Axelgear
General Wontwit
Good news, everyone! It's gift time!
With the completion of the two manses, we have officially turned Icehold into our first production centre. With the sudden creation of a metal-producing mini-manse just outside of Icehold, we officially have a source of metal for our city and, perhaps more importantly, gold to refine into orichalcum. That said, we can always buy gold for that anyway but now we're self-sufficient to an extent.
This means, it's gift-giving time. We have two hearthstones (a five-dot Solar hearthstone, and a two-dot fire hearthstone), along with a month of time left. In that time, Alfrun can construct any non-magitech artifact with a rating of two or less (Design Beyond Limit makes it the same as crafting an Artifact 1 item for her), and the Atelier Manse means crafting time is reduced, along with Alfrun's Solar Charms, to a rate of one roll every two days, making crafting an artifact for everyone in that time fairly easy.
So, if Archie is willing to give his consent, I'm willing to see people's shopping lists. There's a total of 15 crafting rolls available, meaning a guaranteed amount of about 7 dots in artifacts, none totalling higher than 2 dots in rating, all being forged of orichalcum.
Edit: Just going to also include a list of each manse's capacities while I'm at it.
Wall Market:
Total build points: 14 (Maintenance 3, Habitability 1)
-4 Atelier Manse
-4 Extended Zone of Influence
-2 Central Control
-2 Subtle Breath of Sextes Jylis
-1 Network Node
-1 Magical Conveniences (Lanterns that light up automatically in the darkness, a self-updating plaque keeps record of the stores in the manse)
I'm willing to take suggestions on the last two magical conveniences.
Wall Market is a mass-producing machine manse, but its most impressive power is making Icehold warm year round, giving it lots of sunlight, and keeping things like disease-spreading pests away. It also has magical lanterns light up in the streets of Icehold when it becomes dark, keeping the city nice and well-lit at night.
The Foundry:
Total build points: 5 (Habitability 1)
-1 Password Activation (Responds to certain commands)
-1 Essence Vents (Magma flows)
-3 Fire Dragon's Will
The Foundry is a menacing building sitting atop a small volcano, connected to Icehold via a sky-rail that allows the shipping of refined metal to and from the city. Magma flows through it in many channels, where it may be refined into metal, glass, and other useful materials.
2nd Edit: I also have Alfrun's sheet up, finally. The sheet's been done for ages, I'm just twiddling the backstory details, which will be in shortly.
3rd Edit: It's been brought to my attention that speeding up demense building isn't really a good idea (or possible in the rules), so the Foundry is being built on a demense slightly south of Icehold and east of the coast. We'll also possibly get to smack some gods into line, so fun there.
With the completion of the two manses, we have officially turned Icehold into our first production centre. With the sudden creation of a metal-producing mini-manse just outside of Icehold, we officially have a source of metal for our city and, perhaps more importantly, gold to refine into orichalcum. That said, we can always buy gold for that anyway but now we're self-sufficient to an extent.
This means, it's gift-giving time. We have two hearthstones (a five-dot Solar hearthstone, and a two-dot fire hearthstone), along with a month of time left. In that time, Alfrun can construct any non-magitech artifact with a rating of two or less (Design Beyond Limit makes it the same as crafting an Artifact 1 item for her), and the Atelier Manse means crafting time is reduced, along with Alfrun's Solar Charms, to a rate of one roll every two days, making crafting an artifact for everyone in that time fairly easy.
So, if Archie is willing to give his consent, I'm willing to see people's shopping lists. There's a total of 15 crafting rolls available, meaning a guaranteed amount of about 7 dots in artifacts, none totalling higher than 2 dots in rating, all being forged of orichalcum.
Edit: Just going to also include a list of each manse's capacities while I'm at it.
Wall Market:
Total build points: 14 (Maintenance 3, Habitability 1)
-4 Atelier Manse
-4 Extended Zone of Influence
-2 Central Control
-2 Subtle Breath of Sextes Jylis
-1 Network Node
-1 Magical Conveniences (Lanterns that light up automatically in the darkness, a self-updating plaque keeps record of the stores in the manse)
I'm willing to take suggestions on the last two magical conveniences.
Wall Market is a mass-producing machine manse, but its most impressive power is making Icehold warm year round, giving it lots of sunlight, and keeping things like disease-spreading pests away. It also has magical lanterns light up in the streets of Icehold when it becomes dark, keeping the city nice and well-lit at night.
The Foundry:
Total build points: 5 (Habitability 1)
-1 Password Activation (Responds to certain commands)
-1 Essence Vents (Magma flows)
-3 Fire Dragon's Will
The Foundry is a menacing building sitting atop a small volcano, connected to Icehold via a sky-rail that allows the shipping of refined metal to and from the city. Magma flows through it in many channels, where it may be refined into metal, glass, and other useful materials.
2nd Edit: I also have Alfrun's sheet up, finally. The sheet's been done for ages, I'm just twiddling the backstory details, which will be in shortly.
3rd Edit: It's been brought to my attention that speeding up demense building isn't really a good idea (or possible in the rules), so the Foundry is being built on a demense slightly south of Icehold and east of the coast. We'll also possibly get to smack some gods into line, so fun there.