Over a Mug of Ale [For A Better Age]

Two words on the purge: plausible deniability. The Fangs are very recognisable, and they kinda kill that.


Plan for the year: train the troops, go out and kick some Varajtul heads in, train more troops, see how it goes. If the Varajtul-kicking goes very well, start angling for scouting reports from Skandir lands.
 
Okay, so...it's back to Narrante killing hundreds of people? I'm not complaining, just trying to get this set straight.
 
The house heads all die in the first strike, leaving behind a supposedly legitimate document conceding massive amounts of governmental control--and a clause forfeiting their assets to the Dukedom on the day of their eventual death. Naturally, most everyone else in their immediate houses is going to oppose this, and is going to fight tooth and nail with whatever assets they have to prevent that from happening, if their immediate families can get it together enough to decide who is now in charge of what to what degree. Which will be hard, because this supposed Yozi Cult will also begin cutting down all significant individuals, making getting things in order even harder.


The purge is going to be bloody, but one-sided; likely they will field what soldiers they can, but against the Exalted they mean little, especially when those Exalted have superior numbers and better-trained soldiers of their own. In some cases it would probably be expedient to give them a chance to do so, even, since it gives the Exalted and the Arm a more open imperative to exterminate these knights (which is necessary).


Narrante would probably be put to assassinating all high-profile individuals, while the rest could be more easily handled in private executions once their estates have been seized. We don't want to make this "demon" too much of a cultural boogeyman. She's probably going to be killing dozens, if not a couple hundreds, but she's not going to be personally killing everything.
 
Hm, I didn't really consider the possibility of a boogeyman idea...But Morkais said the soldiers won't be helping. Or at least the Fangs, and I thought the rest of the army so far was mostly militia, so they might not be better-trained. There's no way to make them look like they're doing anything but killing the nobles, unless the excuse is that the remaining people were trying to contest the forged document...and I'm not sure they'd all do that immediately by force of arms.
 
The Circle has more than just a militia. For gof's sake, this is a massive city with a defense force that includes god-blooded to operate their essence ballistae. They also just let an entire culture of Icewalkers in. Both now have experience working together, and have been/are being drilled with a combination of experience and Tiger Warrior Training. Even if it was "just" a militia it would be capable of taking on units much larger by sheer virtue of the Exalted.


And of course they're going to contest the friggin' forged document with force of arms. More than anyone they know the way their house heads were, and they're going to damn well realize something is fishy when those heads betray lifetimes of greed only to be abruptly murdered the second afterwards.


Look, all of this documents and rights and crap? It's pretenses. Just bloody stupid pretenses. Anyone with a critical eye is going to know what happened. Fortunately most don't have a critical eye, and those that do likely won't care because they can now own property and pursue jobs and get an education and actually keep the majority of their earnings.
 
All I hear in my head upon reading that post is a conversation between a Solar and one of the god-blooded engineers who worked on the Five-Metal Shrike.


"Don't be too proud of this technological terror you've constructed. The ability to destroy a city, or even a whole direction, is insignificant next to the power of a Solar Exalt."
 
Also, Sherwood:


Working on that Dragon King path. Have five out of six figured out so far. I've already got a general idea of costs and types and keywords, but am being held up by the one we don't have. Here's the powers summarized:


1: allows communication with feral DKs, as per the Solar Charm that allows them to talk with animals


2: allows the DK to exude a pheromone that attracts all DKs in X distance; also useful as a signaling ability for enlightened DKs


3 or 4: allows DK to temporarily enlighten a feral for as long as essence is committed


5: a method to rapidly enlighten DKs, at a cost of some mental/social dots and/or a dot of Willpower


6: the basic enlightenment regimen, only improved, providing bonus dots to Abilities and Attributes


That's it so far. Just need to think up another one for 3 or 4. Thoughts?
 
I'd like to suggest that the temporary enlightenment could be used to reduce the time needed to fully awaken a Dragon King on a dramatic scale. It won't awaken them instantly, but, say, repeated use reduces it to a few seasons instead of years.
 
Axelgear said:
I'd like to suggest that the temporary enlightenment could be used to reduce the time needed to fully awaken a Dragon King on a dramatic scale. It won't awaken them instantly, but, say, repeated use reduces it to a few seasons instead of years.
The problem there is that it's not exactly easy to determine the permanent effects of an Indefinite Charm. More importantly, any one of the first three Charms could reasonably be used to Stunt that effect anyway.


