Lady Moldoma
Professional Sweetypie
Setup: I wanted to do a roleplaying adventure using the worldsetting of Maruyama’s Overlord’s “New World.” I feel like Overlord has a sense of loneliness that, while it works for a series being written by a single author, is incompatible with the nature of DND as it stood when I last proposed this RP on either this forum or another. So, to remedy this, I’ve devised that a more interesting roleplaying experience would be to roleplay a scenario in which there are multiple players being brought over (Isekaied) from YGGDRASIL into the new world.
It’d probably be a scenario fairly similar to Momonga’s, IE; a group of top players (Level 100) stick around until the final minutes of YGGDRASIL’s lifespan only to all be transported simultaneously into the new world. What follows would then be a player-driven story, following the exploits of the guild’s remaining members. The guild would be an AU analogue for a similar position as the original AOG guild, having a top-tier base, and a collection of NPCs at their disposal. The players would be encouraged to write an NPC to act as a member of the “Nazarick Staff” (or whatever equivalent the group would call their dungeon/base’s NPCs), as well as writing their own Player Character.
There will be no canons from the Yggdrasil side of things. We’d be starting with a clean slate If the DM were to suggest it, we could also eliminate any canon relevance in the New World, but since that’d lead to less material for the DM to work with, it may be better to keep the New World mostly the same, and have the main change be the Guild that takes the place of AOG.
Character sheets would probably be custom made, and would have sections for all of the respective statistics and specs each character would need, but I can’t see this being a numbers intensive rp, it’d be more to get a general feel for how the characters classes and archetypes work than anything else.
I am in search of game master(s) and players. This is open to both.
It’d probably be a scenario fairly similar to Momonga’s, IE; a group of top players (Level 100) stick around until the final minutes of YGGDRASIL’s lifespan only to all be transported simultaneously into the new world. What follows would then be a player-driven story, following the exploits of the guild’s remaining members. The guild would be an AU analogue for a similar position as the original AOG guild, having a top-tier base, and a collection of NPCs at their disposal. The players would be encouraged to write an NPC to act as a member of the “Nazarick Staff” (or whatever equivalent the group would call their dungeon/base’s NPCs), as well as writing their own Player Character.
There will be no canons from the Yggdrasil side of things. We’d be starting with a clean slate If the DM were to suggest it, we could also eliminate any canon relevance in the New World, but since that’d lead to less material for the DM to work with, it may be better to keep the New World mostly the same, and have the main change be the Guild that takes the place of AOG.
Character sheets would probably be custom made, and would have sections for all of the respective statistics and specs each character would need, but I can’t see this being a numbers intensive rp, it’d be more to get a general feel for how the characters classes and archetypes work than anything else.
I am in search of game master(s) and players. This is open to both.
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