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Fantasy [Private] El Stories - Character Sheets

ChibiSkye

Lurker
Character sheets should follow the format below...

Name:
Class:
Age:


(The following is mandatory for people making original OC and optional for those rping existing characters)

Weapon(s) of choice:

Any special abilities, character systems, class trees, skills, etc that you wish to share:

Background:

Appearance:
(optional) (can either describe appearance or upload a reference pic)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rules (please read before first post):
1. Multiple people may role-play one character but only one person can role-play each class (eg. there can be three Elesis but only one GrM, one BH, and one CrA)

2. If you wish to role-play a certain class of an OC, ask the creator of the OC for permission before doing so.

3. No, no god-modding. Make sure your character can actually get hurt.

4. If you wish to interact with another character, make sure you tag the person's name at the end of your post. This is to avoid confusion when more people join in on the interactions.

5. If you have any questions, moderators are ChibiSkye (me), NinthSomnus, Luna, and Veril. Feel free to ask away~
 
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Name: Rena Erindel
Class: Wind Sneaker
Age: Unknown
Image for fun fufufufufu - w -

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Name: Ash

Class: Diádochos -> Theos Machina ->

Age: Around 45+ (looks 17, retains memories from past life over a billion years ago)

Weapon of choices: The sword/Axe and shield of Ares the God of War

Ares Armor Abilities

Transcendence Armor Abilities

Lancer Armor Abilities

Abilities: As the successor to the god of war Ares wields the ablilities of his predecessor

**Berserker**: When a battle draws near Ash can call upon the armor of Ares, a Demonic looking set of armor, along with his weapons at will.

*Wonder wall*: Giving up his role of attacker Ash channels his energy and sends it out to his allies to protect them from harm in any battle, be warned even if he is un-armed Ash can hold out his own in hand to hand combat.

*Pain of Ares(Caladbolg)*

*Lunatic Fury* When at the very limit of his Berserker State Ash channels his aura into his weapons, slamming them down on the ground to release a fiery earthquake. This skill has 6 levels epending on ash's rage.


**Transcendence**: If pushed to the very limit of his Berserker state Ash's enters the state of Transcendence where the suit of armor becomes slick for fast past fighting and more mobility, his shield and sword takes the shape of two long razor blades for a much blooder mess.

*Shadow Fury*

*Shrewd Cutter*

Lancer Abilities:

Seeking Lance: Channeling his mana into his lance, upon being thrown up to 4 spears form around this one spear seeking out other targets infused with fire.

Lance Fall: Tapping his lance on the ground forms a magic circle on the ground that acts like a marker for a sky fall of Lances infused with lighting.

Elemental Lance/ Long swords: Ash's weapons can have elemental properties such as Fire, Ice, Wind, Lighting, Earth.

Crossing Winds: Attaching his long swords together to form a Cross sword, Ash throws it forward empowered by wind, slices through his targets.

Land Demolisher: Grabbing his two long swords Ash rams them into the ground, empowering them with Earth and Lighting magic, sending it in waves at targets in sight.

Lancer Frenzy: Fusing his longswords with his lance Ash creats a massive Lance and swings it around empowered by all the elements he knows In a massive Radius. With a Final Throw of all three of his weapons in a circular motion. (Sakura Devanam Ult to understand the way he swings)

Background: Ash a man who is known to be 45 but looking barely 17, he lived long ago and was reborn again with the memories of his past, along with the power of Ares and his Immortality over life. Ash was murdered by his own people and now he lives again to watch over those who need it and regain allies

(Side note: He is killable he is just immortal to the natural death aka sickness, poison or death by age. He can be killed and injured(but heals over time) by normal human means. If he is left alone for 4 days or more after recieving a minor wound or a fatal wound but is given first aid, the wound will disappear like it never happened.

Ares
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Transcendence Armor Style
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Ash in Human Form
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Lancer Armor
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Steel Wings Tried looking for something nice, this was the best thing lel imagine them in steel.
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Orion
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Minotaurous armor
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Name: Sayoru Rain
Class: Healer -> Seducing Cleric -> Bloodforged Siren
Age: 21

Weapon: Daggers

Appearance: Light blue hair held up into a tall ponytail. Her eyes are mixed with celestial blue and haunting purple, reflective of her attuning with Henir energy. Top part of her dress is a shoulder-less piece that wraps around her chest. Her stomach is bare, shown by a diamond-shaped hole in her dress. Her skirt is frilly with a wide slit cutting through the left side. Blue sandals cover her feet. A web of golden string and blue orbs is placed on her head.

