Elemental Son
Human, honest.
“The city lines are down;
The kerosene's run out.
The fracturing of all we relied upon…”
Zombie apocalypse. A laughable concept – a fiction. At least it was, right up until the day it happened. The fallout was predictable; the human race spent some time tearing itself apart, and then the tide began to turn. Small groups banded together to form communities. Rudimentary communications were re-established. The world, while still dangerous, was not an immediate death sentence.
The logical next step? Attempting to rebuild.
This RP takes place on the cusp of human recovery. Players start in, or approaching a small community holed up behind makeshift walls in the corner of a semi-rural town. There are still risks – still hordes, the threat of disease, famine and the effects of the weather. There are still the remnants of the bad days – bandits, psychopaths. There is the new threat of competing communities – those that would take your supplies or even try and subsume your territory.
Your objectives are simple. Fortify your position. Restore electricity. Attempt to establish trade networks, or preferably, alliances with nearby groups. Attempt to develop a cure.
Attempt to rebuild.
This is a scenario which can either be 1x1 or group. I’m willing to run concurrent games of it at once, depending on the level of interest.
The kerosene's run out.
The fracturing of all we relied upon…”
Zombie apocalypse. A laughable concept – a fiction. At least it was, right up until the day it happened. The fallout was predictable; the human race spent some time tearing itself apart, and then the tide began to turn. Small groups banded together to form communities. Rudimentary communications were re-established. The world, while still dangerous, was not an immediate death sentence.
The logical next step? Attempting to rebuild.
This RP takes place on the cusp of human recovery. Players start in, or approaching a small community holed up behind makeshift walls in the corner of a semi-rural town. There are still risks – still hordes, the threat of disease, famine and the effects of the weather. There are still the remnants of the bad days – bandits, psychopaths. There is the new threat of competing communities – those that would take your supplies or even try and subsume your territory.
Your objectives are simple. Fortify your position. Restore electricity. Attempt to establish trade networks, or preferably, alliances with nearby groups. Attempt to develop a cure.
Attempt to rebuild.
This is a scenario which can either be 1x1 or group. I’m willing to run concurrent games of it at once, depending on the level of interest.