Red Shadow Claws
Six Thousand Club
Sure, but none of those is an Exalt... :-)
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This game is now live and may be found here: http://www.rpdom.com/forums/patchwork.6534/Scandinavian said:Patchwork
Introduction
Of all the Exalted, the Sidereals face perhaps the most thankless task: To watch over the Tapestry from the shadows, moving ever unseen to mend the fabric of Fate, receiving no recognition nor accolades, feared and reviled in equal measure by those few who know of them.
Of course, the job does come with a few perks that most people would kill for. Your downtime is spent in Yu-Shan, the heavenly city of splendor that would make even the most jaded Dynastic dilettante pale with envy. You get to see more different parts of Creation than even the most wanderlust-afflicted Lunar, you get to arm yourself from an armory that makes Lookshy look like a toy store, and your operational intelligence comes directly from the Loom of Fate itself.
Just try to bring back the issued equipment in more or less the same number of pieces it was in when you checked it out.
Gameplay
Format:
Mainly play-by-post, since my schedule over the next few months will not play ball with trans-Atlantic live gaming. But chat sessions can be arranged ad hoc as schedules permit.
Structure:
The game will be structured as a series of stand-alone missions, connected by (a) larger plot(s). The missions can range from covert intelligence gathering, through narrowly targeted hit-and-run operations, to taking a Wyld Hunt on a search-and-destroy mission.
Setting:
Exalted 2.5, starting sometime around RY 500, with a couple of minor modifications and some extensions (and a couple of major ones that the players are not privy to at the beginning of the game).
Rules:
Exalted 2.5, with some homebrew (hacks, tweaks and rulings to resolve mechanical ambiguities in the Exalted system, nerfing of uncapped diceadders and other poorly worded splatbook entries, and a more streamlined social combat system).
Character Generation:
XP based: Blank sheet (1 dot in every Attribute and Virtue, 4 dots of WP, 2 dots of Essence), plus 750 xp to spend as the player sees fit.
Altered XP progression:
- Attributes and Abilities cost 2x standard for raising up to 3 dots, 3x standard for the last two.
- Specialties cost [current rating +1]x4 xp.
- Backgrounds cost [current rating +1]x3 xp. The Backgrounds Familiar, Mentor and Acquaintances cost only [current rating +1], while the Backgrounds Resources, Salary, Connections and Sifu cost only [current rating +1]x2. The doubling of cost for Mentor and the 4th and 5th dots of Resources and Backing in any Creation-based organization still applies.
- Merits and flaws ruled on a case-by-case basis (SoH is simply too much of a mixed bag for hard-and-fast rules).
This should correspond to an established, mid-tier Sidereal - adjustments may be made if I'm wildly off balance here.)
Additional Backgrounds:
- Sidereals may use the Dynastic Manse BG to represent access to Creation-based Manses controlled by BuDes. Sidereals may, of course, still use the Manse BG as detailed in MoEP:Siddies.
Fully optimized combat builds are explicitly discouraged - they make combat boring for everyone who isn't a habitual min-maxer (yours truly included).
Requirements
Players should possess general familiarity with the Exalted setting and mechanics - the core rulebook, the most important errata and MoEP:Siddies. But it is not necessary to know recondite splatbook trivia like the pre-Primordial War names of the Neverborn, or be able to build a character optimized for Chungian paranoia combat.