Over a Mug of Ale [For A Better Age]

Good news, everyone! It's gift time!


With the completion of the two manses, we have officially turned Icehold into our first production centre. With the sudden creation of a metal-producing mini-manse just outside of Icehold, we officially have a source of metal for our city and, perhaps more importantly, gold to refine into orichalcum. That said, we can always buy gold for that anyway but now we're self-sufficient to an extent.


This means, it's gift-giving time. We have two hearthstones (a five-dot Solar hearthstone, and a two-dot fire hearthstone), along with a month of time left. In that time, Alfrun can construct any non-magitech artifact with a rating of two or less (Design Beyond Limit makes it the same as crafting an Artifact 1 item for her), and the Atelier Manse means crafting time is reduced, along with Alfrun's Solar Charms, to a rate of one roll every two days, making crafting an artifact for everyone in that time fairly easy.


So, if Archie is willing to give his consent, I'm willing to see people's shopping lists. There's a total of 15 crafting rolls available, meaning a guaranteed amount of about 7 dots in artifacts, none totalling higher than 2 dots in rating, all being forged of orichalcum.


Edit: Just going to also include a list of each manse's capacities while I'm at it.


Wall Market:


Total build points: 14 (Maintenance 3, Habitability 1)


-4 Atelier Manse


-4 Extended Zone of Influence


-2 Central Control


-2 Subtle Breath of Sextes Jylis


-1 Network Node


-1 Magical Conveniences (Lanterns that light up automatically in the darkness, a self-updating plaque keeps record of the stores in the manse)


I'm willing to take suggestions on the last two magical conveniences.


Wall Market is a mass-producing machine manse, but its most impressive power is making Icehold warm year round, giving it lots of sunlight, and keeping things like disease-spreading pests away. It also has magical lanterns light up in the streets of Icehold when it becomes dark, keeping the city nice and well-lit at night.


The Foundry:


Total build points: 5 (Habitability 1)


-1 Password Activation (Responds to certain commands)


-1 Essence Vents (Magma flows)


-3 Fire Dragon's Will


The Foundry is a menacing building sitting atop a small volcano, connected to Icehold via a sky-rail that allows the shipping of refined metal to and from the city. Magma flows through it in many channels, where it may be refined into metal, glass, and other useful materials.


2nd Edit: I also have Alfrun's sheet up, finally. The sheet's been done for ages, I'm just twiddling the backstory details, which will be in shortly.


3rd Edit: It's been brought to my attention that speeding up demense building isn't really a good idea (or possible in the rules), so the Foundry is being built on a demense slightly south of Icehold and east of the coast. We'll also possibly get to smack some gods into line, so fun there.
 
Ooh, fun.


Bjarn has his axe, but (I think I may have mentioned this before) that's not really a traditional chieftain's weapon, so a Reaper Daiklave would be cool and a rather useful addition to his kit (quicker attacks are handy...)- but on the other hand, Hearthstone Bracers might be a better choice, adding a little to his attacks.


Or, if Archie's OK with it, I could go for an Orichalcum Trinket of Dignified Conduct to give a boost to Socialise...


EDIT: Getting my XP spending in now, just hadn't got round to it.
 
I'd have thought a giant axe was exactly a chieftain's traditional weapon in this setting, heh heh. That or a spear.


Still, maybe some light armour would be good for you? An orichalcum breastplate would possibly improve your survivability.
 
It might, but I'm mostly running DVs at the moment- building up a decent chunk of combat strategy on parrying attacks, what with Certain Victory Formulation and Final Sunset Stance.


The daiklave probably isn't the way to go, though, and I've checked O's Codex and Wonders and not seen anything else I'd want...
 
Don't forget, Chain will probably be out of the closet of eight divinities soon, so he would be able to lend his craft enhancing charm, so another /4. Depending on how the time frame works out, he could also start churning out gunzosha armor.


I just don't have Chain that far into the year yet :oops:
 
The Alchemical production charm lets you act as a workforce with a Magnitude equal to your Essence, I believe. I don't know how that speeds Artifact creation, but it does mean mass-producing normal items is easier and you can work very well in assisting on a manse. Given that, at E5, you effectively count as up to 650 people, you basically make manses go up very quickly. Using that in combination with the Wall Market manse, you would be better than Alfrun at getting normal items mass-produced for our army.


Alchemicals are the People's Exalts, after all. Only makes sense that you'd be good at that.