Special Passive (whatever it's called): Daggers have different effects based on the amount of mana and water used to create them. She can passively make water inside of her.
  • Less than 50% water: does more dmg but travels at a shorter distance
  • 50% water 50% mana: normal attack, nothing special
  • More than 50% water: travels at a farther distance but does less dmg and splits apart when it hits something.

Healer Skills (Base Tree):

Phantom Shift (Active)- Fires two daggers. One nullifies magic projectiles, while another hits a target two meters away.

Mist Cut (Active)- Launches a dagger that creates a thin fog.

Steel Symphony (Special Active)- Summon multiple daggers from behind the character and fire forward at will. Hold the key to spawn more daggers. Release to fire them all.

Perfect Circle (Special Active)- Jump up to spawn five daggers, which creates a circle that heals all allies within it.

Ocean Waves (Buff)- Sing a song of blessing that increases physical and magical defense while decreasing attack speed and damage from opponents.

Bleeding Aria (Special Active)- Let loose an ungodly-like scream, which turns the water used in her daggers into blood. She then jumps up and fires three of those daggers, casting bleed onto the enemy.

Locked Skill: Luminescence (Buff)- Gain the ability to lighten her soul and strive for redemption. Any buff she receives lasts for a longer time.

Seducing Cleric Skills:

Passive:

Polarizing Fate:
The water Rain uses in her daggers is converted to blood. Each dagger-based attack will stack bleed onto the enemy, stacking up to 5 times for 30 seconds.

Actives:

Siren Blast:
Rain lets out a chilling screech that pushes enemies back and dazes them for a second.

Lacerate: With her bloody daggers, Rain charges in and slashes her enemies with unmatched speed. She can activate this skill during Watery Embrace.

Bubble Guard:
Rain envelops herself in water, granting her increased protection and faster water generation. Lasts for five hits and cooldown doesn't start until the bubble is destroyed.

Special Actives:

Illusion Disperser:
Rain spawns a fan of daggers above her that flies out and hits her enemies. Any projectiles she hits will be nullified. She can activate this in the air, but the fan spawns below her feet and does less damage.

Seductive Model: Rain creates a stunning image of herself made out of the water she has generated. All enemies within viewing range will instantly gather to it. Explodes after a while for little damage.

Watery Embrace: Using all of the water inside of her, Rain summons a tsunami and then rides inside of it, swallowing her enemies whole. Any enemies who aren't touched by the wave becomes scared by the projection of a murderous mermaid.

Locked Skill:

Eruption of Voice: Rain unleashes a loud, high-pitched attack that pops the ears of any enemies that hears her and explodes their heads. Has little to no effect if Rain doesn't have enough power to defeat them in one blow.

Bloodforged Siren Skills:

Passives:


Elixir of Eternal Life: Gifted with her newfound heritage, Rain is able to passively heal herself if she has water inside of her. Her mana bar is substituted with a water bar, and her skills use less water if they require it.

Ambrosia’s Seal: The three songs defining the queen’s return is embedded into her soul. The kingdom will arise when all three songs are sang together. Unlocks a fourth option of Rising Kingdom, where all three songs are released in harmony. Doing so will drain her health, but the field will be flooded in water, providing herself movement speed and increased critical. Her allies are encased in a water bubble that allows them to breath underwater and move faster. Enemies in the water will take damage over time. Lasts for 15 seconds.

Actives:

Rising Kingdom: Sing a song of the stars, sea, or sun to herald the return of Ambrosia. Each song has a different effect on Rain and the battlefield.

  • Song of the stars: The first song. Singing this song unlocks the Henir energy kept inside and distorts the area around her. Enemies are drawn away from her, and any illusion she has created have enhanced taunting.

  • Song of the sea: The second song. Singing this song enhances all of her water-based attacks. If song of the stars have been sung for a cycle or two, it will continue with song of the sea, mixing the effects of the two songs together.

