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Fandom Phased Earth -- Character Sheets

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Name: Rai
Nicknames: Horseman, Devil Horseman, Lady Death
Codename:---
Age:---
Race: Devil
Gender: Female
Sexuality:???
Occupation: Apocalypse prevention hotline
Alignment: Hero-ish. Not super black and white. She's scary and a bit cold, but good intentions none the less.
Face-Claim: 606449

Powers:

Demon physiology- Rai's body is like most other Devils. Tough and can withstand the vast majority of worldly damage. Sure beating her down enough will stop an attack and slow her down, But it takes a lot more than it would take to maim a human to injure her. Should also mention this includes the fact that her body is technically a reanimated corpse. Poisons (unless silver based) do nothing to her. She also doesn't need to breathe, eat or drink and cold and hot conditions have no effect on her unless she's recently been struck by a silvered weapon.
With some exceptions (see silver) She can heal her wounds at will. Only problem is she can either be moving or healing. She must stop all movement and heal, which makes her look dead. (and gives enemies time to flee... or trap her. or harm her allies) The amount of time she will stay down if fully dependent on the damage received. She is strong enough to lift a semi but not more. fast in terms of reaction speed. She can't run super fast (thats grimora's job), rather her reaction speed is pretty fast. Rai also has a horrifying aura around her. As most devils do the area around her can feel uneasy and unsettling and sometimes even make people sick.

Horseman- Rai's status as one of the four horseman grants her the demonic mount, Grimorrah. He is large, intelligent and loyal to his rider. He also grants Rai the ability to travel through the rift where there is no overlap. The rift is like a crawlspace between earth and hell. It's how demons travel about but in some areas it ventures away from earth. There no demon can go in or out of earth or the rift. In overlaps entry and exit is free. However Grimorrah can jump with his rider from earth to rift with ease. However Rai must go alone and she has to allow Grimora to rest before she can jump back in the same spot she jumped in at, or she could travel to an overlap. He is also useful for travel (he can outrun cars) and battle (horse bites/kicks suck. Especially if the horse is huge and an utter asshole.)
606458

Soul Reaping Scythes- Rai's blades are made from a horrible compound called remnant. Remnant is made from the dusted souls of mortals. They not only cleave flesh and bone, they cut to the very soul. Strikes can cut into what binds people to their lifeforce and throw it out of balances, giving victims of her blades and horrible sick feeling. She had two scythes and she can throw one and teleport to it for a better vantage point.

606457


Weaknesses:
How to bring Rai down- Rai seems strong and can be intimidating with the horseman's one goal is to jump on your squishiest ally and make them unable to fight right off the bat. Some tips on how to defeat Rai:
*
Rai is a definite front liner, her looks are deceiving about how tanky she actually is. She is a solid bruiser that is capable of tanking physical damage and dealing back more than enemies can handle. She excels in 1v1 fights where she can stick on an opponent that cannot peel her off themselves. She gets in close and eats her enemy alive with a death by a thousand cuts fighting style. Her strikes are fast and precise as well as her footwork. She is a melee fighter that works well into ranged characters as she can get in so close their ranged abilities are challenged to keep up. The struggle in fighting against Rai is getting any distance between her and you as she refuses to allow an enemy to disengage and follows up with a harder engage. She is also incredibly good at cutting down tanks, especially the slow ones that rely on powerful strikes.

