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I could move my npc to the fourth floor then. No clue if she's going to be the guardian, but treating her as an area guardian as of now
 
I vote that we raise the number of core battle floors to 9 and place the "Final Chance Defcon 1 Golem Blockade NPC" (Tentative title that I assume RD would've granted to Payne as is tradition.) in floor 9. Floors 1-3 are guarded by Core floor Guardian Frallissa and her Subordinates. Floor 4 is guarded by Phisele and whoever else we stick in there. Floor 5 is guarded by An unnamed Guardian, Floor 6 is guarded by an unnamed Guardian, Floor 7 Is a large blackstone labyrinth with a shifting layout and only one map, guarded by Capuchin Hunter Killer and the Hunter Killer Assassin Group, Floor 8 is guarded by a currently unnamed guardian, and floor 9 is guarded by Payne, as aforementioned.

Then we have the 10th floor be the Final Onslaught Battlefield, which is a mock arena designed to be large enough to have the entire Guild rally together in one final effort against an intruding force, and have a home-field advantage. The arena is capable of expanding using a massive clockwork magicpunk aparatus controlled by the guild hall defense system

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Floor 11 is a large mock cityscape, which serves a similar purpose to the Royal Suite from Nazarick. It includes imitations of large communal baths, cafeterias, beauty salons, clothing stores, grocery stores, fitness salons, nail salons, and numerous other types of facility rooms.
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The large Center Tower holds the entryway to Floor 12 which consists of several sub-floors that replicate the aesthetic of an odd combination between a New York Office High-Rise, and an Imperial Japanese Palace. While it is implied that the tower is the 12th floor this is functionally not true. There is a throne room in the Center Tower, and a secret entryway that leads to the final area: The Treasury


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The Treasury is guarded by [Insert Epic Name For a character that we'll think up later Here], and possesses a concentric design. It's purpose is to hold the treasure and artifacts the group has gathered over the years.
 
That's my rough draft. Any comments or concerns?
In terms of NPCs like area guardians, what're the limitations to them other than being less than LvL 100. Will there also be a thread to organize the floors and their contents (descriptions, POP monsters, etc).

Other than that, the layout is agreeable to me.
 
In terms of NPCs like area guardians, what're the limitations to them other than being less than LvL 100. Will there also be a thread to organize the floors and their contents (descriptions, POP monsters, etc).

Other than that, the layout is agreeable to me.
I think I should probably make a thread, yeah.

I'm not entirely sure about Limitations, but here are some preferable constants:

Area Guardians being preferably between Levels 50 - 85

Core Floor guardians should be preferably between levels 90 - 100

All NPCs having a general sense of outstanding loyalty to the guild's Player members.

The NPCs native to floor 11 should probably all be either Personal NPC confidants like Fever, or Servant/Production based NPCs.

None of the NPCs should be unacceptably offensive.
 
I think we should make the treasurer a dragonoid since dragons like to horde treasure, what do you guys think

For that concept I propose a a dragonoid with an transformation like ability, similar to what sebas is implied to have

They could be wearing gold from head to toe, completely blinged out, with mindset of a a greedy merchant

As for fighting style because they would be near many magic items, armour and weapons, an ability that lets them effectively use many would be pretty good
 
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I think we should make the treasurer a dragonoid since dragons like to horde treasure, what do you guys think

For that concept I propose a a dragonoid with an transformation like ability, similar to what sebas is implied to have

They could be wearing gold from head to toe, completely blinged out, with mindset of a a greedy merchant

As for fighting style because they would be near many magic items, armour and weapons, an ability that lets them effectively use many would be pretty good
I propose we one up Nazarick by having two Treasurers, one for currency management/consultation, and one for the Armory of magic items.

The Magic Item manager could be the Dragonoid, and the Currency Management/Consultant could be the idea Lause had for a mock-treasure golem.
 
A Dragonoid who directs their greed at gathering and hoarding Magic Items would be an interesting Subversion, I think.
 
A Dragonoid who directs their greed at gathering and hoarding Magic Items would be an interesting Subversion, I think.
A magic item hoarding dragonoid would be nice, so should we make it like a d&d dragonborn or a sexylady or any suggestions on design anyone?
 
If we wanna go the undead/dracolich route, we could take inspiration from the contemporary wendigo and have her head be a skull, but adorn it with gold and gemstones, not dissimilar to the fanciful designs embossed on Dia Day Los Muertos Candy Skulls.
 
If we give her a second form than absolutely

An humanoid firstform and a dracolitch type second form sounds great

I'll get to drawing
 
So maybe her regular form should be more human-looking but her released form should resemble a gruesome gold mix between a gargoyle, and a wendigo that ultimately culminates in something that looks like some sort of twisted gold dragon.
 
Support the dracolich idea, sounds fun to see. Also the mock-treasure golem would make for a good addition as a currency manage, given that it would probably know how much money is inside
 
I think I should probably make a thread, yeah.

I'm not entirely sure about Limitations, but here are some preferable constants:

Area Guardians being preferably between Levels 50 - 85

Core Floor guardians should be preferably between levels 90 - 100

All NPCs having a general sense of outstanding loyalty to the guild's Player members.

The NPCs native to floor 11 should probably all be either Personal NPC confidants like Fever, or Servant/Production based NPCs.

None of the NPCs should be unacceptably offensive.
Alright treasurer is technically an area Guardian so should I make her between level 50-85 or would she be lv 100 like PA is
 
Funny that rogues would also be romanised the same way, so that must have lead to some fun misconceptions in Yggdrasil
Any misconceptions by people trying to raid their base were probably quickly corrected. But I assume when they started out, there were a few.
 
Floor 8’s defenders should be a squad of girls with a mahou shoujo aesthetic.
 

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