  • Song of the sun: The ignored song. Singing this song will reverse the effects of any debuff that the enemy inflicts to herself and her allies within 10 meters of her.
Chain Daggers: Toggle on this skill to have Rain’s daggers be attached to whips of water. The bleed effect is temporarily disabled, but she is able to lift and toss enemies more easily.

Special Actives:

Scyllian Capture: Dissolve into a pool of water and reappear a few feet later. Once she ascends, a giant whirlpool will be released that swallows anything in her path.

Dagger Storm: As Rain twirls in a circle and waves her hands, a dome of daggers surrounds her and lashes out to all nearby enemies. Range increases when awakened. If Chain Daggers is active, the daggers will come back to Rain, dealing additional damage.

Hallucinating Song: Rain unleashes her seductive appeal as a siren and confuses the opponent to follow her rhythm. She then dances around them, impaling them with hundreds of daggers before encasing them in a globe of water, drowning them.

Locked Skills:

Song of Land: Toggle this skill to have Rain sings a sacrificial song of fate. Allies will have increased damage and attack speed, but singing this song will drain her health at a steady rate.

Wingless Destiny: Since Rain is a being that has sacrificed her humanity to enhance the legend of a siren, she can only sink, not fly. Movement in water is now treated as if she’s walking on land.

Hyperactive:

Eternal Diva: Must have Ambrosia’s Seal active. When activated, Rain will summon her fallen kingdom to encase the enemy. She then hypnotizes them with her singing while summoning multiple clones. They all slash the enemy with unreadable speed before letting loose a piercing high-pitched, regal note that inflicts critical damage. If Chain Daggers is on, the slashes have critical damage and inflicts a full stack of bleed onto the enemy.


Background: Coming from a dimension where Glave has recreated the world, this dead spirit used to reside in her other self. After separating from her other self as a price for achieving transcendence and coming back to life, Rain now roams the strange dimension to restart her life.

Seducing Cleric Description: Finding that she needs more power, Rain decides to abandon the soothing qualities of her voice in favor of a more upbeat, darker tone. The tragedies she experienced in Hamel causes her to embrace her destructive powers. To help amplify her voice, she also decides to master water manipulation.

Bloodforged Siren Description: After sinking to the bottom of Resiam when the demons attacked, Rain sacrifices her ability to heal and her humanity to embrace her destiny as the reincarnated queen of a long-forgotten kingdom. She hopes to spread her heritage to the corners of Elrios, whether by her exotic songs or by carving it into the blood of her allies and enemies.



Classes:

Healer-> Mending Cleric-> Divine Liberator
Healer-> Singing Cleric-> Prima Lotus
Healer-> Seducing Cleric-> Bloodforged Siren
 

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Name: Xavier Necro

Class(es):
El Seeker -> Rising Drakk -> Devastating Drake
El Seeker -> ??? -> Ellian Koryu

Age: 15 -> 17 -> 21

Weapon(s) of choice: elemental gauntlets, El-Drac

Any special abilities, character systems, class trees, skills, etc that you wish to share:

Ability/System:
  • Gauntlets are able to absorb a fragment of an el shard which gives the user a randomized attribute. Fire, water, and nature. Depending on the class, the attribute power will increase. Such as fire connecting with Rising Drake/Devastating Drake, giving the user an additional rise in power.
  • El-Drac, a special dragon who as well take the power of an el shard and shift appearances depending on the given attribute. Wind, light, and dark. They'll aid their owners throughout the battle, often combining their attributes together for skill attacks.
  • Awakening mode causes the user's pet to merge with them to grant them immense energy. Two different attributes will be combined and the user is able to deal more damage than before. Once in awhile, there will be an image of a dragon attacking rather than the user itself. When these images do show up, additional damage occurs. The more energy saved up for awakening, the most likely the dragon image appears.
Skill Tree (Rising Drake//Fire):

Active(s):
Slide- Slide behind their enemies with their attributes energy trailing behind for damage.
Impact Smash- Swings the gauntlets and smash them to the ground at their enemies, can cause a stun to the enemies.