Enemies she struggles against are people of her own kind that get in close and actually fight her. Examples of this would best fit Lobo. She'd have the upper hand at first however he would eventually overtake her. She does the most of her damage in short bursts right off the bat but eventually wears down through long trades. Ganging up on her and focusing her down tend to yield the best results and getting her off the squishy ranged characters she loves to jump on will make her job difficult.
----- More weaknesses----
Silver- Mere contact with silver scalds her skin with a burn that heals like a mortal. Stabbing or shooting her with silver is deadly and could turn her to dust with prolonged exposure. If she has been injured by a silver weapon, she experiences pain as a normal human does until it is healed and her healing factor is interrupted.
Holymen- Preists, nuns, saints,rabbi she cannot harm the holy men of any religion and they may compel her to not harm people of their choosing. That being said if they tell her to leave she must. Exorcisms don't really work on her as she can't be expelled from the body she's in as it is now actually hers, but she can be forced to leave a room and forced to leave a specific person alone. This being said, this holy man must follow 100% of their holy duties. Any one unrepented sin for their respective religion and their power over her fades. Choose your priests wisely.
Copper- Copper doesn't kill, rather immobilizes and leaves her helpless with so much as a touch until physical contact is broken. Speaking and even twitching a finger takes a painful amount of effort. A good tool to subdue her.
Damage of great proportions- Sure things like bullets and things won't do much unless you have silver or a holyman's blessing, but cause enough damage of any kind you'll slow her down enough to give you time to escape. Remember, she must stop and go into a catatonic state to heal. If she is also speared through by something and her injuries cannot heal because the object cannot be expelled, she will be forced to stay in that catatonic state until someone removes it for her.
Soulless enemies- When fighting enemies like soulless creatures (zombies, robots, androids, ect) she has low visibility. They appear as inanimate objects and she cannot see them as well as she would an enemy with a soul.
Weakened humans- Rai is a good person, but her nature is horrible. Her nature tells her to kill and to consume human souls. She resists as it is not something she must do to remain 'alive' but it is always tempting. Humans when they are sick, injured, drunk, old or young or in any weak state are so tempting and so easy to steal she must avert her eyes as not to take it. She chooses to hide this as it makes her feel like a monster, which makes the line of work she is in absolute torture.
Disrupts Electronics- Her presence interferes with things like TV's showing static, phones losing reception, computers just deciding not to work. She has to be conscious of getting near any important electronics.


Parents:---
Siblings:---

Personality:
Rai is an uncharacteristically kind devil. She is not evil and does not wish to fulfill her wrathful tenancies that she was manifested with. She doesn't wish to steal souls to satisfy her instincts. She finds humans amazing in their own way, and worth protecting. She wishes she could be human again. Rai loves human literature, art and anything that helps her understand their state of mind and their generally accepted morals. Humans are a subject of interest for her, creatures she studies intensively but also befriends.

That being said, she secretly sees her self as less than them on the moral spectrum. Yes humans are capable of horrible atrocities, but in her mind they don't know any better. It's like punishing a cat for catching a mouse. She doesn't blame man kind for doing things like mass genocide, war, ect, she blames that on their lack of knowledge of the repercussions. She severely underestimates that some humans are just evil... like demons. In short, humans, in her eyes, can do no wrong. Demons, angels and other immortal beings however, know better, they are immortal and ought to see when they are doing wrong and must be stopped.

Rai is surprisingly personable, physically unable to judge people based on their look, their wealth or their possessions as wealth means nothing to one who will outlive money's use, objects rot given time and she can only see souls. Most assume she is the typical, quiet, brooding demon. When in reality she is just listening, watching souls and assessing the human nature.
Likes: General human musings, good conversationalist, tea

Dislikes: Complete and utter idiots, demons, celestials, greater demons (with some exceptions), arch-demons, villains, things that are animate with no souls.

Background:
Rai's story begins with death. Jenna Harlow was a normal teenage girl who worked at a ballet studio working with small children. One day absolute tragedy took her life as she was killed in a car accident by a drunk driver.

Her parents were grief stricken as they buried their only child, and were unable to accept that dead meant gone forever. There had to be a way to bring her back, even through the most abominable of acts.They went to someone in Louisiana who claimed to be a voodoo priest and could do the deed and revive their dead daughter. Excited Jenna's father robbed his own daughter's grave and the pair traveled to Louisiana to let the priest do his work. What he did was not what he promised.

Instead of looking to help the couple out of the kindness of his heart, the priest was in need of a corpse as he planned to call up the greater demon, Valak from hell and unleash him upon the world. The process required one corpse and the sacrifice of two souls. Jenna's parents had unwittingly killed themselves to aid such an evil deed. But demon summoning is a lot like fishing. Those who know what they're doing are more likely to reel in the demon they want, but it's not fool proof. Instead of Valak, he got a devil far more powerful yet less cruel and the pressure she created when coming through the gates of hell killed the priest before he could send her back. Rai, he fourth horseman of death was pushed into Jenna Harlow's corpse against her will.

