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Welcome To Nebuline
Nebula Explorers Guild is led by the honorable and esteemed Murkrow: vanquisher of the Ebonprawl tide, conqueror of Neโer-do-wells, and paragon of all things just. He is a bird of many titles, but for the foremostโhe is simply addressed as Guildmaster. Guildmembers are the peacekeepers, explorers, and the ruling authority on the islands. The Nebula Adventure Guildโs main base of operations is located on Dewspore Isle.
Dewspore Isle is Nebulines central and largest island. Primarily, the landmass consists of lush vegetation: forests, and jungles, with fertile grassland scattered throughout. Peacefulโmuch like the bulk of the main islands, with civilization scattered all over the large stretch of land. Reeftide is the capital town of the isle and home to the guildโs central base, providing a catalog of amenities to its civilians. Kecleon Shop deals in a variety of goods, here, explorers may pawn and barter to receive items to bolster their skillset.
Amberveil Isle is a canvas of gold, with rolling plains and the most beautiful sunsets one might find on the island. Temperate in temperature, Amberveil provides a comfortable spot of land for Fire, Ground, and Rock types. There is a single hotspot of civilization on this island in the form of Sunspire Town. Sunspire town is small and homely, and the mere sight of it tends to evoke a feeling of nostalgia in onlooker's bellies. As small an island as it is, it has primarily been relieved of turmoil or strife in areas lacking development.
Ebonshade Isle is unique among the islands. Tall, slender trees, stretch towards the sun, providing a blanket of protection away from Nebulineโs burning sunlight. Ghost types linger here, serene and docile in their tranquil beauty. Inhabitants of Nebuline often travel to this island to give their respects to their departed loved ones. Ebonshade provides a comfortable climate to Psychic, Dark, and Ghost types. By the shores, you will find Shadowgrove Town. While there have been no incidents of violence, the inhabitants are wary of outsiders.
Auroradrift Isle is the most challenging of the civilized isles. The peaks of its mountainous terrain are visible from Dewspore. A chill will begin creeping down your veins the moment you set foot on the maverick that is Auroradrift, it is ill-advised to travel here without making ample preparationโdespite its nomenclature as a โcivilizedโ island. The peaks are much more temperate than the surface of the island, serving as a home for myriad dragon types in the world above the clouds. Meanwhile, Ice and Fighting types attend to the Earth below. Fighting types often brave the island as a test of strength, traveling to one of the isleโs many waterfalls during the summer to meditate and hone their craft.
Golden Emberr Isle is the second largest, and most populated island in Nebuline. It is often called a reflection of Dewspore, due to how ample civilization is here. While it is home to a great many types, Bug, Grass, and Normal types have carved quite the home for themselves here. Briar Town is the epicenter of civilization on this island, and the premium spot to trade goods and make new friends.
Mirage Bay lies on the furthest end of Nebuline. It is at the cusp of the mist that surrounds the archipelago and it is rumored to be the source of the fog that protects the islands. One should not stray too far without being accompanied. The Fairy types that inhabit the island have a penchant for mischief. Outsiders are frequently the subject of pranks, some much more meanspirited than others. A border separates the two vestiges of civilizations that form this society. Glowdelve is inhabited by Fairy types, and its path will seldom present itself to outsiders. Travelers will find themselves lost on the road to the village without the proper guidance. By contrast, Thunderreach welcomes outsiders and it is primarily inhabited by electric and steel types. There have been small skirmishes and incidents of strife between the two villages, but the Nebula Explorerโs Guild has been adept at keeping the peace. Glowdelve sees Thunderreachโs presence as an intrusion, whereas Thunderreach merely seeks to use the islandโs untapped resources to craft items in service to the explorerโs guild.
Nebuline is home to many other, smaller, โuncivilizedโ islands that the Explorerโs Guild advises against traveling to. With many of these islands, adventurers are outright restricted without the proper rank. Uncivilized islands are home to dangerous Pokemon, unlikely to listen to reason. Furthermore, the geography of the isles is always changing; new islands appear and disappear without a trace.
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