Special Active(s):
Avarice Onslaught- The energy of the attribute is focused on the gauntlets and delivers a heavy blow into their enemies with a powerful punch. Speed increased if used while Awakened.
Precision Flare- Summons out horizontal flame attacks from the gauntlets. Enemies will have a burning effect. Damage is increased and burning duration is increased if used in
Awakened.
Rage Chase- Ties aura energy onto their enemies, holding them in place and user stays on top of them until they drop dead from the multiple attacks of fury. If missed its target, nearby enemies will suffer a buff (attack increase) and a debuff (speed and defense decrease).
Greed's Calamity
[Locked] - The user bombards the area with multiple of meteors. Additional meteors if used in Awakened.

Passive(s):
Focus- Increases mana gain.

Buff(s):
Perkisas' Strength- Perkisas' image appears for a short moment to let out a frightening roar. Increases magical/attack power for a minute.This effect applies to nearby heroes.

Background: Xavier was found by dragons as a baby and has been taken care of ever since. He was already gifted abilities to use the power of the El Shard and the dragons guide him through his training. Though his magic is unstable, in which the dragons forged him gloves to wear so he can steady the flow of his aura and focus his energy. He eventually left his home to travel around the world in search of an adventure and possibly his parents. Though throughout his battles, he awakened a deadly beast that lives inside of him and his purpose as changed. Xavier and Perkisas, working together in a search for an answer on why Perkisas is inside of Xavier and whether or not that Xavier is from a different dimension. Though as days go by, Xavier faces difficult challenges the beast gives and every failure caused him to grow aggressive and greedy.

Advancing forward as Rising Drakk, Xavier proved to be worthy and was granted Perkisas' Strength. Xavier became more stern and serious about his missions and battles, his style is aggressive and full of flames. Yet still, a nice guy if you respect his boundaries. Just don't hit his dragon, Komodo. He gets really angry for that.

Appearance: //drawing that woop, so hang on tight
 
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NinthSomnus9029 NinthSomnus9029 Appearance? ;w;
Heavengiver Heavengiver Very creative but since you specified multiple classes, choose one from those that you want to RP and describe appearance for that one. You don't have to give description of appearance for other classes. Accepted.
Late Late That's fine but make sure you think of a class soon (hint: can be centered around his specialties). Accepted.
 
Name: Dust
Class tree: Chained - Chained Force - Rebel / Demi Rebel - Prometheus
Age: ???
Weapons: Samael's chains, brawl style with his fists

Former Special ability: Possession
Former Character system: The more he hits his enemies, the faster his attacks but power is lowered. The slower his attacks the stronger the power.

New Special ability: Mastered Mana Manipulation
Character system: The more skills that uses mana coating, the characters properties increases two fold. Attack and speed is increased. (Stacks 3 x)


[Active]

High low: A quick attack where Dust kicks the opponent in the air, before slamming him on the ground with a fierce roundhouse kick.

Mach Punch: A fast attack that can hit through the defenses of an enemy.

Heavy Swing: Dust swings both chains forward, pushing enemies back.

[Special Active]

Three Hit Brutal: After doing two heavy straights on an enemy, he'll grab the enemy with his chains before slamming it on the floor hard.

Metal Whirlwind: Spinning in place at high place, his chains attacl wildly in all directions.

Psychotic Blow: Letting his chains possess him, he'll deliver a series of wild attacks at high speed, while suffering a debuff after the skill. [Can get the following debuffs: Overwhelm (Attack power and defense lowered), Exhaustion (Speed and attack down) these two last for six seconds.]

[Buff]

Transient Curse: Let's teammates attack and magic attack rise, but lowers own attack and magic attack.

[Passive]

Samael's blessing: The more he uses the chains, the more powerful the attacks. (Stacks 5 times)

Frustration: Every debuff, increases awakening time and mp gain.

[Active]

Unrestricted Power: Coats users arms and legs with a dubious mist, enhancing the users attack power by 30% and attack speed by 15%, but decrease knockdown rate.

Tyrant's Thrust: Momentarily manipulating the energy, the user coats his whole body and charges forward pushing his enemies forward with tremendous speed, may stun them in the process.

Over Swipe: Coating his chains with energy, the user relentlessly attacks with quick swipes against the enemies, the third strike always makes the enemies suffer the debuff Overwhelm.

[Special Active]

Shadow Force: Charging up power the user releases sharp waves of energy forward multiple times in quick succession, minor chance to inflict bleed.

Broken Limiter: Breaking the limit of power charging, the user forces himself in a speed fury. attacking faster than before. Has a high chance to receive the Exhaustion debuff.