Being put into a human corpse does some rather strange things to an unsuspecting demon's mind though. She can remember Jenna's memories as if they were her own, and she remembers hell, so now Rai suffers from an identity crisis. She truly believes she was at one point human. Thus why she fully understands the struggles of the common human man and wishes to further aide them with her work on the Young Justice
 
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Devon Foster
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Demi-God
Name: Devon Foster
Nicknames: Dev, Foster, Prince of Asgard
Codename: Demi-God
Age: 22
Race: Asgardian/Demi-god
Gender: Male
Sexuality: Bisexual
Occupation: Grad Student
Alignment: Hero
Face-Claim: Dustin McNeer
Powers:
  • Asgardian Physiology:
    • Regenerative Healing: As an Asgardian Devon can heal from wounds at heightened paces. The worse the damage the longer it takes. A cut could heal in seconds, a broken bone could take up to days depending on the bone.
    • Superhuman Reflexes/Agility: As a child of Thor, Devon has spent much of his time training alongside him to cultivate his skills. As a result of this, he can dodge and react to high-speed objects thrown at him.
    • Superhuman Speed/Strength/Durability/Stamina: Being Asgardian, most of his physical abilities are enhanced, while no to the strength of a full-blooded Asgardian, but more than that of a human.
    • Longevity: While he ages slower than a human, he also ages faster than a full-blooded Asgardian.
  • Electrical Manipulations
    • As his dad is the Asgardian God of Thunder, Devon has inherited his father ability to manipulate electricity. This allows him to integrate electricity into a number of combat attacks. Without a weapon, and when he engages in hand to hand combat, Devon is able to throw some punches that spark with electricity, allowing him to basically tase people with his punches. But his power is so much stronger when he wields his father’s Storm-breaker Axe, which is not often.
  • Flight
    • Only when he is wearing his Storm-Striker Bracelets.
Weaknesses:
  • Devon is only half asgardian, and therefor his Asgardian Physiology is limited by human heritage. He is susceptible to the many of the things that can harm a human, while he does heal faster than most. Wounds sustained could still be fatal.
  • Being Half-Human using electricity without his Storm-Striker causes him to take damage himself from using his electricity. So he tries not to use, unless absolutely necessary.
  • Emotions: When in heightened emotional situations, Devon can lose control over the lightning in him. Causing it to spark around him, it can short-circuit technology, and harm them. Because something like this can happen he often carries around his old bracelets that help to dampen the effect of his powers.
Parents: Thor and Jane Foster
Siblings: open to any
Personality: Devon is very similar to his father, Charismatic, A little arrogant, cocky as hell. But he did gain some decent traits from his mother. He is ridiculously smart, he’s caring, and he's practical. Using thought to develop a plan rather than relying on his own talents alone. He often works to protect people, having that Asgardian Durability means he will often step up to be the tank so to speak, to keep some of the damage away. Likes:
  • Dogs
  • Summer Nights
  • Working Out
  • Animals
  • Flying
Dislikes:
  • Apples
  • Ignorance
  • Disrespect
Background: When Thor first came to earth, he fell in love with a woman named Jane Foster. While their initial relationship was brief, and he soon left earth, he couldn’t start thinking about the human scientist. So he returned, and while he couldn’t stay for too long at times he jumped between both Asgard and Earth a lot. But when Jane became pregnant with his son, he stayed. He wanted to be there for his son, help him come into his abilities if they presented themselves. He wanted to be a good father. Which Devon believes he was. Being the son of the God of Thunder and a human meant that his powers were not as contained as a full-blooded Asgardian, and as a toddler, his powers presented a problem. So with the help of the Dwarves, Thor created a series of Uru bracelets that helped to control the onset of the powers. They dampened them but as he grew his powers slowly overcame them. Overtime Devon grew to not need his bracelets. When Devon turned nineteen, Thor gifted him his Uru artifacts. He called them Storm-Strikers. They were twin silver bracelets, similar to the ones that he wore growing up. These were different, his father told him that their properties would allow his powers to grow, but would help them harness and control them. As well as some other cool tricks for him to figure out.
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Name: Egil Helson
Nicknames: Son of Hela, Hel-Bo, the bounty hunter from Hel
Codename: N/A
Age: 27
Race: Half Asgardian/demi-god and Half Czarnian
Gender: Male
Sexuality: Straight
Occupation: Bounty Hunter, mercenary, "adventurer"
Alignment: Neutral
Face-Claim: Lobo (Young Justice Outsiders TV show)
Powers:
Czarina and Asgardian physiology: Being Czarina and Asgardian comes with a lot of boons, like...
Super Human strength- Thanks to his heritage Egil's physical strength, able to throw cars and trucks around. He's been known to pick up objects nearing 80 tons.​
Superhuman Stamina- Czarina normally have huge amounts of stamina but thanks to Hela genes Egil's body produces far less fatiguing toxins, which means it takes a very, very long while before he'll tire out in a fight or any other physical activity.​
Superhuman Durability- Egil is very durable, able to take a great deal of blunt force without much damage. But his skin can still be pierced by high caliber guns and powerful and sharp blades.​
Healing Factor- Egil has a powerful healing factor, able to recover from small wounds instantly. The greater the wound the longer it takes to heal but still any wound dealt with him will heal faster than a normal person or alien could heal. He even regrows fall severed limbs but not his head...​
Superhuman reflexes- Egil reaction speed is several times greater than that of normal a human.​
Allspeak- With Allspeak Egil can communicate in all languages in the nine realms, all earth languages, and many alien languages.
Skills:
Expert melee fighter- Egil learned a great deal of how to fight with just his bare fist along with a variety of melee weapons. The battleax is his preferred weapon given the choice.

