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Dice Post-apocalyptic OOC, Characters, and Lore

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GrayBoy

"DID SOMEBODY SAY LASAGNA?!" - GrayBoy the Grayest
The title says what it is, post Character information and OOC down below. Time for the Lore

FACTIONS:
Liberators

Formed in 2100 by Jacky Perry, the Liberators wear specially crafted hooded trench coats with gas masks along with light body armor. Their weaponry consists of anything from assault rifles to shotguns and their attitude to strangers is friendly but protective. They have a large fighting force as they have already reunited California, Ohio, Utah, Texas, Arizona, Nevada and Colorado while having soldiers stationed in forward operating bases in Washington State, Idaho, and Wyoming with a small fort on the border of Wyoming and Montana. The Liberators want to move their main headquarters to Montana because it's not hot there and their trench coats are insulated to deal with the weather more effectively

Atmos
Power Armor

The Atmos forge their own suits of Powered Armor that only they know how to operate. They're big and bulky (around 7 feet tall) and fit every height with adjustable bits in the arms and legs
Lore
The Atmos is a new faction that only appeared 30 years ago. Once people of North Dakota saw them in their suits of armor wielding miniguns and missile launchers that have missiles that can lock on to anything, they quickly fell in line and joined their faction to take over North Dakota and stay in North Dakota. However, a few people didn't like the fact that they had to stay in North Dakota and they went west to Montana to try and spread their faction's influence.

Mountain Vultures
The sound of helicopter blades is what signals their arrival. The Mountain Vultures are a group of raiders that found a hidden air base in the Rocky Mountains. There, they found blueprints for experimental twin bladed helicopters along with one prototype that had weaponry on it. Dressed like old world soldiers, the Mountain Vultures prey on weak settlements for fuel and materials to make more "Birds of Prey" for their army.
Birds of Prey
The Birds of Prey are what the Mountain Vultures call their helicopters. They are crudely made but are still effective at gunning down survivors and blowing things up. They are equipped with missiles (stolen from Atmos) and mounted miniguns (also stolen from Atmos). They hate the Liberators and Atmos and are not accepting of new recruits unless said recruit does something for them like singlehandedly looting a settlement and giving the loot to the Mountain Vultures.

CHARACTER SHEET:
Name:
Sex:
Age:
Height:
Appearance:
Faction: (Liberator, Atmos, Mountain Vultures, N/A)
Gear: (weapon and armor, nothing futuristic like lasers are allowed)
Health: (max of 300, min of 50)
Stats: (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck, Sanity (max of 500, min of 100 while people with the character ability Arsonist are limited to 200) stat total max of 35 exluding sanity and stat max of 10)
Character Ability: (List down below)
Backstory: (optional)

CHARACTER ABILITIES:
SneaKING: Master of sneaking, you gain a +5 to stealth rolls and if sneaking around another player, roll dice in a PM with the storyteller.
Sniper: Gain a +10 to all shooting rolls and a plus +15 if wielding a bolt-action rifle (Sniper rifle, Hunting rifle, etc.)
Berserker: Ability to only wield melee weapons. When charging at an enemy, roll dice to see if you will dodge an attack, the more enemies present, the more times you roll the die (evens suceed, odds fail).
Ninja: Footsteps don't make a sound and you deal +5 damage with silenced weapons and throwing weapons (spears, ninja stars, etc.)
Demolitionist: Every explosive weapon you wield seems to do more damage. +15 damage to explosives (Missile launcher, dynamite, grenades, etc.) as well as throwing throwable explosives further than usual.
Arsonist: Fire makes you stay sane. Your character's sanity bar goes down by 5 every 10 minutes. When you go insane, everything that is alive that your character can see or has been seen will have an insane Arsonist charging at them with a jerry can full of gasoline and a match. If you land a successful hit while insane, the target is now on fire and takes 5 damage per turn. Sanity goes down both in and out of combat, and when out of combat the nearest person to you has a chance to be set on fire by your character (roll dice) and if the attack is successful, they will take 5 damage per second for 20 seconds or unless they stop, drop, and roll.
Asylum Patient: Once apart of an insane asylum, Asylum Patients have a small sanity bar (50 only). Once insane, they start seeing creatures of shadow and will frighten more easily, but will do more damage in combat.
Doctor (pairs with Nurse): Dealing with wounds is your specialty. Healing speed is increased by 40%. When paired with a nurse your healing speed is increased by another 20%.
Nurse (pairs with Doctor): Taking care of the wounded is your specialty. Your patient's recovery speed is increased by 40% and patients of yours stay sane. When with a doctor your patient's recovery speed is increased by another 20% and they regain sanity.
Heartless: Doesn't care about the loss of human life. Sanity only goes down by 5-15 whenever you kill someone and doesn't go down when seeing someone else kill someone.

HOW SANITY WORKS
Sanity goes down by 10-25 every time you kill a person. Using a random number generator, the storyteller determines how much sanity is drained when a person is killed for who killed them, while all witnesses's sanity goes down by 5-15.
 