Overwhelming Burst: Coating his whole body in energy, the user ferociously attacks with overwhelming power in quick bursts while finishing it with a release wave. Earns the Energy Body buff automatically. (All regular attacks and actives receive a 15% buff in attack power)

[Passive]

Energy Manipulation: With the amount of power overflowing in the user, it was granted the ability to manipulate energy at his will. Increases attack 2.5%, speed 5% and critical rate by 7%

Absorbed Corruption: Once the corruption settled in the users body, it adapted and granted the user a tougher skin and resistances for it's new host. Defense increase by 5% and elemental resistance by 10%.]

[Active]

Mana Buster: The user focus energy onto both hands, forming two spheres, before releasing them in a beam of energy at a single point.

[Special Active]

Splintering Cannon - Barrage: Unlike the regular Splintering Cannon, this one is much more condensed into 20 powerful spears with homing properties, all of them incredibly destructible.

Vastablack: The user coats himself with the tamed dark El in his being, absorbing all energy around him, boosting all parameters with a small chance of him going berserk. This skill can be passed onto another character.

Power Rush: The user bursts forward, coating their hands and feet with mana, releasing a blitz of heavy attacks in quick succession before finishing it with a devastating punch with all his power in him.

[Passive]

Rebel Armor: Armor that has the ability to increase power, speed, defense and loss of fear, making the user be free of their limiters. Increases all stats by 15% with the fear factor loss.

???
[UA]
???: The forbidden technique of Mana Manipulation, only been used once.

Backstory: Dust's story is a mystery to himself. Suffering from amnesia Dust could only follow the advice of his closest friend and weapon, his cursed chains, where it helped him survive and later on became an asset towards the demon army. Despite his mind being clouded, he was aided by two shadow figures, both with a higher position that any other demon, yet it was a long time ago.

Family: Rena adopted child, parents deceased.

Appearance: He wears a sleeveless deep green shirt with a funnel-like collar, a light green combat shorts, he doesn't wear gloves or shoes but uses bandages for both spots. His arms are wrapped with his desired weapon, chains. He has white hair with black roots from the center of his head.
 
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Name: Carna Grenore / Subtract
Class: Initiator: Dusk => Oblivio
Age: 22
Weapon of Choice: Operators - Nasod Drones
Skill tree: Improvised, skills are mostly dark in nature and are inspired by Apostasia's attacks (somewhat).
Background: When he had reached Elianode, Henir's powers affected his corrupted body heavily. Thus, he was thrown into the void whose time works differently than Elrios. To him, it felt like a century had passed, but in Eliros, it was only a week. His beliefs were twisted and transformed--and any faith he had in friendship, or above, was inevitably permuted. In the void, no matter how loud you call out, no matter how much you cry, no matter how long you walk, there is no help for those forsaken by the world. Now that he is out, he works as an agent of Henir in alleviating the suffering of living.
 
Name: Raven Cronwell
Class: Veteran Commander
Age: 17 (technically much older)
 
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Name: Airi
Class: Light and Shadow dancer
Age: 17 but is very childish.
Weapon: Twin knives and Chain Scythes (the weapon CR has)
Moves and stuff:
ACTIVE:

LIGHT:
⚫Lion's Roar: Increases atk by 5% for 20 seconds. Buffs nearby teammates too :D
⚫Light Strike: Basically a strike of light from the dagger.
⚫Blinding Light: Temporarily blinds enemies for 2 seconds. Increases atk speed but reduces defence.
⚫Astrea's binding: Restrains movement of enemies for up to 5 seconds. Can be used on up to 5 enemies.
⚫Divine Block: Makes a light shield that reflects most attacks.

SHADOW:
⚫Death's Stare: Debuffs nearby enemies (minus atk, minus def). Reduces movement speed by 10%.
⚫Rapid Slash: Increases atk speed by 2% for every slash made with chain Scythes.
⚫Curse: Gradually decreases targets HP every 5 seconds. Also increases crit chance.
⚫Life Swap: Heals ally in exchange for own HP
⚫Clone: makes a clone. Takes a certain amount of damage before dying.