Weaknesses:
Mortal- While both his parents are immortal, in there own ways, Hela made it so Egil was mortal. This was done by the use of magic to limit his heal factor and durability to a large extent. Hela can undo this and make Egil immortal but that would come at the cost of him being her servant for all his new immortal life. Being that choice is he'll likely never make, Egil is mortal and can die to "fatal" blows (he can still take several "deadly blows" but rip his heart out or cut off his head or something along those lines, he's dead).
Low patience- like his father, Egil doesn't have a lot of patience and is very reckless. With that, he is also very overconfident, thinking he can take on anyone or anything that gets in his way.

Biological Parents: Hela and Lobo

Siblings: If you want to be a sibling to Egil, let me know.

Personality: Egil is as rough and tough as you can get. Being raised by Asgardians and then travel space as bounty hunter kinda has its way of toughening a man up. Like his father, he acts quite a lot like a space biker, getting brawls, drinking, and generally causing a ruckus where ever he goes. Though he does he carries a slight Asgardian ascent and with that a sense of honor, a minor sense of honor but it's still there. His sense of honor mainly comes down to keeping his word and preferring a fair fight or fight where odds are stacked against him. It makes it more fun when he wins. Besides that, he has a limited amount of patience and prefers to be on move at all times. But with his downsides, he does care for "homeland" of Asgard and it's people. So if they are ever in need or they request his help, he'll be there as fast as he can.

Likes: Fights, Alcohol, Asgard, guns, axes, swords, maces, most other weapons, large amounts of meat, large animals, and destruction
Dislikes: Hel, Hela, Loki, those who disrespect Asgard, being called Hel-Bo, vegan food, and generally most laws.

Background: If you heard that Lobo and Hela had a child, you ask the questions of how and why is he still alive. Well to answer the first one it all started after a job went sour for Lobo. He was hired by Loki to break into Asgard and steal powerful weapons for Odin's vaults. To put it mildly, it was a mess. While Lobo was powerful and took down a large number of city guards, taking down potions of the city with them, he still fell quickly after Odin got involved. After his defeat, Lobo was sent through the Bi-Frost and landed in Hel.