Also, I just realized I miscalculated. Thanks to the charm that lets us put a 5 dot manse on a 4 dot demense, the manse would be built, using our full elemental workforce, in roughly half a year, or 7.5 months in Creation. Even taking into account things like Calypso's meditation to improve her Essence (which took 4 months), we'd still get the manse done earlier than anticipated. If Chain joined in around month 6-7, after Alfrun took over and the manse was about 40% finished, the remaining build-time would be 3 months, meaning the manse would be finished in the dead of winter and be all the more impressive when it is activated.


That also leaves us with 5 months to do other things, such as getting the demense for the second manse under our control and turning it into the Foundry. Chain would become Alfrun's favourite new curiosity when she finds out what he is, doubly so when she finds what he can do.
 
I was actually referring to "INCOMPARABLE EFFICIENCY UPGRADE" which "While active, the Charm quickens all


dramatic actions using Attributes for which the character


has an Augmentation installed, dividing the time necessary


to complete them by (the Alchemical’s Essence x 2)."


In conjunction with its submodule Hypercalibration Benediction, which "As a Touch effect, the Exalt


may activate the Charm to bless a target instead of himself."


Yes, if you get extremely technical and rules lawyery Crafting isn't a dramatic action, but the authors have said this was an oversight in righting the charm, and that it is intended to work for crafting.
 
I have to wonder if they're compatible with other charms. If that were the case, it might allow Alchemicals to go super-super-speed. If you can bless another Alchemical who's using it, it could lead to rates of up to 100x normal crafting speed (or higher for Alchemicals over E5), or a craft roll once every 21.6 hours, or once a day basically.


That said, we would still need exotic components, so it's not that ridiculous, really. It just means we can get artifacts together ludicrously quickly when working together, but it doesn't make them any easier to get the parts for. Anything rated Artifact 4 or 5 really shouldn't be easy for us to get our hands on.


Edit: What would people say to a unified sort of quest thing? Given we're all off in separate directions at the moment, it might be a good way to get the game moving again to have everyone (or at least some group) do something together. This could be during the timeskip or after, but, given some of the ideas I have, during might be best. Off the top of my head...


-Going Exotic Component hunting in the Wyld or some place else in Creation. We need those if we're going to make artifacts rated 3+.


-Stealing the White Registry. This is something Alfrun would propose. Stealing the largest spellbook in the Realm, which just so happens to contain all the names and known spells of every registered sorcerer, would be quite a coup for us.


-Ruins-raiding. There's lots of Dragon King ruins, might be a good idea to loot them for technology.


Those are just three off the top of my head, I'm open to others. If anyone has any ideas, or just has an opinion on this in general, toss them out.
 
The Subomdule text says that if you get the effects from multiple Alchies using the Charm, the speed-multiplier is the sum of their Essences- so you need at least three for it to be worth doing.
 
That doesn't cover what happens when an Alchemical uses it on a Solar using Craftsman Needs No Tools, though...
 
I have a brother?


Closest such relative I mentioned in the background was a cousin- I'm fine with having a brother, just wanted to check if you were meaning this to be the same guy as the rather dickish kid in my backstory.
 
MorkaisChosen said:
I have a brother?
Closest such relative I mentioned in the background was a cousin- I'm fine with having a brother, just wanted to check if you were meaning this to be the same guy as the rather dickish kid in my backstory.
Sorry, meant his cousin Hakin. Been a long few days, and during the struggle to write that passage I forgot the exact relationship. I'll get around to editing and fixing that.


Also to answer an earlier question. I have no issues with you picking up a Orichalcum Trinket of Dignified Conduct.
 
Once Asyk gets back from his trip, he will want to have magical weapons and armor prepared for those Dragon Kings that are awakened. Plenty of time for that. Plenty of time.
 
I've been busy with work, but I'll get a post up this evening.


Real quick Sherwood, the alchemical cat is not out of the bag just yet, unless Asyk has used essence sight and figured it all out and this is his way of telling Chain it's cool.
 
I was not aware that Chain's status as an Exalt hadn't come up yet. Asyk would be aware of it with his Essence Sight, but he woudn't advertise it. Being by themselves he may mention it, but otherwise he'd keep Chain's secret.
 
I really should get a Charm for when I tell people that if they betray me, I'll come down on them like a ton of bricks, and then they betray me.
 
Considering we are nearing the end of the current chapter, it might be good for you guys to think of what your next steps will be. I’ve got a few plot ideas myself, but I can work with any big ideas you guys might have such as collecting exotic materials for artifact creation.
 
Exotic ingredient hunting sounds like it'd be an interesting sojourn, especially if we sail off to the Wyld to look for them. Probably wouldn't go further than the Bordermarches, but it's awesome all the same.
 
Archie, just wanted to get something settled.


exaltednorth.png



Where, on this map, is Icehold? Can you put a little red dot somewhere?
 

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