SPECIAL ACTIVE
LIGHT:
⚫Judgement of Ten Kings: Aura of light that spreads around the field (20m radius), damaging enemies.
⚫Path of gold: Slash of light shooting out for up to 6m. Leaves a golden 'carving' in the ground. Those who get hit take damage.
⚫Dance! : Flurry of knife attacks. Each hit increases atk damage by 2%

SHADOW:
⚫Dance! : Flurry of attacks. Each hit increases atk SPD by 2%
⚫Open: 13th gate: Summons deceased warriors. Effect lasts for 30 seconds. Weakens user (decrease defence by 50%, decrease speed by 30%)
⚫Chain Snatch (totally didn't copy from elsword): Grabs nearby enemies with her chain Scythes, then sends them flying.
⚫Shadow weave: Temp. Increases speed and targets enemies weak spots. User lowers defence but increases speed for a short amount of time.
⚫Leap: Jumps up and swings down chain Scythes.
⚫Last sight: Temp. Blinds enemies before landing killing blow.

PASSIVE:
⚫Shadow step (Dancer: shadow): 5% chance of avoiding enemy's atk.
⚫Switch!: Switches from Light to shadow (and vice versa)
⚫Light's blessing: 10% chance of increased atk and defence.
⚫Aria of roses: When awakened, Increases movement speed by 10%, decreases defence by 20%

BACKGROUND: Raised in an unknown village, Airi was known as their best fighter. Right after her 16th birthday, their village was overrun by monsters and demons. She was the only one who lived. People who crossed paths with her call her "Childish Satan", as she doesn't show mercy during fights. Airi's weakness are cute things and food.
(Has black hair)
 

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Name: Ren Sylfir
Class: Nasod Technician

Race: Forest Elf
Age: Unknown

Background: Ren is a forest elf whose family had fallen on hard times. Family dysfunction and crippling debt had driven him to seek methods of income that were deemed immoral by his elven village. He had a knack at engineering, creating the first prototype of his rifle at only the age of 14. He went on his first mission at the age of 18. It was a success, but only barely. Wounded and bleeding from several places at once, Ren returned to the disdainful eyes of his village elder, who banished him from the village right as he was entering the gate. In anger, Ren turned his back and went his way, never to return. Since then, he's wandered all of Elrios participating in skirmishes as a paid mercenary. He's known to be seen on both sides of the battlefield—good and bad. He's fought the demons in Feita, but in Velder he was on their side. To him, business is business—morals have no place in it. And that motto isn't changing anytime soon.

Weapon: Almost everything. Mostly uses a Far-reaching Energy Assault Rifle or FEAR. The gun uses El Energy to shoot laser projectiles. Can switch between AR (fully automatic) mode and Sniper mode. For very close encounters, he also carries a Lord Knight's sword that he took as a spoil from one of his missions. Also carries Disfrozen Grenades.

Techniques:
(Deadly Chaser Skills, gun only unless stated otherwise)
Bullet Blitz
Head Shot
Shooting Bind
Trick Shot
Stun Shot
Sharpshooter Syndrome

(Tactical Trooper Skills)
Tactical Field
Mortar
Big Bang Stream

(Iron Paladin Skills)
Leap
Guard
Wonder Wall

(Lord Knight Skills, sword only unless stated otherwise)
Armageddon Blade
Flame Geyser
Sonic Blade
Roll (Used with any weapon)
Counter (Used with any weapon)

(Custom Skills)
Reload [Active]: Very similar to Chung's Reload skill. Will melee someone, causing hit-stun, while also reloading the FEAR.

Dead-Eye [Passive]: Increased critical chance, and increased headshot chance.

Apollo's Blessing [Active, Buff]: Grants increased damage, headshot chance and accuracy.

Tolerance Aura [Active, Buff]: Increases defense and magical defense.

Dead Man's Hand [Passive]: When downed, drops many Disfrozen grenades in his immediate area.

Nanoparticle Serum [Passive]: When Ren is in critical/fatal condition, the emergency nanoparticle serum activates to increase regeneration of his cells. To save his life, Ren must be at a safe place to let the regeneration continue uninterrupted. If in the middle of the battlefield, Ren can still die.

Active Camo [Active, Buff]: Become invisible for a very short time. Can extend duration, but costs more mana.

Adrenaline Shot [Active, Buff]: Speed boost + super armor for 15 seconds.

Grand Slash [Special Active]: Basically a nerfed Gigantic Slash.