Edit: I mean, there could reasonably be an addition that if the motes are committed for X years the effect becomes permanent, but that's quite a sacrifice for quite a while.
 
I'm still not sure on the details of all this...If the purge needs to happen as quick as possible, I thought both attacks were going to go down at the same time, or at least on the same day. This raising of arms by the nobles is dependant upon them hearing about the news first and immediately putting up forceful resistance.


Okay, this isn't working just asking about one detail of a time...Can anyone give me a full explanation of the plan? I'm fine with the military being involved if I've got a clear idea of what's happening, but if not, Archie said Narrante could do it single-handed over the course of two or three weeks. Which I certainly wouldn't mind.


And at the end of it, she gets "captured" and they hold a little play execution. Sounds like fun.
 
We don't really need to overthink this. The timing doesn't need to be precise. It's enough to say that, at roughly the same time, Narrante kills the noble's families, loyalists, and knights.
 
On an unrelated note: we're on training times now, right? In which case, the first thing Bjarn's doing with this new 46XP is buying Legendary Warrior Curriculum, giving him the ability to make out forces abslutely monstrous within a space of a few weeks. It's incredible what that Charm does- in a month, a militia with basic training (like, Drill 1 and Melee 1) can get up to a perfectly cohesive force that handles a sword as well as Bjarn does when he's not using Essence.


The plan is to raise Melee and Dexterity first, then start working on Archery to give us a nice versatile fighting force who can do equally well at offence and defence, range and up close.


*cough* Grey Hunters *cough*


:twisted:
 
Everyone can in fact do training during the time skips. You got the experiance, you can spend it.


Noting the training of the Militia. I figure Bjarn is doing the same for the Valhal?
 
Planning to feed the Circle's mass of adopted children regular UMI, enlighten their essence, and teach them all Golden Janissary Style to use them as elite guardsmen with the possibility of a luxurious retirement.


Any objections?
 
My only objection to that is the possibility of someone trying to exploit the heirs surviving. The adopted children either need to be extremely heavily indoctrinated, or they need to be adopted under false names, or, better yet, both.


I doubt anyone's going to try and take over Icehold using them, of course. We'll have sufficiently purged the loyalists long before that even becomes a consideration; anyone who would have such ambitions would need time to build an army, and more. No, the real danger lies in them being close to us. Granting royal guard positions and a lot of abnormal power and artifacts won't make them a personal threat to us, but a well-placed knife at the right time could still fuck us up, whether it be literal or metaphorical.


Frankly, if it wasn't for the fact that turning your enemy's children into super-soldiers for your own use is awesome, I'd recommend just offing them and being done with it. Complications aren't necessarily a bad thing either, so, honestly, go for it.
 
magnificentmomo said:
So wait, is Narrante killing them or is Anoke's punny demon?
The Punny Demon killed the highest ranking nobles. It's Narrante's job to do the cleanup of killing all their relatives and supporters. Basically from the second echelon down as needed.
 
I just have a few questions and issues I would like to ask you guys about concerning the running of Icehold. First, what types of goods do you want produced in your fancy new manse? Also would you guys like to give your manse a special name? Given calling it the Icehold Manse can be a bit of a bland name.


Also is there any particular setup you guys want for your army? Such as weapons used, setup, or anything else? Also at this point we could start to call the military you guys have set up the Fifth Arm (Anoke’s idea) here at this point. I figure Bjarn and everyone else is going to start to work towards building the military structure they desire. Such as the permanent core of soldiers for the army.


Also is there anything you guys are particularly looking for with that navy that Bjarn mentioned in one of his posts?
 
I figure the manse is most likely producing weapons at first. Swords, armour, spears, etc. Anything that can be used to give our troops a better battlefield advantage. Given the immense speed reduction possible in the use of the manse, though, that'd comprise a matter of a few days to outfit our entire militia. Any excess can be stored in an armoury.


After that, mostly mass-manufacturable goods for retail, I'd assume. We could flood Icehold with finished products that we sell for cheap; clothes, tools, blankets, vehicles... All the items that were likely expensive and hand-made are thus so low-priced as to make them almost free. Same goes for finished food products, as the year-round production means constant harvests. Even books could be made en masse, allowing Icehold to improve its literacy rate.


As for a name, with all this in mind... Old Wall-Mart?
 

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