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Actually, Social Units would mop the floor with Bjarn. Socialize acts like the War ability against them, capping how much of a social ability you can bring to bear.MorkaisChosen said:Presence and Performance, actually. I've got more charms for both than Flickering Glass. 'Course, she's probably better in a fight...
That's what you get for playing a Social-primary Dawn!
Yeah, it reads complicated at first but once you get familiar with it it really just boils down to factoring in the bonus/penalty from Appearance and the bonus/penalty from syncing or opposing a virtue, intimacy, or motivation. Which was the part I was recommending you hold on to, since those are easy numbers to come up with on the fly. Especially Appearance, since it is the ONLY thing the Attribute is used for, mechanically.Archivist said:Got all the threads updated! So game on. Thanks for your patience.
Also it seems that my impression of how Social Combat is used was more or less correct. Good to know.
Very much so.MorkaisChosen said:Ooh, just thought of something: does an enormous horde of barbarians appearing and needing a rearguard to keep them off count as a Chance to Prove One's Courage? 'Cause if it does, I need to roll Valour for Limit gain- and I reckon it should count, personally.