Charged Shot [Active]: Fire one, powerful energy burst from the FEAR.
Burst Shot [Active]: Fire three smaller energy bursts.
Tempest Shot [Special Active]: Will use Wind El to fire bursts of lightning that arc from person to person.
^ Use these too much and not only will Ren run out of ammo, but his gun will also overheat.

Pistol Whip [Active]: Smacc someone with a small pistol.
Throwing Knife [Active]: Throws knife. If the knife has element embedded in it, the target will experience the corresponding effect (i.e. nature -> poison, fire -> burn), on top of the default bleeding effect.

Broke Hitman [Passive]: If Ren runs out of ammo, whether on the FEAR or on any firearm he carries, he can use his mana as a substitute for real bullets.

(Misc)
Repair: Can repair most Nasod tech, such as Dynamos, Drones, etc. Can also repair and upgrade weapons. (Blacksmith)
Hack: Can hack minor nasod machines. For larger Nasods, may need to hack more.
Mimic: When he picks up a weapon, he'll only know how to use basic attacks at first. But as time goes on, he'll automatically learn the skills of its original user except for Bravery Skills. There are also some weapons he cannot mimic, like the Destroyer. (He's a smol boy).

Appearance: He is short in stature, 5'2" at a maximum. He has long, pointy ears signifying his elven heritage. He also dons bright, lime-green hair (similar to a certain forest elf). However, it's spiky and somewhat messy. He wears dark cargo pants to carry his many tools, as well as a black camouflaged shirt that hides his AR500 steel body armor plates. He also carries a smartphone-like device, strapped to his right forearm, that grants him a connection to his clients. He also has a pair of earphones connected to the device, although he has only one of them inside his ear.

Ren
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Name: Arya Valtear
Class: Blader (starting base class)
Age: 17


Weapon(s) of choice: A dual sword that can detach and become twin swords, or fold and become a katana

Any special abilities, character systems, class trees, skills, etc that you wish to share:
Character System: Form Change
Each skill has multiple effects depending on which form the weapon takes. And each weapon form has different abilities:

  • Dual sword - increased damage with skills by 10% and deals multiple hits. Moderately powerful.
  • Twin Swords - Increased hit count, but lowers attack damage by 30%. All attacks will have a follow-up attack.
  • Katana - Powerful swings that increase both hit count and attack speed. All attacks can be chained, although cooldown increases by 30%. Basic attacks become faster the longer she is in this form.

Actives:
Assault Step - Three swift roundhouse kicks followed by a powerful knee. The momentum carries her forward whilst launching the enemy back.

  • Dual Sword - Increased knockback, follows up the knee launcher with a high kick
  • Twin Swords - Follows up the knee launcher with a rush that knocks the opponent farther
  • Katana - Dances around the opponent while delivering high kicks, rising slightly into the air and launching the opponent upwards. No knee kick finisher.
Nightengale - A swift dive attack from on high.
  • Dual Sword - dives straight downwards after jumping straight up into the air. Powerful, and can hover slightly while charging. Charging causes a shockwave upon impact. Reverts to Katana form.
  • Twin Swords - dashes in a triangular formation, crashing down on the opponent. Reverts to Katana form.
  • Katana - Increased hits upon attacking the enemy, and can chain up to two times. The second attack is half as powerful.
Thorn Rain - Thrusts the weapon into the ground, creating an explosion of blades from beneath.
  • Dual Sword - increases the range of the blades only slightly, and the distance around the caster.
  • Twin Swords - Follows up by quickly expanding the blades for more hits, but quickly drains mana.
  • Katana - increases the horizontal range of the attack, then causes the swords to explode in an aura of tinier, shimmering blades. Quite beautiful, but the shimmering swords deal no damage.
Form Shift - Changed the current weapon form to another instantly, granting a buff to herself and allies.
  • Dual sword - increase first skill attack damage by 5% for 5 seconds
  • Twin Sword - Attack speed increases by 15%, defense lowers by 10%
  • Katana - Grants Keen Eye buff for 3 seconds, making the next attack unavoidable, but cuts damage in half.
Special Actives:

Banishing Blade - A holy elemental attack in the form of a cross, cleansing the area immediately in front of Arya.