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Name: Wolfe 'Wolfman' Reid (Revamped)
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Sex: Male
Age: 24
Height: 6 feet
Appearance: White brown-haired man with long hair and a beard.
Faction: Ex-Mountain Vulture
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Gear: Power Armor (no helmet) with a black wolf pelt covering the torso, legs and arms, Assault rifle,
Health: 225
Stats: 5, 5, 6, 2, 7, 9, 1, 200
Character Ability: Doctor
Backstory: Wolfman lived near the Montana mountains as a child. He had a nice simple life of tending to crops and then being able to do what he liked for the rest of the day. One day while a group of citizens from his town including his parents went out scavenging, the Mountain Vultures attacked in their Birds of Prey. Instead of gunning down the terrified kid, one of the Birds of Prey landed and took the kid back to the airbase that they called home. Once the child grew into a man, they gave him a suit of stolen Power Armor from the Atmos faction and said: "'ey kid, go move some of those crates over there." He did as he was told for fear of being killed by these horrible people, but he started to grow used to them and their actions. Eventually, he was taken on raiding excursions and was given a minigun and was told to jump out of the Bird of Prey he was in and start gunning the people down on the ground while they circled the town, shooting at any runners. He broke into a house and saw a family of three, two parents and a 17-year-old. He killed them in cold blood and stepped outside, calling up "There's no one left!" He had climbed into the Bird of Prey once it landed and was taken back to the base but killing that family got to him. He went into his room and got out of the power armor before sitting on his bed, hands temples asking himself "What have I done?" He started to grow distant from the Mountain Vultures and when they decided to go for Atmos, he grew soft. They came across a patrol fairly fast and they instantly shot down the Bird of Prey that he was in. Surviving the crash, they approached him in their power armor and he got on his knees, hands behind his head, saying "Please don't kill me, they forced me to kill..." He closed his eyes and waited to get shot but only received the feeling of cold air touching his face as his helmet was removed. One of them stared him in the eyes and said: "Get out of my sight." Then, they walked off as he stood up and slowly shuffled back to Montana.
Note: On a bad day he only grunts instead of speaking
 
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Becker 'Slap-head' Nazir.jpg

Name: Becker 'Slap-head' Nazir
Sex: Male
Age: 25
Height: 5ft 10
Faction: None at Current
Gear: Blade Gauntlet, salvaged ballistic vest, make-shift magnifying goggles.
Health: 230
Stats: 10, 5, 4, 2, 4, 6, 4, 360
Character Ability: Berserker: Ability to only wield melee weapons. When charging at an enemy, roll dice to see if you will dodge an attack, the more enemies present, the more times you roll the die (evens suceed, odds fail).
Backstory: WIP
 
Penelopy "Penny" Davis
adf458a7af11e1f138fd3defdf8928a3.png
Sex: Female

Age: 22

Height: 5'6"

Faction: N/A

Gear:
-Light Body armor
-Baseball bat
-Crowbar
-Handgun
-Backpack with basic survival items like food, spare clothes, twine, etc.



Health: 215
Strength: 5

Perception: 5
Endurance: 5
Charisma: 8
Intelligence: 6
Agility: 4
Luck: 2
Sanity: 400

Character Ability: Sneaking

Backstory: Penny comes from an independent faction that had managed to keep out of trouble for the last couple of decades, and out of sight of other factions. They traded every so often, but mainly as independent merchants or wandering "nomads." This was fine with everyone except for her little brother, who wanted them to merge with one of the bigger factions. The next time that they saw someone from one of the larger, more established clans, more specifically the Liberators, he took his chance to escape and joined them. Currently, Penny is trying to hunt his butt down, and bring him home.
 
Ok, who wants to start the roleplay on the main? I've never done a starter before so I won't be really good at starting :p
 
Name: Nathan Reede
Sex: Male
Age: 31
Height: 5'9"
Appearance: Lean and tanned, with short blond hair and beard
Faction: Atmos
Gear:
Atmos power armor (reconnaissance variant)
Vision magnification system (optical zoom)​
Bolt-action sniper rifle (toggleable night vision on scope)
Combat knife
Survival kit
Emergency rations
Emergency first-aid supplies
Health: 270
Stats:
Strength: 3
Perception: 8
Endurance: 4
Charisma: 5
Intelligence: 6
Agility: 7
Luck: 2
Sanity: 380​
Character Ability: Sniper
Backstory: Nathan grew up in small settlement in eastern Montana. Due to its proximity to the border with North Dakota, Nathan grew up in a culture where Atmos was considered the settlement's "guardian angels". Showing an affinity for tracking from a young age, he joined Atmos as a scout at the age of 18.
 
GrayBoy GrayBoy Something just occurred to me—since this RP is "Fallout-esque", but not Fallout, which way did technology go after WWII? Towards microelectronics (like our world), or nuclear power, like the Fallout series?
 
Microelectronics. After getting to 2015 with microelectronics research not going how they expected, they scientists started to research the atom and got fairly far. They made suits of power armor for the military that ran on solar energy back in 2015 but those were all lost. Now, in the wasteland of Montana, only the Atmos suits of power armor remain and those are rare to see.
 

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