look of wisdom and kindness, but with an air of authority stood up. "Welcome." He began. "Now, shall we skip pleasantries, and tell you why you have been summoned here?"
 
RIKKARD GUNNAR BLACKLASH








Name: Rikkard Gunnar Blacklash


Title: Chief Falsorian Illuminator


Main Character



Appearance:



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Description



Name: Rikkard Gunnar Blacklash



Age: 24 years



Race: Human



Gender: Male



Nationality: Falsorian, Fortune's Federacy



Height: 5'11"



Weight: 130lbs



Eye Color: Brown



Hair Color: Brown



Personality



Background: An inventor who's a special kind of crazy from a normal middle class family residing in Falsoria, Rikkard's ingenuity is renown throughout the Fortune's Federacy. Rikkard is always on the move, and is constantly getting ideas from his surroundings. He's made quite alot of improvements to the ships in the Fold's navy out of the bark from the trees of Setora, making them faster, more durable, and much more agile. He's made minor modifications to the telescope as well. He was hired by the Fold's military as head engineer for his brilliance and christened "Chief Falsorian Illuminator". Now he's working with 'the black sand', and has made some prototypes of weapons that he uses.



Quote: If I can think it, I can make it, you bet on that."



Character



Level: 1



Class: Metalurgist



Deity: Shyama Phoros



Alignment: Neutral



Organization: Institute of Powder



Hit Points: 14



Speed: 35 feet



Stats



Strength: 9 (-0.5)



Dexterity: 15 (+2.5)



Constitution: 11 (+0.5)



Intelligence: 16 (+3)



Wisdom: 9 (-0.5)



Charisma: 10 (-+0)



Skills



Physical:



1. Parry: Melee weapon only, attempt to block attack, if attack is blocked, free counter attack



Magical:



1. Metalurgy II: Able to manipulate moderate amounts of metal.



-Applied to armor +2 AC



-Applied to weapon +2 dmg



2. Weapon: Able to use two any sized weapon during battle



3. Rusting grasp: Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. Only usable in combat with a sucessful melee touch attack.



Inventory



Weapon: Twin flintlock pistols 2d5 dmg



Armor: Jacket (picture) Hat (picture) Falsorian treebark vest AC 13



Misc: Flintlock musket w/bayonet, 1d6 dmg melee, 1d8 dmg ranged, pouch full of 'The black sand', pouch full of 30 metal musketballs





Rikkard stepped into the hall unceromoniously, just as someone would stroll down a long boulevard in the early fall weather. His pistols at his hip jangled a bit as he sat in his chair. Seeing the king of the Fortunes Federacy, he tipped his hat. "Bawss," he greeted him, unslinging his musket and looping the strap on the chair behind him. He looked around the room. Two nations seemed to not be here. And that was strange. Thelgrim representatives were alway sneaking in late, this was to be expected. But the representatives from Fridjor were not here either. The loud, muscular, rambunxious people across the black sea were nowhere in the viscinity, of course, they could be identified from the amount of drinking and noise they made.


Rikkard folded his hands in front of him on the long table (more of a counter really) that spanned the length of the room. While scanning the faces, he noticed the two men from the tavern last night who he'd shared a meal with, as well as the lizard man standing protectively behind them. Rikkard waved, he should have figured they were here for political business. The lizardfolk raised his sheild slighty in reply. Rikkard admired the way he took his job seriously. It was something they had in common.


When the elderly representative from palador stood up, Rikkard simply listened. Two nations were not here, but the one was thelgrim, and most people were generally predjudice to the shady area. The other, being Fridjor, was not a country Rikkard necessarily cared for, the Federacy had a huge trade rivalry with them because of the sea, but he shrugged it off. Apparently the council chairman intended to start without them.

 

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