  • Dual Blade: increase hit count by 5, and increases range of the blast
  • Twin Sword: Launches the cross forward after the initial strikes
  • Katana: Changes the cross to the form of a sutra, increasing damage and hit count.
Dragon Wheel - rotates the weapon at high-speed, drawing enemies in and dealing damage, before launching the collected energy forward in the form of a dragon.
  • Dual Sword - No change
  • Twin Swords - No change
  • Katana - N/A
Unshaken Will - Enters a super armor stance for two seconds, but remains planted to the spot before slashing powerfully. The slash has a 25% chance of critical damage.
  • Dual Sword - Performs a second slash that deals half the damage of the first. Crit chance remains the same.
  • Twin Swords - N/A
  • Katana - Increases damage of the slash and doubles crit chance.
Passives:

Tri-Disaster - grants a buff if in a party of three, increasing hit count by three for all party members, and Keen Eye to all members for one attack in every battle. Does not stack with Form Shift.


Swift Strikes - Grants Arya a buff that allows her to chain attacks, doubling the cooldown for each attack in a sequence. If already in cooldown, timer reses. If the cooldown has already been doubled, cooldown timer resets to applied double.

Class Paths:
Blade Dancer > Tempest
Vagabond > Dragoon
Samurai > Warlord


Background:
Arya was born in a village that worshipped the Masters. However, their way of worship included sacrifices. On her 12th birthday, she was chosen to be the sacrifice but ran away from home. During her flight, she slipped and bumped her head, ultimately forgetting her past and those she tried to flee from. Since then she was found and raised by a man named Malren Saer, a war veteran who lost both his arm and his family in a previous war. She learned to fight from him, eventually making her way back to her old village unknowingly, setting it ablaze.

Appearance:

See picture
 

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Name: Julius (his full name is Julius Christopher Steinhart FYI)
Class: Duelist => Twilight Duelist => Moonlight Warden
Age: 25 (but remains unknown since he's a demigod as well)

Weapon(s) of choice:
Base: A dual sword (literally similar with a kusanagi, but a bit longer)
+1st Class: daggers, magical chains
+2nd Class: Phantom Moon Shard (a mystical shard that empower the holder's strength as well as agility
(I'll use those two (with plus mark) on later arc or whatever it is)

Abilities;
Wolf Blood: due that he's a human-looking half-beast, he's able to summon his phantom tails, which similar to Eun (after took over Ara's body) but without changing his persona. Can be only triggered once his Rage Gauge (not Awakening Beads) are full and cannot be interrupted (unlike Add's Dynamo Configuration)

Skill Tree: (since I allowed to jump, here we go!)
Passive:
>>Hunter's Instinct: gives him a chance to evade enemy's attack also a small chance to deal critical damage (in a very small amount to be exact)
>>Moonlight Sword: enhances his swords every 25 combos, and allows him to resonate his attack once (1x attack = up to 6 combo) at a 100% chance.
>>Phantom Wolf's Manifestation: greatly increase his movement speed and jump power, also increase his physical damage attack and grants him an ability to backstab his enemy.

Active:
>>Phantom Sting: throws a dagger toward his enemy, deals a small damage as well as a small chance to inflict curse/bleed
>>Nether Sever: entered a phantom state (only triggered when dashing) and slashed his sword behind his enemy, dealing extra damage since it counts as backstab (synergize with Phantom Wolf's Manifestation).

Special Active:
>>Mortal Gust: rushes toward a group of opponents and performs a killing blow (literally a one sway with phantom energy extends toward the enemies, hitting them and dealing a massive amount of damage)
>>Moon Shard Storm: summoning a numerous of magical daggers that rotating around himself with a very fast pace (more like a vortex) for a very short time. Once an enemy (or a horde) hits the vortex wall will be damaged, also has a chance to inflict bleed/curse
>>Moonlight Shredder: performing a high-paced sword draw, leaving the numbers of air severs around the enemies and as he fully sheathed his sword, the sever explodes, damaging enemies that in contact with the sever.
>>Lunar Anthem: Spreading an aura which multiply the incoming damage from allies and himself from the radius 10 meters that lasts 15 seconds.

Hyperactive;
>>X Marks of Moonlight: Enhanced his swords with the power of Moon Shards, extending it to the very long blades as he streamed across all the area, creating a numerous of magical severs that deals a severe physical damage.

Background: Coming soon

appearance:
 
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