Patchwork

One thing we might want to do is use the "Established" character build for Sidereals in Lords of Creation. It gives us a solid foundation with lots of room for customization.
 
Exalts aren't Awesome because they get better base stats. Exalts are Awesome because they leverage their Charms and other supernatural abilities. It isn't any easier for an Exalt to train swordfighting than it is for a mortal... the Exalt just gets to cheat with the 1st Melee Excellency.
 
Not exactly true... Caste and Favored Abilities have NO training time at all, so an Exalt can go from 1 to 5 in one go, if they have the XP.


But yeah, I plan on investing more in Charms to showcase the character's experience as a Sidereal
 
And they still get to do that. Though training time isn't really going to be a big factor in this game.


Basically, the idea of this chargen scheme is to make charms cheaper, relatively speaking. Much the same thing could have been accomplished by cutting charm costs to 2 for Caste/Favored and 3 for Unfavored, but adjusting up allows better tuned control over xp progression.
 
Scandinavian said:
Patchwork




Introduction


Of all the Exalted, the Sidereals face perhaps the most thankless task: To watch over the Tapestry from the shadows, moving ever unseen to mend the fabric of Fate, receiving no recognition nor accolades, feared and reviled in equal measure by those few who know of them.


Of course, the job does come with a few perks that most people would kill for. Your downtime is spent in Yu-Shan, the heavenly city of splendor that would make even the most jaded Dynastic dilettante pale with envy. You get to see more different parts of Creation than even the most wanderlust-afflicted Lunar, you get to arm yourself from an armory that makes Lookshy look like a toy store, and your operational intelligence comes directly from the Loom of Fate itself.


Just try to bring back the issued equipment in more or less the same number of pieces it was in when you checked it out.


Gameplay

Format:

Mainly play-by-post, since my schedule over the next few months will not play ball with trans-Atlantic live gaming. But chat sessions can be arranged ad hoc as schedules permit.

Structure:

The game will be structured as a series of stand-alone missions, connected by (a) larger plot(s). The missions can range from covert intelligence gathering, through narrowly targeted hit-and-run operations, to taking a Wyld Hunt on a search-and-destroy mission.

Setting:

Exalted 2.5, starting sometime around RY 500, with a couple of minor modifications and some extensions (and a couple of major ones that the players are not privy to at the beginning of the game).

Rules:

Exalted 2.5, with some homebrew (hacks, tweaks and rulings to resolve mechanical ambiguities in the Exalted system, nerfing of uncapped diceadders and other poorly worded splatbook entries, and a more streamlined social combat system).

Character Generation:

XP based: Blank sheet (1 dot in every Attribute and Virtue, 4 dots of WP, 2 dots of Essence), plus 750 xp to spend as the player sees fit.


Altered XP progression:


- Attributes and Abilities cost 2x standard for raising up to 3 dots, 3x standard for the last two.


- Specialties cost [current rating +1]x4 xp.


- Backgrounds cost [current rating +1]x3 xp. The Backgrounds Familiar, Mentor and Acquaintances cost only [current rating +1], while the Backgrounds Resources, Salary, Connections and Sifu cost only [current rating +1]x2. The doubling of cost for Mentor and the 4th and 5th dots of Resources and Backing in any Creation-based organization still applies.


- Merits and flaws ruled on a case-by-case basis (SoH is simply too much of a mixed bag for hard-and-fast rules).


This should correspond to an established, mid-tier Sidereal - adjustments may be made if I'm wildly off balance here.)


Additional Backgrounds:


- Sidereals may use the Dynastic Manse BG to represent access to Creation-based Manses controlled by BuDes. Sidereals may, of course, still use the Manse BG as detailed in MoEP:Siddies.


Fully optimized combat builds are explicitly discouraged - they make combat boring for everyone who isn't a habitual min-maxer (yours truly included).


Requirements


Players should possess general familiarity with the Exalted setting and mechanics - the core rulebook, the most important errata and MoEP:Siddies. But it is not necessary to know recondite splatbook trivia like the pre-Primordial War names of the Neverborn, or be able to build a character optimized for Chungian paranoia combat.
This game is now live and may be found here: http://www.rpdom.com/forums/patchwork.6534/


Players are invited to submit their characters and if the ST could kindly edit the first post of this thread to reflect the recruitment status of the game I'd be grateful.


Enjoy!


Captain Hesperus
 
Is there still an opening for someone to join in? I would love to make up a character for this...
 
The label that says "waitlist" is accurate.


The waitlist currently contains zero people (one if Sherwood submits a character).


Given that we haven't heard a peep from several of the people who stated their intention to join, I would say that there is a distinct possibility that we will be dipping into that waitlist.
 
Cool deal. I'll write up a character for you to take a peek at. Where would you like it submitted?
 
Ok, here is a quickie write-up

Journeys caste


Str 3 Cha 3 Per 2


Dex 4 Man 2 Int 3


Sta 2 App 2 Wits 3


*Resistance 2


*Ride 3


*Sail 3


*Survival 2


*Thrown 1


Craft 2


Dodge 3


Linguistics 3


Performance 1


Socialize 1


Archery 2


*Athletics 3


Presence 2


War 1


Investigation 1


Larceny 3


Lore 3


*Occult 4 Sorcery 3


Stealth 2


*Awareness 4 Spotting small details 2


Bureaucracy 2


Integrity 1


*Martial Arts 4 Armored opponents 2


Artifact 4 - Infinite Resplendence Amulet of Starmetal and Moonsilver


Artifact 2 - Daiklave


Manse 3 - Precision of Form Gemstone


Manse 1 - Jewel of the Flying Heart


Salary 2


Sifu 2


Contacts 2


Familiar 2


The Shield 3


The Messenger 2


The Mast 2


The Sorcerer 2


Willpower 6


Essence 4


Compassion 3


Conviction 3


Temperance 3


Valor 3


Charms


Violet Bier of Sorrows Technique


Secrets of Future Strife


Blade of the Battle Maiden


Joy in Adversity Stance


Flight of Mercury


VBOS Form


Horrific Wreath


Metal Storm


First MA Excellency


Fateful MA Excellency


Yellow Path


Stone Skipping Spirit


Absence


Duck Fate


Prior Warning


Burn Life


Terrestrial Circle Sorcery


Celestial Circle Sorcery


Disguise of the New Face


Flying Guillotine


Theft of Memory


Unbreakable Bones of Stone


Virtuous Guardian of Flame


Magma Kraken


Sapphire Countermagic


Travel Without Distance
 
I have to admit I am somewhat hesitant to join with that new XP table in place. Character Creation in Exalted is a bloody nightmare without Anathema, which these new XP values are forcing me to do.
 
I understand that. The complication on my end is that I have already received two builds, and I'll want to ask the people who submitted those before I change the rules in a way that would require them to re-build them pretty much from the ground up.


@Captain Hesperus @Red Shadow Claws


What say you? Revert to standard xp table with a 600 xp cap?
 
[QUOTE="Red Shadow Claws]I am fine with it. But, any house rules you have need to be clarified. it was a bit of a jumble

[/QUOTE]
^This. I approve of this.


Captain Hesperus
 
One house rule that I frequently use is when someone purchases the Charm to get a level of Sorcery, you get a spell of that level for free.
 

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