While most "mortals" wouldn't last long in Hel, Lobo as no regular mortal. After "killing" his way through a large portion of Hela army he made to her castle home. He then kicked down the front door and stomped through the castle looking for Hela, so he could go back home. Hela was watching Lobo from hiding and was impressed by his strength and power. She considered trying to turn him into her servant but soon decided that would a near impossibility, so instead, she decided to try a different route to try to gain a new powerful servant, by making one. Hela revealed herself to Lobo and stated she would send him back to mortal realm if he'd... mate with her to put it lightly. Lobo happily obliged and was sent home once the deed was done.

Months later Hela gave birth her's and Lobo's child, Egil. Hela's plan for the child was to turn him into pure warrior destruction and to bring her the souls of Thor and Odin. But not so luckily for Hela Odin learned of her plans. Odin wished to avoid what happened when Lobo attacked Asgard. So sent warriors down to Hel and more or less kidnap Egil. While not easy, the warriors managed to take the young child away from Hela but not before she cursed the child. Curse weakened his healing and durability, making him mortal. She figured she would either make her child her servant once he came back to undo the curse or when the child died. Either way, sooner or later the child would be hers once more...

Back on Asgard, the warriors returned with the still infant Egil. From there Egil was left in the care couple in-service to Odin's Gaurd, Balli, and Una. While uncertain of raising the child at first they grew to love the child over the years. As time went by it very apparent, like his father Lobo, he was very violent and unpredictable. But Balli was able to steer the child violent tendency to combat training, which he excelled at. Years later when Egil was a young man, Hela began sending him visions, trying to entice him to come back to her in Hel. After asking his parents about it then he learned about his parentage and the curse Hela put on him. Egil was not pleased to say the least but not like he asked who his parent was before, as he knew he wasn't his parents' biological son. I mean look at him. Afterward, Egil began trying to figure out how to undo the limits Hela put on him, with no avail in the end. But not one for giving up, Egil left Asgard to see if he could find a way to undo Hela curse. Before leaving, Egil made to promise to come back if Asgard ever needed to be defended.

Which leads years later to present was Egil has made a name for himself as an intergalactic bounty hunter. He is still looking for a way to undo Hela's magic or a way to get leverage to make Hela undo, without becoming her servant of course. During his travels, he even ran into his father once... most of an alien city was destroyed in their battle but after several hours of fighting they sat down, had a few beers, and came to compromise of not killing each other until one was hired to kill the other. While not the best parental relationship, it was better than his relationship with his mother, to say the least...

Extra- Egil pilots and owns his own spaceship, roughly the size of the Milano, the guardians of the galaxy's ship.
Egil is a Norse name meaning "Inspire Fright".
 
Name: Mike Oldfield
Nicknames: Oldfield
Codename: Shades
Age: 27
Race: Human
Gender: Male
Sexuality: straight
Occupation: Blackwatch Special forces soldier
Alignment: Hero (Although blackwatch is considered a corporation evil to the core)
Face-Claim:
1564780362518.png
Powers: Just a mortal human. However he is highly skilled in swordsmanship and is incredibly effective when combining this with a ranged firearm (like a revolver or a 1911)

Weaknesses: He is a mortal (need I say more?)

Parents: Dead (Killed by Blackwatch)
Siblings: (Forced into slavery and branded by Blackwatch)

Important info: Mike is from a different version of earth. One where magic is mainstream and technology has only just reached a steampunk level.

Personality: Straight and to the point, he isn't one to make jokes or make small talk with those around him.
Likes: Not much really (except those who are good at swordplay)
Dislikes: Blackwatch (he will kill all who are from and who support them... even if that support is forced upon them).

Background: At the age of six his parents were killed by Blackwatch. He was branded and taken into custody. For 20 years he was forced to become a hardened killing machine by the monsters that took him. He would go on to serve the mighty faction on their conquest to take over the world. It was only when he refused to slaughter an entire village when he became disillusioned with his faction. The jig was up and he swore to take as many Blackwatch soldiers and sympathizers as he could with him.

