Zer0
Haiku Hitman
- Moss Adamaris -
“ Their Room, Chickadee Tavern "
“ Their Room, Chickadee Tavern "
Moss turned red too. Usually he'd deadpan at Isa, but honestly he didn't care. He liked this. "I --- yeah, let's go together. A-after ten minutes."
The two had to jog later, as Moss was in a rush to finish getting what they needed. He stopped by at Sen's to buy kunais, javelins, and hire the smith to smelt some metal scrap for him, then it was off to the healer's apothecary for herbs, potions, and bandages, then the market place, all the while holding Isa's hand. And at sundown Moss was done.
They packed up the rest of their belongings as night began to fall. While Isa's back was turned, Moss tapped his back, and presented him with a bag well-stocked of healing potions, herbs bandages, salves, and a book about common injuries and ailments. He smiled. "This is for you. A thank you, for the clothes, the crockpot. I don't think I can help you catch your uncle since we'll be parting soon, but I can help keep you alive."
Katsuya
Total: -122 Alchemical, +11 metal
- x6 Trauma Kit : +2 to Healing rolls. DC 12 Knowledge check removes one affliction or improves health by 1. DC 14 stabilizes dying character. If affliction DC is less than 12, affliction is automatically removed. Every extra 1 hour performing the medical operation gives +1 to Trauma Kit rolls. Uses up a major action when used during battle.
Cost: 100 Alchemical - Field Medic Guide: +1 to medical procedures when performing them with this book open. Weight 1.
Cost: 10 Alchemical - Ranged, Long (Crude)| Attack range: 1-3 small areas. Afflictions penalize enemies with -3, this can stack up to -6. You have -3 to attack rolls when melee attackers are engaged with you. Uses 1 ammunition per attack, and requires a major action to reload after 3 attacks. Two-handed
Cost: 60 Metal - Ranged, Short (Crude)| Attack range: 1-2 small areas. "Quick draw". Once per turn, if your attack roll was higher than your target, your attack strikes first. You have -3 to attack rolls when melee attackers are engaged with you. Uses 1 ammunition per attack, and requires a major action to reload after 3 attacks.
Cost: 60 Metal - x20 Ammunition
Cost: 40 Metal - +56 Metal from smelting scraps
- -5 Metal Smelting fee
- x6 Trauma Kit : +2 to Healing rolls. DC 12 Knowledge check removes one affliction or improves health by 1. DC 14 stabilizes dying character. If affliction DC is less than 12, affliction is automatically removed. Every extra 1 hour performing the medical operation gives +1 to Trauma Kit rolls. Uses up a major action when used during battle.
- Field Medic Guide: +1 to medical procedures when performing them with this book open. Weight 1.
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