Lucem
Ten Thousand Club
Poor Char.Uh...I have no plans of it, no <.<
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Poor Char.Uh...I have no plans of it, no <.<
Uh...I have no plans of it, no <.<
Poor Char.
oh no no no
Please pick 4 moves from your pokemon's normal skill list.
Level-Up only? No Egg, no Tutor?
Is there any kind of distinction between Phys/Special? Would Swords Dance boost a special move, or Nasty Plot a physical move?
Blizzard, Superpower, Bite, Belly Drum (If Belly Drum ain't allowed then Uproar)
Guess I'll have to wait for TMs and tutors for that sweet, sweet fire-type coverage.
Do boosting moves just raise the offense stat in general, then? So Belly Drum would turn 8 offense into 32?
Ah, I think I understand. So moves like belly drum don't do anything?Moves do nothing. They're pretty aesthetics to RP with IC, but the only game mechanic thus far is type and dice.
Offense = number of faces your pokemon's die has.
Speed = number of dices you're rolling for your pokemon. You can pick whichever die you want to use to compete with.
Ah, I think I understand. So moves like belly drum don't do anything?
Swift, Bite, Sand Attack, Copycat.
It's a normal type move. Takes away 1 heart if you win the dice roll.
But yeah, game mechanic wise it doesn't do anything. RP wise, you can make it do what you want if you win the dice roll.
Huh, was thinking of suggesting things like boosting number of dices one can roll or something, basically adding numbers to speed for the battle.
On the other hand, this does make me think - does this mean Bronzong could use Rain Dance for Water Coverage, or a good batch of Grass types use Sunny Day for fire coverage?
Do Healing moves like Absorb or Synthesis do anything to heal, or do battles outright have 0 healing beyond the occasional potion and full restore?
I guess there's also abilities to talk about, but I'm going to guess that you want to leave the discussions for that later down the line?