Deaths credited to is name: Over 10,000 both civilians and soldiers alike. (the majority of the civilian casualties being men and women older than 13)

(Let me clarify something. Mr. Oldfield doesn't work for Blackwatch anymore. He defected and is now seeking active vengence.)
 
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43d53670bb5e58385073a4ae3c4330f2.jpg
Name: Sindorian Ka'Dalos
Nicknames: Dorian Alos Sinkad (Human alias.)
Codename: Shadow surfer
Age: 789yrs
Race: Alien (Saluchian)
Gender: Male
Sexuality: Asexual
Occupation: Astrophysicist, Quantum Physicist, Theoretical physicist
Alignment: Hero.

Powers:
Saluchian Physiology- The Purple skinned saluchian people are very close to humans with a few subtle differences. Aside from the obvious, saluchian brains process information slightly faster than a humans and they are incapable of forgetting. In addition their equivalent to adrenaline does not apply any physical bonus rather it overrides emotions and slows down the perception of time allowing for more time to think. Physically speaking they are slightly inferior to humans in terms of strength but slightly superior in reaction time and reflexes. Their senses are also the same as humans but their hearing ans small are better at the cost of less effective vision. Lastky they have a much higher lifespan of nearly 3000 years. Meaning competitively sindorian is in his mid 20's.

The Darkness core- After his experience with the dark matter weapon he designed Sidorian removed the Dark matter from his body storing it in a core designed to utilize and focus the power of the dark matter. This core allows him to access the gravitational powers of the strange material. He can use this to increase or decrease gravity within an area, generate a thick black mist which drastically magnifys the atomic weight of matter touched by it, fire beams of gravitational energy that strikes with an impact. It is housed in his "board" and links with his suit to utilize the power.

The Shadow suit- The armor designed by Sindorian is a feat of technology. The armor is made out of heavily compressed steel to the point where it weighs over 100,000 tons when not coarsing with the power of the darkness core. This grants incredible durability and immense strike potential but more importantly the density. Allows for incredible energy and radiation resistance enlugh so to allow him to travel in space. however this is a requirement for it to channel the dark cores power and although its his greatest weakness he cannot fix the design with his availible materials.

Core containment unit (Board)- the device designed to contain the darkness core is a long black boxlike structure. Made of the same metal as his suit but weighing in at over 500,000 tons. The core however makes this board weightless. Designed to draw energy from the core and channel it into the Sindorian's suit, the thrusters, and its defensive properties. It is nigh indestructible and is capable of using gravity to take small chunks of atmosphere with him for prolonged space travel.

Weaknesses:
Mortal- outside of his armor sindorian is still just a mortal being, a gunshot, stabbing, or just too heavy a beating can kill him. Whats more he doesnt often wear his armor if it is not needed and when in the lab or the university he does not wear it.

Seperation- if seperated from his "Board" while armored Sindorians suit becomes inactive essentially trapping him in an immovable prison suit. However they are connected by wireless energy streams that are hard to sever. So one must first get him off the board then sever the connection to the dark core.

Magic- while he has no additional vulnerabilities to it magic is an unpredictable force which is hard to quantify and completely foreign to Saluchian's.

Parents: Deceased
Siblings: Deceased

Personality: Sindorian is a strange but kind being. He is patient and wise, more often than not letting situations play out rather than stubbornly resisting. His genius intellect keeps others on their toes him as he is quick to point out when mistakes have been made even if they are his own. His long lifespan has allowed him to discover meaning in life beyond the physical and material. He seeks enlightenment and peace, but after his revenge of course. Earth is not his enemy, but neither are they his ally. They are simply the planet that stood up to galactus and he intends to learn how. Many will say he is a driven and focused man, but hard to read.

Likes: Science, Educating young humans, Physics, working with shield for noble goals, the weather on earth.

Dislikes: Galactus, Silver surfer, Violence, being unable to share all his knowledge with humanity, remembering his homeworld.

Background: Can be bullet point.​
 
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